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volando

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TimestampSince previousGamevolando's comment
Apr 25 07:58:43 Grid Gunner ♥ 3 Very impressive, never thought you could make bullet hell turn-based! Props on the polish too - I spent quite a lot of time on this.
Apr 25 08:04:54 6m 11s The Mad Tea Party - A Card and Run Game ♥ 2 One thing that would've really helped here is showing (with tiles otherwise) exactly how far you move with a walk card when you use it. I had to guess a lot and sometimes he would fall off. But otherwise - very solid and well executed. It felt like those programming games like Human Resource Machine! Good stuff!
Apr 25 08:13:39 8m 45s Beat Street ♥ 2 That is a lot of things in there for the time period. It would really be nice though if you had a generic tempo playing in the bg and the beats would augment that. Also, perhaps 3 tiles would've been ideal instead of 4?Since I can only comfortably place 3 fingers (on QWE or WER) subconsciously. But I'm sure you've done testing to use 4 so yeah. Nevertheless, very unique!
Apr 25 08:19:57 6m 18s Keyboard Army ♥ 2 Really cool and unique! The fast pace didn't really leave much thought for which card to play where - I just kept on typing (and it seemed to work for a bit). Also very impressed with how you guys pulled it off with so many people LOL. Good stuff!
Apr 26 02:14:24 17h 54m Age of Spires IV (Text/Console + RTS) ♥ 1 There's a lot of CLI-based games this time around surprisingly - and this is the best one I've played till now. :) The core of the game is solid, and the gameplay variety manages to build off that. Good stuff.
Apr 26 02:17:51 3m 27s I bet that your CATS look good in the dance floor ♥ 1 Neat idea - even if the flashing is a bit too much, hahah. A music with the beats would have been even better! But, pretty unique entry overall. Good work.
Apr 26 02:23:05 5m 14s TypeSkater ♥ 2 This is pretty great, even if understandably terrible from a balance viewpoint (you're excused, it was a jam) - but I really liked the idea!
Apr 26 02:37:31 14m 26s Cardbound ♥ 1 I'm loving all these card-game combinations here, hahah. This is a bit rough around the edges, which is understandable for given time frame - but a pretty cool idea. Props to that!
Apr 26 03:41:07 1h 03m Recipe for Disaster ♥ 1 This is pretty good, the controls are weird and you can do a lot by smashing just X. But the feel, music and atmosphere is very nice. I LOL'd at the Disaster_Data folder, hahah. Good job.
Apr 26 03:46:29 5m 22s Rex McFury: Public Defender ♥ 2 I don't even... This is gold!
Apr 26 03:50:59 4m 30s Cosmic Smoothies ♥ 1 Presentation is really nice. It's a bit confusing at the beginning to try and understand how the controls work (you mention what each button does, not what to do with them). But after figuring it out, went smoothly. Good stuff!
Apr 27 02:50:44 22h 59m Tank Elevated ♥ 1 This is pretty nice with the caveat - as others pointed out - the jumping. It feels off specifically complemented with the other controls. If you get time, different weapons and powerups would be nice too! :) Good stuff.
Apr 27 02:58:11 7m 27s Ace Golf: Blade Brawlers ♥ 1 That music was HYPE! Very fun stuff - impressive that you pulled off that AI within the timeframe! Great work!
Apr 27 03:11:43 13m 32s On The Fly ♥ 1 First, the cons: The "dating sim" part seemed tacked on and not particularly integrated with the rest of the game. Also, without any variety (not environmental, just gameplay-wise) - the game does get repetative after a while. Having said that, the presentation is incredible - and the best I've seen so far in the LD! The switching mechanic works very well with the whole idea. Overall, great work! Put me in a zen mood.
Apr 27 04:22:09 1h 10m Super Slime Slasher Ultra ♥ 2 This was super cute! One thing I was honestly very surprised at was the voice acting actually worked (not usually the case with voice acting in jam games, hahah. It's overall very well polished, the genre mesh pretty well (even if at one point I wanted them to line up somehow to give that match-3 feel). Great entry, overall!
Apr 27 04:26:06 3m 57s Tetris Escape! ♥ 1 This is amazing! I'd have preferred the WASD keys to be for block moving - since then I could move both at the same time, but that's nitpicking. The idea and execution otherwise is great - good work!
Apr 27 04:41:17 15m 11s Card 'Em Up ♥ 0 This is pretty cool, and yeah - it is very different from my card-based shooter! I would've liked it if the timer were longer, and instead of having to press 1/2/3 (it's a bit awkward to press compared with the rest of the controls) - you clicked the card. The fast timer broke teh flow a bit for me. But otherwise, great idea, smooth presentation, good work overall!
Apr 27 04:43:59 2m 42s Cosmic Cadence ♥ 1 Damn that was good - even if you mentioned in your comment that it was your first time making a bullet hell (yeah, base spawner class next time ;) ). Loved how you added the rhythm to this, and it actually flowed with the rhythm - so props. Great entry!
May 14 02:05:31 405h 21m The forgotten jacket ♥ 1 I didn't like the waiting for encounter parts (even with the SFX telling you that it's coming) - because it's taking agency away from the player. But otherwise, nice mood, good use of sounds - well done.
May 14 02:14:02 8m 31s The Fishing ♥ 1 There's a lot of ahem... depth... in the game. I liked it - ambience is great, idea is neat (and the controls are weird but it suits).
May 14 02:19:43 5m 41s Delve ♥ 1 Loved how expressive the animations are (even how the door opened hahah). Also reminded me of a game I made a few LDs ago, so there's that - but really good stuff overall. I didn't hear any audio (and you turned teh category off, so I assume tehre wasn't any) - but that would've added a lot to the "expressiveness" of the game too. Great job!
May 14 02:28:57 9m 14s Final Football Tactics ♥ 0 This is pretty awesome. I really like the genre mashup here, and it works well. The main thing holding it down though are the controls - what should've been a mostly mouse-controleld game with visual cues is keyboard-controlled (understandable perhaps, that you didn't have time and keyboard-control takes less time to implement than adding UI for all of that). But props for the effort - I enjoyed it.
May 14 02:33:55 4m 58s InvadTris ♥ 0 Wow, you went ahead and mixed up 2 different games rather than genre, hahah. Really good stuff though - I enjoyed it. Feels like it captured teh spirit of both games pretty well!
May 14 02:41:31 7m 36s Skate'n'Snipe ♥ 1 Pretty interesting - I thought it would've worked even better if it was more of an infinite thing than getting a mission report at the end. Some actual funny animations to people dying would do wonders with that background music too! Good job overall.
May 14 02:43:40 2m 09s Rose-Coloured Dungeon Life ♥ 1 Lol this was hilarious - the writing was great! Artwork matched it, and like others havementioned - I found the actual battle parts a bit lacking (but that's understandable). Good stuff!
May 14 02:50:57 7m 17s Honest Dan's Trout ♥ 1 This is pretty amazing. I don't know why there are people saying they're not incompatible genre - breakout and tetris is about as incompatible you can get. I'd argue it's too incompatible to the point it becomes counter-productive for its own good (since the goals of the two games are basically the opposite - arranging the bricks and breaking the bricks). But you pulled it off very well - props.