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devpaul

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TimestampSince previousGamedevpaul's comment
May 4 15:36:06 Polyville ♥ 1 Nice looking game! But I don't think that's how windmills work! 😄 Also I accidentally skipped half of the quests because I found the Items before speaking with the quest givers.
May 4 15:57:24 21m 18s Space Diver ♥ 1 Awesome Game! I really love the aesthetics! I also created [something similar](https://ldjam.com/events/ludum-dare/38/small-world-transport), but run out of time before I could make it into a proper game.
May 8 23:47:52 103h 50m Gnome Town ♥ 1 Well that's an awesome way to start a game! 😆 I agree with the others that some instructions about the controls would be nice. But its a fun game!
May 9 00:42:28 54m 36s PogoPogo ♥ 1 This is awesome! Feels really polished. If you are doing a post jam version, I think you should include some kind of Leaderboard that would help to motivate the players to replay the game for a higher score.
May 11 01:25:37 48h 43m Space Balls ♥ 1 Cool game ! Very unique, I love the giant Eyeball at the end ! 😄
May 11 12:17:11 10h 51m Slice of Life ♥ 2 Wow, this is one of the best games I played in this dare! Definitely a 5⭐️ in Graphics and Audio! As for the gameplay, I felt like the first 2 mushrooms were useless, I ended up only using 4th to create a minefield around the base and actively hunt with the 3rd when I can. (because it was cheaper). I understand that you supposed to slow down the enemies with the 1st mushroom while the 2nd deals damage, but since 2nd is moving to the target, it will go in front of the first, and since its too weak its get eaten without doing any real damage. Also one other problem is that the hud blocks the view if you staying at the bottom of the screen. Also the my base always gets destroyed in seconds, it's not a hard game but you should probably reduce the damage of the enemies. Anyway its a very well done game, one of most polished I have played so far, congrats ! (Try [my game](https://ldjam.com/events/ludum-dare/38/small-world-transport)! It kinda sucks! ^_^')
May 11 14:38:42 2h 21m HexCity ♥ 0 Well, all I could do was 70, even with making notes. It's good to finally see a Compo entry, all I have played so far was Jam Games. How do you came up with such an original puzzle game ? I always wanted to create a puzzle game but I can't come up with anything new, I always feel like I just copying other games.
May 11 15:00:50 22m 08s Don't Make Me Stop This Car! ♥ 2 The music is nice, but I don't think it matched the mood of the game, also I hear some annoying background noise. The cars are nice, must have taken a while to draw them all, but again its kind of weird how the cars look like line art, the background like pixel art, and the heads like vector art. Also I felt like sometimes the cars in front of me spawned in a way that made it impossible survive. I understand why you had to cut some of the features, [my game](https://ldjam.com/events/ludum-dare/38/small-world-transport) is simple and a Jam entry, but I run out of time too! Most of the features had to be cut.
May 11 16:09:22 1h 08m Globe Trot ♥ 2 I don't know how you did this in 2 days, this is awesome ! I feel like the biggest enemy in the game is the camera, but still the game is really fun! I love the music. But I have to ask why are we fighting green hotdogs ?
May 11 16:43:00 33m 38s High Society Poking Enthusiasts ♥ 1 Well that sure is a rather ... Unique idea. 😄 Kinda feels like you aimed too high on this one, honestly I'm amazed you could do this much in 2 days. Music kinda feels weird but the sound effects were nice!
