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Feedback comments for LD37
Mieeh's games and stats for all events →
| Timestamp | Since previous | Game | Mieeh's comment |
|---|---|---|---|
| Dec 11 18:11:00 | The Bloodbath | Great fun little game! Good job! <br/>The replay value however isn't that great, maybe some sort of score/value for how many zombie you've killed or something. | |
| Dec 12 09:07:00 | 14h 56m | Moonlight Maximum | Good feeling game! good job! <br/>Didn't get far but the part i saw looked good! |
| Dec 12 09:17:00 | 10m 00s | Rat Chase | Great fun little game! <br/>One gripe I had is that sometimes It seems like I die for no apparent reason, maybe the colliders are off somehow? <br/>Other than that, great idea, great execution! |
| Dec 12 11:35:00 | 2h 18m | Last Night On Earth | Cool game, sets a good mood all around! <br/>I kinda got stuck at the title screen for some time, the instructions were a bit unclear to execute. |
| Dec 12 11:41:00 | 6m 00s | ToyTankCommander | Good job! <br/>Didn't realize it at first but after looking around I realized I played as a toy tank! hehe(Didn't read the title) <br/>I found that getting stuck in ditches was a bit too easy which resulted in my death. |
| Dec 12 11:45:00 | 4m 00s | Teleporting Room | Sick game! <br/>Cool concept, altough the gameplay is kind of one dimensional. Maybe making the bullets more "alive" maybe make them go along a bezier curve to make the game more difficult! <br/>Other than that good job! |
| Dec 12 12:33:00 | 48m 00s | Elemental Master | Kinda hard to play, wasn't much incentive to move forward, very nice looking graphics though! <br/>Great job! |
| Dec 12 13:04:00 | 31m 00s | Enter Sandman | Pretty fun, a little laggy on my machine! The window was a bit off too! <br/>Other than that great work! |
| Dec 12 14:44:00 | 1h 40m | antiroom | Overall, this is a rather neat game :) <br/> <br/>I would have liked more attention to have been put on the art, as the walking animation seems a bit slow, and the areas seem empty. <br/> <br/>The bomb sound effect is good, and some background music could really have benefitted the game. <br/> <br/>Keep up the great work! <br/> <br/>-Theihe |
| Dec 12 14:58:00 | 14m 00s | Quipp | There are some flaws with how this game is laid out. <br/> <br/>1. You start the game by pressing X, but once in the game text appears: <br/>_1a. Reading this text will make you die because the enemies walk right into you if you don't run away fast enough. <br/>_1b. X button doesn't actually do anything when you're in the game. <br/> <br/>I couldn't actually figure out how to kill the enemies for about 5 minutes because jumping on them sometimes killed me. <br/> <br/>Sometimes it seems only 1 enemy spawns, whilst sometimes 2 spawn? This is a minor gripe, but the inconsistency is a bit confusing. <br/> <br/>How much money you have seems to fade away, why not have this as a constant on the screen? If the game doesn't let you buy more weapons it'd make more sense to just hand the player a gun after clearing the first room. <br/> <br/>Overall the game feels very unfair, killing you within miliseconds of spawning into the game. <br/>It could have benefitted from a few more hours of polish. <br/> <br/>Some pros: <br/>The art is very nice! <br/>Sound effects are fitting, makes me wish you had background music. <br/>The gun feels powerful aiding game feel, the spread is a bit too big though. <br/>Particle dust effect when jumping is very neat! <br/> <br/>I hope you participate next jam aswell! :) <br/> <br/>-Theihe |
| Dec 12 14:59:00 | 1m 00s | Snake: The Gathering | Can't run on Windows, grey screen here aswell |
| Dec 12 15:05:00 | 6m 00s | Snow Fort Defence | Unsure why windows32bit is 4MB while the windows64bit is a whooping 65MB. <br/> <br/>I couldn't build a snow fort nor make snowballs? I just went round and round and clicking on stuff didn't do anything. The only button that seemed to trigger anything was space which spawned enemies, which in turn, didn't do anything except walking towards me. <br/> <br/>I don't know if the build is a bit buggy or if I just did something wrong... (Played win32) |
