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x1212

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TimestampSince previousGamex1212's comment
May 6 10:29:44 Snake On A Plane ♥ 1 Nice idea, and even though the camera makes it a little hard to play it still works pretty well.
May 6 10:49:33 19m 49s Something about rockets that shrink planets! ♥ 0 Works pretty well, the enemies and powerups seem to be well balanced.
May 6 11:05:37 16m 04s Neon Genesis Pluto ♥ 2 Nice work on the graphics and sound! I only think it's a little difficult in the beginning to tell what you are supposed to crash into and what you are supposed to avoid, also I think some relatively fast moving things didn't have enough contrast to the background, but that's no big deal.
May 6 12:32:04 1h 26m la petite isle ♥ 1 Nice idea! The only thing I found a little frustrating was the fishing, all other resources can be found relatively reliably but the fishes disappearing made them more difficult to get (especially annoying when you where already fishing and then they disappeared). Maybe the prices should have had different amounts from each resource in them?
May 6 13:09:49 37m 45s LOST PLANET(oid) ♥ 1 Nice! Only had some issues due to the long cooldown for shooting and sometimes nearly getting stuck on the edges between two parts of the map and then having to blindly walking random directions hoping to get back ... Also: is that losing the no claim bonus thing at the supposed to mean something / are there other endings?
May 6 13:22:15 12m 26s Ant Hill ♥ 0 Nice graphics and sound! Looks like we had similar ideas, but you managed to got it done with much better gameplay. The controlls were the only problem I encountered, I wasn't allwas sure if the Ants really were going to do what I thought I had told them to do ...
May 7 07:20:45 17h 58m Nuclear Treehouse ♥ 1 Not exactly my cup of tea but seems to be working well. The mechanics are easy to understand and there is still challenge and variation to keep it interesting. Also very interesting effect to get those "3D" walls.
May 7 08:04:13 43m 28s Arry World ♥ 2 Good job with the graphics and sound! Not sure if it was me being tired or the puzzles being hard but it feels like they took me way longer to figure out than they should have ... Edit: I think now I know what made them so difficult for me, I haven't encountered many games where characters turn into items without some kind of hint that this is a thing ... so I just wondered why I could no longer talk to them until I accidentally used the item button close to them.
May 7 08:17:23 13m 10s FUEL ♥ 1 Great game! The graphics and sound work well together, the levels design lets you get introduced to the games mechanics one step at a time, there is always some challenge due to the time limit. Sometimes I wished I could have used the keyboard instead of the mouse, because I'm not used to be very precise with the mouse ... but that's just my lack of skill.
May 7 09:04:47 47m 24s The Bugs World ♥ 1 Interesting concept, my only complain would be that it is hard to control your bugs and some sounds would have been nice too. Other than that good job!
May 7 09:26:49 22m 02s RocketFlee ♥ 1 Took me some time to figure out that the defenses weren't automatic and I had to both build everything and manually defend it, but after figuring that out I was able to beat the game. Other than that it was pretty self explanatory.
May 7 09:40:23 13m 34s A I R ♥ 0 The graphics and sound create a great mood and the concept is very interesting. I just had problems getting behind what I'm supposed to do probably because I found a lot of things disorienting (for example how it seems to be on the inside of the planet and somehow I just couldn't figure out the controls completely ...)
May 7 09:52:24 12m 01s Tiny Hero ♥ 1 Very interesting idea! I really like how there are mechanics from different types of rpg and strategy games are mixed into something new.
May 7 10:16:48 24m 24s TUNNELHELP ♥ 1 Great idea! To me it was just very difficult to see which citytiles connect to which undergroundtile (maybe having the cursor and doors also visible above ground would help?).
May 7 10:59:35 42m 47s Memory:Leak ♥ 2 Great game! The graphics and sound fit very well, the mechanics are interesting and the increasing difficulty keeps them interesting. A setting for slowing the game down would have been nice, but maybe that would take the challenge away ...
May 7 11:18:41 19m 06s Flurpies ♥ 1 Great idea, just a little sad that you can skip caring for your flurpie entirely if you just go adventuring to get through the evolutions. Other than that great grapics and sound and also a lot of things to do to keep things interesting.
May 7 11:51:53 33m 12s Grink ♥ 0 Seems to work well for a first game, but there is hardly anything to do and it doesn't feel complete ... Looks like you can't even get destroyed by what seems to be enemies (or is that a bug?). However the graphics while simple work pretty well, you can easily get what's going on, and there are none that don't fit the rest.
May 7 12:22:11 30m 18s Little Fortune Planet ♥ 2 One of my favorites so far! Lots of funny insanity, nice graphics and sounds, even doing random stuff will somehow get you somewhere until you understand at least part of what's going on. So far every play through resulted in the planet being just a ball of water with dolphins swimming around. Only thing that I think is missing is a way to dispose of cards you don't want.
May 7 12:32:10 9m 59s Bad Panda 2 ♥ 1 Funny game, the physics could use some polishing though. I think it's probably just the hitboxes being to big, I often wondered why I had to start all over when I had not seen anything hitting me ... Other than that, I think the sounds and graphics fit to the game very well.
May 7 15:51:38 3h 19m It's a Small World - face-blindness simulator ♥ 0 Very interesting concept! Some indicator of how much time is left for a day would be nice though, at some point I just stopped playing because I didn't know how much longer it would take to complete that first day (or if a bug had stopped the game from switching to the next one ...). Also I like how you seem to have included some details that give this "simulator" some more depth like how it seems like you can to a certain degree rely on the others to greet you first (or maybe it was just luck), like someone in this condition in real life might have to.
May 10 16:30:52 72h 39m When Resizing ♥ 0 The idea is great, but the games controls just don't feel right. Part of this is probably due to the jump not being as high as one would expect and the other is that that you cannot see far enough ahead and have to do a lot of guessing where the next platform to land on might be instead of solving puzzles or doing some more precise platforming. I would really like to see this games ideas and concepts in a more refined version as they seem to be very interesting but I couldn't even get through the first level ...
May 10 16:49:44 18m 52s AXL-5 ♥ 0 Really well made platformer! It felt pretty hard at times, but not unfair and not like it was the games fault when you are losing. Some parts are a little hard to look at, as in due to a lot of movement going on (mostly with colors that draw in the eyes more than the colors of the players character) it was difficult to focus on your character. The physics work really well, I didn't encounter any situation where I felt like I didn't have full control over the player characters movements.
May 10 17:46:10 56m 26s The Final Earth ♥ 0 One of my favorites so far! Very polished, everything is well balanced, lots of details, only thing that is kind of missing is some sounds. I like how much is going on when those people go around, do their jobs and more.
May 10 18:00:49 14m 39s HOUSES ♥ 0 Very interesting, but while the rules are explained, I had some trouble finding out, what the goal was. Other than that well done! The graphics and the interface work well, the sound gives some nice feedback in addition to animations.