May 13 21:50:03 53h 07m ATLANTIS ♥ 2 First I have to say that the main menu music is **Haunting** ! The graphics are nice as well and together they perfectly match the mood of the game. **This is a great game!** But there were a few things that could be better: First the fact that the Mana Generator looks exactly the same as the Ancient Defenses, and since none of them are mentioned in the readme, I didn't even know that the generator existed in the beginning. Also it took me a while to figure out where are the action points and mana displayed. And unfortunately I encountered many bugs in the WebGL build: - I can only click on the left side of the ability button - The ship teleported to a new location at the start of the turn and the "Calling the Ship" message was shown. - Couldn't Interact with the Mana Generator on multiple occasions. - The scout's teleportation didn't work on the Druid with the heir. (*Is this by design ?*) - After moving to an Ancient Defense Building and Interacting with it the turn not ended automatically, I could click on the move button but could not move. - The Interact button showing wrong tooltip, and sometimes not working. Its like the game logic thinks the character stands somewhere else. Also after barely surviving sinking of the whole Island where my civilisation lived, I would probably build my city next time somewhere deep inside the mainland. But who knows maybe the last heroes of Atlantis are total island freaks! 😄
May 13 23:24:42 1h 34m A Giant Hitch ♥ 1 Cool Game! I think this is a very good interpretation of the theme! Nice work adding music and sounds to it while doing this in compo time! Feels like there is more to it, you should create a post jam version !
May 14 00:01:17 36m 35s rovR ♥ 2 Awesome Game ! This one of the best games I have played on this jam. The planet to planet platforming is a very original idea! And the music perfectly fit the mood. Well done!
May 14 00:26:58 25m 41s Insect Attack ♥ 2 @simplepotential This not a bad game! Especially if you did it in 6 hours, I mean I worked on [my game](https://ldjam.com/events/ludum-dare/38/small-world-transport) almost 3 days and its barely functional. ^_^' If you want to make a better post jam game, you definitely need to create a safe zone around the spray can, where no bug can spawn. Also I would advise you to change the background from this monotonous dotted landscape to something more varied like a picnic table or something. As for the spawning of the bugs you could draw a growing shadow just before they spawn, so it would look like they are falling. And you should change the speed of the ants to be a random value, so it would make the game less predictable. Also I think a some kind of leaderboards could help to make people play your game more! Anyways nice game my best score was 6750!
May 14 01:25:36 58m 38s Johi Farm ♥ 2 This game is the Dark Souls of tomato farming.
May 14 02:05:25 39m 49s A Relatively Small World ♥ 1 First thing I did was to pick up the pug, then put him into the ocean -> game over. 😄 Maybe it would be better to use some colors, the dark atmosphere and the moody music doesn't suits the comedic premise of the game. But otherwise its a great game. I really liked the homebrewed sound effects.
May 14 11:55:51 9h 50m Plutus ♥ 1 **Awesome game!** I really love the idea of a pissed off Pluto destroying the solar system! The music choice was excellent, and the star wars like intro was a nice touch! Reminds me of [Osmos](http://store.steampowered.com/app/29180/Osmos/) and [Agar.io](http://agar.io/) ! Here are a few things that felt off: - The sidebar moves way too slowly. - It would be nice if the zoom level would change when you are going very fast / get bigger. - Some kind of map would be useful because the pointer always points to the next planet not the next planet that's actually smaller than you. - I'm not sure why the world is cut into zones. I also saw a few bugs: - I had a few crashes - Somewhere above 6000kg it started to feel like that my planet's hitbox is much larger than the representation on the screen, running into the sun basicly insta killed me. - Another weird thing in late game that some of planets feel much smaller than me but I can't actually absorb them. - After going very fast I noticed that my turning thrusters animation were displayed in the wrong position. - Sometimes when I turned the main thrusters on the planet jumped forward. *(Probably the thruster animation moves the sprite of the planet forward, i had a similar issue in my game too)* [Try my game!](https://ldjam.com/events/ludum-dare/38/small-world-transport)
May 14 13:10:24 1h 14m Land of the Sun ♥ 1 > Thanks for playing. > You died 29 times. I supposed to do this with 0 deaths ? 😱 I don't think I can do that ... Anyways, This is a great game ! Really hard, kind of evil with all those spikes. *(If you wanna be more evil change up the attack pattern order in the last stage of the 4th boss. 😈 )* This music is nice but its much too tame for a game about boss fights, it makes me sleepy instead of excited not a very good match. Also the jumping mechanics feels kind of weird floaty. But this is a great entry especially considering its a Compo entry! The main menu is beautiful, and the pixel art amazing, especialy for the first boss and grass, much better than [mine](https://ldjam.com/events/ludum-dare/38/small-world-transport) ! Do you mind if copy the way you draw tiles, and grass ? I really like them!