| Dec 12 15:15:00 | 10m 00s | Quentin | Music is really stunning, that said, a more intuitive pause menu/mute would be appreciated. I only found out you could pause the game because I exited the game and once in the pause menu I didn't understand that you had to use the arrow keys to toggle between the selections. Still can't seem to figure out how to mute it though since arrow keys or enter doesn't work. <br/>Sound SFX are a bit too loud ex.jumping. <br/> <br/>The intro screen is a bit hard to read because of the contrast between the green and blue. <br/> <br/>It felt a bit unfair to not be able to see where the S platforms would spawn in (i think it was) the second level with the ladder and this problem was amplified in the third level. <br/> <br/>The art is nice and quite coherent. <br/> <br/>I think you would have benefitted from making fewer levels and polishing the ones you had :) <br/> <br/>-Theihe |
| Dec 12 15:17:00 | 2m 00s | Guard | Computer won't let me launch it because it thinks it's a virus. <br/>I'd suggest making it a program file instead of a .jar |
| Dec 12 16:59:00 | 1h 42m | Factory | Music is top notch! <br/>Graphics are quite plain and could've used some more work. <br/>The gameplay is enjoyable, but it would benefit from a proper tutorial, or it all just being slowed down a bit. I found myself losing because I didn't know what blocks were coming, or missing the collision box just slightly, making the pieces snap back and it was all lost ): <br/> <br/>I also found myself losing despite completing 50% or more of the shapes? <br/> <br/>Overall I think this was an amazing take on the theme! Keep up the great work! <br/> <br/>-Theihe |
| Dec 12 17:02:00 | 3m 00s | Junction | Amazing how much you made in such a short time span! <br/>Could have benefitted from an options menu, aswell as some tutorial in any shape or form, but overall this is quite outstanding for a ludum dare submission! <br/> <br/>-Theihe |
| Dec 12 20:37:00 | 3h 35m | Painted Red | Since I saw your posts on the front page I've been amazingly excited to play it so here we go: <br/> <br/>The intro text says "men" in plural while it should be saying "man". <br/> <br/>The controls aren't very responsive on my laptop. <br/> <br/>The timer on the top of the screen was very unnoticable making me waste tons of time just scoping out the room. I also didn't get that it was a timer until it was too late. <br/> <br/>A way to restart the game + mute the music would have been prefferable. <br/> <br/>The graphics are really well done, picking a white only surface really makes the red stand out! <br/> <br/>Overall I think this might actually be the best designed game I have played in this gamejam! <br/> <br/>I hope you continue to develop games! <br/> <br/>-Theihe |
| Dec 12 20:47:00 | 10m 00s | Paper Cutter | Having memory leak issues and the gameplay is quite confusing. Do I have hp? Why doesn't the room rotate if I spam attacks? Why can I spam attacks? Is there a win-state? <br/>The art is very nice, but the gameplay is lacking in conveyance. <br/> <br/>Keep up the good work though, you'll get there :) <br/> <br/>-Theihe |
| Dec 12 20:53:00 | 6m 00s | The Paper Ship | This is one of the prettiest games this jam! :) <br/>Though the click noise gets very repetetive and the gameplay needs some more spice. <br/>I agree with Kidando and Aamatniekss, this could become a neat game for mobile with more content! <br/> <br/>Keep up the great work! <br/> <br/>-Theihe |
| Dec 12 21:38:00 | 45m 00s | Recyclinator | Great fun game! <br/>Really cool concept, good use of theme! Played for like 20 minutes just grinding! <br/>Loved it. |
| Dec 12 21:41:00 | 3m 00s | Exit The Room Update 1.1 | Hm a little weird, am i supposed to just click click click until i get out? <br/>The game wasn't intuitive enough to keep me hooked for long! <br/>Great concept though, but needs some more work. |
| Dec 12 21:43:00 | 2m 00s | Poorot | Amazing visuals, the gameplay was a bit weird though, the traps were a bit unclear. |
| Dec 12 21:46:00 | 3m 00s | 1 biT Strike | Love the retro style! <br/>Altough I can't really find the theme visible in-game, i get that the game is in one window inside GameMaker but perhaps connecting that into the gameplay could be cool. |
| Dec 12 21:50:00 | 4m 00s | Faucet | Wow, great little game. There was a bug in the last "water" room I could just exit through the door, maybe you missed a collider over there? Great job! |
| Dec 12 21:53:00 | 3m 00s | Five Star Hotel | Wow, that was hard and fast. Great use of theme and lovely graphics! |
| Dec 12 21:57:00 | 4m 00s | 4thRoom | Neat little game, not sure how this connects to the theme though. <br/>Got a bit repetetive though. |
| Dec 13 11:12:00 | 13h 15m | ROOM | Cool art style, very unique, good job. |
| Dec 13 11:16:00 | 4m 00s | Room of Doom | A bit confused on what excatly I was supposed to do. Great concept though. |
| Dec 13 11:23:00 | 7m 00s | Porno Tales: part 1 (Warning: NSFW!!!) | Very good game, cute graphics and good overall mood. <br/>The gameplay is simple but fun. Great job. |
