Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → TechnoNugget
Feedback comments for LD38
TechnoNugget's games and stats for all events →
| Timestamp | Since previous | Game | TechnoNugget's comment | |
|---|---|---|---|---|
| Apr 28 19:38:10 | Wrong Delivery | ♥ 2 | Good stuff man, I enjoyed it a lot, here is a list of pros/cons **pros:** tight controls, easy to use, I never had trouble jumping from one thing to another awesome sense of progression, it felt like I accomplished things much more diversity than I expected, was surprised when I saw the ceiling dudes, and I was expecting there to be only two different room styles but there was like four. item collecting - it works well, not just thrown in as a last-ditch effort, each item seemed like it was very useful and opened a whole new door of possibilities level design, took advantage of the abilities that you get **cons:** not very polished no audio - even super simple audio would add to the experience it was annoying how the enemies took more than one hit to kill doesn't really fit the theme if you don't read the backstory it's lacking in effects, the bullets just appear and disappear, when you die you just instantaneously teleport back to your checkpoint. also the character walk animation wasn't working for me, it only showed one frame. All in all, good job. | |
| Apr 30 01:04:27 | 29h 26m | Conquer Earth | ♥ 2 | Hey man. Nice game. A **ton** more depth than I was expecting. However, I would encounter bugs at around turn 150 - 175 where it would get progressively less responsive and then the screen would just go black and stay that way. Anyway, about the game: it had a good sense of progression and strategy, but I felt like the polish was lackluster. When it first started up it was impressive with the menu screen and such but the gameplay itself seemed a bit clunky. |
| Apr 30 01:11:23 | 6m 56s | BUS DRIVER | ♥ 2 | Cute little game and a lot more fun than I was expecting. I found it to be just hilarious I don't know why. Maybe the fact that I just was murdering a bunch of kids the whole time haha Art was great I loved the colored pencil graphics, although the pixel font didn't really go too well with it Driving felt tight and easy, I basically just held down the boost the whole time though the houses seemed like their collision boxes were a bit too big you also could have benefited from some particles or some sort of effect when the you picked up the kids I didn't get past ~~level 9~~ level 5, geez don't know why I wrote level 9 All in all I would definitely consider it a successful gamejam game. Good job! |
| Apr 30 11:29:38 | 10h 18m | The Treachery of Game Dev | ♥ 3 | This is a nice little game machine you got going on here [: It does a good job showing people how games are made, which is really cool! **pros:** Very innovative idea great music and sound npc interaction/dialogue was well done and even though it was simple it didn't seem lackluster Educational experience! :D well polished **cons:** It wasn't very game-y for a video game /: the theme was kind of there but very vaguely. Was it supposed to be because the gameMachine ^tm was really small? lighting was annoyingly dark and too high contrast |
| Apr 30 17:24:15 | 5h 54m | 3D Vector Space Cab | ♥ 1 | The graphics are great! took me a while to figure out what I was doing though because you die so quickly if you do nothing the collisions were a little bit off sometimes also other than that, I'd say it fits the them very well and is fun to play Good job! |
| Apr 30 17:50:40 | 26m 25s | Pie Planet : Octopus flavour | ♥ 1 | It was a good game with lots of depth and strategy involved. The only quarrel I have is that gathering resources takes a really long time at the beginning of the game. But other than that, great graphics and atmosphere, good audio, very well polished, Good job! Also fits the theme very well |
| May 1 11:31:00 | 17h 40m | Universal Journey | ♥ 2 | I like this. The mechanics in it are actually very similar to the mechanics in my game. What integration methods to calculate the gravitational pull? I imagine it was just Euler considering anything else for an LD game would just be overkill. Anyway on to the feedback: **pros:** looks beautiful, love the pixel perfect graphics and particle effects. good concept, didn't feel plain or anything, it was something I hadn't seen before. NUKE POWERED PLANET THRUSTERS!! **cons:** the tracer that showed where you were gonna shoot off to was very hard to see, it should have been brighter. It also seems like it didn't always aim in the direction of the mouse by the time I got to the last level, I only had 10% of the planet left so it was impossible /: the reset button sometimes was off the screen and you couldn't press it, if you died at the right edge of the screen also the music was really good but I can't put that on the 'pros' list because it was *so damn quiet*, I had to turn my volume up to 55 to hear it and it was still really quiet. all in all, successful game in my eyes. good job [: |
