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Feedback comments for LD42
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| Timestamp | Since previous | Game | fakefirefly's comment | |
|---|---|---|---|---|
| Aug 15 14:40:40 | Manoeuvre kings | ♥ 1 | I really enjoyed this game! I first noticed on the level "The Pound" but it looks like cars can move over the dots that aren't their color. Going back to "Bay Parking" with that in mind, it makes the level a bit too easy | |
| Aug 15 14:53:07 | 12m 27s | Party Person | ♥ 0 | Hey I got a 21400! I just wish these people at my party would stop breaking my window. I like the idea of the game a lot. It does feel a bit cheap that on "remove the person" missions, that person/cat can spawn anywhere, including in the middle of a crowd forcing you to press x and hope you target the right person. Overall it was fun! |
| Aug 15 15:02:12 | 9m 05s | Protect the Core | ♥ 1 | My best time was 1:21. I liked the graphics and if there had been some background music to go along with it, I think this game could actually have been pretty moody! 2 things: - I wish there was a way for the lazer charge to charge faster (or maybe I missed something). Right now, I can really only fire off one lazer and then the side I didn't fire the lazer at grows out of control. - Shooting the big enemies causes little enemies to spawn out of it in all directions. Sometimes they will shoot out at full speed towards my core, which can feel cheap Overall it was a competent little shooter! |
| Aug 15 15:15:48 | 13m 36s | Roham! | ♥ 0 | This game was pretty fun once I got used to the controls. Although, I think for controls like this I'd like the player character to move faster. Mouse controls would make this too easy I think. My first run through, I ended up accidentally breaking my combo a few times dashing for upgrades that were on the edge of the circle. In my next runs, I paid more attention to positioning myself to dash through enemies and upgrades, so I like that there's another layer of gameplay there. Overall, there was a good variety of enemies (hated the yellow ones since they always stayed on the edge of the circle) and the gameplay was enjoyable. |
| Aug 15 15:28:47 | 12m 59s | Insufficient Storage | ♥ 2 | I thought the adaptive music, being slower outside of the shield, was a neat idea! I wish there were more enemy types, like maybe one that shot at you instead of just running at you. I noticed a few times where the enemies would sometimes spawn inside of my shield when returning to my base, which lead to some close calls. I'm a big fan of the death animation as well, with it showing your score on the little robot. Overall, enjoyable, if a bit repetitive. |
| Aug 15 15:43:29 | 14m 42s | Hevnsdør | ♥ 1 | I liked the atmosphere a lot! The graphics were simple but I'm a fan of the billboard-type of sprites in a 3d world. I wish all of the descriptions had clarifications attached to them. For example, "Kicked a stray dog" was clarified that the dog attacked first while "Killed a man" sometimes didn't have a clarification (could be wrong on Killed a man but you get the point). Also, I wish the disembodied voice would talk faster, but that's just me. Overall, I liked the kind of backstories these characters kind of have where not everything is necessarily as they seem. |
| Aug 15 15:54:40 | 11m 11s | Amazing Product | ♥ 0 | The game is pretty confusing, but I figured it out eventually. The controls are kind of wonky, as it's hard to drag blocks where want them to go. I found the best strategy was to build up only what I needed in the corners. Buildings like the basic extractor and tree farm I'd build and tear down constantly. The excel sheet on the right is a little jarring but it gets the point across. I think the idea is there but it could use some work. |
| Aug 15 16:10:12 | 15m 32s | AGAIN | ♥ 1 | The atmosphere in this game was great. I loved the graphics and the background music matched the kind of retro-techy vibe I was getting. I didn't really like the movement. It felt clunky and I kept getting stuck on the level. Sometimes, when you go too fast it looks like the level doesn't load in fast enough, which lead to me getting trapped in a wall. Overall, I like the art direction and sound, but the gameplay is a bit sparse. |
| Aug 15 16:17:27 | 7m 15s | Running Out Of Space | ♥ 2 | Had some fun with this. The idea of a mini game collection was a good one, though I wish there were sound effects to go along with the falling rocks, jumping, etc. Overall, enjoyable and a good effort. |
| Aug 15 20:45:43 | 4h 28m | super wall gunner | ♥ 0 | I like the arcadey feel to the game. Like others have mentioned, background music would've added a lot to the game. Overall, it was fun! |
