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Piscythe

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TimestampSince previousGamePiscythe's comment
Dec 12 18:46:00 Techno Party Death Box I'll start by saying that I beat this, but you might not like how. I really like where you went with this. The tight audio and dodging are cool. The lag issue, however, is very not fixed. Also, the shooting mechanics seem strange and inconsistent, I think the boss should come down a bit more quickly after doing an air pattern, and this could really use an r to restart. I got up to 102 hits the normal way and probably would have won if I'd kept going, but then I found a trick. Apparently pressing down instantly reloads your weapon. Using this I can get 60+ hits before the end of the first phase. The game still isn't a cakewalk if you do this, but it certainly goes much more quickly. I managed to take down the boss in 1 minute exactly. This game may have its flaws, but you still convinced me to spend over an hour figuring out a way to win. Good job.
Dec 12 18:55:00 9m 00s Fish Physics What am I supposed to be doing? Why? How? I am absolutely mystified.
Dec 12 19:36:00 41m 00s Kitchen Invasion! I like the music and graphics, and the core gameplay is pretty solid. However, it does get a bit monotonous after a while. Maintaining the distance where you land hits and don't get hit is tricky. Also, it's annoying when purple orbs disappear during the overly-long day/night transition. My favorite thing about this game is the way you have to manage the crowd of enemies to keep the balance between not dying and not running out of cake. <br/> <br/>I made Night 17 on attempt 1.
Dec 12 19:49:00 13m 00s Roomba Fight Club Today I found out that roombas can flip couches. The AI is a challenging opponent, but I found that the controls were as well. A combination of slow turning and hyper acceleration has interesting consequences. On a brighter note, I really liked the game's use of music. It makes landing or taking a hit seem more significant.
Dec 12 19:56:00 7m 00s OH GOD EYES EVERYWHERE You know what's awesome? Getting blown across the screen every time your platform decides to blink. I love the music and the attack animation is hilarious, but the physics in this are absolutely bizarre. You have earned your all-caps title.
Dec 12 20:19:00 23m 00s Mad Room That was interesting. I really like the damage/ammo mechanic. Aiming is awkward, and the soul enemies' projectiles are really hard to see against the background. Otherwise, the graphics and sound are solid. I made it to a level with both enemy types, and when I cleared that I got the game-over screen instead of moving on to the next level. <br/> <br/>This worked fine on my Win7, so your revision seems to have worked.
Dec 12 20:29:00 10m 00s The Last Room You certainly got the apocalyptic mood down with this one. I'm not quite sure how the portal-closing is supposed to work, and the purify spell's long windup makes it difficult to use. I like the idea here, but I don't feel up to spending the hour or two it would take for me to figure out a winning path. Good job with the music.
Dec 12 20:44:00 15m 00s Professor Killalot Absolutely exemplary. Good music, solid art style and clean, satisfying gameplay. I love the variety of enemies and weapons. The menu navigation isn't quite what I'd like it to be, but the actual game has both polish and depth. <br/> <br/>Highscore: 57 as of now, but I think I'll be coming back to this one.
Dec 13 00:44:00 4h 00m Team Therapy I had an absolute heck of a time trying to get the two windows / one computer thing working. I'm sure this would be a blast if I had a friend to run it with, but as it is I can't even get the two instances synchronized well enough to break out my amazing alt-tabbing skills.
Dec 13 00:54:00 10m 00s Not Enough Meatballs Embed link worked for me. Who needs BF1/CS:GO when you have meatballs! There should be a leaderboard, but aside from that it feels like you make exactly what you set out to make.
Dec 13 01:12:00 18m 00s Live to Die Again This game feels really nice. It has good music, a good range of available weapons, and a solid art style. However, the gameplay gets stagnant quickly. I made it to 120 kills without noticing an appreciable increase in difficulty. I like the idea with the different environments, but they really just felt like reskins of the same mechanics. I would like to see a version of this with a harder difficulty curve and more enemy variants. That said, this is certainly an impressive level of polish for LD.
Dec 13 03:34:00 2h 22m Lair Normally ridiculous floaty controls would be a bad thing, but here they work really well. It's fun trying to set up the beholder's attacks correctly.
