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| Timestamp | Since previous | Game | cremmy's comment | |
|---|---|---|---|---|
| May 2 08:56:10 | The last mass of universe | ♥ 0 | First game i rate and it's similar to the one i made, huh? So, let's start: - Unskippable intro - WHY WOULD YOU DO THAT? >: - I won't comment on language, as most likely I'm also making lots of mistakes. - Whether you win or lose seems to heavily depend on how many cities you get when level is created. - Graphics looks nice, but cities don't really match style of other tiles. That's about it. Game is short (about 1 minute?) and it's not likely that someone will want to replay it, but at least you enjoyed making it and learned something new. On a side note, why does this game require 350MB of HDD memory...? | |
| May 2 09:18:00 | 21m 50s | Slot Racer | ♥ 0 | Weeeeell. Table this big hardly counts as 'small world', but if we assume you meant RC car, then you pass d; - Reminds me of Re-Volt - Checkpoints - you can skip large parts of track (eg. big U turn close to the end of lap) and go straight to next checkpoint - put them more often, create many invisible checkpoints or add obstacles. - Physics of car - if someone expects realism then it's not there, but for a car with immobile wheels then it handles really well d; - I got stuck in one of the banners. - Good thing that you made walls around the table, so car can't go too far away, but I really haven't seen a table like that. - Electric engines don't sound like that 😏 Looks like it's your first racing game - nothing special, but i hope your next games will be better. |
| May 2 09:46:49 | 28m 49s | Zombies In Space | ♥ 1 | Time to comment - with many things I agree with what @qzqxq said. - Idea o vending machine is interesting (and how it has planet with vending machine with planet with ... on top of it on top of it). - Even with help of plasma grenade i couldn't keep on top of rocket/vending machine. - Grenade is weird, it's more useful as one-hit-kill weapon than something that kills multiple enemies. - Headshots don't seem to be effective, even though zombies become their headless variants. - Some zombies of the same type die with one hit from shotgun, others need 4 shots. Maybe some feedback after hitting would be nice (zombie yelling or -1hp particle). - Too repetitive, i got bored about the same time as @qzqxq, and arrow was constantly pointing down - underground zombies? - Graphics - well, it has graphics, little blocky, but maybe it's just case of 'programmer art'. It's clean, so you know what's going on screen. - Title looks like movie from '40s or WordArts from '00s d; Game's working, you can shoot zombies, no bugs found. If anything, then escape velocity for a planet of this size is too high d; |
| May 2 10:08:38 | 21m 49s | MonsterWithin | ♥ 0 | Interesting use of theme. I got stuck in third level, when waiting for energy to come back started to get boring. - Even though game suggests otherwise, playing unzoomed does nothing bad - no sanity decrease or anything. Just wait a while and wait for energy to come back. - Sound effects when in zoomed-out world are nice, but those ghosts aren't really creepy. - There's sudden increase of difficulty after second level - what do those faint, yelling circles do? Am I supposed to visit them in some specific order? Why do i get more time to stay in zoomed world? Why can't I zoom in when I don't have full energy? It's really small game, so sadly I don't have much to say about it. |
| May 2 11:04:18 | 55m 40s | Tumblin' down | ♥ 1 | So, let's start listing: - Graphics are as simple as graphics in Unity can get, but effects make up for this - watching trees fall off the border of the world is nice. - When clicking buttons units go there - it's not a big thing, but you have to remember to deselect units. - I don't really get why i won, enemy run out of food, or paying one tribute to god of destruction was enough? - Game (oponnent?) seems to be too easy - assign one unit to each altar-thingies and enemy will never get them, as he uses only single units to wander around the map. - Enemy barracks should be colored >: - I didn't get to the part when world gets really small, so i didn't really get the feeling of the theme. Nevertheless, this game has a potential to become something interesting, given enough time and work. In some missions Starcraft 2 used mechanics of removing usable parts of the map, and game centered around it may become similar hit d; |
| May 2 11:55:55 | 51m 37s | Small World (some assembly required) | ♥ 0 | I spent too much time on this. It took me some time to get what was the goal of this game. - Finding combinations of elements is time consuming, yet I wanted to keep searching. If only controls were better (like shortcuts on keyboard). - I managed to stop when I couldn't find combinations for desert, jungle, icecap and small world. Well, nothing special, but it can keep you occupied for a while. |
