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Feedback comments for LD37
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| Timestamp | Since previous | Game | Tkachov's comment |
|---|---|---|---|
| Dec 13 05:45:00 | Welcome to my Room | Nice one. Soft music, good graphics. <br/>Yet I thought it would be a bit more interactive. | |
| Dec 13 06:23:00 | 38m 00s | Concierge | Simple, but really fun-to-play game. I actually kept playing until I get 6 survivors. |
| Dec 13 06:34:00 | 11m 00s | Amelia | A very short and cheap Hotlime Miami clone. I mean, there were TBS before HM, but this just seems to be very similar. <br/> <br/>Yet, the enemies just kept standing while I'm killing them from the distance one by one, though obviously a guy who sees how another one dies would start doing something. Another strange thing I've noticed is that the game gets more laggy in the end (may be just a minor web-version glitch). |
| Dec 13 06:51:00 | 17m 00s | Life.exe | Nice graphics, but the numbers... Interested in how the game goes, tried a lot of combinations of found numbers, but didn't make it. |
| Dec 13 06:58:00 | 7m 00s | The Room Journey | Cool graphics and idea of making similar-but-different rooms. I think some ambient music would make it even better. |
| Dec 13 07:15:00 | 17m 00s | Librarian | The game is quite simple and lacks some sudden events. I also was disappointed when no projects left, but I had to play until day 60. Dismissing half of the crew and supporting shop/site during the week was the only thing I had to do. Btw, somehow one programmer made two site maintenance tasks at the time. |
| Dec 13 07:19:00 | 4m 00s | Escape | Eh? Looks like a basic 3D-platformer, and a very short one. May be only that rotating platform is a little bit unusual. |
| Dec 13 07:35:00 | 16m 00s | Progrotron | So I didn't get how exactly that program is executed, because my bots had to rotate if no enemies close (kinda searching for them), but instead they were just standing waiting to be killed. <br/> <br/>I was disappointed by code editor, which doesn't allow you holding arrow keys to move around faster or you moving one line up or down. Delete is not supported as well. |
| Dec 13 07:46:00 | 11m 00s | In a Dark Room | First of all: INSTALLER? Really? I don't know what happened since I GM8.1 in that Studio, but I guess you could disable creating of installer and just pack .exe with the files you need. Btw some PlatformSpritePack.zip in the installed game folder, while none of these sprites seemed to be used. <br/> <br/>--- <br/> <br/>But the game isn't bad. It has quite nice graphics, good music and some fun "dialogs". <br/> <br/>Yet the room seems a bit empty (half of it has nothing standing in it). Plus, the game kinda should've started where it ends: that was a good intro, but now, when we see the enemy, let us do something about it. |
| Dec 13 08:29:00 | 43m 00s | Last Night On Earth | Nice. Graphics look fine, game really keeps you in a "danger" mode for five minutes (that loud alien sound might be the one which does the most), but it gets a little bit too predictable closer to the end of the game. <br/> <br/>I think this could get better if ammo is added (meaning you have to shoot more precisely) or reloading animation ("OMG reload faster he is right here!1!"). <br/> <br/>Also, I thought it there would be a huge amount of aliens closer to the end, but I my case I shot a small bunch of them, then waited for 20 more seconds and it just ended with "Congratulations". |
| Dec 13 08:51:00 | 22m 00s | ISS - Infuriating Space Simulator | Spent 15 minutes playing it. Been to the door a lot of times with Space pressed, but always ended up kicked out into space. |
| Dec 13 09:07:00 | 16m 00s | Live to Die Again | Fun game, but it isn't really clear whether one can even beat the level: is there an exit or should I kill everyone or something. I think it's not "kill everyone", as enemies kept spawning right in front of me. <br/> <br/>This also is a maze by my standards, not a room :D |
| Dec 13 11:37:00 | 2h 30m | Little Lab of Horrors | This game got very nice looks and simple mechanics, which is fun to play at first. The music is fine, but a little bit too repetative. |
