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Enot487

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TimestampSince previousGameEnot487's comment
Dec 5 14:12:17 Mobile Gamer Simulator ♥ 2 This game makes me laugh like a horse with its frustrating load screens, updates and errors. My favorite is "Best Indie Game" =D Very interesting idea and great game! PS. Defold rules =))
Dec 5 14:40:41 28m 24s Zombies ♥ 0 That's a nice minigame! I like your neat pixel art and simple mechanics. I think the sound of shooting is too sharp. And it would be great if the houses were obstacles for shooting. Also I was stuck on the right edge of the screen, a number of human was negative for a while and zombies stopped appearing after some time. That was fun, great job! PS. Defold rules 😁
Dec 5 16:55:37 2h 14m Rapprechaun ♥ 1 Very exciting game! Sprites, sounds and gameplay neatly combined. Enemies sometimes just skipped the turn, stood next to each other and did not give anything. Also sometimes they tried to pass into the wall next to which I was. Good game anyway!
Dec 5 19:00:57 2h 05m Space Cactus ♥ 1 Cute game =) Cowboy cactus and mustachioed mutants are very nice! And I like the temp of gameplay, the change of calm intervals and waves of enemies. For some reason it took me a long time to understand that I need to pick up the bomb to use it. And sometimes the cactus movement gets stuck when I use the right mouse button. Congratulations with your first LD! Well done! PS. High score 973 😄
Dec 5 20:10:46 1h 09m The 1D107 Exterminator ♥ 1 First of all, the music is really cool. The graphics are pretty neat. At level 2, it is said about updating the weapon behind the wall, but I don't understand what that means. I think, if you increase the speed of the enemies, gameplay would be more fun. Good game!
Dec 6 18:43:17 22h 32m Evil Money ♥ 1 Nice game! Soft music and cute sprites, especially dog sprite, it's very funny! I think, that it would be more comfortable if the car was further from the entrance to the building. Because I accidentally finished the level a few times when I just ran out of the building to hide from the guard. Anyway, it was interesting to play. Well done!
Dec 6 20:12:11 1h 28m DumpyDump - Recycling manager 2017 ♥ 1 Very interesting and exciting gameplay! But I don't understand how actually work blocks with gears... They throw my garbage in different directions! But it looks fun 😄 Great job! PS. Defold rules! 🙃 PPS. I got it 2017-12-07 at 20-01-06.png
Dec 7 17:30:53 21h 18m Whale Whale Whale ♥ 0 English is not my native language, so I did not catch anything 🤔 And I didn't notice that the depth influence on something. But the graphics is very nice. GG! PS. Defold rules! 🙂
Dec 7 18:30:55 1h 00m Mentats of Dune: battle for resources ♥ 1 Interesting mechanics, but why do my troops damage my face? We are on the same side, aren't we?! 😆 Anyway, sprites looks very good and multiplayer is a great idea for this game. Well done and good luck in further work on the game! PS. Defold rules! 👍
Dec 7 18:56:27 25m 32s Super goblin tower ♥ 1 It's really funny! Just looking at these dudes is already interesting! Art, sound and voice acting are excellent and perfectly suited to each other. The only thing, I did not notice any influence of birds. Great game, congrats!
Dec 7 19:33:37 37m 10s Boxes of Guns ♥ 2 Very relevant theme in a cute game! I especially liked the effects of dropping sleeves and the attacks of the last space boss. Also I think that animating dogs is a real challenge! The missiles of the second boss are hard to see against the background of the level. And management in the inventory seemed to me not obvious. Anyway, well done! Ps. And when I passed the living boss on the first level, I was stuck somewhere outside the screen
Dec 8 17:57:14 22h 23m Rescue ♥ 0 Nice mini-game! Sprites and interface are neat and effect of moving stars looks pretty interesting. But stars in some reason are in front of the falling astronauts. Music fits the atmosphere of the game, but that sound of lose is too sharp and annoying. I think it would be more interesting if there were different falling things besides astronauts. And if you click on them, there will be some effect like slowing down astronauts or freeze. So, congrats you with your first jam! Well done!
Dec 8 19:36:44 1h 39m Smack`Em! ♥ 1 Wow, it looks very cool! Beautiful background, soft sounds, great animated and voiced dudes :D This game definitely cheers up! PS. Did you really play on the guitar for the sound in your game? What a hardcore, I'm impressed! 😃
Dec 8 21:00:03 1h 23m Ricochette ♥ 1 Interesting idea. I think it's fun to play with someone, I, unfortunately, had to wriggle out myself 🙃 This mechanics has great potential, it allows you to create a huge number of levels and different types of bullets. You can make serious game with it, especially with multiplayer. And the use of real voice acting is bold and cool! Good luck to your team!
