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| Timestamp | Since previous | Game | danbolt's comment | |
|---|---|---|---|---|
| Apr 25 18:48:58 | Fungi Dash | ♥ 1 | This is cool! 😃 Did you do it in web/JavaScript? If so, what engine? | |
| Apr 29 03:28:29 | 80h 39m | Depth Gun | ♥ 0 | I really enjoy playing these sorts of shooters, so I liked this a lot! I like the scaling/shrinking of sprites to create a tunnel-looking effect as well. It reminds me of old Sega arcade games like Power Drift and Galaxy Force II. |
| May 1 05:01:54 | 49h 33m | New God in the Town | ♥ 1 | Interesting! This game reminded me of Pac-Man a lot with the little characters running around the maze. I liked how it generated and figured out the relationships between each of the players on the map. I found reading their names upside down a bit challenging though! |
| May 1 05:21:13 | 19m 19s | Incidental Dimension | ♥ 2 | The graphics reminded me a lot of [Sonic X-Treme's](https://youtu.be/wzvS_beXtXk?t=11s gameplay) from back on the Sega Saturn, which is cool! Did you use something like a vertex shader to warp the playing area into a 3D shape? I found dying and having to restart the level a little frustrating, but it was interesting to see how the physics engine made the blocks get pushed around by fireballs. I liked that a lot. Overall, thanks for uploading! |
| May 1 05:31:37 | 10m 24s | Cosmic Cleaner | ♥ 3 | I loved the expressions of the little planets when the ball gets close to them. Their faces are priceless! The level layouts are interesting, and make unique puzzles each time. I feel like it was hard to figure out cause/effect in some cases though, and I feel like a little preview line for the first Nx10 pixels of my shot would have been appreciated. Otherwise, strong entry! |
| May 1 05:35:05 | 3m 28s | Around the world in 80 Seconds! | ♥ 1 | The writing was really comedic! 😆 As a Canadian, I appreciated that you could travel from Calgary via Mountie. Good use of the PICO-8! |
| May 1 05:39:56 | 4m 51s | Protoware Planet | ♥ 1 | This is probably the most performant/smooth-working Unity WebGL entry I've ever played. The shaders/colours have a great retro/futurefunk vibe. I think the only thing I would want to change was a greater feeling of precision with the projectiles, but I do appreciate that they aren't super hitscan/quake-y. |
| May 1 05:50:35 | 10m 39s | Small Puzzle | ♥ 0 | download.png When I had the a-ha moment here I loved it! It was a bit tricky to figure out when I could "pull" stuff, but otherwise this was a really entertaining Puzzlescript game. Well done! |
| May 1 06:05:53 | 15m 18s | Suds of War | ♥ 2 | I liked that you did a tactics game for the jam. I'd be pretty overwhelmed doing a genre like that! I didn't realize I could attack from certain distances until after my sponge was under siege, but otherwise, the theme was really neat. If you have time, you might want to `chmod a+x ./SudsOfWar-rc1-Linux-Universal*` for the Linux binaries, as their user permissions are not set to initially run on first unzip. |
| May 1 06:23:12 | 17m 19s | The Aliens | ♥ 1 | Cool upgrading scheme! I certainly went for acceleration/speed, but I liked all the options available. The growth curve made a lot of sense. I liked the pixel art and style of the game. The compo has a short timespan, and figuring out an ideal solution with Java games can be tricky, but I if you had an extra day, I'd suggest avoiding Java dialogue boxes for when the player wins or loses, as they can seem a bit jarring and take away from the experience. Just as a heads up, running the jar on Linux didn't activate sound! Perhaps it was an issue with my machine? I'm using Lubuntu 17.04 on a ThinkPad T430 if that helps. I opted out of rating audio because of it. ``` $ java -jar TheAliens.jar Sounds are not workinga 60 ticks, 60 frames 60 ticks, 60 frames 60 ticks, 60 frames ... ``` Otherwise, awesome stuff! Keep up the good work! |
| May 1 06:30:24 | 7m 12s | Wood Womb | ♥ 1 | Hahah, I loved the comedy of messing around with the guy's stuff. All my friends that are cat owners seem to express the same sort of attitude towards their cats. Good use of the physics engine for this! Also, the music at the end was great as well. 😆🐱👍👍 |
| May 1 06:41:32 | 11m 08s | Ruined Topology | ♥ 1 | Good presentation overall! I liked the little motions of all the characters. They were really entertaining in that way. I liked that there was always a way to "move forward" in each room, even if I didn't always know 100% when I was going to change screens! The tile art is probably some of the best I've seen in a compo game for that resolution. Good work! |
| May 1 06:50:19 | 8m 47s | Conquer Earth | ♥ 1 | I gave Roxie a go, and kind of mined around and did stuff. I wasn't 100% how to do everything, but it was really neat to see stuff like this in Ludum Dare. I'd love to play a paper/PDF version of this with some friends. The characters looked fun, and it'd be neat to apply that sort of narrative to these mechanics. |