Dec 13 03:43:00 9m 00s The Last Fish Oh god why. The fish tank is filled with blood now. Blood and bones and the wails of the restless dead. You monster. <br/> <br/>(Also the music is good.)
Dec 13 04:04:00 21m 00s FeelsNeonMan This game is really cool. I like the visual style and the music, and upgrades are always fun. I would appreciate having more time to think about upgrades, and the character gets caught on walls a bit. Combat started slow, but built up quickly with a variety of enemies. It took me a few tries to get the hang of it, but it wasn't too difficult once I figured out the right tactics. I loved the final boss. It was huge, flashy, and awesome.
Dec 13 04:47:00 43m 00s Taken for Granite I spent way too much time on the sliding puzzles.
Dec 13 18:21:00 13h 34m Horde Room You had me sold with the sweet soundtrack. This game is fun, fast-paced, and dynamic. I got a lot more mileage out of my $500 bow than any of the expensive melee weapons. Having a final boss is always cool, but I think the one here should have at least tried to aim at the player. Still, good work!
Dec 13 18:28:00 7m 00s Resistance This is a cool idea with nice enemy design, but the difficulty doesn't really seem to escalate, so one can basically just play until they make a mistake.
Dec 13 18:34:00 6m 00s Timéo's Lightmare ZQSD? I'm lucky you also included arrow key controls. Nice and atmospheric. I like the choice of music and art style.
Dec 13 18:48:00 14m 00s Loop of Eternity The graphics here are easily my favorite thing about this game. It's really impressive that you were able to do those within the time available. I like the idea behind the mechanics, but I'm a bit less sold on the actual gameplay.
Dec 13 18:57:00 9m 00s Sir John and the Cursed Castle I like the graphical style and the interpretation of the theme. Granted, I'd like to be able to move a bit more quickly, and maybe diagonally. Also, the gameplay seems pretty minimal.
Dec 13 19:06:00 9m 00s Snow Fort Defence Failed to run on Win7/64-bit. Error message: "this application requires a Java Runtime environment 1.8.0_74." Program then linked me to a Java installer which failed to install anything.
Dec 13 19:20:00 14m 00s Mechaxolotl Rampage Oh my god this is amazing. The actual gameplay is fairly tricky because it's so easy for one thing to go wrong while you're busy fixing another, especially when the cannon and umbrella require such good timing. Still, the music is a perfect fit, the graphics are very well done, and this is easily the funniest thing I've seen this LD. <br/> <br/>Personal Best: 16587 on attempt 2. Also, did someone on the dev team read Karl Capek's War With the Newts?
Dec 13 19:29:00 9m 00s Home Decorator Windows copy runs, but the only things that are clickable for me are the menu buttons.
Dec 13 19:46:00 17m 00s Dungeon 2.0 The sound that things make when they get caught in the fire is obnoxious. On the bright side, it's impressive how much content you were able to make within the allotted time. However, you designed a leveling system that incentivizes players to focus on one weapon to the point of rendering the others ineffective. I just pumped points into my arrow skill and my power increase outpaced the difficulty curve by a noticeable margin. The graphical style is well-executed and the music sounds cool.
Dec 13 20:28:00 42m 00s QuestMatch.Com This is a really creative and interesting idea, though in practice sorting through potential party members is a bit of a slog. The fight mechanics are a good fit for the game. I managed to beat Red Dragon, but lost to Splorb.
Dec 14 00:15:00 3h 47m Khaos Arena This is a cool game and I like the upgrade system. The different build options are great for replay value. I keep dying from having Royal Blood enemies spawn on top of me though. Also, I ran into a crash bug while trying to spam Magus Fire. That said: <br/> <br/>BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!
Dec 14 00:27:00 12m 00s Harmless Titan I really like how the graphics and sound make it feel like a combat-oriented game, contrasting with the pacifistic objective.
Dec 14 00:39:00 12m 00s BossRoom Wow, the life of a raid boss is hard. At least I had to deal with trashmobs instead of actual tanks and healers. I had fun with the bear, but I found the other two monsters a bit harder to manage.
Dec 14 00:48:00 9m 00s Facing Through Delusion I didn't even realize that there was more than one enemy on my first run through because I just accidentally murdered everything with the sliding syringes.
