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Feedback comments for LD40
zakchaos's games and stats for all events →
| Timestamp | Since previous | Game | zakchaos's comment | |
|---|---|---|---|---|
| Dec 5 11:01:56 | Bleeding | ♥ 2 | Solid entry, the acid trails are an interesting take on the theme. It could do with more sound effects and UI polish, though. | |
| Dec 5 11:11:29 | 9m 33s | Catastrophic Cities | ♥ 2 | The city visualization is really pretty, but the game lacks some kind of feedback to let the player know how much their budget allocations impacted the state of the city. Also, it could be clearer why the approval rate changed the way it did. It felt a bit like people in bigger cities just like to hate their elected officials. |
| Dec 5 11:32:25 | 20m 56s | Signing Session Simulator | ♥ 4 | Great game! The graphics are really pretty and well done. Also the interactions were getting really stressful really quickly. |
| Dec 5 11:46:01 | 13m 36s | Nanonator | ♥ 1 | An actual intro sequence. Cool. I don't see the connection to the theme though. |
| Dec 5 14:30:09 | 2h 44m | Welcome to Mars | ♥ 1 | Nice interpretation of the theme. |
| Dec 5 14:38:06 | 7m 57s | Critter Clutter | ♥ 3 | That has to be the cutest ld game I've seen ever, nicely done! |
| Dec 5 14:52:44 | 14m 38s | The Disease Crawleth | ♥ 1 | Great entry. Nice graphics especially the 3d parts. The combat could have more weight to it (maybe by having the enemies react with some animation/sound/... to getting hit). The buff/debuff stack could give more information to the player (maybe have a tooltip for the buffs?). The bits of humor in the flavor texts was nice. |
| Dec 5 15:10:55 | 18m 11s | Stranded alone | ♥ 1 | Solid entry, even if a bit rough a round the edges. One thing though: maybe set a title card for your entry and add a screenshot to the description, so people can get a feel on what to expect. I think that might get more potential players interested in your game. |
| Dec 5 15:25:35 | 14m 40s | Ascension | ♥ 1 | Nice clicker game. I liked how you integrated the theme more into the story instead of the mechanics, which makes it feel less gimmicky. Sometimes spam-clicking the inner icons can select an option in an event. |
| Dec 5 15:35:36 | 10m 01s | Alphabet Cereal | ♥ 1 | That was surprisingly wholesome. An unselect method would have been nice for useability. |
| Dec 5 15:56:57 | 21m 21s | Catsume: The Cat's Paw | ♥ 0 | Cute but a bit unengaging due to the long waiting time between interactions. |
| Dec 5 16:31:51 | 34m 54s | Happy Cat | ♥ 1 | Cute character and nice music. Colliding with pickups is a weird feeling though. |
| Dec 5 16:48:05 | 16m 14s | PowerDown | ♥ 1 | That was insanely hard. The powerdowns definitely fit the theme well, I really didn't want to collect them. >Detail level: "I want a graphist" That's a familiar feeling :P |
| Dec 5 16:58:12 | 10m 07s | CARnage | ♥ 2 | I just want to keep running over people, even though it makes the game harder. Nicely done making that feel so satisfying. Getting of the track is really harsh though. |
| Dec 5 17:08:57 | 10m 45s | DEEPER | ♥ 1 | That atmosphere is really unnerving, nice job. The tutorial boxes at the start position initially pointed me towards the surface, so I escaped with 0 treasures 🤔 |
| Dec 5 17:21:51 | 12m 54s | Carrie | ♥ 7 | Wow, super cute and cohesive art style. |
| Dec 5 17:45:50 | 23m 59s | Temple of Greed | ♥ 1 | Very tight character controls, nice. |
| Dec 5 18:08:35 | 22m 45s | Quadrilateral Damage | ♥ 2 | The game feels super smooth and fluid to play and has great player feedback. Nice job. |
| Dec 5 18:18:40 | 10m 05s | 404: Space Not Found | ♥ 3 | The graphics really make me feel nostalgic for Star Contol ❤️ . I liked the character and dialog design, even though they started repeating parts pretty quickly. I wish there was more of it. Great job. |
| Dec 5 18:26:50 | 8m 10s | beatbox | ♥ 2 | Very cohesive design, nice death animation. The generated levels are pretty hard, especially because it is a 1-hit-death situation. |
| Dec 5 18:35:20 | 8m 30s | Stealing Cubes | ♥ 2 | The game feels very polished. Great use of simple components to make a distinct an interesting game world. When the red balls chase you down, their sound effect becomes quite menacing. |
| Dec 5 19:23:50 | 48m 30s | Nut Nightmare | ♥ 1 | Your game does something with the theme and works pretty well. It is pretty _bare bones_, though. Keep going! |
| Dec 5 19:30:13 | 6m 23s | Squares & Hexes | ♥ 0 | >Hexes Collected: 3 _Waitaminute_, I could have avoided those? Fast and intuitive, very nice :) |
| Dec 5 19:41:26 | 11m 13s | Grand Fat A$$ | ♥ 1 | Nice work on the graphics. The gameplay is a bit hard to understand but works well enough when you do. Character movement lacks a strafing option, which is more irritating than I would have expected. |
| Dec 5 19:50:54 | 9m 28s | Genus Perditum | ♥ 1 | I like the overall concept for the game, but the floaty controls make it kind of hard to enjoy. I got stuck being bounced between multiple enemies without much agency about it. |
| Dec 8 10:06:29 | 62h 15m | Rokku Bando | ♥ 2 | Good to see a rhythm game where the input actually matches the music (which is pretty nice). Also nice pixel art. The normal mode was a bit to easy, but other than that great game. |