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Iak

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TimestampSince previousGameIak's comment
Apr 24 20:42:46 Trindle Tabletop Experiment ♥ 1 pretty decent first entry I reckon. I like the scissors. The last level hated me for a moment. ;)
May 1 06:08:15 153h 25m Small World ♥ 2 The isometric view took some getting used to for me, but was really nice to look at and gives the game a nice feel. I liked the mechanics (hooking the blocks around for puzzle solving was a neat move) though there were some bugs where the player could get stuck inside a block (or blocks inside each other), but those are to be expected in a Jam entry. Having no Controller available I did find the keyboard layout a bit unintuitive, maybe next time include keyboard options in your .ini file if you have the time so people can set their own preference. Not a very high priority as it can be played fine without, but just a thing to consider.
May 1 06:11:08 2m 53s Conquer Earth ♥ 3 Very fun entry. Played a few rounds with Stok until I won. (mind I played the original Jam version for fair judging. Will try to come around to play the post version later though to see what you've been changing! Your gameplay is really quite fun and I could see this working out well in multiplayer, too. (not sure if you wanna go that far in your post-jam version, but if you make any major changes like that do keep me up to date!) The graphics are simple, but I actually like that style. The music is a pretty great fit for the environment, too.
May 1 06:13:32 2m 24s World Destroyer ♥ 1 Hey this was pretty fun. I like how the shots orbit around indefinitely, there were some bugs as other people already mentioned, but it's easy enough to just kill yourself when stuck so no issue. I personally avoided making a physics engine like this, but you've done a pretty good job getting it to work fairly well! That said, don't even think about sending Winston to our small planet. He's not welcome.
May 1 06:15:37 2m 05s Planetary Assault Self Defense! ♥ 1 Huh. Space guns... I need to contact that merchant sometime... those bombs are pretty OP. Anyhow. The gameplay is fun and I actually played for quite a while trying out different combinations of guns. The GameBoy glow effect is pretty random. Your graphics and music are a pretty good combination and overall the game feels very polished. Impressive entry overall. I just wish I could destroy weapons again to replace them with others once I have the money as lasers seem like they'd be better in late-game than early. ;)
May 1 06:17:48 2m 11s A Perfectly Lovely Expedition ♥ 4 It's lovely. The different mechanics are very interesting, I might actually have a look at your source later to see how you implemented that digging mechanic. XD The graphics aren't overly complicated, but suitable and the moving "night zone" was a pretty neat idea, too. There could have been a bit more stuff to do (maybe something optional, rather than the fairly linear 'tasks' needed to perform to get the spaceship running), but overall it was interesting to explore this small planet and figure out what to do.
May 1 06:20:51 3m 03s Landshift ♥ 2 Nice little puzzle. I agree with the previous commenters that it starts out a bit difficult, maybe having different board sizes could fix that as it's easier not to get stuck when you have more tiles available? Just an idea, not sure it's a good one. XD
May 1 06:22:32 1m 41s The point one percent ♥ 1 That ending was not what I was expecting alright. Cool level design and overall a very polished feel. One issue I did have though was that sometimes the mouse would seem to disappear making it hard to aim. Not sure what caused that, but it wasn't a game-breaking bug either.
May 1 06:24:34 2m 02s Gridfold ♥ 0 Nice puzzle mechanics. Took me a moment to realise that falling into nothingness would make me reappear elsewhere, which is a great mechanic to give more depth to an otherwise simple small map though. Doesn't seem too specific for the theme? Oh well~
May 1 06:27:28 2m 54s Micro Grotto ♥ 1 Needs more huge shrooms. Not entirely sure what the story was about. Who are we. Why are we searching for fungi. Why is our animation so derpy and cute. No idea. What I do know however is that the gameplay is fun and smooth, the atmosphere is nice and it's a pretty solid LD Entry overall. How this relates to the theme could have been more clear though, as I don't think I really understand that bit =P
May 1 06:28:33 1m 05s SLINGSHOOT ♥ 0 Fun to play, solid use of the gravity field and a pretty appealing look. The large score gives it a good arcady feel. No idea if the unity WebGL setup with itch.io would support that, but leaderboards might be a fun addition to have.
May 1 06:35:08 6m 35s Gravity Does Not Work That Way ♥ 3 The changing radius you get from moving back and forth is really fun to play around with, though it does make the game kinda too easy as most things just die offscreen. Something to force you to keep the mini-planet close at times may help to fix that? (dunno, maybe making enemies appear from the ground only after getting close to them or somesuch).
May 1 06:37:07 1m 59s Enlarge your planet ! ♥ 1 I do like the idea, though it is not that clear exactly how much of a change each of the features (pumps, filters, etc) make. A bit more UI detail may have helped with that. Got a score of 454623 anyhow, no idea if that's good or bad.
