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Feedback comments for LD38
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| Timestamp | Since previous | Game | huminaboz's comment | |
|---|---|---|---|---|
| May 3 23:18:35 | Planetary Defense | ♥ 1 | I played on Mac and there were a lot of issues with the game freezing or not updating mouse position. Especially in between waves. That said, it's fun to try to get your score higher to see what the new weapon upgrade is going to be and what new types of enemies there will be. | |
| May 3 23:36:39 | 18m 04s | Floppy McFloppyface | ♥ 1 | Game design-wise, the gameplay mostly encourages running around and random clicking until something happens, but the sense of intrigue makes you do it anyway. Might consider something like a second mechanic to curb the random clicking and add a little more thoughtful random clicking :D |
| May 4 00:11:51 | 35m 12s | rovR | ♥ 2 | That was fun. It actually seemed more fun to try and cheese the level than to figure out how the baby heads wanted to be rotated. Would have been nice to keep the baby heads to a minimum and have an alternative piece for the inbetweens. That last level was infuriating - too many baby heads! Good job overall! |
| May 4 00:55:49 | 43m 58s | D.A.D.S. (Destitute Agoraphobic Dad Simulator) | ♥ 1 | This game hits the small world theme for sure, but there's a missed opportunity here to do more storytelling about that small world rather than feel like I'm sitting and waiting. Or perhaps that's the point! |
| May 4 01:09:27 | 13m 38s | Burgloiree | ♥ 0 | Love MUDs and so I automatically love this. The exploration is fun as well as the sense of "Ohh, I should go find something to solve this". There's a lot of hidden commands, however, like "Light Lantern/Candle" and "Wait" and "Press". It is sort of weird that it says it's too late to turn back but you can immediately leave. You might want to turn graphics/audio off on your ratings. |
| May 4 01:19:19 | 9m 52s | Jelly Germ | ♥ 1 | Love the idea of the four different styles of overcoming challenges, but the control style could use some work. Pressing the same key to have different effects, especially while trying to use WASD to control your character can feel like a game of finger twister. You may consider using the keys as a toggle and the other hand as activate, like enter or a mouse click. |
| May 4 01:41:35 | 22m 16s | Symbios | ♥ 1 | Fantastic and cute sound/visual/innovation. Yes, innovation can be cute. Maybe a little zoom option on what you're clicking on when you're zoomed out. It can be hard to switch between zoomed in and out at the speed it moves. |
| May 4 20:58:04 | 19h 16m | World Jump | ♥ 0 | I like getting different items as gifts for higher scores. |
| May 4 21:03:10 | 5m 06s | Colonial Kart World | ♥ 2 | Took me awhile to realize that I couldn't shoot from the front but I think you made it to where you start looking from the side to hint at that. |
| May 4 21:06:25 | 3m 15s | The Small Black | ♥ 1 | This is the start of a really good idea, you should expand on this. |
| May 4 21:17:49 | 11m 24s | Shrimp Tank | ♥ 1 | Need to know the controls - could put them at the beginning or in the description text. Might try making the player look more obviously different from the other shrimp so that when you first start you immediately identify who you are controlling. Also could give feedback on the food you collect so you know you're eating it. The music changing near the predators is great. |
| May 4 21:24:06 | 6m 17s | Be Like Bee | ♥ 1 | I did't realize there was a timer until I lost - could put that up on the screen. And maybe a way to know how many flowers I need to win. Maybe you could expand this game idea by studying how bees find pollen and how they see and make some cool visual effects to help guide you to your victory. |
| May 4 21:51:50 | 27m 44s | Ground Builder | ♥ 0 | That was super fun for such a small game! The feedback was great as well and really helped me know what was going on. Maybe put in a leaderboard! |
| May 4 21:57:32 | 5m 42s | Small boring world | ♥ 0 | Get out of my way stranger, I have boredom to alleviate! The movement sound effect is way too strong. |
| May 4 21:59:32 | 2m 00s | Interplanetary Golf | ♥ 0 | Should mention what platform your game is for in the description. |
| May 4 22:00:49 | 1m 17s | Little Big Warfare | ♥ 0 | Should mention which platform your game is for. |
| May 4 22:17:50 | 17m 01s | Pixel Whisperer | ♥ 0 | Awesome concept, love it. Definitely took some time to figure out what to do. Maybe start with more pixels to play with while you're trying to figure out what's going on. Or introduce new build options as you get to certain numbers of pixels. I know I wanted more information on things over time, so maybe introduce help text as you go. |
| May 4 22:23:03 | 5m 13s | Generic_Small_World_Game | ♥ 0 | Feels like you tried to accomplish too much in a small period of time. It's hard to figure out what to do or what I'm supposed to be doing - might pull back on the features and put more effort into helping the player understand what's going on next time. |
| May 4 22:28:23 | 5m 20s | [B]locked and Loaded | ♥ 0 | Definitely liked the minimal cubic style. The difficulty ramped up waaay too quickly to be humanly possible to defend, however. |
| May 5 22:13:12 | 23h 44m | Bulwark | ♥ 0 | Help screen was a bit too much and didn't tell me how to control the game. Might try just putting the controls and then telling me what the powerup does when I get it. The bigger version of the powerup in the help screen is great. It'd be cool if the powerups lasted longer or had more of a permanent effect. |
| May 5 22:23:57 | 10m 45s | DPRK Defence Force | ♥ 1 | The zooming in to see to aim and zooming out to find missiles was cool, but there were a lot of times where it felt impossible to shoot one missile and get to the next one on the opposite side of the planet. Being able to add towers is a cool features. On Mac the controls sometimes wouldn't work for a period of time. |