Dec 10 15:05:52 42h 05m Virus Eater Peter ♥ 3 Very interesting concept! The idea with the RNA creates a curious and dynamic gameplay. The menu and interface look neat, the sprites and effects are soft and beautiful. It's great that there is a rating of players. Inertia during the movement greatly increases the difficulty, and this is good. The music is pleasant and, in my opinion, fits the strange world of the game. A few remarks. I think that when firing at a virus, you need to get into it too many times to kill. Also I didn't understand what exactly gives skill "attack". It seemed to me that after I received this, I killed the virus when I collided with it, but not always. And I think that colliding with White Blood Cell reduce too many hp after dialing 10 RNA. And finally sometimes I stuck to the walls of the level and could not budge. I did not understand why it happened. Surprisingly, as @juri noticed, I really came up with an idea for the game, very similar to yours. But my game is not so polished 😄 Anyway well done! And good luck to your team!
Dec 10 16:48:52 1h 43m Overloaded ♥ 1 That's a good cosmo-shooter! I don't know what is it on the background, but I like it =) Art, music and sound effects are good and well combined. Do I understand right? Bubbles are needed to reduce the speed of the player, and in order to maintain high speed it is necessary to shoot them. This mechanics brings some variety to the gameplay, but the constant pushing of X is too annoying. And I had some problems with movement control after picking up some bubbles - turns was inverted. Great game anyway!
Dec 10 19:33:15 2h 44m Shopping with mummy! ♥ 0 The idea is pretty funny, but it's very difficult to move mom. And children do not particularly interfere with collecting purchases, except that they block the way. It would be great if there were models of all purchases in shopping list or maybe their names appeared with green arrow. I think the mechanics of interaction with children and the mom movement should be polished. Overall though, good game! PS. And there is no description of controls for keyboard.
Dec 11 13:14:54 17h 41m My life as a cat lady ♥ 0 It was fun! Reminded me of some of my friends (I'll give them a link). Elegant solution to the style of the image of cats 😁 I think that sound of steps is too loud. And I had problems when I tryed to clean shit near another tool - I just changed tool and couldn't clean it. Otherwise, great game! Congrats!
Dec 11 14:56:59 1h 42m Fisherman's Estafette ♥ 1 First of all, the islands, plants, boat and the whole open world look very good. Although, it seemed to me that the change of day and night is too fast. Music is atmospheric, but after a long swim starts to get bored. I had problems with performance too. After I caught the fish, the game began to work very slowly. And after visiting the port the game stopped responding to the input. Anyway, you did a great job! Good luck to your team!
Dec 11 16:57:52 2h 00m Drugrun ♥ 1 Just wow! First of all, art and sound design are awesome. And mechanics of all these drugs are very interesting. But I don't understand why I have the opportunity to switch from heroin to speed, because then I become very slow. The game is pretty hard and it's great that there is the checkpoints. I would love to play at other different levels of this game using these unusual trip mechanics :D Cool game!
Dec 11 17:25:24 27m 32s Kitten Keeper ♥ 2 Nice kitties, nice game! I think it would be great if there was an animation for every kitten that interacts with some object, like with a toy, for example. It seemed to me that the kittens die too soon from a lack of medicine. I managed to notice the pill over the kitten only right before his death (and there were less than 15 of them). Unfortunately, the game crashes after I reach 20 kitties. But the game is really good! Well done!
Dec 11 17:43:04 17m 40s Drunk Santa ♥ 3 Haha, looks very nice! I like the effect of a multi-colored blinking background. And I think it would be cool to develop this side of the game and add a variety of drunken effects, like blurring or furcation. Also I did not understand the need for periodic reduction in speed after picking up the booze. Anyway, that's a funny game! Well done!
Dec 11 19:25:21 1h 42m Catsume: The Cat's Paw ♥ 1 This game looks cute, but it's not too fascinating. Did I understand correctly that these cats are an allusion to humanity, which plays with cannons and sets everything on fire? The meditative attainment of the cats brought me to this idea. Great job! 😁
Dec 12 17:52:19 22h 26m Best Girl ♥ 1 Interesting interpretation of the theme! Cute girls with nice voices =) Fun game, great job!
Dec 13 17:00:59 23h 08m Where ma Friends at?! ♥ 0 Nice game with beautiful graphics and atmospheric music. It seemed to me that movement with many friends is too hard, almost impossible. And the animation of the main character's movement is not too good from the back. Also there was no possibility to exit the game from the level. Overall though, it's a good and kind game. Well done!