| Dec 13 11:43:00 | 6m 00s | Fire Night | I don't know, this seems to be a very simple, but not really fun-to-play game. |
| Dec 13 11:49:00 | 6m 00s | ShatteredStarRealms | I didn't get anything in this game. <br/> <br/>There is an awful scaling in a non-fullscreen window (meaning you could just do a fullscreen window without any scaling). Because of the scaling I actually couldn't even see mine and enemy's stats, these were too small. <br/> <br/>It's hard to understand how the game works - what are the rules, how do I do this or that, etc. |
| Dec 13 12:07:00 | 18m 00s | Roomba Rampage | I AM A W/A/S/D CONTROLLED ANTI-ALIAS ERASER TOOL AND I'M HERE TO ERASE ALL YOUR DIRT LAYER :DDDDD |
| Dec 13 12:26:00 | 19m 00s | Essay Writer 5000 | The idea is fun. Somehow time started to go so fast I couldn't finish the essay. Been at the videogames distraction at that moment. |
| Dec 13 13:37:00 | 1h 11m | Elemental Master | Good intro graphics, though I had to restart the game three times to read all of it (just in case). <br/> <br/>I'm not sure, but I think the game doesn't get easier when you restart, meaning if you lose a few times, you'll get an infinite queue of enemies. <br/> <br/>The player/enemies sprites don't fit overall graphics, which looks much more polished. |
| Dec 13 13:56:00 | 19m 00s | The ONE Room | Very nice game. Lacks some sfx/music. |
| Dec 13 13:59:00 | 3m 00s | illusionRoom | Screenshots look fine, but even with the link fixed I can't start playing: itch.io shows 404. |
| Dec 13 14:02:00 | 3m 00s | Happy Saila Productions | Though there is a "Windows" download, it seems the archive contains Mac files ("Zull.app") as I couldn't find any executable file in there. |
| Dec 13 14:28:00 | 26m 00s | Jail Fight | Cool graphics. I find "combo time" more effective than manual moves selection, though it has weird difficulty range (press Down twice or press some W, Down, A, Left, D). I also thought the opponent is AI-controlled and the goal is to fight all of these opponents, but instead I'm controlling both and losing when one of them does. |
| Dec 13 15:12:00 | 44m 00s | Ever-Changing Room | Man, this game does have a style! <br/> <br/>Controls are quite tricky though, and I think this should run a bit more smoothly on the PC like mine. |
| Dec 13 15:17:00 | 5m 00s | In That Same Old Room | Nice visuals and overall mood. Couldn't beat the room where firing things appear. |
| Dec 13 18:31:00 | 3h 14m | RoomOne | Not bad. I think visual style could be a bit less simplistic. Didn't have enough skill to jump that far from the box towards the star on sphere, so just watched your video =) |
| Dec 13 18:43:00 | 12m 00s | Feeding Time | Simple and fun game, some kind of singleplayer agar.io with fish instead of circles. Nice music. <br/> <br/>Fishes have some strange collision mask, which is why I accidentally hit stronger fish. Sometimes it's also not really clear whether your fish is bigger than the other, and your looks bigger, but it gets consumed. <br/> <br/>And I think that's a little bit cruel to just start the game from the first level when you lose on the other. Usually if you beat a level, you can assume you won't have to beat it again if you don't want to. May be it'd be better to send player one level back - that's a punishment too, but it's not that strict. |
| Dec 13 18:58:00 | 15m 00s | sit down | Well, that's kinda fun to play some kind of pinball/breakout with students, yet difficult as they keep leaving their places. <br/> <br/>Btw, I think you should do something about your English. No offense. |
| Dec 13 19:04:00 | 6m 00s | Zombie Room | Interesting idea, yet too difficult to play with that amount of walls. I think this would be better with more space to run. <br/> <br/>Weird SFX, btw. Annoying zombie sound, loud shot, strange collision/death? sound. |
| Dec 13 19:17:00 | 13m 00s | Exit The Room Update 1.1 | This lags a lot in my Firefox. And both of your challenges look pretty stupid: click a lot of times / sit and wait. What's the fun of it? <br/> <br/>Good thing you've put a cheatcode in your game, so I could use that and easily beat it. |