| May 1 12:34:23 | 1h 03m | Bumble Jumble | ♥ 4 | Really cool atmosphere and world to explore. The premise doesn't make much sense though. Audio and visuals were nice and fit well together. You used way too much bloom though, maybe tone it down a bit. gameplay-wise, I felt like I missed something, was there any reason to be shooting? Also the honeycombs seemed like they would fall immediately after you picked them up most of the time. I liked it, but not really as a game. More of an atmospheric world exploration simulation. Very pretty. |
| May 1 12:57:22 | 22m 59s | Planets of Zoltcon | ♥ 1 | Hey Terry! It's Isaiah from Tinkermill last friday. I'd love to give your guys' game a shot, but Unity's webGL plugin doesn't work on my pc for some reason. Do you have an executable build for windows? |
| May 1 13:42:59 | 45m 37s | Galactic Girl and the Puzzle Planets | ♥ 4 | **pros:** art style was good planet/orbital physics worked well I liked the music a lot puzzles were fun even if a bit simple nice polished feel **cons:** movement was very clunky no walking animations, it felt weird just sliding around the planets felt like there was no need to go into a planet, maybe have each puzzle reward you somehow? I don't think I'd play it again but overall it's a nice little game [: |
| May 1 14:40:17 | 57m 18s | Skylets | ♥ 8 | I have no idea what in the hell I was doing, but I sure had fun doing it. The collisions were a bit off, the character would get stuck on the edges a lot, and due to the nature of this game, there were a lot of edges. The music was great. really pumped you up and was intense. I played through it 3 times, high score: 93 I didn't find the secret planet /: would be nice if it saved your highest score and showed you your total and high score throughout the whole time your playing so you can try and actively reach it. as well as high scores for each individual planet. Over all I really liked it and spent much more time than I thought I would [: |
| May 1 14:58:19 | 18m 02s | Small Board | ♥ 1 | The game is really fun. But it seems like it's pointless to fight the enemies, they are way too strong and numerous, or maybe I'm missing something about the combat. The only way I could win was by rushing to the king and coming back to the castle before any enemies killed me. I would have one character stay back and draw the enemies, while the other just rushed. **the good** great graphics and artistic style, and very polished looking. good gameplay concept, encourages players for having good strategy **the bad** in-game tips would be much nicer than that cheat sheet displayed in the beginning. not enough variety in strategy. I think having different levels with fewer enemy spawners and larger areas would add a **ton** to replayability. I hope you enjoyed your Ludum Dare experience [: |
| May 1 18:10:45 | 3h 12m | Slightly Angry Max | ♥ 3 | Nice little game, It was very well polished and action packed. the drops could be a little bit more evenly placed out, but overall it's a very nice game for just a weekend. |
| May 1 22:24:22 | 4h 13m | Glop Plots | ♥ 2 | Concept seems to work, controls are a bit annoying. It's one of those "cookie clicker" type games which I'm not a huge fan of but it has it's niche I suppose. Good work either way. |
| May 1 22:45:12 | 20m 50s | Realmpusher | ♥ 2 | I really like this. I went into it thinking it was going to be over complicated for some reason, but once I understood what to do it was pretty exciting. **the good** The main mechanic is really cool, kind of mind bending. The graphics are *on point* and everything fits well together. It has a distinctly polished and finished feeling, like this is exactly what you had in your head when you started making it. The music was fitting. **the bad** The sound effects were really annoying at times, namely at the beginning with the dialogue, and whenever you collected an orb. Fantastic job, one of my favorites so far! |
| May 1 23:03:35 | 18m 23s | Planet Heist | ♥ 2 | This was a fun little game. Well done! **the good** The graphics were very well done, I'd only hoped to see a few animations The music was also very nice and fitting it felt good to finish a level, well thought out strategy **the bad** everything seemed like it jumped around too much, I don't really know how you would go about fixing this though. It's kind of the nature of the game and strategy. wasn't very fitting for the theme, it seems like you just threw in the fact that you're stealing a tiny planet as a last ditch effort. Very impressive and good looking game over all, in my opinion. Good job |
| May 2 22:50:11 | 23h 46m | Cowmets | ♥ 2 | Haha this is adorable. It looks and feels very well polished and the music fits perfectly. Although right now I only have a track pad so I couldn't really play it properly. I will update this post when I can. |
| May 6 19:18:10 | 92h 27m | Hopper | ♥ 1 | Hey, would you look at that, you made a game called "Hopper" also! Okay, on to the critique: **The good** over all, the game worked really well The mechanics seemed to fit the atmosphere the audio and visuals painted a great relaxing mood within the game the puzzles were a good difficulty **The bad** the floaty gravity was really annoying to me also the non-bordered window was kind of ugly it was a little too short imo, but you can only do so much in two days God job. Hope you had fun and learned a lot [: |