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Feedback comments for LD37
madlee's games and stats for all events →
| Timestamp | Since previous | Game | madlee's comment |
|---|---|---|---|
| Dec 13 02:15:00 | Steamjunk Racers Nine Thousand | Interesting idea! I think my only complaint is that it took too long for certain actions. For example, changing direction is _really_ slow (e.g. steering). Nice job! | |
| Dec 13 02:20:00 | 5m 00s | Norton and Mary | First couple of times I loaded it I couldn't get past the intro. Once I got in, the game was fun. Surprisingly difficult! Nice work :) |
| Dec 13 02:27:00 | 7m 00s | Life.exe | Nice style, very intriguing! I wasn't sure what to do with the "INSERT" pop-ups though. Great job on your first ludum dare! |
| Dec 14 02:43:00 | 24h 16m | Needle in a Neighborhood | Nice take on the theme – I was a little lucky in that the needle was in the first house I checked, but it was in the _last_ room of that house :P |
| Dec 14 02:49:00 | 6m 00s | Red Panda Express | Really nice work! Great graphics, nice sound effects and fun arcade-style gameplay. I played a couple of rounds, got a high score of 4100. Really good job! |
| Dec 14 17:26:00 | 14h 37m | Room for One | I enjoyed this idea - the only thing I wished for was that the earlier levels incorporated the red squares more. It seemed like levels 1-3 were very easy and required no using the red squares, then the last level was craaazy hard :) Great work! |
| Dec 14 17:39:00 | 13m 00s | Lost in pandation | Wow, really nice work! I tried several times but kept getting killed by the monsters. Really neat concept and the whole thing is surprisingly polished. I'd definitely play more of this! |
| Dec 14 17:48:00 | 9m 00s | Voyage | Nice job, good atmosphere! I noticed one little bug - when playing with a gamepad and moving with and analog stick, the sprite actually rotates when moving up/down :) Good work! |
| Dec 14 17:54:00 | 6m 00s | Fantastical Flora | Nice little game, neat idea :) I could easily see this being a fun mobile game |
| Dec 14 18:01:00 | 7m 00s | Humanity Walks Into a Bar | Very neat little game! Great graphics and music. I felt a little weird when two of my original folks died and all the offspring started looking identical - maybe you could add a chance for children to have some variation from their parents' colors? (or maybe there is and i just didn't play enough). |
| Dec 14 18:08:00 | 7m 00s | The Insanely Devious Clockwork Training Room For RPG Slimes | Wow, really fun game! Nice challenge, funny concept. The controls were a little touchy in some cases but I kept wanting to play it! Really nice work :) |
| Dec 14 18:14:00 | 6m 00s | Passive Aggressive Roommate Wars | Funny concept, and neat idea with the 3d "spot the differences" - I don't think I've seen that before. Funny too! Good job! |
| Dec 15 00:19:00 | 6h 05m | Machine Blaster | Nice work - a good start on a tower defense. The two biggest things for me were 1) the difficulty never seemed to ramp up, i never needed to build more than 1 turret per lane and 2) my turrets seemed to disappear in between rounds. Also, i never quite figured out what th $300 item did. Still, great start, good job! |
| Dec 15 00:23:00 | 4m 00s | Resistance | Nice fun little game, good job on your first jam! The only thing I wished for was full controller support (analog stick worked for movement but i needed the keyboard for jumping/shooting). Well done! |
| Dec 15 00:27:00 | 4m 00s | The Chore | Wow, really nice execution. Short and sweet, interesting concept! Good job! |
| Dec 15 00:59:00 | 32m 00s | Shadows | Cool idea. The creepy whispering really set the mood, I wasn't expecting that. Very challenging. My only suggestions would be to 1) add a brief period of invulnerability after being hit in the shadow state (several times i was hit, fell onto the enemy, and insta-died), and to maybe find some reason to be in the non-shadow state (there's not much reason to now since you can't attack and movement is harder). Great work! |
| Dec 15 01:09:00 | 10m 00s | 4/4 Room | Really good job, I thought this was a nice polished little roguelike with a neat twist to incorporate the theme. Good all around! |
| Dec 15 01:13:00 | 4m 00s | Echo Chamber | Nice little game, has an old school arcade vibe to it. Is there any way to defeat the turrets? Or is it just "survive as long as you can?". |
| Dec 15 01:27:00 | 14m 00s | Tower of Bees! | Nice graphics, I agree that sound fx would've pulled it together. L was never quite sure if I was hitting the bees with some of the attacks. Good work though! Why bees?!? |
| Dec 15 01:33:00 | 6m 00s | The Chamber Crowd | Good job. This is a fun little arcade game! I couldn't get it to work with my gamepad for some reason, but it was still good with the old keyboard :) |
| Dec 15 04:34:00 | 3h 01m | Little Room of Horrors | Nice idea. I think the enemies were a little overwhelming and it wasn't always obvious where my hits where landing. Nice little game though, I made it through 10 waves. Good job! |
| Dec 15 04:39:00 | 5m 00s | Parts and Labor | This is a pretty neat little game – the control scheme tripped me up at first and it took me a minute to really grok what I was supposed to be doing, but I figured it out after a minute. Nice work! |
| Dec 16 05:03:00 | 24h 24m | Tiny World | Nice work! I like the idea, can definitely see a lot of potential here for a good platformer experience. The controls need a little bit of tightening up but its a good start! |
| Dec 16 05:10:00 | 7m 00s | XMAS Blaster | Nice looking game, good atmosphere! I think I ran into a bug or something, I killed off all the monsters but it never went past level 1 and they stopped spawning. I think the camera control is a bit wild, its a little hard to navigate, but nice work overall! |
| Dec 16 15:11:00 | 10h 01m | One Room Two Stage | I was pleasantly surprised by this game – interesting idea to have the level rotate on the second play through. It would be cool to see more levels designed with this in mind. Nice work! |
| Dec 16 21:08:00 | 5h 57m | Stowaway tragedy | I really like the idea of doing a choose-your-own-adventure, though I admin I struggled with the english version. I really enjoyed the minimalistic presentation. Nice job! |
| Dec 16 23:04:00 | 1h 56m | Magic Trial | Nice little game! I thought the difficulty ramp up was great, the last wave was just hard enough without being impossible. Nice work! |
| Dec 17 03:11:00 | 4h 07m | Obelisk | Really nice work, love the hook-shot mechanic and the look/mood is really nice. Well done! |
| Dec 18 01:06:00 | 21h 55m | BreakAround | Nice idea! It seemed like sometimes the ball would 'snap' to a 90 degree angle and just bounce between the same two points infinitely. Interesting take on a classic! |
| Dec 18 01:10:00 | 4m 00s | OneLastRoom | Seemed cool, but I couldn't figure out how to move/control anything. Graphics looked good, nice work! |
| Dec 20 16:22:00 | 63h 12m | One Room Hotel | Really nice idea! I struggled in my first playthrough because I made it several rounds in with only one of one of the room types (exercise room? the greyish one). That made it _very_ difficult to balance. The second playthrough had a more even distribution of the room types so it was a lot easier to manage. Loved the little voice overs! Great work :D |
| Dec 20 16:30:00 | 8m 00s | Tree House Quest | Really nice and polished game. Loved the overall style and theme. I did run into a unity error when jumping over the spike pit with the dog, so I couldn't get past that part. |