| Dec 13 19:37:00 | 20m 00s | Santas Workshop | Not sure what's the point of playing this game: I don't even see if there are any bonuses from producing toys to the output - they just seem to disappear without making any profit. May be if there were some tasks (like "build X of these toys") or at least different places to "export" (like, three points which change the required product and you have to rebuild your pipelines in order to ship the correct one to these points). |
| Dec 14 07:47:00 | 12h 10m | Porno Tales: part 1 (Warning: NSFW!!!) | Looks like it just depends on your luck, because sometimes these mushrooms appear very closely to each other, and sometimes you're getting spammed by long lines of minions from all sides. |
| Dec 14 07:54:00 | 7m 00s | The Dash Club | Wow, that was actually very fun to play. Nice graphics and audio track. <br/> <br/>Not sure if that's intended, but in the end Gecko disappeared a few seconds before track ended while I was jumping very fast. |
| Dec 14 08:07:00 | 13m 00s | ASTRI | Nice graphics! The idea is very similar to Sokoban, but there are some problems with gameplay: <br/>- moving around isn't as responsive as it could be, <br/>- blocks can move through another ones, <br/>- if you choose opposite direction while pushing a block (to obviously stop pushing it any further) the block teleports to the other side of you instead. <br/> <br/>If blocks would stick to their place when you pushed them there, it would be a bit less difficult. |
| Dec 14 09:07:00 | 1h 00m | Will you exit ? | Not bad for a first game, but there is a lot of things to you could do better: graphics, adding some music and sound effects, etc. |
| Dec 14 09:14:00 | 7m 00s | Neon no Nakama | Not bad, though I'm not sure it's fun to play if more levels are added. |
| Dec 14 09:30:00 | 16m 00s | Loop of Eternity | Nice one! Yet I'm not sure it's really fun to play it for a long time, kinda too repetative. |
| Dec 14 09:54:00 | 24m 00s | One Room Left | Very good one! |
| Dec 14 10:05:00 | 11m 00s | The Evidence Room | Interesting one, though I didn't notice the arrows at first. |
| Dec 14 10:18:00 | 13m 00s | Space Captive | DAMN THIS IS HARD! I tried a few times, but it's difficult to navigate, so I kept running out of fuel or oxygen. Yet it's some kind of challenge, so it doesn't feel bad to lose, but makes you want to keep running. |
| Dec 14 12:01:00 | 1h 43m | Rewind | Interesting mechanic, a little bit difficult to master. |
| Dec 14 14:26:00 | 2h 25m | This One Room | Nice graphics, fun story. <br/> <br/>Not sure I really enjoy just being a watcher who clicks so story could proceed though, I think there should be some puzzles to think on or options to choose from (meaning alternative endings and such). |
| Dec 14 14:40:00 | 14m 00s | Mortal | Nice. Stuck in the second room at first, but then understood there are buttons on mass machine. In the third room accidentally found out that the last door has no collider by throwing a ball and just walked through it, then started again to solve the actual puzzle. |
| Dec 16 04:50:00 | 38h 10m | The Lock | Nice! I couldn't unlock the secret entry in the right corner, so after some tries I gave up and headed to the exit. |
| Dec 16 04:55:00 | 5m 00s | A bank is a dangerous place | Meh, not bad overall, but doesn't seem really fun to play. Some music and more varied tasks could make it better. |
| Dec 16 05:01:00 | 6m 00s | Coincidence | Not bad, looks great, but it doesn't really give the mood. I think some ambient music/sounds would've make it better. |
| Dec 16 05:12:00 | 11m 00s | Room 007 | Very nice graphics and good idea, but some music wouldn't spoil it. |
| Dec 16 05:23:00 | 11m 00s | LeDoomDevil | Not bad, though I'm not sure I like the controls (jumping with W? Really?). Haven't used the slow motion feature and was a little bit disappointed with boss, as it was just standing there. <br/> <br/>Also I don't think that's a good idea to just kill the enemies when they touch you, they probably should start attacking instead (meaning animations, cooldowns, etc). |
| Dec 16 05:34:00 | 11m 00s | Santa Claus | Quite simple, obviously needs a lot of polishing, upgrading mechanics, graphics, audio, but already is playable. |
