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| Timestamp | Since previous | Game | KaiseanGames's comment |
|---|---|---|---|
| Dec 13 15:04:00 | Hero Wardrober | I don't slay dragons for a living, so I was not sure what to give for that, but this eez a kul concaept. :P <br/> <br/>Maybe the time window is too small. If you don't have a CTS already, you're gonna get one :) <br/> <br/>All in all, a very nice entry. | |
| Dec 13 15:08:00 | 4m 00s | Loop of Eternity | Very nice graphics, has a nice feel to it. <br/> <br/>Here are the (obvious) possible improvements: [1] Add some visual cue as to how much health remains. [2] Some kind of scoring system. [3] A little longer room, seems it switches too often for my taste. <br/> <br/>Keep up the good work. |
| Dec 13 18:12:00 | 3h 04m | PacTwist | Cool idea. Rotation is somewhat unpredictable, but the idea could be expanded on into a really nice game. :) Well done. |
| Dec 13 18:19:00 | 7m 00s | Concierge | Awesome concept. It's hard but very entertaining. Maybe if the animations are quicker so we don't have to wait that much. |
| Dec 13 18:23:00 | 4m 00s | Before Nick Arrives | I found the game to be very random at first. Too much reading required I guess. But it's cool nonetheless. |
| Dec 13 18:27:00 | 4m 00s | Abducted | I shat my pants. :) It's slow at start, but if you don't kill them, they simply zerg you. |
| Dec 13 18:33:00 | 6m 00s | This One Room | Is this a game? :) <br/>Not different than those idle games. The same amount of clicking. <br/> <br/>On the sidenote, the art part of the game is great :) |
| Dec 13 18:35:00 | 2m 00s | ButterFighters | What I really like in this small game is the fact that you loose your weapon after shooting. That makes you time your shots wisely. This could turn into a great game. |
| Dec 13 18:42:00 | 7m 00s | 3 Minutes 2 Escape 1 Room | Cool game. <br/> <br/>I also implemented randomness in puzzles in my game. <br/> <br/>Makes you wanna play again, for that two seconds better score :) |
| Dec 14 09:18:00 | 14h 36m | One Step Back | Too much like stanley. Even the narrator. However, it has much potential, just stray away from the Stanley story and you'll be fine. Visuals are great. I just noticed a small gap between chair and the floor (visible in detached shadow) in the Room 9 while you wait for the chair to enter the fireplace. <br/> <br/>All in all, it's a really nice project. |
| Dec 14 09:23:00 | 5m 00s | The Final Room | Cool concept. However, I don't get some skills. Cleave should hit adjacent enemies, however sometimes it worked, sometimes it didn't. <br/> <br/>What I like about this game is that you need to make a choice every time you start the room. |
| Dec 14 09:32:00 | 9m 00s | The Outside Within | Ah, great... I'm gonna dream about my severed head for days now... ;) <br/> <br/>Maybe too noir morbid for my taste, but I like the style. |
| Dec 14 10:17:00 | 45m 00s | Hurry Up ! | I missed by a second. :( <br/> <br/>Very addictive. |
| Dec 14 10:32:00 | 15m 00s | Hoaxed | For first time LD, this is a very nice game :) <br/> <br/>Keep up the good work. |
| Dec 14 12:20:00 | 1h 48m | The F Revenge | I lost my red square on start after resetting. Cool idea. I liked the fact that you first create a pattern and then play it. Good work. <br/> <br/>Maybe jumping is a bit wonky. |
| Dec 14 12:26:00 | 6m 00s | Reckless Redecoration | Very nice idea. <br/> <br/>But please do not use X/Z combination. Some keyboard layouts do not have those keys next to each other. |
| Dec 14 12:29:00 | 3m 00s | Keeper of the Altar | Has very nice feel to it. |
| Dec 14 12:58:00 | 29m 00s | The Last Standing Sentinel | Good one, a little bit slow to progress, but very addictive. I like variants of defense games. |