| Dec 13 11:39:00 | 16m 00s | Roomba Rampage | Love these types of games! Excellent, good work! |
| Dec 13 11:43:00 | 4m 00s | ISS - Infuriating Space Simulator | Great game, instructions in game was a bit unclear but overall great game. |
| Dec 13 20:42:00 | 8h 59m | Hikikomori | Confusing game, kinda bugged out on me, my character just spazed out when I tried to go to bed! <br/>Cool art though. |
| Dec 13 20:47:00 | 5m 00s | One room, one life | Woah, amazing 3d models, cool gameplay. <br/>A little stressful and hard but overall pretty fun! <br/>Amazing work here! |
| Dec 13 20:50:00 | 3m 00s | Childroom | A little anoying at times but overall kind of cool. <br/>The game overall felt kinda clunky. <br/>The art was pretty cool, but couldn't find a clear correlation to the theme. |
| Dec 13 20:52:00 | 2m 00s | Escape the Pit! | Uhm, after dying for no apparent reason I couldn't restart the game, but for what I played it was kind of fun. |
| Dec 13 20:58:00 | 6m 00s | 0.25 | Weird and relaxing at the same time, great job. |
| Dec 13 21:00:00 | 2m 00s | Vault | Simple art, smooth gameplay. Movement felt a bit weird but overall good. |
| Dec 14 11:23:00 | 14h 23m | Bruce, the escaping ant | Cool concept, felt a little awkward and clunky when I couldn't move while in the air. |
| Dec 14 20:43:00 | 9h 20m | Creeping Darkness | Great concept, very strussful. A little barebones but overall kind of fun. Best time i got was 42. |
| Dec 14 20:46:00 | 3m 00s | A cats life | Very cool pixel art, great all around. <br/>Good work here! |
| Dec 14 20:49:00 | 3m 00s | Conștiență | Probably the best looking game I've seen on here so far! <br/>The gameplay was somewhat lacking(from what I played) After trying to click on the doormat I got stuck in the door and nothing happends. |
| Dec 14 20:57:00 | 8m 00s | ASTRI | The "puzzels" were way too easy to make my brain feel rewarded after completing a level. And when I "failed" with a block I only fely frustrated because the grid-based movement felt really clunky. |
| Dec 14 21:04:00 | 7m 00s | Triskaidekaphobia | Great mood! Unique look overall. <br/>Great job. |
| Dec 14 21:13:00 | 9m 00s | Amelia | My view range is longer than the view range of my enemies which makes this games super easy. Maybe improving the AI would make this game better, great start! |
| Dec 15 10:58:00 | 13h 45m | Room of Fear | Nice atmosphere, would've liked it more if it would've been a bit more "crazy" just throw as many enemies at me as the game can handle. |
| Dec 15 11:59:00 | 1h 01m | Window Crawler | A little hard, but very clever core concept. <br/>It felt a little weird that my character was facing my pointer maybe making him face my walk direction would make it feel better. Great work here! |
| Dec 15 12:07:00 | 8m 00s | #BUTERATOS | Cool graphics, putting more emphasis into game juice would probably make this game wonderful! <br/>Great start here though! |
| Dec 17 12:33:00 | 48h 26m | Smallest Dungeon | Nice feel overall, stumbled upon some bugs, for examlpe, the green arrows just kept raining doing no damage which led me to die because I couldn't cast it. <br/>Other than those small little bugs the game was great! |
| Jan 2 12:48:00 | 384h 15m | Begging and Gambling | Cool little concept, made a similiar game to this two ludum dares ago but this game was overall really complete and had a somewhat clear goal. Great job! |
| Jan 2 12:58:00 | 10m 00s | Tree House Quest | Amäzing overall, the graphics were pretty, the soundtrack was catchy. The only small grudge i have is the sneaky-gnome part which felt kinda impossible at times and the combat in the begging which just ended up with me spamming space to just quickly pass by them. Other than that I loved this game! <br/>5/5 overall! |
| Jan 2 19:23:00 | 6h 25m | MFBFS | A little unbalanced from what I saw, would've prefered wasd controlls(why esdf?) Other than that tight controlls and rewarding gameplay! Great work. |
| Jan 2 19:32:00 | 9m 00s | CircL | Fun game, altough taken from a movie I've never seen this concept before. Great overall! |
| Jan 2 19:38:00 | 6m 00s | 13 jellyfish | Great pixel art, a little hard to grasp in the beggning but overtime the game felt more natural. Great game overall! <br/>Also, amazing soundtrack! |
| Jan 2 19:43:00 | 5m 00s | Obelisk | Uhm, amzing pixel art and soothing soundtrack. The gameplay that was there felt good but a little barebones maybe a little more variety in the enemies would spice the gameplay up! Amazing overall game. |