Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → Lyje
Feedback comments for LD41
Lyje's games and stats for all events →
| Timestamp | Since previous | Game | Lyje's comment | |
|---|---|---|---|---|
| Apr 24 10:11:54 | Date Night | ♥ 1 | Love the humour, theme and CGA look! | |
| Apr 24 12:06:14 | 1h 54m | Monstrously Hunky | ♥ 1 | The writing's great, and works really nicely with the proc gen. Looks nice, works well! |
| Apr 24 13:56:52 | 1h 50m | Age Of Asteroids | ♥ 1 | Really like the visual style, and it's massively impressive how much you managed to get done! It's pretty difficult to actually play - the pathfinding doesn't seem to take account of terrain and the units/buildings, while attractive, are very hard to tell apart. |
| Apr 24 14:13:11 | 16m 19s | Golf with Guns | ♥ 2 | Really, really good! The final wave is possibly the most frustrating thing that's ever happened to me - but apparently in a good way since I persevered and finished it! |
| Apr 24 15:34:07 | 1h 20m | Rude Bear Rogueolution | ♥ 1 | Yep, pretty mental! Took me a whiiiile to get the hang of the dashes. |
| Apr 24 16:20:25 | 46m 18s | Tennis Hero | ♥ 0 | Graphics, presentation and juice are phenomenal. Controls are a little strange - the mouse feels almost quantized somehow, and I think that gets in the way of the flow a bit for me. But fun! |
| Apr 24 16:37:46 | 17m 21s | Cardey (VR Only) | ♥ 0 | SO. HARD. But feels great! Until my arm starts aching, about 2 mins in :p |
| Apr 24 19:46:07 | 3h 08m | OUTLAW 🚗 MAYOR 🚓🚓 PANIC! | ♥ 1 | I also can't get past the title, which is a real shame cos this sounds amazing! |
| Apr 24 20:14:15 | 28m 08s | Love Is A Battlefield | ♥ 0 | That was actually quite an emotional rollercoaster, at the risk of sounding trite! On a simpler level, I loved the combination of health bar / affection meter. I had the same experience with the boss as @minibobbo, and additionally it would be nice to have a health bar for the boss itself, or at least more feedback that you're doing the right thing - when I died (only to win later) I thought I was meant to, since the boss showed no sign of being damaged. |
| Apr 24 20:15:01 | 46s | Circuitry | ♥ 1 | The concept is solid, and actually one of the better ones I've seen for typing-plus-something-else. The colour scheme and gui make the words _really_ hard to see, which is just frustrating, and it's also a little hard to tell where the collision is on the electron. But once you get into the groove it's cool! |
| Apr 24 20:15:28 | 27s | Bloodtype Coffee - Timco - Supported by Graphickly | ♥ 1 | Love it. The first time I went from 2D to 3D it was hilarious - I love having the mundane real world and suddenly seeing this crazy perception of the world inside the character's head! Plus the graphics and audio are fantastic. The one thing I'd say really is that often it seems like there's no quite enough connection between the two worlds - like, I'd be stuck on a cupboard in 2D, then in 3D it's simply not there. Apart from that, great! |
| Apr 24 20:15:32 | 4s | Slide or Die | ♥ 1 | While switching between FPS and top-down was a little jarring, once you get into the flow it works nicely and feels pretty good. I'd maybe suggest that when you switch to the top-down view it's oriented to the direction you're facing in FPS mode? Always took me a second to remember which way was which. |
| Apr 24 20:15:52 | 20s | Nice ride, Driver! | ♥ 0 | Looks nice and feels fun, but I've got no idea what to do (or what the connection to the theme is)! Sound would also help a lot. |
| Apr 24 20:16:07 | 15s | Shake'n'Shoot | ♥ 1 | The mechanic is a nice idea, although in practice it's a little hard to play as the sync between music and arrows drifts a lot, and it's difficult to "lock" into the spotlight such that the keys trigger the dance instead of moving. |
| Apr 24 20:16:24 | 17s | BoomBall | ♥ 1 | Nice idea, and a great effort! I think specific things to work on would be controls (mouse sensitivity is very low, firing has a delay), goal detection (I scored once and got 5 points!) and generally tuning the pace and chaos of it all! |
| Apr 24 20:22:25 | 6m 01s | Desert Drifter | ♥ 1 | Great sense of atmosphere. I really enjoyed just blasting around, especially with how fluid and serene it all felt. It was interesting how the addition of photography made me look at everything differently. More diegetic sound could have added a lot though. Obviously, physics are a bit janky at times and the camera could do with a system to stop it clipping through things at times, but really nice overall. |
| Apr 24 20:31:21 | 8m 56s | Gorytale | ♥ 1 | Great visuals, sound and overall presentation. Plays well and feels good, but I did run out of things to do a bit faster than I was hoping! It'd be great to see a levelling system, extra weapons or something. |
| Apr 24 20:39:00 | 7m 39s | Turn Around - When turn-based rules meets their opposite ! | ♥ 0 | Visuals are absolutely gorgeous, and presentation in general is great. I'm not sure the mix of turn-based and realtime quite works, at least not exactly as implemented here, but I'd love to see some variations on the idea. Also, having the controls be at 45 degrees to the visuals complicates things quite a lot when you're already dealing with the turn-based/realtime mix! |