May 14 15:02:30 1h 52m Alchemist's Prison ♥ 1 *Day four never came.* This is a great Compo entry! Feels very polished! The graphics are beautiful, I don't know how did you pull this off in 2 days, but its amazing! I love the shakespearean way the customers talking. The theme feels a bit forced, and some of music would be nice but I think this game could much more than a jam game if you could add some complexity to the brewing / buying, and maybe flesh out the story a littlebit more. Here are a few ideas: - Regular customers asking for "the usual" and if you don't give them the right potions they will not come again - Maybe add stirring to the recipes like " mix the hartsone with the Basilisk eye, then add the poison berry" - Add some danger to the mix, for example adding hartstone to an already Hot potion would make an explosion, and the smoke would limit your vision / may be blow up the customer 😄 you could use this to get rid of the customers you don't like - As for the story you could do something like Recettear did, like you messed up and owe a large amount of gold to some shady wizard and you have to make ends meet at the end of the week or he will polymorph you into a hobgoblin. A bug I noticed: When messing up the large potion of heath, I got the message: Potion creation failed you must create a regular sized Health Potion
May 14 23:31:37 8h 29m Colonized Panda ♥ 0 Interesting game, but isn't it supposed to be a Jam entry ? According to the [rules](https://ldjam.com/events/ludum-dare/rules) compo games need to be created by one person.
May 15 00:09:44 38m 07s Gaia ♥ 1 First I got to say that the your pixel art is superb, also the platforming is great too! But I can't really get my head around this cloud based puzzle platforming, first push then pull, sometimes get stuck in it, it feel like the clouds are teleporting back to their original position. Also the fact that there is an invisible wall to the left but you can basicly walk in the air at the right side is weird. But I liked the overall mood of the game, unfortunately I got stuck at the level with the creates, I just cant get to the second create, this game is really hard !
May 15 14:25:59 14h 16m FREEDUMB! ♥ 1 Very well done! This is hilarious I really wish it was longer and maybe a little bit more complicated, maybe you should add a freedom + hate meter and after a successful strike the freedom meter should go up if you mess up the hate meter goes up, if it hits max every country starts nuking USA or something like that.
May 15 15:55:56 1h 29m (Un)Happy ♥ 0 Nice game you got there! Maybe some description about what you need to do, and some backstory could help.
May 15 16:56:35 1h 00m A world too small and no jetpack ♥ 2 Nice game! I really liked the art style, but the jumping mechanics felt sluggish, and the lack of control in the air did not help. I think it would be better if the "alien fountain traps" would be out of sync. Also thanks to the random placement of the enemies and the fuel cans, the difficulty became random, sometimes its too hard other times its to easy.
May 15 19:24:03 2h 27m You Dig-It ♥ 1 Cool game, but the crabs that kill you in 1 hit are really annoying, it would be better if you give a player a health bar or hearts and then only 5 or 6 hits would kill the player. Maybe you should reduce their hitboxes too, because its kind of hard to jump over them. Also I noticed that you can push the bombs but it's so slow that I just didn't have the patience to do it. Anyway very nice pixel art on the main character and the animation is beautiful!
May 15 19:49:40 25m 37s Lil Planet ♥ 2 This is a challenging game! It would be better if I could restart the game without refreshing the page because I die a lot. The winter season with the Ice balls are particularly deadly, on my second try I died in 3 seconds because immediately 3 Ice balls spawned above me. Also some kind of damage immunity after getting hurt would be nice. Not a big fan of the music, but the platforming feels nice.
May 19 19:27:21 95h 37m SnowGlobe Warrior ♥ 0 Its looks so awesome, but I kind of expected a more fluid faster gameplay.
May 19 19:57:24 30m 03s The Adventure of Malvin ♥ 1 Wow nice job ! This is better than most Jam games I have played. Level design on the first stage was kind of confusing, and maybe the music was a little repetitive but otherwise this is a perfect little game.