| May 5 22:31:00 | 7m 03s | Boots In Space | ♥ 0 | Hey, that's sort of fun to jump around. It feels like you have a good starting movement mechanic for a game - now just need to wrap a game layer around it. |
| May 5 22:35:32 | 4m 32s | NK Ultra | ♥ 0 | I was uncertain of the goal because I could hold down spacebar to launch the rocket. It's funny to launch it a little and see it crash back into the planet. I thought maybe I could try to hit the satelites but the spinning camera and rocket control are way too difficult. |
| May 5 22:44:16 | 8m 44s | Project SUPERTINY | ♥ 1 | The world getting smaller is a great, simple mechanic. The controls are a little difficult and it's sort of confusing how the player gets stuck in some areas. Would definitely work on the controls a bit more. |
| May 5 22:58:17 | 14m 01s | A Small Hell | ♥ 0 | Clever mystery game. I could sort of guess my way through the answers, so maybe a system to prevent that, but that sounds too complex for a game jam. Enjoyed the triangle world. |
| May 5 23:02:08 | 3m 51s | World Tetris | ♥ 1 | Nice and cheeky. Could use a little more forecasting and not have the game speed up so quickly. |
| May 5 23:07:58 | 5m 50s | Kanjo | ♥ 1 | Feels like something bigger is going on here, I'd like to see your version with more time to develop the concept! |
| May 5 23:24:18 | 16m 20s | Gillie Goes Global | ♥ 1 | The intro is fantastic where you see the depth of art of the small world as you zoom in. The layered handdrawn art is a fantastic touch. The walking speed starts to grate on the nerves after awhile when you've passed the same thing several times and you just want to go faster, maybe a simple speedup button. Really impressed with the amount of content you were able to implement in the time period. The music doesn't match the feel of the planet and starts to get really competitive because the background piano never changes - maybe something more fantasy oriented instead of light-hearted? |
| May 5 23:32:47 | 8m 29s | Iceburg | ♥ 3 | Funny, especially the lyrics in the intro. Might be cool to add a system to win levels or something to that effect. |
| May 5 23:36:42 | 3m 55s | Tooth decay | ♥ 2 | This is a very interesting take on the whole match the same colored blocks game. One major thing though, the time limit doesn't encourage a sense of strategy, so you're more likely to just spam click to get to the sugar rather than use the adjacent colored blocks mechanic. Maybe it could cost sugar to clear blocks instead to make the game more puzzle-like? |
| May 6 15:16:36 | 15h 39m | Lunar Depot 38 | ♥ 1 | Great intro, great art, and the music is spot on with the direction of the game. Everything is set up super well. The problem is that the gameplay with the shooting is sort of weird and took me forever to figure out - I started just hitting random keys until something good happened and then tried to figure out what I did. Also, I was stuck in the store for a really long time hitting keys trying to find the exit until I realized I could scroll down. The round planet is great, but I'm unsure what I'm protecting - the door or the mural and why would I leave one for the other? You've got a great setup here, just needs more experimentation and work on the gameplay! |
| May 8 00:22:20 | 33h 05m | TUNNELHELP | ♥ 0 | Could use a quick key to see the city view and maybe have it transparent so I can see how it aligns with the underground. Definitely didn't need to let them out of the new underground city. Interesting concept - would like to see this more fleshed out. |
| May 8 00:27:38 | 5m 18s | Tiny Tily Tile World | ♥ 1 | Sort of like a mysterious diorama builder. Or like a Sim City world tile randomizer. I guess Sim Earth would be more appropriate. Were there plans to have more of a gamey layer? Like help people living on the planet? |
| May 8 00:48:44 | 21m 06s | EVO | ♥ 1 | Very cool. The concept of the achievements made this much more fun to explore, as well as teaching and giving direction. Had issues with the interface overlaying things I wanted to see and trying to look around but could only ever seem to zoom in on one tile. Basically I always felt restricted from seeing what was going on. |
| May 8 01:03:30 | 14m 46s | Pie Planet : Octopus flavour | ♥ 1 | Fantastic music and sound effects. Great art. Fun gameplay and amazing how much content you fit into this. My biggest issue was the zoom in/zoom out thing and trying to right click on the resources. I felt like I spent too much time standing around waiting for production barrels to float by and missing them when I click on them. I also mostly just want to stay zoomed in because that's how the game looks the best and feels like you know most about what's going on. The interface could use a little more design and UX, but definitely good within the confines of a gamejam. It feels like you have a really good game here, would love to see more polish. |
| May 8 21:45:42 | 20h 42m | Retro Rabbit | ♥ 2 | Very awesome! The only problem I encountered was running into a rock the moment carrot mode ended. Maybe a heads up system of some sort? |
| May 8 21:59:39 | 13m 57s | Super Kaiju Dunk City | ♥ 2 | Very amazing. Great art, and funny. Was a little too forgiving, but I'm not complaining! |
| May 10 03:29:29 | 29h 29m | Tiny Worlds in Flasks | ♥ 0 | Love the graphics! |
| May 10 03:32:10 | 2m 41s | Scenes in a Globe | ♥ 0 | The music ties this together well. Would have been neat to have stuff inside the globe to rustle up. |
| May 10 03:46:34 | 14m 24s | Caturday is today | ♥ 1 | Super cute but also super confusing to understand! |
| May 10 04:17:10 | 30m 36s | Down the Rabbit Hole | ♥ 4 | This music is AWESOME! At first I thought the cards were arbitrary because they looked like the design of a back of a card. Would love to see more options to strategize with your cards. |
| May 10 17:02:56 | 12h 45m | Paisley Princess | ♥ 1 | Perfect score, loved it! The only thing I really wanted was a way to go back through an exit after I accidentally stepped into it. Get's really interesting towards the end, can tell you were just having fun with it. |