May 1 06:38:20 1m 13s Heart guard ♥ 0 The controls are nice and the gameplay feels pretty smooth, but I never really felt any need to leave the floor. Jumping up just seemed to put me at a disadvantage in getting a lot of hits in quickly. Oh and the score doesn't seem to reset after dying, allowing you to infinitely raise the score!
May 1 06:40:07 1m 47s Ecowsystem ♥ 0 cow pollution and sharknados are a fearsome combination indeed. I find myself wanting to protect the birds so they can save the planet from incoming meteors, which does decrease the number of surviving cows quite a bit. Fun idea with a good feel to it, though I think it might have more potential as a puzzle design with different levels where you have to get X amount of cows or something under specific conditions to proceed, as I reckon the number of plants spawning will probably put a hard limit at how many cows you can possibly get for the arcady highscore? Mmmaybe.
May 1 06:41:25 1m 18s Colorfly ♥ 1 It's really quite pretty. But is it intended that the wing in the back is the wrong way around? That kinda looks like it would hurt. The gameplay is simple but the atmosphere keeps the exploration interesting for the time it lasts. Could have had some more elements to add difficulty maybe, as it seemed a bit too straightforward, but I suppose it's not necessary. Oh another question. Was it intended that you only have to finish one 'tree' on the maps where there are several? I finished all of them anyways, but it didn't seem to change anything.
May 1 06:42:46 1m 21s Awakening Soul ♥ 0 Got to the altar and nothing happens. Did you run out of time there or am I missing something? There's this huge guy standing there doing nothing at all...? I love the visuals anyway. The gameplay could've been more complex (the stun made it so you can pretty much just keep walking while mashing attack), as you already had the shield and shield attack in place.
May 1 06:45:32 2m 46s Recursive nightmare ♥ 1 This is so trippy. I am genuinely impressed by how weird you made something so simple. This is art.
May 1 06:46:21 49s Hot Day ♥ 0 Simple but somehow amazing. Must save more smiley stuff from burning down! That is a lot of fire though. Just how hot is this sun.
May 1 06:47:17 56s World of Platformer ♥ 0 Not entirely sure what point the commentary was trying to make as it didn't really seem to go anywhere in the end...? Unless the point was that platformers work for JAM games because you don't have a lot of time? Mmmmaybe. XD
May 1 06:49:49 2m 32s Journeys of the Blowfish ♥ 1 The idea is interesting, but maybe the change in how strong gravity gets close to the thingy is a bit too strong? In some places you can fly for ages while in others you're nearly stuck to the ground it seems. Anyhow I like that you put up challenge scores of how few moves people can try to beat it in. Gives some more depth to have these.
May 1 06:52:06 2m 17s Daydreaming Island ♥ 1 Really interesting atmosphere. The music and visuals and time counter all seem to serve their purpose well. The Left-Right number selection puzzles were a bit unintuitive, partly because the text made no indication of what happened (it just restarts when approaching again) and partly because the controls are, as mentioned by others before, not very responsive.
May 1 06:53:05 59s Tiny Planet ♥ 0 Looks like an interesting puzzle concept. The selecting of several units does seem unusual for the type of game and might have some more potential to use. I did encounter a bug where some java code or so crashed when trying to move a player that wasn't able to get to the desired location with a wall in between.
May 1 06:55:52 2m 47s Small Kingdoms ♥ 0 Simple but fun gameplay. While that is outside the scope for a COMPO entry I suppose, I do think this could well be adapted for more than 2 players (on a suitably larger map, of course) and maybe with special fields to add more depth to the gameplay. Was fun to play anyhow. (If you do add more muchness in a post-compo version, do contact me~)
May 1 06:57:28 1m 36s TurtleRider ♥ 2 I like that the graphics and music make for a rather happy atmosphere, you could have done with a bit more gameplay, however. After building 2 markets right next to the head it seems like I can keep going indefinitely without anything really changing from what I can tell.
May 1 06:58:30 1m 02s Evacuator! ♥ 1 Interesting gameplay, but with the people not even trying to move toward the one vehicle that can save them, maybe it'd be better to let natural selection do it's work? Regardless, I like how you made the map heights so that the shortest path is not necessarily the optimal path.
May 1 06:59:18 48s Food Force ♥ 1 This would have been so much better by just having a score or Something to measure how well you're doing. Now everything you do feels kinda pointless. XD The animations are fun, the take on the theme is interesting, the control could have been smoother. ;)
May 1 10:38:21 3h 39m Cookie-World ♥ 1 Protecting the cookie-planet would be more effective if the icing paste could lay eggs. That's how it works, right? Nice idea, though it doesn't really seem to get any more difficult? Maybe a bit too easy to survive indefinitely. So now that my cookie covers most of the screen... when do I get to eat it?
May 1 10:54:57 16m 36s Holy Shit! A Spider !!! ♥ 1 Decent graphics, fun gameplay, silly voice commentary. Jup, I like. Only my new spiders after hitting space would always get squished before I could move them oO think I wasn't very lucky there...