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| Timestamp | Since previous | Game | Chris Coe's comment | |
|---|---|---|---|---|
| Aug 13 04:55:34 | Floorspace Deprecation | ♥ 1 | Oh no! I died! Great music. Felt like there should be some sort of feedback when you bump an enemy, or your projectiles hit them. Maybe play a sound, cause some sort of visual effect, etc. Maybe the enemies recoil a little when hit or something. My biggest cause of death was taking damage immediately when an enemy spawns right next to me. You have no time to react when that happens, so player skill loses its edge. Thanks for sharing your game! | |
| Aug 15 01:02:00 | 44h 06m | Claustrophobic | ♥ 1 | I made it to the end; it took me 10 attempts. Cute game. Had some fresh challenge to it. Loved the character design. I felt the character's movement felt a bit sluggish. Kinda slow to accelerate and decelerate. I couldn't see the edges of the screen, so some UI elements were cut off, such as only seeing half of the Credits button on the main screen, and not being able to see what was in the top left corner during gameplay. |
| Aug 15 01:25:18 | 23m 18s | After Halt Mini | ♥ 1 | Cute characters, even the enemies. I enjoyed the variety of projectiles I could shoot at things. Some of them were outright hilarious. Though the period of time you stand there before the projectile fires makes it extremely easy to miss. I made it to the second stage one time. Even on the first stage, enemies seemed hard to kill and could quickly overwhelm you. |
| Aug 15 01:37:24 | 12m 06s | All The Things! | ♥ 2 | Pretty interesting concept. It took me several tries before I got the hang of the controls. Kinda too much info thrown at you at once. It wasn't until my last playthrough that it occurred to me the reason I was having trouble placing items on the edges of rooms was because the blue round thing was my character, and I had to move it. Then I realized you had to leave space to move around... ha ha ha. Oops. I got better. |
| Aug 15 01:50:33 | 13m 09s | Smoke: it's ok to feel | ♥ 2 | I felt pretty bad for the player character. Seems like he's lost hope. I tried to make things better by picking as many positive options as I could, though I'm not sure how much of a difference it made. Interesting characters to interact with. Gorgeous art, especially the backgrounds. It was a pleasant experience basically. |
| Aug 15 02:05:25 | 14m 52s | Smart Gecko | ♥ 1 | Bonus points for little lizards. I too was a little frustrated by the move-too-quickly-and-don't-eat-fly bug, but I learned to work around it and completed all stages just fine. Loved the level design. Didn't really feel like there was much of a difficulty progression though. But that's probably an issue of keeping it simple in scope so you could complete the game for LDJam. Very enjoyable. Thanks for sharing this. |
| Aug 15 02:37:10 | 31m 45s | Hoard | ♥ 2 | What a cute rabbit. I felt relief in the final stage when I saw a certain orange object I just knew my Friend would love. Best moment in the game though was the wheelbarrow. I'm sure I laughed. Very pleasant experience. Thanks for sharing with us! |
| Aug 15 02:44:58 | 7m 48s | Closing In | ♥ 0 | Well... I followed the directions on your GitHub page, got it downloaded, but running it gives me a "Failed to load mono" error. Couldn't run. |
| Aug 17 06:23:15 | 51h 38m | CAVEMAN | ♥ 1 | The game looks really cool, visually. Absolutely fantastic, atmospheric music that really pumps you up and gets you into the mindset. The game locks up every time I get within a certain range of... probably a wolf. Basically the first time the console shows "found enemy at ()". Though it's saying, for example, "found enemy at (5, 3)" and "caveman last position (5, 3)". Does it think there's an enemy at that position? Once this happens, I can no longer move any cave man. I got close to the llamas once. I walked into one. It disappeared, and the game freaked out completely, becoming unresponsive. Rotating the camera a full 360 degrees causes you to lose control of the camera entirely as it begins spinning endlessly. All in all, it looks like it has potential, but it's too buggy to play in its current state. |
| Aug 17 06:38:13 | 14m 58s | Ball Out Of Space!!Finish them! | ♥ 0 | Amusing little game! After a botched Level 3, I figured out a strategy pretty quickly of targeting one of the two colors specifically to cut off reproduction, and then I could take my time in culling the rest... of... oh god have I become a monster? :D Fun enough gameplay. Seems though once an item is maxed out in your inventory, the stock won't decrease when you use one. So once you manage to get 5 bombs, you'll always have 5 bombs. Or something like that. Oh well! Still had fun and cleared the whole thing. |
| Aug 17 06:59:11 | 20m 58s | Pre Alpha Build | ♥ 2 | Whew, this was pretty fun. The Nope button was hilarious, and everyone should click it at least once. Just playing around with buildings, I was able to quickly figure out what each one does, for the most part, except for a couple Laboratory upgrades. I never did get very far, unfortunately. I've never been very good at this style of game. I'm a slow-paced kind of guy. :) But I definitely appreciate what you've got here. I gave it several playthroughs and enjoyed it. |
| Aug 17 07:19:49 | 20m 38s | Space Invasion | ♥ 1 | WOO! Cleared all levels! I too fell prey to the WebGL memory bug, so I downloaded and PLAYED AGAIN! Fell through the floor in the boss stage once, that was weird. Just hit Restart and tried again. Beat the boss stage. And then I definitely wasn't a cheater at the "end". :) This was a BLAST. I had fun. |
