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Feedback comments for LD40
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| Timestamp | Since previous | Game | FussenKuh's comment | |
|---|---|---|---|---|
| Dec 4 03:16:49 | Slightly annoying traffic | ♥ 1 | Really liked the graphical aesthetic of the game. Additionally, it was really easy to understand how to play. As others noted, I had fun watching the cars after I lost. Though, I wasn't as compelled to play many more rounds since I didn't notice any type of scoring system. | |
| Dec 4 04:03:26 | 46m 37s | Fatty Bird in the Evil Aspargus Land | ♥ 1 | Lol... the music is priceless. It might not be the most original idea, but, I like your getting fatter twist. I was rather amused by the bird slowly getting fatter and fatter as I ate sweets. I actually didn't notice it at first, and was caught off guard when I noticed that he got freaking enormous. Good job! |
| Dec 4 04:13:59 | 10m 33s | Dots | ♥ 1 | I love the concept. It's simple, but, rewarding. With the score growing faster with each new split, it makes you have to make an interesting risk/reward decision. Obviously, the graphics leave a bit to be desired and I didn't hear any audio. I wasn't expecting sound, but, seeing that you have your Audio rating enabled made me wonder if sounds just weren't working for me for some reason. Great work! |
| Dec 4 04:35:39 | 21m 40s | Trapping Circles | ♥ 3 | Dang, it felt like I was reliving my 1980s youth (and, I mean that in a good way!). The game just feels so very fluid. I just wish it had some quality retro sounds to go along with it. |
| Dec 4 04:51:50 | 16m 11s | The Good Boi | ♥ 0 | You are a BAD BOI. Poor Doggo :( I gotta say this is an impressive entry for a first jam. While playing, I was reminded of and old game for my ancient Palm Pilot coincidentally enough called "Herdin' Cats." I think you nailed the theme. But, while well done, I was a bit put off by the mood. Set in a kind of creepy dark alley, I kept waiting for something terrible to happen to poor Doggo. I kind of felt bad for Doggo and wished he was back on the farm herding sheep. |
| Dec 4 05:12:39 | 20m 49s | Catamari | ♥ 1 | I want to roll Fat Cat around and see him grow. The art was nice and the music fit the mood. Unfortunately, after a few minutes in the kitchen, I grew frustrated with trying to eat sausages. It certainly makes sense that the food needs to be near my head, but, it seems like I spent too much time fighting to get positioned exactly right which means I never really had an opportunity to explore more of the game. |
| Dec 4 05:25:10 | 12m 31s | Cute Cats Daily | ♥ 1 | Gotta make sure I __never__ accidentally subscribe to that service. The whole game was very cohesive. It certainly lived up to the theme and had a very good old-school 8-bit implementation and had me laughing from the get go. Though, I did feel a bit overwhelmed as it seemed like everything was thrown at me a bit too fast. Also, I think I would have preferred to use two hands for control. Let my left handle movement while my right picked up, fed, purchased, etc. Overall, great job! Just as a 2nd data point, I didn't notice any lag or choppiness. |
| Dec 4 05:40:09 | 14m 59s | Squirrel Puncher 4000! | ♥ 0 | Honestly, I had no idea what I was doing... but, still had fun doing it. I think the rad 80s music and silly looking graphics had a lot to do with it. I had a difficult time figuring out what, if anything I could do to get past the cyber squirrel. From what I gather, when the squirrel goes blue, I can punch him a bunch. If he's not blue, I'm not sure what I can do. I then have yellow orbs being shot at me, but, I'm not quite sure how to deal with them. For a while, I tried clicking my mouse on them, but, that didn't seem to do much :/ |
| Dec 4 13:54:44 | 8h 14m | Loot n' Scoot | ♥ 2 | Wow, you made yourself a fun, fully fleshed out game that fit the theme well! I even think the programmer art actually makes the game more amusing. Seeing Unreliable Eddy drag across the screen (instead of trot) made me chuckle as did reading the instruction screen. I thought the music fit the western backdrop and I appreciated the little detail that it changed when the cops saw me. As for the bad, I did encounter a bit of clipping around doors, but nothing too evil. Also, I kind of wish those instructions were forced on me the first time I tried playing. Going in blind it was easy enough to figure out what to do, but, it would have been nice if I knew where to take my loot once I had it. Or maybe I should have just read your full LD blog entry, lol Overall, great job! |
