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| Timestamp | Since previous | Game | fractalsunrise's comment | |
|---|---|---|---|---|
| Aug 14 03:54:02 | 20000 Leaks Under the Sea | ♥ 2 | I loved the polished graphics and the audio (especially the music). The main character was also done really well and was full of charm. It would be interesting to balance the holes better to give the player more choice about how much to patch them before moving on (as it is, they patch faster towards the end so I would always stay just a little bit longer to get it all the way done). It took me a few minutes to notice the depth indicator at the top right, but I'm glad I saw it. Even though it was not as fun as perhaps it could be with a little more player choice and a bit less randomness, it was really nice to be in the world of the game; it felt really alive. Also, I laughed out loud when I saw the lose screen; it was great! Nice job! | |
| Aug 14 05:06:10 | 1h 12m | Clippy's Awakening | ♥ 2 | I enjoyed it; it was fun to explore around. The sounds were great! I hit the boss glitch too, and I found another one that had me stuck in the pictures folder near the exit folder (the orange shield that was supposed to keep me from exiting until I finished was actually preventing me from getting in), but a restart fixed that one. Good job! |
| Aug 14 05:31:15 | 25m 05s | Dyson's Fear | ♥ 1 | Great job! I liked the balance between running slow and fast, and the dangers at opposite ends; it was fun. And way to go for making a Gameboy Game! |
| Aug 14 05:57:08 | 25m 53s | Leave me alone | ♥ 1 | I really liked this game! It fit the theme well, and was fun to play with friends. When I played it against the AI it was difficult to tell where it had moved since it jumped back to my turn so fast. Nice idea and great job! |
| Aug 14 06:41:51 | 44m 43s | Space Hauler | ♥ 1 | I loved the artwork and audio in this game; it was very calm and atmospheric (no pun intended). It was very hard at first, because I expected to be able to do things more quickly, but once I slowed down it went much better. I found that it was difficult to control the astronaut when he was out of the truck - there were a few too many controls to keep straight, the tractor beam didn't seem to offer much of an advantage over just moving the truck, and I would keep losing the truck into the atmosphere while trying to get back in it - so I played most of the time with him inside and just moved the truck around to get the parts. I really liked that the mines didn't explode right away so I could bounce them away from me. Nice relaxing game! |
| Aug 14 14:04:56 | 7h 23m | Spacebars | ♥ 1 | I like what you did with the theme, especially when you had different ways to go (platforms that you didn't have to use) and you had to decide how to use up your jumps. I couldn't get past Level 4, but I liked the idea of it - I kept being soooo close to making a jump that I think would have got me to the goal, but couldn't execute it. I was a bit surprised the first few times when I typed "RETRY" because pressing R twice toggles the R keys back off and I had to press "R" another time to retry; it would be neat if I could press Enter and it typed the retry for me. Also, one time on Level 4 I jumped off the top of the screen and the game closed, but I had tried enough that I was able to quickly get through the other three again to get back there. Great job on a fun game! |
| Aug 14 14:33:06 | 28m 10s | Space Out | ♥ 2 | I like the visual style! The animations were a bit strange, but also fun. It would be nice if the movements were quicker; I often felt like he was moving really slowly. It did confuse me a little bit that the move right button was to the left of the move left button. Also, when I tried to restart I hit a bug where he wouldn't respond to commands. The fix for me was to click pause-->restart-->pause-->play; then everything worked fine. Also, after I thought I had figured out Level 7, my guy wouldn't walk left when I thought he would be able to at one point, so I couldn't finish that level. I'm glad you got a level select screen in so I could play Level 8. Great job, welcome to Ludum Dare, and keep making neat stuff! |