| May 2 12:20:42 | 24m 47s | INTERGALACTIC SPACE COITUS | ♥ 0 | WHAT. THE. HELL. It awfully reminds me of my first game i made, each level is different genre, steering is different and not explained sufficently, and title had me hoped for something i didn't manage to get. |
| May 2 12:33:55 | 13m 13s | Mini Platforms | ♥ 0 | Props for using something that isn't Unity d; There's really nothing to say about this game, as it is more of simple platform game engine than a finished product. You should probably read something about game's main loop and/or interpolation, as player's movement isn't really smooth (small framerate?). Invest in graphics, add some mechanics and on next Ludum Dare you'll be able to submit really cool game. |
| May 2 13:15:09 | 41m 14s | Retro Rabbit | ♥ 4 | Looks like Pac-Man mixed with Snake. Retro-like wireframe models look nice. It's nice that you thought about showing that munch-mode is going to end. I didn't last that long, but i guess that after many carrots rabbit is large enough that it becomes a planet, and planet becomes single rock? |
| May 2 13:26:22 | 11m 13s | RC kitchen Throwdown | ♥ 0 | Low gravity environment with jam-like air, player chased by eldritch horror straight outta Kadath. This game was made in 48 hours, so graphics aren't something that I'll be focusing. I understand you wanted to keep camera close, so that player doesn't know where dog is. Car's physics however are just like stated on the begining - it feels like i'm driving through jam with car on nearly dead batteries (well, right, that's the case here) while being chased by elderly dog with walking cane d; Also, as others said before, there should be some information that you can replenish your own energy. |
| May 2 14:40:33 | 1h 14m | Burgloiree | ♥ 0 | Using Unity to make text based game - if someone ever wanted to define what "Overkill" is, then he would probably say something like that. There is one thing this game needs - scrollback. I'm not a fan of this kind of games, but I don't get why with crowbar in my pocket i couldn't get to chapel, or why I couldn't use lighter and candle/lamp to visit dark rooms. I wasn't able to feel the theme of the jam here, except for guards talking about it. Looking at screenshots it seems that there is lot of text to be read, but story isn't really interesting. Even after I named myself "my son". |
| May 2 14:48:49 | 8m 16s | Middle | ♥ 1 | Awww, spoiler. Story like that can be used to create something nice, so why not go away from simple puzzles and make adventure game? |
| May 2 14:56:03 | 7m 14s | Such a small world! | ♥ 1 | Hey! Don't I know you from somewhere? Aren't you a sprite recolor of myself? NO. Hey! Don't I know you from somewhere? Aren't you a sprite recolor of myself? NO. Hey! Don't I know you from somewhere? Aren't you a sprite recolor of myse--? NO. Hey! Don't I know you from somewhere? Aren't you--? NO. Hey-- NO. H-- NO. . . . . . . NO. |
| May 2 15:08:28 | 12m 25s | Cottage | ♥ 1 | Let's get to it: - "a" key is NOT standard way to confirm action. Posting controls here is good idea (a REALLY good one), especially when you use something else than "enter". - Altair is about 17 lightyears from earth, so getting there with flower and bone is pretty impossible. - Missing spaces in text? - I guess this game allows instantaneous travel using some kind of altar. Long story short, i suppose i managed to visit Altair with bone and flower d; Game looks nice, but it is really short. Why does match burn while game is paused (in equipment)? Or is it just my mistake to think it was paused? |
| May 2 15:22:14 | 13m 46s | He Was My Reflection | ♥ 0 | I had hopes when I started this game, but it sadly let me down. - Making text based game in Unity seems to be overkill, but you're free to use whatever you want - All game seems to be dependent on is choice whether you board plane or not, everything else is just distraction. Some choices even give you the same response. - It's said that there are two endings, but it feels like there is not even one. I might be expecting too much, but just saying "oh, that was doppelganger, cool" is not an ending i would enjoy. - Mood is really nice, no sounds and black background. You can really feel like you're the one who met your nonexistient twin. |
| May 2 18:34:50 | 3h 12m | Devoured Intellect | ♥ 1 | Interesting, but it seems to be too easy if you notice who has monster's legs sticking out of their ears (no one does). Quick game to twist your brain. Nice graphics and 'interesting' characters. |
| May 2 18:40:59 | 6m 09s | SGFactory | ♥ 0 | I don't know if that was deliberate, but scrolling effect after picking the tile is distracting. Maybe first levels should be easier? More time to get hang of the game mechanics and goal? At first I didn't know whether it is tetris-like, match four or something else. Turns out i just had to move tiles from bottom to game area as fast as possible, trying to fit them nicely wasn't necessary. |
