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Feedback comments for LD40
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| Timestamp | Since previous | Game | x1212's comment | |
|---|---|---|---|---|
| Dec 9 12:43:07 | Bring Your Own Bullets | ♥ 0 | Very interesting idea! I just feel that the aiming minigame interupts the games flow a little too much, it somehow feels like playing two different games and not having enough time to adjust to them when it switches between them. Maybe having a more smooth transition between them to be able to prepare to what is about to happen would help? | |
| Dec 9 13:07:08 | 24m 01s | Pride and Accomplishment | ♥ 0 | Nice mix of a Tower Defense and an Action game. I think it could need some work on the UI so you are more easily able to tell what exactly you are upgrading and feedback in general (somehow it seems the men in suits are invincible for some time before your defenses can touch them, or is the damage just not displayed until their health drops below a certain level?). I'd be really interested in a more polished Post-LD version of this. |
| Dec 9 13:21:46 | 14m 38s | Get Out - LD40 | ♥ 1 | Really nice game! Good use of the theme and nice graphics and sounds. The only thing I am kind of missing is some motivation for the player to even take those coins with them. |
| Dec 9 13:39:25 | 17m 39s | SquidBoy & StarFace | ♥ 2 | Way to hard for me (even on easy) but fun none the less! But I still think it's a little too easy to cheat around the concept of harder because two ships by having them in one place and maneuver both in the same directions at all times. Maybe giving them slightly different velocity or making them slowly drift apart would help against that? Anyway good job! |
| Dec 10 07:38:18 | 17h 58m | Heavy Hearts | ♥ 1 | Well done! The art style is very consistent, the audio fits the game perfectly and the mechanics work fine as well. So far the first game I found that I feel is a little too easy but I guess if there were a few more levels and enemies, it would be pretty challenging. |
| Dec 10 07:53:11 | 14m 53s | Majestyland | ♥ 1 | Nice graphics and audio. The only problem I have with it are the controlls, as it seems you never can be sure that none of your dwarves get stuck or just keep standing next to an enemy instead of running or attacking ... Other than that very well done! |
| Dec 10 08:16:33 | 23m 22s | Tempus Fugit | ♥ 3 | Very interesting! The mechanics work pretty well, only walljumping sometimes doesn't feel right. It is really hard to find the theme in there ... I guess the world getting more and more purple, the more you rewind time was meant to be things getting worse the more time you get? Other than that good job! |
| Dec 10 08:30:17 | 13m 44s | I'm not here | ♥ 1 | I really like these puzzle mechanics! You always have to think about where to lure the guards and which coins to take first to be able to get out. I just could have used some kind of map or zoom out feature, so planning ahead is a little easier. |
| Dec 10 08:38:49 | 8m 32s | The 800 Page Hedgehog and Bunny Epic | ♥ 0 | Nice use of the theme! But to me Level 3 was the limit as well. |
| Dec 10 08:58:45 | 19m 56s | Bike Delivery | ♥ 0 | Good idea, but am I really supposed to be able to drive through buildings? :D |
| Dec 10 09:07:36 | 8m 51s | Team M-n-M Presents > Tank Troubles | ♥ 1 | Simple yet fun idea! Only problem I had was that the camera perspective made it a little hard to see what's going on at times. |
| Dec 17 08:05:12 | 166h 57m | Smartphone Nightmare | ♥ 0 | This is one of the reasons I hate smartphones made into a game :D Nice use of the theme! But it really is hard to play with a mouse. |
| Dec 17 08:18:40 | 13m 28s | Escape Infection! | ♥ 1 | Interesting use of the theme! The random spawning of new viruses and antibodies makes sure you don't just keep running and circles and keeps things interesting. The only problem to me was that the controls feel a little too slow or not precise enough. I think optional keyboard controls would have helped. (Or maybe that was just due to me playing the web version?) |
| Dec 17 08:35:21 | 16m 41s | Spatium Calorem | ♥ 0 | Simple but enjoyable! Usually this type of game is frustratingly hard to play, but this one seems to have a better difficulty curve for slower players like me :) |
| Dec 17 08:51:12 | 15m 51s | Tendril | ♥ 1 | Really interesting concept, and nice audio! It's just a little hard to understand, what the player is supposed to do. If you somehow manage to lower the difficulty at the start of the game and add some small in game hints/guides/whatever, I think it would be a lot easier to learn. |
| Dec 17 09:13:16 | 22m 04s | BaBaDungeon | ♥ 0 | Despite beeing a little hard to understand at first (what does each trap do, how strong are the different types of enemies, how much health have they left ...) it's quite enjoyable once you figured out how to survive the first wave. It does get a little to easy from there and the additional diamonds don't seem to make all that much of a difference in the current state but I'm pretty sure it can be fixed with just a little more work on the balance and information given to the player. |
| Dec 17 09:33:18 | 20m 02s | Bit Swapper | ♥ 0 | Nice idea, too bad I can't try the 2 Player mode as that's the way it's meant to be played :( |
| Dec 17 09:41:41 | 8m 23s | CircleSave | ♥ 0 | Good idea, but the game just has a few issues in the current state. For example it seemed to sometimes put me in the next level after retrying and it's way to easy to get stuck on walls ... this is one of those games where I think using buttons to control it would have made it a lot more enjoyable as those should add a lot of precision. |
| Dec 17 09:57:59 | 16m 18s | Kalyuka | ♥ 1 | Good job! A few things that could be improved would be the feedback when your character gets hurt and how enemies spawn (sometimes they spawned out of nowhere or even exactly where I was standing). |
| Dec 17 10:10:54 | 12m 55s | MOAR ENGINES | ♥ 1 | Nice! One of my favorite entries so far! I was really surprised at how well the controls work, (also how the additional engines didn't make things as much worse as I expected them to :p ). Also all the things (audio, graphics, etc. ...) fit together so well ... I mean on their own or rather in slightly different games I probably wouldn't like them as much but here it somehow just works. |
| Dec 17 10:38:21 | 27m 27s | Grooblins! | ♥ 1 | Great idea! The game is just a little short and could have communicated better what's going on or what certain actions are good for. But other than that good job! |
| Dec 18 04:43:15 | 18h 04m | Wrecking Ball Princess | ♥ 1 | Really funny idea! During my second try it seems it didn't count any hits so the wrecking ball grew beyond the borders of the screen making the game play itself for me by adding enemies to the score as soon as they were spawning :D |