| Dec 4 14:10:45 | 16m 01s | Vertical Screw Up | ♥ 1 | Fun little game. I was amused by the medals filling my screen concept and listing to my ship shoot was kind of hypnotic . Though I never really got them to fill past half the screen and ultimately, it didn't seem to really matter if I couldn't see what I was shooting. I just kept the spacebar held down weaving back and forth. I did appreciate the variety of the wee little and big fat enemies once they started appearing. As others noted, I think I would have been more engaged if I could die. Overall, good job! |
| Dec 4 14:19:26 | 8m 41s | Ice cream stacker | ♥ 1 | lol. I'm amused that it literally took me less than 2 seconds to lose the first couple rounds I played :) I quickly learned how not to play! Once I gained a bit of self control, I had a lot of fun. Also, you weren't lying about the music. It might be idiotic, but, now it's going to be stuck in my head for the next hour or so. Great job! |
| Dec 4 16:32:18 | 2h 12m | Solaris | ♥ 1 | Very zen. The mechanic couldn't be easier to grasp. The visuals were pretty to look at and it was satisfying to watch my orb grow larger while I tried to collect the other wisps of light that were orbiting around me. I couldn't come close to your 182 high score though. I topped out around 80. |
| Dec 4 16:52:50 | 20m 32s | The more you baby... | ♥ 1 | Wow... simple concept implemented very nicely. The music set the mood well and the horrid baby crying was perfect. Doesn't really sounds like a baby, but, it certainly cashed in on the annoying sound factor! I couldn't get past 6 babies in the handful of rounds I played, but, I liked seeing the different random baby facts when I lost. They actually got me to lose early just to read them. The only thing that seemed a bit odd to me was that the graphics for the baby needs (food, love, poo) didn't really mesh with the rest of the game's graphics. Great job! |
| Dec 4 18:46:17 | 1h 53m | Purr-suasion | ♥ 1 | Nice well rounded game considering the 48-hour time frame. The concept fit the theme rather well and the game mechanic was easy to figure out. I'm sure you have many ideas and concepts you would have loved to work into the game if you had more time, but, what you have is a very solid start to something that would be a blast to play on my phone :) That said, there are two quick things that I think would immediately make it better / more amusing: (1) I would have loved it if the cats would meow (normally or in weird and funny ways) (2) it would be nice to have a level number in the level itself so I could know which level I was on. Good job and feel free to check out my entry :) |
| Dec 5 03:22:59 | 8h 36m | Pancakes! | ♥ 1 | You had me at pancakes! But, then you kind of lost me at the difficultly level. I shed a tear when each of my pancakes hit the ground :( In the 10 or so attempts I tried, i think I caught a single pancake. That said, I did have a fun time attempting to catch the flapjacks. And, I was amused with what looks like a hinge joint for the pen pivot. I actually had a good time trying to hit the falling pancakes back up in the air once I realized the pen/plate would rotate around. Nice meta game, that ;-) |
| Dec 5 13:31:19 | 10h 08m | Sheep without Shepherd | ♥ 1 | Well made and well done! I like the visual style you chose and the day/night effects not only look awesome but they also give the perfect excuse to introduce more danger/difficulty to the game. I also appreciated how smooth the controls felt. As others have pointed out, sound would have made the game even more enjoyable. Great job! |
| Dec 5 13:37:23 | 6m 04s | Danger Noodle | ♥ 0 | Very nice! From the music to the graphics to the difficulty ramp to the instructions, everything just fits so well together. With each new level I felt compelled to get to the next one to see what comes next. I do think I ran into a bug though. At the least, there was a green blob that I couldn't pick up (the one that is right next to where you spawn to start the level). Thankfully, I was able to complete the level without needing it. Great job! |
| Dec 5 13:55:25 | 18m 02s | Cup-O-Matic | ♥ 1 | Very polished and a great mood. How can you not smile when the happy cupcake shouts "yea" when you complete it? I really appreciated the small details like the option to remap the controls and the buzz/screen shake when you don't complete the cupcakes. I'm not sure if I would have known exactly how to play if I didn't read your description so a tutorial or in-game instructions would be helpful. Also, I was briefly thrown off by how to handle two numbers. When I first saw them, I thought I needed to press them simultaneously. Of course, it was easy to figure out that I had to press them in sequence. Great job! |
| Dec 5 14:21:11 | 25m 46s | Super Mailman | ♥ 1 | Maybe because it's early and I'm only half awake, but, I have to admit I was briefly annoyed/confused when I couldn't read instructions for a level because there were medals in the way... then I realized "duh, the more you have the worse it is!" I had to face palm once I realized how slow I was to pick up on that. Nice simple little concept. Personally, I enjoyed when I got a box constantly bouncing on a spring in the level from your screenshot and medals just kept popping out. Though, it would have been even better with some sounds. Good job! p.s. I got a kick out of the 'attempt' to hide 'Mario' in your title :) |