| Dec 14 13:22:00 | 24m 00s | Cubestrophobia | This escalated quickly. :) <br/> <br/>It was too heavy for my graphics card. I had to lower the rez. <br/> <br/>All in all, nice idea. |
| Dec 18 09:10:00 | 91h 48m | #BUTERATOS | Too bad it's that short... <br/>On a side note, jumping seems a bit slow, as if the gravity is very low. Not a big issue, but it would feel more real if the jump lasted less. |
| Dec 18 14:08:00 | 4h 58m | I REMEMBER NOW | At one time, I was able to pass through the walls. I don't know if that's a bug, but I guess it is. <br/> <br/>Other than that, it's a very nice entry. |
| Dec 18 14:15:00 | 7m 00s | Don't Stop Me | Great game, but I find it too hard. <br/> <br/>As soon as I open the windows, I get shot. The delay after pressing E is too large, IMO. <br/> <br/>However, it's great and very polished game. <br/>Well done! |
| Dec 18 14:23:00 | 8m 00s | levelone | Totally cool. <br/>I like the BSOD at the end. Very ambiental. <br/> <br/>Good job! |
| Dec 18 14:42:00 | 19m 00s | CircL | This game is scary. Felt like the movie Cube Zero. <br/> <br/>Very nice concept. But, I guess the connections are a bit too hidden to be able to make meaningful choices. <br/> <br/>It's nice and polish, but man is it scary. :) |
| Dec 18 14:46:00 | 4m 00s | Muto Locus | Cool game, I'm not too good in such games cause I get frustrated too quickly, but this one is not that hard. <br/> <br/>Well done. Smooth. |
| Dec 18 14:57:00 | 11m 00s | Ghostmine | Nice little game. I just didn't get how the research works, but it's ok. A nice basis for a good rpg. :) |
| Dec 18 15:00:00 | 3m 00s | Rat Game | I hoped it would progress in some way, like two lights, or upgrades on the rat (speed, etc). <br/> <br/>Also, I noticed that the colliders are somewhat messy. I kept getting stuck on certain objects. Cost me my life. <br/> <br/>Anyway, nice entry. Well done. |
| Dec 18 17:56:00 | 2h 56m | DISK | The mouse sensitivity is a little bit too low, but it's one of the most well executed games this LD. :) Well done. |
| Dec 19 07:12:00 | 13h 16m | Networking™ | The moment I read "Art." on the wall, I lost it. Very nice touch. <br/> <br/>I found myself in your game, there, standing in the corner. <br/> <br/>Very nice idea. Well done! |
| Dec 19 07:20:00 | 8m 00s | 4/4 Room | One of the most playable games this LD. <br/> <br/>The only thing missing is the cue as to how "difficulty" affects gameplay. I got +3, +9, +5 and then all of a sudden, +53. But I guess you fixed it in the post compo version. |
| Dec 19 07:31:00 | 11m 00s | One room, one life | It took me about three explosions before I realized I am not to touch the walls with the circle in that puzzle. <br/> <br/>Nice touch integrating mini-games into a bigger picture. <br/> <br/>If you like puzzle games, you can maybe try mine? |
| Dec 19 07:37:00 | 6m 00s | Let them in | Very smooth production. <br/> <br/>I found it hard to play (some lag maybe?), and also it's not clear what to let in and what not. <br/> <br/>However, a very nice entry. |
| Dec 19 07:41:00 | 4m 00s | Tiny World | Did it say five minutes and then give me 20? :) <br/> <br/>Nice entry. |
| Dec 19 08:15:00 | 34m 00s | Bite The Pain | Definitely one of the best. <br/>Well done! <br/> <br/>Maybe it's a bit too frantic for my taste. I found it hard to decide whether waiting time is more relevant than the health. However, it was a very nice experience. <br/> <br/>You should definitely try and expand on this idea. |
| Dec 20 03:14:00 | 18h 59m | Robot Retreat! | Nice entry. I liked that you couldn't change direction mid-air with the wheel (some physics reality). I get frustrated easily with such games if I get stuck on the same level, but it's not made too hard, so it's ok. <br/> <br/>Very well done. |
