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Feedback comments for LD38
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| Timestamp | Since previous | Game | cosine's comment | |
|---|---|---|---|---|
| Apr 24 03:57:59 | Space Snake | ♥ 3 | Super juicy! Loved the flat color art style. | |
| Apr 29 21:33:26 | 137h 35m | Rise of the Termites | ♥ 2 | This is much closer to what I wanted to make for my game, than what I did. I liked it! My main gripe would be a balance thing, and it differs depending on what you want to do. It feels like an incremental game, but it's half-way. If it's supposed to be an incremental game, I would solidify that by: - Continuing simulation when focus is lost. Kinda a necessity. - Making *accumulation* of goods *slower* and accumulation of *caps / maximums* *faster*. This makes it feel more like I'm slowly accumulating goods, as is the ethos of incremental game. I can tab away and wait while I build enough food to upgrade that farm / etc. - Chance to make a bigger fort and harder levels - it feels like I don't get to realize my whole potential as of now. If, instead, you're *not* trying to make it incremental, it feels a bit too slow to me, *especially the building of rooms*. I enjoyed it because I considered it an incremental game, but otherwise there could be more interaction. You got the music stuck in my head :) |
| Apr 29 22:17:55 | 44m 29s | Daydreaming Island | ♥ 1 | Amazing music! The mood was fantastic! I really enjoyed this game, it felt like it had emotion and character. I played it twice so I could get the good end (I was so close the first time!) I liked the puzzles, they *actually made sense to me* for the most part, unlike many point-and-clicks. I know you've heard it a thousand times, but this game could really work with better controls. You need to be able to skip, and either a) don't center the character or b) use keyboard controls. You can't have a centered character with mouse(*/e) controls. |
| May 3 14:51:49 | 88h 33m | Bad Panda 2 | ♥ 2 | The collisions seemed wonky - the enemies' hitboxes were too big. When the game kills you even though you shouldn't have died - the satisfaction of knowing you'll do better next time that keeps us playing is gone. It's replaced with frustration and anger. So that's the most critical problem in my opinion. I played the web version so I don't know if this worked in the download, but: have you considered scaling nearest-neighbor? It seems your graphics are mostly supposed to be pixel art (though not quite committed - some seem to be much larger assets). I know it's a mess on web - I don't know how you exported to web but I just think it'd look better. |
| May 3 14:58:44 | 6m 55s | Ionnect | ♥ 1 | Clever idea! I really had no idea what I was doing though to be honest... and yet I could still make everything work by just connecting every dot. It'd be nice if there were a *bit* of explanation along with it, unless you just want it to be for those more familiar (which would be fine). |
| May 3 15:11:24 | 12m 40s | The Curious Adventures of Ant, the Inebriated Ant | ♥ 0 | I won! I enjoyed it, it was fun (although at times frustrating - in a good way) to try to dodge left and right to climb the more complicated structures. While I liked the mechanic of sometimes needing to dive into the water, needing to guess whether to go left or right was rather frustrating. From the starting point, it was often impossible to determine which way it is. Some hints at that, perhaps, would make it feel less random. Be honest... did his limbs come about as a bug? :) They're hilarious. |
| May 3 15:34:47 | 23m 23s | Aether Mine | ♥ 2 | This is a m a z i n g! It's not often that I see a fully polished game with interesting and complete mechanics and features! I looove the graphics, it really showed me (I also made an incremental game) another direction I could have gone in, as far as being fully graphical. The UI looked very futuristic. :) Some things I would improve: - Please add a fullscreen button somewhere. I was constantly scrolling up to see the "status line" up top and down to see my resources. - It'd be nice if it told you that you couldn't build when you clicked the build menu, rather than when you click on where you want to build. Just so I didn't waste time trying to build things I can't build. EDIT: I can't stop playing. But now I have to, unless you can let me build a nuclear reactor. Screenshot 2017-05-04 at 9.30.23 AM.png |
| May 8 22:32:57 | 126h 58m | Asteroid Survival | ♥ 0 | The graphics are really pretty! The ground looks nice, even for being a small and complex tile (I can never get that to work). I'll be honest, it felt really boring feeling like all I could do is *remain* alive, rather than move on to bigger and better goals. Maybe a way to build a spaceship home? |
| May 14 18:04:02 | 139h 31m | A Perfectly Lovely Expedition | ♥ 3 | I won!! This was reeally well put together! I felt like there were no significant bugs and the graphics were **amazing**! It was fun going around and putting together. A couple things I'd suggest: - Shift-tab to go back in inventory? It was a pain tab-tab-tabbing to get to what I wanted - It seemed a little easy to me. Some more complicated combinations of actions / visiting the same thing twice could make it more puzzley - I got that the shovel was to avoid the monster-gremlins things but I kept thinking there was going to be something under the ground there. And I never found anything. |
| May 14 19:15:08 | 1h 11m | A small world in danger | ♥ 0 | Haha, loved the Fiesty Phallus...es(?) It was hard! But I won. |
| May 14 21:29:26 | 2h 14m | Micro Conquest | ♥ 2 | This was super clever! I liked the idea and I looved the pixel Earth! The graphics were nice, and the AI was fairly smart. It was completely bug free afaik. But I'm going to be brutally honest, I found it incredibly boring. I started in the Americas and the game was completely just moving my squares around to unclaimed area. Sometimes, I moved them onto enemy territory. Still not particularly interesting. In my opinion, this game, unless a major new mechanic is included, is unsalvageable. But, if I would recommend one thing, it would be that you can select "Next turn" with the keyboard because going down there with the mouse when I was taking 10 turns/second was really annoying. |