| Dec 6 00:50:42 | 10h 29m | Retro Rocket Run! | ♥ 1 | Just barely cracked the top 10! I enjoyed the choice of grabbing coins to make my life harder. It's an interesting take on "more is worse." My only beef is really with the problem you're already aware of, lag in the WebGL version makes it less than ideal to play. Otherwise, great job! highscore.png |
| Dec 6 00:58:20 | 7m 38s | Clutter Bug | ♥ 1 | Lol. One more reason to not become a hoarder! Definitely nailed the more is worse theme. I never really was good at finding Waldo and this game just reinforces that... well, except for level 2. For some reason, I found all three items in 15 or so seconds. Round 3, not so much. Nice work! |
| Dec 6 01:07:45 | 9m 25s | Coins and Bullets | ♥ 0 | Nice first Unity game! The concept simple but that makes it easy for the player to grasp which I think is perfect for a LD entry. My only real issues with the game were that I couldn't tell how close I was to dying and it was a bit difficult to tell which way I was facing. Also, I noticed that the game over screen was a bit out of whack. If I had to guess, I'm assuming that's because you didn't set your Unity UI canvas scale factor correctly. Overall, good job! |
| Dec 6 03:01:41 | 1h 53m | Briiik | ♥ 1 | Interesting take on a clicker game. I like the little details like the freeze columns, the slow but steady zoom out, and the columns shrinking as they get closer to death. Graphics look nice and everything was buttery smooth. Great job! |
| Dec 6 03:06:46 | 5m 05s | Heavy Gold | ♥ 1 | Nice take on the more is worse theme. I enjoyed the graphics and sound. However, I think it would have been easier to understand the different types of treasures if they were actually different shapes. Overall, good job |
| Dec 6 03:13:14 | 6m 28s | SHURIKA! | ♥ 1 | Holy crap! More is definitely worse when you're left alone to control both characters! I see this being a rather fun co-op game :) Great work everyone! |
| Dec 6 03:17:50 | 4m 36s | It's raining tennis balls! | ♥ 2 | 920 for me! Good work on your first physics game. I'd say it met the theme rather nicely and it was easy to figure out. That said, for me, I found the music a bit annoying after it looped a few times. Though I did like the ball hitting sounds Overall, nice job! |
| Dec 6 03:27:01 | 9m 11s | Beware the Slime | ♥ 2 | From what I saw, Graphics looked nice and I enjoyed the catchy tune. Sadly, I couldn't get my controllers working correctly with my computer so I couldn't check out the gameplay :( Also, the game didn't quite render right on my 1080p laptop screen. Even in full screen mode, I couldn't see the whole title screen :/ |
| Dec 6 12:22:11 | 8h 55m | PICK UP all the girls | ♥ 0 | Liked the general concept. As others have noted, I think it could definitely grow into something. As it is, there's no real win (or lose) condition as far as I can tell. Perhaps make the levels timed? |
| Dec 6 12:45:38 | 23m 27s | Red eats Yellow! | ♥ 0 | Interesting take on the theme. Using the FoV as your enemy is something I've never considered before. I'm going to have to explore that idea in one of my future games :) It would have been nice if there was a way to bump the camera back out by collecting something like pacman power pellet scattered around the maze |
| Dec 6 12:56:43 | 11m 05s | POLAMI | ♥ 1 | Took me several tries to understand how the scoring worked. Even reading your LD description didn't overly help me figure it out :/ Once I understood, the game was actually quite enjoyable, but, until then, it was frustrating. Some sort of tutorial or clearer instructions would have helped. Also, not sure if it's just my browser, but, the game was running rather choppy. None the less, very good effort for 8 hours of development! |
| Dec 7 15:49:10 | 26h 52m | Woolly Roundup | ♥ 0 | Fun flocking game! Adding the colored sheep was a nice bonus to game variety. I was quite amused when the sheep baa-ed "Yoooooou Suck" when I put him in the wrong pen. Well done |
| Dec 7 15:50:56 | 1m 46s | Cardhoard | ♥ 1 | Well executed. Just about everything is tuned perfectly. Awesome Job! |
| Dec 11 19:07:14 | 99h 16m | Don't Get Hangry | ♥ 1 | LoL! I was greatly amused after I ate one too many burgers :) Though, I almost wish I could then play the game as the enemy I turned into! @fiakaiera did a great job summing up all the little things that could be improved in the game. But, I just want to reiterate that you make one heck of a game for only starting programming 2 months ago. I'd say most people wouldn't have even ventured an attempt at LD so quickly. Kudos to jumping into the deep end! |