| Dec 16 06:53:00 | 1h 19m | Aperta Corporata | Very nicely done! Even when I knew I don't have anything left to do anymore, I wanted to spend some time just watching how that goes. <br/> <br/>Then I just didn't do anything the whole day just to see how much the employees can get within one day: it's something like 935$ with 145$/h at max somewhat around 12:30. |
| Dec 17 11:39:00 | 28h 46m | Twelve Days of Murder! | Oookay... first of all, I wasn't able to play that in Firefox: I heard the music, but no image was available. <br/> <br/>Secondly, there were these blackouts when some elves supposed to die, but I didn't really see anyone dying. <br/> <br/>And then there were a lot of hints that "Dave is the murderer" and he wasn't moving at all, so I just got to him with the lights and suddenly won. When it asked me whether I want to play more and I clicked, music started again while the previous one didn't stop, and then when I clicked through all the story it started one more time (three unsynced tracks at the same time). That's where I quit =) <br/> <br/>Also, it's hard to read the font. I mean, it's not bad, it's alright to use in a logo or something, but not for some long texts. <br/> <br/>I liked the idea, graphics and music though. |
| Dec 17 11:48:00 | 9m 00s | Cyborg Ninja Training Room | Not bad. Though I thought these experiments are not random, but a predetermined set of levels to beat. <br/> <br/>Also, I'm probably missing something, but it looks like the missiles are not doing any damage. |
| Dec 17 12:11:00 | 23m 00s | Hurry Up ! | ****! Why programming is so ******* HARD? <br/> <br/>I mean, really, I tried it a couple of times and these small "one typo == whole line miss" mistakes just kills you. <br/> <br/>Btw I might be dumb or something, but somehow it was difficult to remember which button to press in order to accept the idea and I was pressing the wrong buttons like one minute in a row before I got that. |
| Dec 17 12:31:00 | 20m 00s | I REMEMBER NOW | Very good. I couldn't open the real ending, best I did was 6/7 key memories. |
| Dec 18 11:13:00 | 22h 42m | Behind the Dream | Nice. Not really fun, because it's just repeating the same "attack-attack-jump away" sequence. Some background music might make it a bit more moody. |
| Dec 18 12:48:00 | 1h 35m | Super Jump | Simple, but difficult. Looks nice and sounds very good. <br/> <br/>Not sure how it works on phones and tablets, but I think it should support gyro for moving to the sides. And, as there is no gyro on PC, the mouse movement to indicate which side to move to. Otherwise it's really difficult to jump the way you want to jump. In platform games there are arrow keys which allow you to control your character while jumping. But in your game player doesn't have such ability, thus he has to predict the exact moment when to jump, and that's harder. |
| Dec 21 06:31:00 | 65h 43m | ROOM ZERO | Simple. Stylish. Hard. <br/> <br/>Didn't like how white/red walls spawn upon each other, making it difficult to refill without dying. <br/> <br/>Liked the way that enemies try to block you when you move towards white walls (or may be I'm imagining things =). <br/> <br/>Liked the slow-motion, but didn't understand when exactly it's triggered. <br/> <br/>Out of these three tracks you've mentioned in the blog, I only liked the first one, others were not so matching the game in my opinion. <br/> <br/>My best was 20, btw. |
| Dec 21 06:46:00 | 15m 00s | Xenopunch | Really good. Controls are really weird though. <br/> <br/>Music/graphics are really polished, the gameplay is fun, but there are some bugs. I managed to get stuck in the wall and get out of it, I managed to beat one of the twins into the wall and then beat him to death, and when I tried 'R', the character disappeared from the screen. And I actually got there twice, but when it happened the second time, I decided not to play anymore. |
| Dec 21 07:05:00 | 19m 00s | White Room | Nice! Though I think gun's bullets should be faster (probably instantly changing wall's color), as sometimes with these bullets you just can't change the color in time. It's also a bit difficult when ball is bouncing really close to the edge, meaning there is almost no time for player to react. |