| Aug 14 15:12:06 | 39m 00s | The Crunch | ♥ 3 | I really liked the concept and story for the game, though the game itself felt less fun than I expected. The tradeoff between delivering fuel to the core and using fuel to find more fuel was a really great idea, and I enjoyed exploring the universe and finding planets. The fuel consumption and scarcity felt unbalanced to me; I was always running out of fuel even if only had to do small course corrections. I didn't really hit a situation where spending the time to drop crew members on a planet helped me in the long run - it would take too long even if I had a decent number of crew members there. I also never had the opportunity to worry about the space in my ship. If the fuel was balanced better (perhaps if turning cost less fuel, to make discovery more fun and less frustrating) this could be a really great game. It would be neat if the HUD could distinguish planets with lifeforms and oil from those without - I sometimes felt like I would waste time investigating a planet which turned out to be unhelpful. Also, once I saw a planet on the HUD that was outside of the crunch; that was a surprise! Great work on this! Despite being unbalanced I still enjoyed it. I often felt like I was rescuing people from annihilation as I took them off planets just about to be crunched, which was neat. With some more balancing it could be spectacular! |
| Aug 14 15:34:04 | 21m 58s | PostoBot | ♥ 1 | It was fun! I didn't get past Level 5 - it got pretty hard when there were lots of boxes and I often got stuck where I couldn't move because of being squished between boxes coming off the conveyor and the boxes in the warehouse. The graphics and sounds were really nice; I especially liked the robot's animation; he felt very lifelike and full of character. One bug I noticed was that when I clicked Guide and then Back, the Guide button lost its text, but that didn't affect the gameplay at all. Great job on a fun game! |
| Aug 14 16:19:29 | 45m 25s | Arrows | ♥ 1 | I enjoyed playing this game! It was simple yet interesting as the level gets more cluttered, and there was some strategy to it. I liked the "whooshing" arrow tails - they added a lot graphically. At the beginning, I could sometimes get the arrows to fly past the box instead of sticking to it if I was hiding out in a corner, but that didn't last long as they kept piling up. I liked the music a lot, but the instrument was a bit grating after a while. Ironically, my high score was 42! Thanks for a really fun game! |
| Aug 14 16:38:54 | 19m 25s | "glow" Our first game Jam! | ♥ 1 | It was fun! The ramp was an especially fun surprise. I really liked the atmospheric sounds in the game; it felt relaxing. The ball felt a bit sluggish at first, but in the later levels I appreciated that it went more slowly so I could take my time. Right before I finished Level 5 I did get a bug where the ambient audio stopped without starting again, but I was just about finished so it didn't affect the gameplay for me. Great job, welcome to Ludum Dare, and keep making fun things! |
| Aug 14 17:05:55 | 27m 01s | caelique | ♥ 1 | I liked how smooth the movement was, and it was a fun mechanic to play with. I got stuck on Level 19, but it was still really fun! It might be interesting to make the gravity wells bigger so you can use the objects' gravity from a bit farther away. Great work! |
| Aug 14 17:53:09 | 47m 14s | Mad Desert | ♥ 0 | I really liked this game! The art and audio work very well together, and I really enjoyed the effects like the sand blowing that helped sell the desert world. It looked gorgeous fullscreen. I was initially confused about what I was supposed to do, but once I realized that the bottom rows disappear for points like Tetris it was much better. The box physics were a bit odd at times when they didn't quite align to a grid; once I even ended up in this peculiar situation after some TNT blasted a hole on the left: bug.png Perhaps the game could be improved with a custom grid-based physics system for the blocks to prevent the edges causing odd behaviors, although I really did like being able to jump on the very edge of some of the boxes and it was still very fun to play as is. Thanks for a really fun and well-polished game! |
| Aug 14 18:50:50 | 57m 41s | Djabo | ♥ 2 | I really enjoyed the polish on this game; the graphics and audio are breathtaking! No other jam game has immersed me in its world so convincingly; well done! The controls were responsive and actions felt good and natural. And the frying pan was spectacular! I liked how he went through everything he was carrying until that was the last thing to use. Wonderful job! |
| Aug 14 19:56:23 | 1h 05m | Card Tower Defense | ♥ 0 | Made it to Wave 11, which interestingly enough did not have a title. I think there was really only one strategy that works, and a lot of randomness made me feel like it was up to the game whether I won or lost. But even so, it was still fun to play! I liked combining the cards and it felt satisfying. I think it would have been neat if I could pick cards back up again, or if when cards go away they damaged the enemies a bit so there was a bit more variety and strategy in the game. Thanks for making it! |