| May 2 18:52:02 | 11m 03s | World Requires | ♥ 3 | Maybe if not for the 'recycle' function this game would be better - player would know that there IS correct solution using available pieces. I had some minor troubles with picking tile I wanted and placing it where I wanted. |
| May 3 07:46:02 | 12h 54m | Pale Blue Dot | ♥ 1 | Mismatch between shadows on planets and sun's position bothered me more than i thought it would. I don't think you can lose this 'game', so why not remove completly the part with dodging the asteroids? Instead you could make more 'artistic' game, with different path through the Solar System, with more time spent on each planet, maybe even including their moons? |
| May 3 08:09:30 | 23m 28s | Submersible | ♥ 3 | This game feels like some kind of train simulator, mostly due to steering. I think it would be even more climatic if you changed some buttons to levers, allowed to look around whole submarine and made it feel more claustrophobic, just like real ones (at least i think that's how they should feel). Some ambient sounds would be nice, engine, water flowing around and so on. Graphics is not on Crysis levels, but it looks nice. As I said before, ship doesn't really give you feeling like you're in submarine. If you continue your work, then this game can become something really nice. |
| May 3 08:37:30 | 28m 00s | Troll Castle | ♥ 1 | As others said before, game might appear to be little difficult when you stare at this long description, but after a while you get it all. Programmer Art looks nice in a game about trolls, so i can't say anything bad about it. There's small bug, when troll with swim ring dies in a mine, his swim ring stays on top of a mine. Nice game, especially for a compo one. Also props for using something that's not Unity d; |
| May 3 08:45:43 | 8m 13s | WHAT A SMALL WORLD! | ♥ 4 | It seems that for gamers it is better to stay in their little world. I don't know who this NPC was, but she? didn't seem to be bothered when player's character got sent to low Earth orbit. I liked how his world kept getting bigger. Graphics look nice, they remind me of RPG Maker. Being able to walk into flowers and NPC wasn't something that I expected. |
| May 3 08:56:37 | 10m 54s | The Evolution Game | ♥ 1 | All I had to say has already been said in previous comments: - Tracking how units are learning is difficult with only graphs on bottom - Looking at simulation like that is nice, but it would be better if there were some differences in units (dependent on age, energy and so on) - I liked how achievements shown percent of completness, but there don't seem to be any indication which achievement you got? |
| May 3 09:12:56 | 16m 19s | Squadaloo World Cup | ♥ 0 | When playing with matchmaker the ball felt really laggy, but maybe expecting lag compensation in game made in few days is too much. Due to lags I can't say anything else about gameplay, especially when my opponent was standing still in one place. I guess he couldn't stand stares of arbiters. Game is colorful and looks nice, but that's to be expected from Unity. |
| May 9 18:03:35 | 152h 50m | Ant Runner | ♥ 0 | Shooting should be limited somehow, as best strategy is just mashing mouse button, and that limits gameplay to jumping over rivers. Models look nice, but I think there should be more rules governing level generation, eg. branches spawn upwards, and grass level is constant. It felt really weird when i saw branches going underground. Maybe you could also take a look at this cutoff effect, maybe it would be better if it didn't affect leafs under ant's feet. |
| May 9 18:13:02 | 9m 27s | HyperLaserSurvival | ♥ 1 | Movement relative to isometric grid, where down arrow makes player's character go 'down' on grid in fast paced game - now that's something that I don't see often. It hurt my brain a little. I spent more time going after pickups than on dodging bullets. Powerups are too powerful and enemies are not strong enough. I think there also should be some kind of "You Lost The Game" message. Game looks nice and reminds me of old, casual games with prerendered sprites - they looked just like that. |
| May 9 18:24:09 | 11m 07s | They Dance With Asteroids | ♥ 0 | I think previous comments describe bad parts of this game. Too fast and difficult to understand which element does what. With panomaric screen it's unfair if elements come from top or bottom, as there's less time to respond, but maybe that was the plan. Game looks nice, but surely would look better if I knew how my actions affect the planet. Overall, nice idea, but execution could be better. Maybe next version? |
| May 9 18:49:46 | 25m 37s | Little Remains | ♥ 1 | Graphics are nice, really nice. Background images fit nicely with them, but... Well, steering and camera movement make this game difficult to play. I had no idea where i could go, and a few times i found myself in places where I didn't expect I could go. It's more of a "find object hidden offscreen" than adventure game. |
| May 9 19:02:29 | 12m 43s | Communitas | ♥ 1 | ...I've spent too long trying to make "XD" with road in city #4... |