| Dec 21 07:20:00 | 15m 00s | Hamsterical Nuts | Nice. Music is a little bit annoying, and the gameplay is pretty repetative, just keep spamming projectiles until something disappears. Flying things were difficult, but their collisions with stuff were saving from them for a long time. |
| Dec 21 07:33:00 | 13m 00s | The Recursive Dollhouse | Not bad, though quite repetative. I mean, that's the point for game to always look similar, but there are only three different types of tasks: find a code, find a key, find a switch. Yet that's fine for 72 hours. |
| Dec 23 07:01:00 | 47h 28m | Cat and Robot | Nice little game. Some means to modify the program without restarting or to execute some steps and then continue adding commands or to skip animations to faster see the results would be good things to add. |
| Dec 23 13:04:00 | 6h 03m | Mouse Trap | Embedded game redirects to kongregate, and that wouldn't be that bad if they wouldn't erase whole browser's tab history. Don't do kongregate. <br/> <br/>I've played it until it crashed my browser (didn't even score 20), and your description says to kill 1000 to win. Well, may be something wrong with web version, because it didn't look like mice spawn all the time or that I can place traps in different places (seriously, I couldn't find the way to move those). I totally believe that wouldn't be fun to kill 1000 mice by repeating the "buy trap-set trap-switch off the light-wait till mouse is dead-switch on the light-clean up" sequence. <br/> <br/>Graphics look fine, idea is OK, but gameplay? Guess it would be fun, if it would be possible to set traps whereever I want and not only while the lights are on. That would be solid tower defense-like gameplay. |
| Dec 23 13:19:00 | 15m 00s | Tree House Quest | Very nice graphics & music, fun to play. |
| Dec 28 07:45:00 | 114h 26m | SpaceBeaver | Very good! Played post-LD version and actually thought it's pretty easy, even though I wasn't using anything but the pistol. Then I remembered there are weapons and it become even easier. Bouncing bullets are uberskill, too easy to deal with everyone - I didn't really used the other abilities. <br/> <br/>Played it over 10 minutes, it's fun, but I think it could be even better if there would be some goal in the game. For example, make it a platformer and place such circular arena in the end of each level (or even make all levels circular, but larger - may be without jumping, but some ladders to move through vertical levels). These arenas could be not only for defending something for some time, but also a boss fight, etc. I think that could be an awesome game to play (and for you to sell) - because the graphics and gameplay of this one is really polished. |
| Dec 28 08:01:00 | 16m 00s | Super Battle Cycle | Got to the 1-4, where game started to lag because of the collisions, couldn't make it any further. Not bad overall, though. |
| Dec 28 08:33:00 | 32m 00s | Where is the room? | It's facinating you've managed to made a big map, enemies, friendly bots, powerups, energy system. Yet I think this game lacks some fun. I mean, I have to drive all over the area to find some objects, I have to return back to the ship to recharge, etc. Graphics are a bit strange, sfx/music are weird, camera gets under the terrain, objects are floating above the terrain... looks pretty unpolished, but quite ambitious. |
| Dec 28 09:29:00 | 56m 00s | One room, one life | Not bad, but at first I didn't get what to do with that spaceship diagram, and when I did I tried moving that very carefully a few times, failed and decided it doesn't worth it. One room, two old minigames. Not really innovative. In a space game you could do some puzzles with gravity, or a bigger ship with more objects to interact with, not just minigames. |
| Dec 28 09:53:00 | 24m 00s | Don't Stop Me | This is hard or even unfair. Unfair is the fact that even when you get 100 progress, you could lose a shield before animation ends. And it's hard to close windows in time and shoot the enemies as they don't always in the area where they could be shot at, and while they are in, you could be shot. Nice graphics, though. |
| Dec 28 10:14:00 | 21m 00s | Chrome Room | Simple and beautiful. Some levels feel a little bit too hard. One small downside is that your engine doesn't work with Windows high DPI properly (or so it seemed to me), so small parts of the level were outside of the screen. |