| Aug 15 20:55:26 | 9m 43s | Collapse | ♥ 1 | I liked the concept of switching from 3d to 2d, it reminded me of Super Paper Mario and Fez. Unfortunately, the game was pretty buggy. I couldn't get past the second challenge room with the stairs. I would switch dimensions and then end up in another room entirely. Overall, it's a cool idea but buggy. |
| Aug 15 21:00:47 | 5m 21s | Warehouse Simulator | ♥ 0 | The idea is simple but it works. I hid in the hallway with the light and survived for forever. I didn't really see a need to pick up any of the boxes. When I did pick up a box, it floated kind of off center, which was strange. If the boxes weren't an instant kill and instead depleted your health, I think this could be a a fun game. |
| Aug 15 21:27:14 | 26m 27s | Trophy Hunter | ♥ 1 | This was a pretty fun game! I loved the idea of your character gradually getting weaker and weaker as the game goes on. I think there could be some balancing around which upgrades you can switch out with which trophies though. For example, the health upgrades really aren't that useful and maybe can only be traded with a silver trophy. Overall, this game was fun! Levels 10 and 11 were pretty difficult at the end there. |
| Aug 15 21:32:07 | 4m 53s | Space Inc | ♥ 1 | It was a fun game. I got that the connection to the theme was a shirtless guy running out of Space, Inc., which was clever. The music was good too! I wish there were more obstacles or things to do. |
| Aug 15 21:38:39 | 6m 32s | Armageddon | ♥ 1 | This was pretty fun, even though I was playing on keyboard. The water balloons were my favorite since they had pretty good range. The music was good too! My only complaint is the lack of mouse controls. Otherwise, this was great! |
| Aug 15 21:45:07 | 6m 28s | It's All Falling Apart Like ... | ♥ 1 | I had fun bouncing around on the bots' platforms and generally trying to mess with them. Controls were kind of clunky but I think that fit the game. I wish there was more of a goal than just survive. Overall, it was pretty interesting! |
| Aug 15 22:03:11 | 18m 04s | The Swarm | ♥ 1 | The graphics in this were great! The gameplay reminded me a lot of the old Blockhead flash games. I wish there was more music instead of just ambient background noise but that's just me. Overall it was pretty fun! |
| Aug 15 22:14:46 | 11m 35s | MISSION:DARK WATER | ♥ 1 | The graphics in this were pretty great, like they were rotoscoped. The gameplay is a bit basic, although fighting the other dudes felt satisfying with that smack sound. The first time around, I didn't find the brief case :( I wish there was music or some background ambience to compliment the rising water. Overall, it was a great looking game! |
| Aug 17 18:54:23 | 44h 39m | Hopeless Run | ♥ 1 | This game was pretty fun! I didn't think I would like the teleport mechanic but it actually saved me a few times. I also liked the dialogue, it was pretty cheeky. The space rocks being able to destroy the enemies was also a nice touch. My final score was a 2049, because of a sneaky space rock spawning and killing me near the edge. Like someone else mentioned, maybe extra lives would've helped make that not feel so cheap. Overall, I liked the game! |
| Aug 17 19:01:52 | 7m 29s | Captain Graphite | ♥ 1 | I thought the graphics were really charming! I liked the ambient music as well. I wasn't really sure what I was doing, even getting shot by the enemies didn't really seem to do anything besides push my ship around. I flew around for a while but couldn't find much else to do. Maybe in the future, you could add more indicators for what to do in the game world. Overall, it's a solid attempt with some cool visuals. |
| Aug 17 19:19:24 | 17m 32s | Exhaustion | ♥ 0 | The deck building aspect was really fun. I generally loaded my deck up with club and freeze cards whenever they appeared since that felt pretty overpowered. I also really liked how there were different music tracks for different battles. The graphics were sparse but they worked. I wish there was a way to increase your health pool, since if a monster casts a fireball and you don't have a heal card, you probably are dead. Overall, this game was fun! |
| Aug 17 19:29:16 | 9m 52s | Triple Tribble Trouble | ♥ 2 | A pretty simple platformer. I liked how the little enemies would slowly divide and eventually fill up the entire level. Unfortunately, that also means that it can be near impossible to finish a level if they end up blocking the exit door. I first experienced that on level 3. I liked the sound effects and the little robot. Overall, I think this is a solid attempt! |