| May 1 07:00:30 | 10m 11s | YOSILand (Your Small Inner Land) | ♥ 0 | The animations with the paper cards are neato. I liked the scanned effect, and the themes about finding balance between things in life. I think some colour would help, especially since each type of little person represents a different value or paradigm. Their shapes do help serve that though! |
| May 1 07:11:32 | 11m 02s | Hopper | ♥ 1 | I like the "explode" effect when you or another character dies. The way they hit the planets and make little sounds is really entertaining! The feedback, shapes, and colours are good fits for this. I appreciated that "charging" moves like jumping and shooting had previews so you could see their trajectory. A skillshot felt really rewarding. The only thing I'd be tempted to suggest would be a few sprites here and there, or perhaps more colours? Otherwise, it's a great way to kill time on a computer. |
| May 1 07:26:44 | 15m 12s | RC kitchen Throwdown | ♥ 2 | The dog was always on my tail! (pun totally intended 😄) I liked the use of primitives to illustrate what everything was. It had a cool consistent feeling to it and reminded me of these [3D-animated cartoons they used to show on Canadian TV when I was a child](https://youtu.be/X173yUwJTLQ?list=PLbs7tv2MBGMDnZ1tHYFaG39JUTTMvJDEt). Seeing all the chairs knock over was fun with the dog as well. |
| May 1 07:37:47 | 11m 03s | Holy Shit! A Spider !!! | ♥ 1 | "Can you help me instead of cheering?!?" "Sorry man, I'm vegan." I love the banter between the two characters. Putting a light on each piece of meat was really smart as well, or it helped me quickly find them with all the details as the game progressed. I frequently underestimated the length of the newspaper, and often got squished from that, rather than my size, which was a little frustrating, but I was also probably being a bit too risky. Overall, a really strong entry. Good work! |
| May 1 07:44:09 | 6m 22s | FUEL | ♥ 2 | Great mechanic. I have one of those red [mouse nub things on the ThinkPads](https://c.slashgear.com/wp-content/uploads/2013/07/20130703_120527-580x435.jpg), and it's fun to shoot around with the speed you can fling the cursor at. I think it'd work great with gamepad support. Or, being able to use the analog stick to control direction/speed would be an awesome fit. Overall, great work! It looks slick. 😄 |
| May 1 18:16:50 | 10h 32m | SUNLESS | ♥ 2 | Cool style! I liked the flat tones and how they made such nice-looking levels. Also, using the "green-colouring" on the first level was a cool touch. |
| May 1 22:03:01 | 3h 46m | Mallows World Adventure | ♥ 1 | I loved the adventure/exploring mechanics of this game. There's a good amount of content for a compo entry! The flag effects are also a really good way of quickly indicating that the players has stumbled upon a new place. I really enjoyed that. |
| May 3 00:14:06 | 26h 11m | Castaway | ♥ 1 | Nice use of the theme! I enjoyed the comical nature of the sound effects, plus the fact that there's a burger orchard. 😄 Competing with other players felt a bit mundane at times, I guess since it's kind of about filling up bars, but a good core is there to expand on. I think with some more stuff this would be a great party game. |
| May 4 20:12:17 | 43h 58m | Monolith | ♥ 1 | When I think about how I would create what you've made here, it shows that you were really productive with your design decisions. I admire that! The stylised look was really effective too. I love the dithering with your shader. |
| May 17 19:10:20 | 310h 58m | SHBLÜH | ♥ 0 | Fun endless runner! Apart from the initial running bit, did you use an Markov Chain to generate the layouts? At first it was a bit confusing about the green orbs being on danger areas, but once I realised that they switched things I became a lot more interested in the strategy and decisions I could make. It'd be cool to see this expanded on! Good work! |
| May 17 19:20:29 | 10m 09s | Micro Grotto | ♥ 1 | This is a really nice entry! The mechanics are well-introduced, and the animations/gestures are super cute. I liked double-tapping the door once I had the key. It felt nice after figuring out puzzle. One tiny nitpick would be that I'd occasionally _dodge_ a pickup item as it shot towards me. Or, I'd walk close to it, then double back out of its trajectory and it would fly offscreen. That's something that can be fixed with a little bit of tweening, but otherwise pickups were great and felt rewarding. |
| May 17 19:28:28 | 7m 59s | Tiny Asteroid War | ♥ 0 | Whoa, cool game! Having the bullets spin around the world like that was really cool. The small asset size also made a good fit for Unity WebGL, which tends to be crazy bloated. At first, I died a lot trying to run forward while shooting and finding health pickups, but I'd often get pushed into an onslaught of bullets and never lasted long. Eventually I stumbled into running backwards while holding the spacebar and angling the stream of my shots, and a got a score closer to 40, which made me feel a little proud. |
| May 17 19:39:27 | 10m 59s | a-small-world | ♥ 0 | Haha, I like the fish-slapping mechanic. I'll admit, my comedic timing is pretty bad! It's a cool idea though. |