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Stoemason

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TimestampSince previousGameStoemason's comment
Apr 26 11:38:20 Giant!! A LD38 Game ♥ 1 @twistashio Apart from the mouse issue, the main menu does not scale (buttons are off screen).
Apr 27 12:57:20 25h 19m Tiny Tony ♥ 4 Well, this will definitely get a good rating on the visuals :) I agree with everyone who said that the ball is hard to see at first. Other than that, lovely game. I won't comment on the difficulty, since I'm bloody awful at this type of game anyway :D
Apr 27 13:37:57 40m 37s Planet Q ♥ 1 Short and sweet. I like it! Nice art, and the puzzles are well designed.
Apr 27 14:04:10 26m 13s Space Travel 15 ♥ 1 Really cool take on the theme. Simple concept, yet quite challenging. BTW if you plan on working on this further, I think this game could do really well on mobile platforms.
Apr 27 14:15:43 11m 33s Globe Trot ♥ 3 It seems we have different takes on a similar idea :D Really fun game. Sound's great, visuals are great, controls are tight - shame about the camera though, it really does get a bit disorienting.
Apr 27 23:25:37 9h 09m Diminishing Lands ♥ 1 Great concept for a platformer. I agree with the people above who've mentioned that the wall jumping would be better if you could use it to climb the wall you're on - think meat boy. Other than that, it plays really well, and visuals and sound design fit well together. Do you intend to further develop it down the line? The world changing mechanic is quite unique, and with some tweaks (see @richard-michael-smith's comment), you could base a really cool game on it.
Apr 28 22:35:10 23h 09m Icarus Isolation ♥ 1 I agree with everyone here who's saying that this is a beautiful game marred a bit by clunky controls. Also, after I "died", I think I broke the camera angle? It only happened once, but it changed to somewhat of a top-down camera, so I couldn't see where I was going. Though other than those technical issues, the art design is mighty impressive, and if you do a polished post-LD version, I'd love to play it :)
Apr 29 23:33:33 24h 58m Pixlets ♥ 1 I could see me playing a "full" version of this on my phone. Tamagotchi crossed with resource management, great idea and very well executed with cute art and fitting sound design. I like that you have to experiment to find out about the different needs and abilities of your pixlets. All in all, one of the best executed games I've seen on here, though the gameplay itself is probably not for everyone.
Apr 30 00:05:52 32m 19s Rise of the Termites ♥ 1 When I saw you play this on twitch, I was too tired to pay much attention (sorry, it was 4 in the morning :D), but now that I've actually tried it myself, I have to say, this is actually a really fun game. It's quite hard though (I managed to lose the tutorial), but other than that, the gameplay's fun, and I haven't encountered any bugs. It reminds me a bit of Sim Ant, a game that's in dire need of a modern interpretation. If you decide to make it into a full game, keep me posted.
Apr 30 15:58:54 15h 53m Conquery - Conquer The World! ♥ 1 Cool idea to only have indirect combat. It's quite hard, though unfortunately also because of the mouse controls - if the mouse leaves the frame, you lose control. Maybe locking the cursor, or better, keyboard controls would alleviate this. You also die *very* quickly. With those fixes, and a bit of enemy and level variety, this could be a fun and challenging browser game :)
Apr 30 16:18:21 19m 27s Island Guard ♥ 2 Fun little game. It gave my clicking finger a good workout :D Can't really find a lot to criticise... the bullets could be a different colour (it's maybe a bit too similar to the colour of the beach) For the movement, I think it would be better if you could have the player follow the mouse while you're right clicking - that would make the movement feel a bit more fluid. Other than that, I really liked the shrinking island mechanic, and the difficulty progression is very good. Will give this one a good rating on gameplay!
Apr 30 17:39:37 1h 21m Space Hummus ♥ 1 Really well done. Controls are tight and intuitive, the gravity mechanic is fun, and the art is hilariously adorable. Overall very polished.
Apr 30 23:22:53 5h 43m Polyorbis ♥ 1 Decent game that fits the theme very well. Really good low poly art. I had a few slowdowns though (there seemed to be a bit of input lag as well - might be on my end though). It would also be nice if the camera stayed on the player when you go to the north/south pole, but that's a minor thing that might have been intended that way. Also, the music stopped playing at one point, and then later tried to start again, but only playing a few notes at a time. Minor niggles for a game that, IMO, is quite well made, but lacks polish.
Apr 30 23:52:29 29m 36s Blomst 🌻 ♥ 1 One of the best games I've played in this jam so far. Very relaxing game, and incredibly polished (I haven't encountered *any* bugs). I genuinely can't find much of anything to criticise. Well done!
May 1 00:16:07 23m 38s Where is mommy? ♥ 3 Camera and movement can be a little temperamental. I didn't finish it since I got stuck, so I'm not sure if there's an ending? I'll try it again tomorrow though, because I quite liked it so far. Playing as a child who's scared of the dark brings back memories :D
May 3 22:39:19 70h 23m Carefulzilla ♥ 0 I'm not a terribly good reviewer, so I'm sticking with commenting on the good games. (Notice how I'm commenting here?) Gameplay is very simple but fun, since it controls very well. The controlling-limbs-with-your-mouse mechanic has been used in a few games to varying degrees of success, and it's implemented really nicely here. The somewhat wacky art fits the overall humour, and the presentation in general is cohesive. The music is a bit repetitive, but not annoyingly so, all things considered. Overall, I think this game is hilarious, and a great entry into the compo.
May 3 22:58:46 19m 27s Stardust - A space adventure ♥ 2 Love the art style, and I'm a sucker for point & click adventures. Though I have to agree with everyone here that the low resolution backgrounds are a bit distracting. There's also some flickering at some points where the game seems to be unsure if you're behind or in front of an asset. Have you considered Wintermute Engine instead of Unity? It might be a better choice for a game like this. I did enjoy the game though, despite these technical issues.
May 10 07:15:13 152h 16m Glop Plots ♥ 1 Nice idle game with a bit of strategy involved, considering where you place everything actually matters. The controls could use some work. As you've said, it's because of how Unity handles physics - but you really don't have to use Unity's physics for this. Certainly has potential, if you build on this idea you could probably expand it and put it on Kongregate and similar sites.
May 11 18:30:52 35h 15m S P A C E C H U N K ♥ 1 The visuals are fantastic. There's a decent base for good gameplay here, though I think having to control everything with the command line can get overwhelming once you have a few more drones - maybe the ability to write scripts to automate your drones could be a fun mechanic? All in all, good prototype you could probably base a great game on.
May 14 03:01:38 56h 30m Cubical ♥ 1 Made it to 8 minutes, 63 transported passengers. Fluid, quite well designed, and challenging gameplay. Nice voxel style, though after a while I really wished I could turn off the music (no offense, it just got a bit repetitive). All in all, I really enjoyed it. Any plans to expand on it in the future?
May 18 21:38:41 114h 37m Inside the Blockhead ♥ 0 Well, there it is, the first platformer I've ever played that would actually be *easier* on a touchscreen. Really quite cool, but frustratingly hard. Though I'm bad at platformers in general anyway, so playing one with controls that are hard to use on purpose is quite the challenge.
May 18 21:58:46 20m 05s Down the Rabbit Hole ♥ 3 Nice. I'd, no joke, love an actual gameboy version of this :D