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undefinist

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TimestampSince previousGameundefinist's comment
Apr 25 14:21:11 Bugyard ♥ 0 @rilem the bug @rafaelspbarbosa has seems to occur when you click the left mouse button when dialog is open
Apr 28 11:04:57 68h 43m Johi Farm ♥ 4 I had an enjoyable time playing this! I like that it even had a boss fight. The music is pretty good. My problem with the graphics is the inconsistency, especially with proportion. For example, the friendly bug (when a baby) looks kinda squashed, and the different stroke sizes (I assume you draw them all at the same size and resize the sprites) make it kind of unappealing, but otherwise it's quite cute. Definitely +1 to the not knowing what to do after digging the hole, because I thought the objects in the first screen were part of the background. Finally I think the interaction with the water beaker can be more forgiving, usually when I push it I spend like a couple seconds attacking instead, which is frustrating. Overall it was a good game! Good job :)
Apr 28 11:24:32 19m 35s Beer in Mind ♥ 1 The game looks absolutely beautiful! My biggest gripe with the game is how much I have to move my mouse just to finish the dialog (I feel like I should always be able to end the dialog just clicking on the same spot)
Apr 28 11:35:18 10m 46s Afterbirth ♥ 1 STOOOP THAAAT BAAABYY 👶 This game is pretty funny! Haha. I think variations on the doctor's attacks could have been better! Right now it's just whipping in time, which is pretty easy... Great job!
Apr 28 12:12:22 37m 04s Slightly Angry Max ♥ 2 This game is pretty fun! Definitely wish the whole game was faster. Right now it feels way more tactical than action. If everything moves faster then it will feel more intense. Also just a small nitpick: the game isn't pixel perfect. Overall a pretty good game for your first LD! Good job!
Apr 28 12:24:57 12m 35s Diminishing Lands ♥ 1 Good simple concept. I like that you can see what tiles are coming next! Personally, I wish there was a bit more of a progression, or even something that makes you more anxious, as right now it feels a bit repetitive. Overall a good game! Controls are tight enough too. Great job!
Apr 29 05:04:23 16h 39m Starstruck Ducky ♥ 2 I *really* liked this! It was a very interesting concept. I also really love the humor (and the art is really funny). I do agree on the suggestion to finish the speech immediately on the first click (I'm an impulse clicker, and always set my dialog speed to fastest when playing games with dialog). I managed to beat the game only on my fourth attempt! Overall great job!
Apr 29 05:29:08 24m 45s Space Travel 15 ♥ 1 Pretty good concept! Got till the last airport (the black one) before finally getting lazy. There also seems a bug where sometimes the number of people in the airport isn't the same as the people you can transport? For example airport had 2 oranges but in the selector there was only 1 orange you could transport. Really liked the game -- there is a really nice flow to the game once you understand it. And please pick a more readable font, that 'a' letter hurts my soul. Good job!
Apr 29 11:39:05 6h 09m Finitely Big ♥ 2 I loved this! The music was really great, and I like how the literature flowed along with the music and visuals. And the best part is this game is *literally* small! Awesome job 😁
Apr 30 14:30:19 26h 51m It's a Small World, So Let's Crash It into Things ♥ 1 This was really great! Sounds were super scary, the "found yaaa" scared me the first time haha. Nitpicks: The camera pisses me off. Also, I would think that the planets could move in... more than 4 directions. Finally, it feels too easy, because you can always move faster than the Dark Star, and that there's so much space to move around (thus you won't risk dying from running away) Overall though, it was a really good, and the audio makes it really immersive. Great job!
Apr 30 15:36:48 1h 06m Toy Time Turbo ♥ 1 This was pretty cool! The controls are **really** frustrating, because they feel so slippery. (Maybe just the keyboard version?)
May 1 04:38:18 13h 01m Lottery: you judge them I judge you ♥ 1 I really like the concept, and the final 2 choices hit me really hard. Really well done. Nitpicks: The sounds, imo, don't really fit that well. The sound when you click on the location also has a screech at the end that makes it uncomfortable to hear. The fading out when you kill the person also feels really slow. Otherwise, it's a pretty good job! Well done.
May 1 06:53:25 2h 15m Micro Grotto ♥ 1 This felt really polished! The graphics were pretty good and the audio matches. Nitpicks: The character felt really heavy -- I think the jump curve could be tweaked a little. Also, this felt more like a reflex platformer than a puzzle platformer. The keys could be also less restrictive; a lot of times I prefer using WASD than arrow keys -- why not just allow both? Less restrictive keys means less time figuring out and getting used to the controls. Other than that, this was a really good game! Great job! :)
May 1 09:12:38 2h 19m SLINGSHOOT ♥ 0 This was really fun! I like the concept of using gravity to deflect enemy shots. I feel there should be more incentive to using that though, because I found it easier to play it like a bullet hell and avoid everything.