Dec 14 01:22:00 34m 00s Killing Room I was doing so well and then an enemy spawned on top of me.
Dec 14 01:43:00 21m 00s The Cellar Very atmospheric. Thematically, I like it. I had some issues with the text bubble though.
Dec 14 02:04:00 21m 00s AREA 51 I don't buy your argument for why this fits the theme, but this game is cool enough that I'm willing to disregard that. It was challenging, but I was still able to make it through in one try. The kinetic and laser weapons are way too loud - I was relieved when I got the plasma gun and could finally hear the music. Also, there were areas where I had problems because it was too dark for me to see the enemies. I found the Corpse Soldier to be the hardest fight (though maybe single plasma wasn't the best weapon I could have brought.) The final boss went down relatively easily to the triple plasma. There's an impressive amount of content here.
Dec 14 03:08:00 1h 04m Fear and Freedom The golden ending challenge certainly isn't easy to get right. I'm glad you had the sense to add so many checkpoints.
Dec 14 03:30:00 22m 00s Arm's Reach This was supposed to be about tentacle management, but I found that the easiest way to play was to use one tentacle to block the route to the 'princess' and then attack with impunity.
Dec 14 03:35:00 5m 00s The Singularity Room Short and sweet. I thought I was doing poorly, but then the AI made some bad decisions. Credit for doing voice acting during an LD.
Dec 14 05:52:00 2h 17m Exam Simulator Yes. This is exactly how I wanted to procrastinate on studying for finals. I kept getting stuck in the front row, so I think the teacher is on to me.
Dec 14 06:06:00 14m 00s The Final Room Very compelling. I cleared with 1/4 of a heart left, leaving me rather unprepared for the second loop. I underestimated Thorns.
Dec 14 06:12:00 6m 00s Back To Your Room I like your use of dead body physics here.
Dec 14 06:25:00 13m 00s Bare Knuckle Gladiators Very solid work. Creative, challenging gameplay that keeps the player engaged by introducing new elements. The second-to-last level was very satisfying. It gets tiresome mashing my mouse so much though.
Jan 2 00:34:00 450h 09m Plastic Regiment I really like the idea here. Part team shooter, part physics puzzle.
Jan 2 00:57:00 23m 00s Keeper of the Altar Really sweet graphics and weapons. Homing rockets and laser seem like the endgame picks, but I'm personally fond of the shotgun. I was caught off guard by the bottomless pit areas, and the homing attacks seem a bit unreliable. Also, it's possible for dead enemies to drop money near the bounds of the map where the player can't get it. Good job with the lighting and weapon sounds. <br/> <br/>First run: Wave 16.
Jan 2 01:31:00 34m 00s Behold Our Dark Science I really like the aesthetics here. An item pickup noise would work wonders. <br/> <br/>"Normal science sees shadows on a cave wall. There's a better way, for a price." -Kaito Kusanagi
Jan 2 01:46:00 15m 00s Agoraphobic I found myself wishing for both feedback when attacks connect and the ability to shoot continuously by holding down the mouse instead of button mashing the whole time. The controls seem extra slippy for the female character, who I constantly found myself having to extract from corners.
Jan 2 02:24:00 38m 00s Bugroom Nice work! Serious props for trying to make an RTS for LD. The pathfinding doesn't always work, and I really wish that I could produce units from any relay rather than just the last one I made, but this was still really fun. I liked the destructible map. The eventual red invasion was fun, and so was watching my guards flounder about in the back of my base while my workers bravely charged the enemy. I won my first game by noticing that there was a clear sight path between my hive and the enemy hive, allowing me to spawn a relay next to the hive and summon three guards inside the enemy base.
Jan 2 03:29:00 1h 05m Jewel Defender Really cool idea. Kind of tricky to get the positioning right on the traps. I'd appreciate some kind of warning when the traps are about to break.
Jan 2 03:39:00 10m 00s A.E.O. I like the art style and music, but, as has been frequently-mentioned, the camera scrolling just doesn't work for the game type. I found myself unable to react to enemy ranged attacks because I was too close to the edge of the screen.
Jan 2 03:53:00 14m 00s Journey to Mars Okay that was funny. The trial-and-error trying to guess what stats to use was fun. Telling us the consequences beforehand would just make the game even more random.