Dec 13 18:04:59 1h 04m Project MADNESS ♥ 2 What a sweet game! The art, sounds and music in your game combine very well and create a pleasant atmosphere. The narrative twists with the dog and the child are very funny! At first I thought it was an easy game, but on the fourth day it was pretty hard. Especially since I had to walk with a dog ten or fifteen times 😆 Great game!
Dec 13 18:41:21 36m 22s Nanonator ♥ 1 This game looks really cool! Especially I liked the background animation, falling blood cells, robot model and visual effects. Music is very suitable for the atmosphere of the game. Except that enemies in the form of green worms could look more interesting. I think that enemies should have health scales, but this is my subjective opinion. And enemies shoot too often, especially those that shoot in a straight line. Without the use of a shield, you can not kill them, you just have to stand and wait until it reloads. In general, it seemed to me that some packs of enemies shoot so many shells that they can not be passed without death. Anyway, that's a very good game! Congrats! PS. I played in the Post Jam Version
Dec 13 20:02:27 1h 21m Infernus: The Descent ♥ 1 Your art is very nice and the game mechanics are simple and fascinating. But collecting energy to build all the rooms was pretty monotonous. In general, a very impressive game. And I wish you every success in its further development!
Dec 14 17:13:34 21h 11m Please Come In ♥ 1 It was interesting to follow the progress of this story. Dialogues are read easily and reveal the characters well. It's great that the choice of answers affects the course of events so significantly. I think it would be cool to add more variations to actions or answers in dialogues, more connections between actions and characters. Good luck with the finalization of this nice game!
Dec 14 18:25:32 1h 11m Flavo Submarine - Ashes to Ashes ♥ 2 The idea is very unusual and interesting. I liked models in your game, but gameplay seemed to me a little boring. Maybe because mines and torpedoes cause very little damage. By the way, I did not understand how to refuel and repair. So I did not understand why I need money. But drawing damage when approaching the border of the map seems to me not a very good decision in this game. The same applies to the visible edges of the landscape model. It may be better to make infinitely high rocks around the map and to limit the ascent to the surface by the inscription "You are a servant of hell, aren't you? You can not be on the surface". And the radar looks incomprehensible, perhaps it is worth reducing the size of the markers on it. Anyway, your thought about collecting corpses of sailors on the submarine for Hell sounds very cool! I think, gameplay just needs some polishing. Great job!
Dec 14 18:42:21 16m 49s Breakpoint ♥ 0 I definitely like the main character! The environment looks interesting and unusual, but it's not clear where you can go / jump and where not. Honestly, I could not go beyond the first turn. And the game freezed several times. Though it looks very nice 🙂
Dec 15 17:28:34 22h 46m BOOTY LOOTER! ♥ 1 Simple, but fun and very exciting game! One-legged, one-eyed, armless pirate and dashing song create a unique atmosphere. Well done!
Dec 15 17:58:31 29m 57s Grave Robber ♥ 1 A pleasant atmosphere of the cemetery! Interesting idea and neat pixel art, I like it. It would be nice if the ruined tombs were different from those not yet ruined. And the inscriptions on the graves can add a fan to the gameplay. You know, like "John lies here. John loved an acute taco. Too acute taco..." Anyway, that's a nice game! Congrats! PS. My score is 3300!
Dec 16 13:58:29 19h 59m Necrothrone ♥ 2 I couldn't build megapolis of grain and dead bugs, but it was very exciting! At the beginning of the game, the resources are accumulating rather slowly, but there comes a certain point when there are hordes of bugs around your throne and you are scared. It seemed to me that the number of attacking bugs increase depending on the grain received as a whole per game, and does not depend on the grain that is in the vault at the moment. This greatly complicates the gameplay and, in my opinion, at some point, there are conditions in which you can not in any way affect the situation and fight off the bugs. Overall, I like base mechanics, sprites and atmosphere in your game. It remains only to refine the balance, interface and sound. And you're a real hardcore developer, if you made the engine from scratch! Great job!
Dec 16 17:28:57 3h 30m Shotgun City ♥ 1 Hah, this game is strange, in a good way! First of all, I like the sound and the effect of shaking the camera when you shoot, it allows to get great pleasure just by shooting, that is the basic mechanics of the game. Sprites are simple, but nice. And the effect of rain and reflection of the characters in the puddles look especially cool. It seemed to me that I had to go too close to the edge of the screen to move the camera. From such a small distance, enemies started to shoot at me and I didn't see them beyond the boundaries of the camera. Overall, you've done a great job for 5 hours!