May 1 09:43:04 30m 26s Pip Sweep ♥ 3 Oh man, this was really great! I loved the feeling of just roaming and exploring the place -- the art and music fit so well and makes me so happy. The biggest nitpick I have is the controls, it didn't feel very intuitive. I *think* the biggest reason is the rotation via left/right, it messes you up quite a bit and a lot of times I found my mouse outside the viewport by accident. Maybe that's not the reason, but like... eh, I found a lot of times the direction/places I wanted the mouse to be at wasn't aligned to the input I'm giving it? Also about the moles... I'm not quite sure how to play them. I got them at the end by just patting (read: putting my hand for a while) the same mole 3 times But yeah, overall I really loved it. Great job!!! :)
May 1 10:01:26 18m 22s Infinite Planet ♥ 1 This is a pretty cool concept! I like the minimalism. Also I think it would look better if the blocks dont spawn instantly (maybe they grow out of the planet?). And to be honest I'm still not 100% sure how to jump works. Otherwise it was pretty fun! Good job!
May 1 10:09:10 7m 44s The Last Haven ♥ 2 Biggest standout to me was the graphics, it was pretty cool. Camera was way too harsh and I couldn't understand what was going on at all. (Combined with all the movements and jetpacking, I was blindly shooting most of the time). I think just centering it would be better. Also I think your audio only comes out from the right side...
May 1 10:46:51 37m 41s Retro Rabbit ♥ 5 Really enjoyed this! Simple idea but top-notch execution! Music was great too and just made it a whole lot more exciting. I didn't realize I get bigger until the second munch mode when I ate so much haha (and then i died). Gameplay didn't feel unfair. One nitpick though, is that I thought the green stuff was *bad* (I thought it was poison or something). I only realized it was good when I tried to eat it on the third try All in all this is a really great entry! Great job! :)
May 1 11:16:36 29m 45s I Want To Explore ♥ 2 I really like the 1 bit art! My biggest concern is that I didn't know what to do at first. I spent a solid 30 seconds of just clicking around until I watched your video and realized I had to click on the right side of the globe. Maybe an arrow on the left or right would be good (or at least just on the first screen). I also really liked how it ended (or should I say did not...) that again brings it back to the theme. Great job!
May 1 13:27:02 2h 10m Noizy ♥ 1 Great concept! I like that the levels always stayed the same size. The art style is really beautiful, and the music is so, so gooood. Sometimes I can't see where to go very well though! Overall though this is a really splendid entry!
May 2 08:50:12 19h 23m Smalltrek ♥ 3 Oh my god this is sooo goooooood!!! As a big fan of puzzle games, I really love this! The music is good and the sfx work so well. The art is cute and consistent as well. One nitpick is the levels are a bit hard to enter -- once I replayed a level by accident because it was so close to the new level. I would say that most levels are designed really well, but some feel very brute-forcey. All in all, an excellent entry! One of the best. Great job!
May 6 16:18:54 103h 28m C_NFINEMENT R__M ♥ 0 Played till the end! I still don't understand the mirror one (even with the hint). I think it's a pretty cool game, and I really liked the mood and the music. I disliked jumping on the exact same platforms every level just for the sake of needing to jump on them. Maybe the puzzles could be more dynamic? Idk. Either way, it was a good entry! Also: those who got to the end screen, the first letter is B.
May 6 16:32:59 14m 05s Talkies ♥ 1 This was an interesting game. I really liked the concept behind this. I feel though that the puzzles are kinda simple -- I don't think the current mechanics as it stand can support complex puzzles though. My biggest complaint is that I actually have a hard time finding the other person. Like guy A wants to connect with guy B, and it takes me at least 10 seconds to find guy B. I think this is due to the sprite size and how so many of them look the same and colored so similarly (and also because I'm kinda tired). Pretty good entry overall! Good job!
May 7 03:11:10 10h 38m Acquaintances ♥ 4 This was a pretty cool game. I liked the music at the start screen, haha. To add on to others' feedback, I think having a more dynamic gameplay would be good, like for example people walking around. That would have been crazier! Either way, it was a good entry.
May 10 07:11:45 76h 00m Uncharted Dreams - Fate of the Miniatures ♥ 2 Good entry! I really loved the animation, and the art style was pretty cool! I wished there was music (which would have added a lot to the mood of the game). I also wished that there was more interactivity rather than just pressing X. In fact, I would even say that a lot of the pressing X was for the sake of pressing X (why do i need to press X when i start walking on the rope, for example?) -- I felt like you added that just to fake choices. But again, you probably spent a lot of your time making those sweet animations, so props to that! (Maybe if you're focusing so much on one aspect it's a good idea to have a teammate next time -- just my two cents 😄)
May 10 07:27:52 16m 07s The Pendant World ♥ 1 As everyone else said, I don't really understand the story! Programmer art isn't so bad -- and even adding a bit of detail like shadow would have made the game more alive. My biggest complaint is I walk too much for no reason. Why do I have to walk like so many loops every time? Walking a single, long path is not exploring the world -- it is dull and boring. But other than that, good effort! :)