| May 14 22:11:53 | 42m 27s | Islands in Equilibrium | ♥ 1 | I won!! This was a very cool puzzle, and an interesting mechanic. I found it quite fun! The last level, I thought, most exemplified what a fun level can be with this mechanic. However, some levels felt like there was a lot of counting, and I didn't like counting 30 tiles. I liked how this mechanic allowed for many solutions, but sometimes I felt like I was "cheating" with a solution that was obviously not what you had in mind. A couple things that would make it better if you develop it further: 1. "Fullscreen" mode on Windows shows up *under* the taskbar 2. I can place below zero, so I could pause and place additional tiles and then play again. 4. I didn't know what "sometimes pausing can be helpful" was supposed to mean. I never used it. 3. Levels like the last, with less counting and more "clever" solutions are more fun IMO. Here's a screenshot illustrating bugs 1 & 2: Screenshot (9).png Also, thanks for building for Linux :) I generally switch to my Windows boot to play LD games because rarely anyone builds for Linux, but I'm glad you're making it possible for those that can't / don't want to do that. |
| May 14 22:25:48 | 13m 55s | Tiny Planet Defense | ♥ 0 | Hey, I'm on Windows. The graphics (especially the skybox) are super cool! But, it won't stop moving backwards, and it makes it completely unplayable. Also, the sounds sounded really bad. |
| May 14 22:42:29 | 16m 41s | Mines of Tehon | ♥ 0 | This is a really clever combat system! I really enjoyed it! I initially thought "weak attack" was better than nothing but I caught on you attack anyway and "weak attack" just weakens it. I wasn't sure what was happening with the stamina. Perhaps include it in the tutorial? I hope my wife is beautiful and I didn't do anything too embarrassing :) |
| May 14 22:48:57 | 6m 28s | Bounceball | ♥ 1 | Trippy!! Really cool looking, actually, in a disturbing way. I wasn't sure what (-) did but I guess it let me bounce the balls?? It was hard! (I'm on 900p) |
| May 14 22:55:45 | 6m 48s | Planetary Defense | ♥ 0 | "Not that one!" Hahahaha. I won! It was pretty easy, but it was reeeally satisfying!! I loved how my bullets got crazier and crazier as time went on, it was very juicy!! |
| May 14 23:11:03 | 15m 18s | Lonely Cylinder | ♥ 1 | Holy shit this was hilarious! I was really enjoying the "game" part, and then I couldn't stop laughing and shaking my head, not believing you did this. I like syringes almost as much as anime girls so it was worth it. The "game" (game...y part of the game?) was also super fun. Bless white squares! 5 Stars out of 5 in 6 categories!! |
| May 14 23:18:30 | 7m 27s | The Four Tribes | ♥ 1 | This was funny! I've been meaning to watch avatar.... It would be nice if building I didn't have to switch. Without seeing the battles progress, I didn't get an intimate understanding of what units did what. So I was sort of picking randomly. Also, it was really sad that if I lost one battle I lost the war! :( |
| May 15 00:07:38 | 49m 08s | PlacidTeleCave | ♥ 2 | It was pretty fun! The controls were super feel-good, I felt very agile. In fact so much so, that I didn't teleport very much. There's a certain point, when there's so many enemies and bullets, that there's just nowhere I can go. It was quite hard. |
| May 15 00:29:23 | 21m 45s | MORE | ♥ 2 | Great mood! For some reason, the sun graphic just gave me unlimited joy. I loved how everything faced you / 3d parallax sort of thing. I also love neon orange :) I loved all the graphics! Except the ship, I don't know, it seemed like a whole different artist for the ship. I really felt the feeling of being lost in huge space, which was nice. However, it was a bit /too/ big, and made it feel boring at times. It would help if you could accelerate more (which would be more realistic for space) cause then you could go faster too. |
| May 15 00:39:12 | 9m 49s | A View from Above | ♥ 1 | That was... that was something. Lol. Voice acting in an LD game! I liked your idea of an infinite scrolling image masked by a circle to display the spinning Earth. It looks surprisingly good! |
| May 15 00:49:09 | 9m 57s | This Is Not Enough Planet! | ♥ 2 | This was really fun! I especially liked the idea of having a leaderboard, it made it more exciting to keep playing. I'm OG Simpson, #32.... eh. Could be better. You can tell the controls are designed for controller but it works fine. It was soooo satisfying to kill things with my lasers!!!! Also all the stuff happening on the flat planet was super cute! |
| May 15 00:52:35 | 3m 26s | Cell Wars | ♥ 0 | I'm on Windows 10. First, the game resizes my screen (which I hate), then I can't click anything or it loses focus. Sorry, it looks like fun! |
| May 15 01:00:11 | 7m 36s | Hop Up | ♥ 1 | This is trippy fucking shit! It's super cool! And pretty fun! As it went on, I got super into not dying because shit was going DOWN. I got a 76! Ignore the people who are saying "too much." No way. No such thing. I'm on Windows. I saw you could play with a friend (yay!) and got my brother to play. However, when I did Space and Enter, we became invincible. 5 Stars in Fun, Graphics, and Mood! |
| May 15 01:13:24 | 13m 13s | Bloody Nano Wars | ♥ 1 | I liked it! It took me a reeeally long time to figure out what constituted an infected cell. |
| May 15 01:29:30 | 16m 06s | Solar Wind | ♥ 1 | I won!! HOLY CRAP this was your first game???! It was amazing!! I loved loved loved how every planet had it's own personality / puzzle / way to get it!! It was really fun all the way through. The music was nice, but it got a little repetitive. However I loved how it changed around red! The graphics are super pretty too! I love it! |
| May 15 01:36:39 | 7m 09s | Kenny Cockroach | ♥ 1 | This is so hard! It'd be nice if I could walk on a diagonal. |