| Dec 28 12:20:00 | 2h 06m | Rudum Bare | Pretty fun. |
| Dec 28 12:37:00 | 17m 00s | Hero Wardrober | Nice one. I only understood what dragonslayers want, and I couldn't throw more than one item on the same customer, even though I've tried almost everything on some warriors, barbarians and magicians, so I believe more than one item is required. <br/> <br/>A little bit difficult to understand what do they even want when they introduce themselves, plus this drag'n'drop while simple clicking could do nicely, but very cool visuals and funny idea. |
| Dec 28 13:46:00 | 1h 09m | Abberbury | Graphics are pretty nice, all the other stuff is not. This is a basic platformer, and a pretty poorly done one. Enemies who stand on your character's head, strange jumping, etc. Btw I didn't like your idea to just colorize a sprite into red/yellow to make "another" type of barrel/enemy. That's cheap. If you managed to draw all of these, you could easily redraw some small parts of their outfit, so it would be clear that this is another type of object, yet it's similar. |
| Dec 28 17:11:00 | 3h 25m | Bar Brawl | Fun idea! I think this might get really fun to play/watch if more variety added: like weapons, fighting with furniture, actual sounds for all the phrases, etc. And, probably, a special mode in which you can set up the initial scene for unlimited time - so you could make it as much fun as possible. |
| Dec 29 08:00:00 | 14h 49m | Voyage | Kinda sad. I think it isn't an actual quest, because all player needs to do is just keep pushing story forward by writing a log and sleeping. I liked how you changed the description for all the items and that the planet in the window was different, but I think some variety in the gameplay is necessary too. Nice graphics, btw. |
| Dec 29 11:23:00 | 3h 23m | The Living Room | And that, children, is why you shouldn't overuse shaders. <br/> <br/>Your game got the looks, and nice track, but because of the shader it's slow as hell and (not sure if that's intended) if you don't move to the next room you eventually become so slow that you almost don't move (or may be you don't move at all, just see the "walking" camera animation). <br/> <br/>I couldn't find anything interactable, and thus I didn't see any gameplay at all. Walking through the shiny room doesn't count. Btw there are reflections on the TV, but the hero obviously is not reflected, though it would've been a nice thing if he did. |
| Dec 29 12:05:00 | 42m 00s | XMAS Blaster | This is nice. I didn't like the controls though. That's strange that you don't have any builds but WebGL (because you're using Unity) and that's strange not to bind camera and shooting to a mouse as usually done on PC. I couldn't find rockets ammo, so was wasted on level 5. |
| Dec 31 10:13:00 | 46h 08m | How To Cope With Boredom and Loneliness - A Guide For The Isolated - A Documentary Filmmaker Simulator | Wow! That is quite an entry you've got here! I liked the graphics, I liked that you've voiced all of the phrases in your game and how pretty polished it all looks together. <br/> <br/>It's also nice how many items you've put in the room to investigate and then do iterview about. |
| Dec 31 10:27:00 | 14m 00s | Me, Myself And The Room | Pretty nice. I'm not really into walking simulators, but this looks and sounds very good. I think you can do an adventure game with controls/graphics similar to this. <br/> <br/>Btw, played that on 16:9, though I've used Alt+Enter to enter fullscreen mode and it was just 4:3 in the center with black bars on the sides. |
| Dec 31 10:40:00 | 13m 00s | JamBear | That looks and sounds pretty nice, but I really couldn't play this game because of the controls. Somehow I was able to jump really high (simultaneous W and Space), I've found out there is double jump, but it was hard to master, so I've basically stuck on the bottom levels. I've beat Super Meat Boy playing on keyboard, so I think it's not me, but controls =) |
| Jan 1 12:07:00 | 25h 27m | My room is too fucking small | Not bad. Though it is a simple puzzle, it was fun how you'd added the story into it. I wasn't able to hide the stuff in time, and the door was blocked when mom arrived. |