| Apr 24 20:44:43 | 5m 43s | Engine in Shadow | ♥ 1 | I love the idea of a stealth driving game. The game did lose a lot of its tension though when I realised the guards don't actually do anything! |
| Apr 24 21:00:55 | 16m 12s | Rhythm Overdrive | ♥ 3 | Looks and sounds great, obviously! Lots of juice and feels good. As some others have said I'd love to see the rhythm aspect reflected more in the gameplay rather than just the visuals and enemy patterns. |
| Apr 24 23:20:26 | 2h 19m | Recipe for Disaster | ♥ 1 | Basically echoing what pretty much everyone else has said! Good job! I do have a bug report though - the self-righting mechanism has an interesting result if you end up on your tail :p ezgif.com-gif-maker.gif |
| Apr 25 11:53:20 | 12h 32m | First Person Shooter | ♥ 0 | Agreed with @justin - I'd love to see it in VR! |
| Apr 25 11:54:31 | 1m 11s | SKYWOOOD PIER | ♥ 1 | Really nice! Love the slightly absurdist feeling from the combination of voice lines and objects. Presentation is really slick too. |
| Apr 25 12:01:18 | 6m 47s | Street Chess | ♥ 1 | This is amazing! Love everything about it. Nailed it. |
| Apr 25 14:26:34 | 2h 25m | BASEBALL in HELL | ♥ 1 | I have no fucking idea what is going on but it's terrifying! Which I love. It would be great to see the same game with maybe slightly more explanation, and maybe slowing the ball down or something! |
| Apr 25 14:26:52 | 18s | Holding Aces: The Card Game Shoot-em-Up! | ♥ 1 | Nicely executed, especially for your first LD! Looks, sounds and feels nice. Could do with more of a card-game influence I think - as it is it's not all that much more than a skin on the bullets, although the different effects on the cards is a nice touch. |
| Apr 25 14:27:10 | 18s | Suit 'em Up | ♥ 1 | I like it! Really funny, and the anime-inspired putting-clothes-on sequences were a great touch. |
| Apr 25 14:27:24 | 14s | Twine Walker | ♥ 1 | Love the sheer absurdity of it! Made me laugh, but got to admit I stopped reading the text after a while! |
| Apr 25 15:02:38 | 35m 14s | Burger Boy | ♥ 1 | Looks and sounds great, and love the idea! It'd be great to see it developed further. As for when you can improve it, you're probably fine to include links to new versions in the description (rather than in the links section) as long as you make it clear people shouldn't rate newer versions. |
| Apr 25 15:03:00 | 22s | Cruise & Co. | ♥ 1 | Nice idea, works well. Gets frustrating when you get in a situation you can't maneuver out of though! |
| Apr 25 15:03:24 | 24s | Star Brawler | ♥ 1 | Not bad - the core concept works nicely and I'd love to see it taken further. Could do with smoother controls, more feedback on when you're hitting (and getting hit by) enemies. |
| Apr 25 15:03:48 | 24s | Nuclear Fission | ♥ 1 | Simple but hilarious! The first time TM said "Fields of wheat" I just about pissed myself. Shameless plug, but my entry's heavily satirical as well... https://ldjam.com/events/ludum-dare/41/politics-vs-games-lol |
| Apr 25 15:12:57 | 9m 09s | Super Ice-Cream Roller Ultra | ♥ 1 | I actually thought the controls were just about right - tricky, but balanced just enough that you feel like it was your own fault when you fall off! Great presentation too. |
| Apr 25 15:24:54 | 11m 57s | Rogue Ball | ♥ 1 | Nice concept that works really well! And the contrast of football with the menacing roguelike style is both unnerving and pretty funny :) |
| Apr 25 15:39:22 | 14m 28s | Learn with Babafounini | ♥ 1 | Afraid I couldn't get very far due to bugs - dialogue didn't progress, couldn't move, and camera was on a tilt the whole time :( Looks nice though! |
| Apr 25 15:40:39 | 1m 17s | Elite Beat Zombygons | ♥ 2 | Solid concept, really well executed. Clearly a lot of thought went into presentation. |
| Apr 25 16:19:22 | 38m 43s | Lazors | ♥ 0 | Great mechanic! Even Easy mode is pretty hard though, and I'm not convinced the mechanic actually uses the defining features of laser logic puzzles. But it's well thought-out, well executed, fun and has loads of potential! |
| Apr 25 16:33:27 | 14m 05s | Beat Warriors | ♥ 1 | I like the idea, but man, this is WAAAY too hard right now for me! A few suggestions if I might. 1) I'd make the SDFJKL letters clearer somehow, or at least mention them in the description or title screen - took me ages to figure out those were the keys I was meant to press. 2) make the lanes visually clear - once I'd figured out the inputs, I struggled to know which key to press until it was pretty much too late. 3) Ramp up the difficulty - to ease players in, it would be really helpful to start with only, say, 3 or 4 keys actually in use, and bring the remaining ones in over time. 4) Make spacebar restart or something once you die - having to move my hands to the mouse and then re-find the SDFJKL keys before getting hit by the first note really hindered me getting used to the controls. 5) More lives! It's frustrating to die so easily, and again, only getting 3 seconds of gameplay before dying gets in the way of players getting used to the controls. Apologies if that all sounds harsh - it's not meant to be! I genuinely like what you've got and I'd love to be able to actually play it :) |
| Apr 27 12:11:09 | 43h 37m | Ventureville | ♥ 1 | Agree with @LandoSystems! Would be nice to have more analogue movement. |