| Aug 17 07:38:16 | 18m 27s | Inventory Wars | ♥ 1 | That was pretty fun! No surprise that I'd enjoy this considering what my game was, ha ha ha :) Hmmm... something like a goal score to aim for in each level would be really cool, I think. I'm pretty sure my score was pretty great in *most* levels. Definitely not the last one, or the first one that introduced the golden "sale" books. I messed up big time on those and had a good chuckle. I enjoyed the story blurbs and the added mechanics. I went from not really knowing what I was doing in stage 1 (which was probably the intent, given the terrible quality of the items and the narrative) to feeling like I was a pro merchant. Good stuff. :) |
| Aug 18 02:24:51 | 18h 46m | Game Jam Jam Game | ♥ 1 | Fun stuff! Once I worked out "Paper jam", the logic behind "Traffic jam" washed over me with an odd tingling sense of dread. And after a few failed attempts, I made "Traffic jam." Ha ha ha <3 Uhh, like everyone else here, still haven't worked out Lady Marmalade. I'll give it a few more tries. I like this. Fun and simple. |
| Aug 18 03:06:24 | 41m 33s | Personal Space | ♥ 1 | Ha ha ha. What an oddly relatable game. Parties are terrible and it's always good to have an escape route prepared so you don't end up trapped in some strange bedroom with no way out. N-not that this happens ever or anything. I see comments on the jumping. Jumping made *perfect* sense to me. Jump on furniture and climb around stuff to avoid people and definitely *not* look weird or socially awkward in the process. Characters were funny and silly. And a little creepy. I didn't hate Karl. He actually helped me. I'm sure I didn't come across as weird by constantly pestering him for help. It was a great feeling to finally get out of there and get some fresh air. Ahhh. Thanks for the entertaining experience. |
| Aug 18 22:05:00 | 18h 58m | Changing spaces | ♥ 1 | Amusing little game. Simple "twin stick shooter" type game with a twist. Was not expecting my own bullets to hit me, and the moment I realized that was an "oh shoot!" moment, but in a good way. Gotta check your fire and make sure you keep track of loose bullets! ahahaha! Special mode is insane and weird and imma back away from it now. :D |
| Aug 18 22:33:53 | 28m 53s | Second-Claw Shop | ♥ 1 | Cool concept. Didn't run too well on my system so I didn't give it multiple playthroughs, unfortunately. Oh well! The people look cool and all. I struggled to figure out what to do at the start, and never did figure out the red button on the pink floor in the back room. |
| Aug 18 22:46:37 | 12m 44s | Out Of Space | ♥ 1 | The moment I saw the announcement of the theme, my first thought was "you're in space and you run to get out of space". I didn't make a game with that line of thought... but YOU did. Bravo! Amusing game. I did several playthroughs. Couldn't beat level 2, and I was disappointed the level select didn't allow me to ever select anything but level 1 even though I had already finished it. Oh well. Good work! |
| Aug 18 23:29:01 | 42m 24s | Loot Keeper | ♥ 0 | Geez, the art is so amazing. Love how many items there were to play around with. Having to keep your stats balanced, judge the value of items based on stats-per-square, etc. was a good challenge. When I noticed your game had a similar theme to mine, I absolutely had to play it, and I spent a good amount of time here. Got to level 11 before quitting. Only real negative is the same thing everyone else says: allow drag and drop. Ha ha ha! Soooo good <3 |
| Aug 19 04:52:23 | 5h 23m | Kzoh | ♥ 1 | WOOOO the incredibly wonderful art in this! I loved the style! It was a tough game but super amusing. The hilarity when the field turns into an extremely thin line :D Shame the restart button was F1 which browsers hate. Tweak that a bit, and you're golden. |
| Aug 19 05:27:50 | 35m 27s | Gold Eater | ♥ 1 | YEAAAAH! I love the whole adventure in the sky sorta theme here. That's pretty much my favorite aesthetic: airships and flying islands. Super points there. Absolutely GORGEOUS pixel art. Devious level design. I wish the turrets weren't gold-colored because I suicided into them so many times just to see if I could take them. :) Ummm... I don't think I really have any complaints here. I guess I noticed a thing where the timing of being able to walk off a collapsing platform is a little too strict, and thus sometimes it looks like I'm falling through the floor because I'm halfway on another tile. BUT! I got through the whole thing regardless! This was AWESOME. |
| Aug 19 05:49:56 | 22m 06s | Claustrophobic Typist | ♥ 1 | 42 at Normal, 21 at Insane. Whew, it gets FAST! Awesome. A fun, short little game that was worth playing through a few times to try to find where it gets too fast for me to handle. No real complaints at all. Nice simple fun experience. |
| Aug 23 06:40:05 | 96h 50m | Runnink out of Space | ♥ 2 | This... wow. This was incredible. Wow. This was made in a jam?! Like... wow. Almost everything here was just so amazingly witty, logical, yet difficult. I felt a real sense of accomplishment from finishing it. I took notes as I went, which hopefully isn't considered cheating <3 but it worked for me. And I say almost everything, because a certain peculiar individual in the Social Room only accepts one, and exactly one, input. If there's a logic behind that, I haven't figured it out... but I got my word in the end! Geez. Good work, seriously. Just... wow. |
| Aug 23 07:05:18 | 25m 13s | Match In A Bottle | ♥ 1 | BAMM! 13690 points! Once I got the hang of the game, I went nuts trying to go as far as I could. For some reason even though the instructions screen showed two adjacent blocks as an example of a valid "line", it didn't even occur to me to try clicking them until they were three. I had fun figuring out the powerups. Good fun fast-paced game. I like it! :D |