| Dec 20 03:20:00 | 6m 00s | Toy Robot : The Room Defender | Nothing new, but still very nicely executed. <br/> <br/>I really liked that longer shots yield more points, but I guess the difference should be slightly bigger. <br/> <br/>Even though from close up the bugs are simply two "pebbles", from far away, they look very realistic. :) |
| Dec 20 03:24:00 | 4m 00s | Cute Reign | Very beautiful art. Well done! <br/> <br/>Btw. I noticed that a music theme ends up too abruptly and a new one starts. While this happens on a story change (so it's thematically correct), the feel is too unnatural. Maybe prolong the fade-out/fade-in time? Don't know. <br/> <br/>Other than that, nice novel. :) |
| Dec 20 03:36:00 | 12m 00s | Fallarska | Beautiful graphics and animations. Well done! <br/> <br/>Too bad it's that short and that there's only one thing to do, but I know the time was short. :) |
| Dec 20 03:39:00 | 3m 00s | Don't Escape | Nice touch with saving progress on "don't quit". I thought you prevented game exit so I clicked ALT+F4. The game ended and I was staring 5 seconds waiting for something to happen. Then I said to myself: "I'm gonna give this game one more shot. Maybe it will not exit if I click the X button (to close it)." And then all of a sudden, the game was in another state, continuing the puzzle. Cool. <br/> <br/>Well done with this entry. |
| Dec 20 12:21:00 | 8h 42m | Where is the room? | It was confusing at first, but I got it. :) <br/> <br/>Nice game. I like low poly graphics style. <br/> <br/>Well done. |
| Dec 20 12:26:00 | 5m 00s | Hotel California 2: Electric Boogaloo | Cool. :) <br/> <br/>Some UI would be nice, so that you can track what is happening.. But I don't know what factors are in play, so I can't say more. <br/> <br/>All in all, very nicely done. <br/> <br/>Keep up the good work. |
| Dec 20 19:31:00 | 7h 05m | [Almost] One Room | I'm gonna return to this one to find all rooms. It's hard. And I thought my game was hard (also a puzzle game). <br/> <br/>Got yellow and blue. <br/> <br/>Numbazzz! Well done! |
| Dec 27 15:18:00 | 163h 47m | Abominable | Not bad for an unfinished game :) <br/>I wasn't able to start a fire. Don't know what I was supposed to do. <br/> <br/>Music is great. And inventory is smooth. <br/> <br/>If you had more time, this would've been a very nice entry. <br/> <br/>Keep up the good work. |
| Dec 28 23:04:00 | 31h 46m | Callisto | Thanks for feedback on my entry. The game looks polished, but I was hoping for a bit more/longer puzzles. Took me a few minutes to solve it. <br/> <br/>Well done. |
| Dec 29 07:36:00 | 8h 32m | One Room Hotel | The game is great, but I have found frustrating the fact that I got only one movie room, but all of the people (about 4-5 of them) wanted to go there at the same time. <br/> <br/>Maybe there was no time for balancing but that's the only thing that was bad for me. Probably everything is random without constraints. <br/> <br/>Other than that, the game has potential to become huge. Don't leave it. Expand on it. Publish it. <br/> <br/>Well done. |
| Dec 29 07:40:00 | 4m 00s | One Hotel Room | Of course. Why would an accountant like a desk with a calculator. He came there for vacation, not to work. <br/> <br/>Cool game. |
| Dec 29 07:58:00 | 18m 00s | OneRoomGuild.org | Very cool. <br/>Had a blast. <br/>Although, too many blue jellies :) |
| Dec 29 08:42:00 | 44m 00s | Gun Shop Loadout | Not bad a game. The only issue I encountered is that the movement is sometimes glitchy when you run next to obstacles. You get stuck or slowed down. <br/> <br/>With a few different weapons and maybe upgrades, it could be a game worth of publishing. <br/> <br/>Well done! |
| Dec 29 12:21:00 | 3h 39m | One Room Factory | It's not only fun, it's also educational :) <br/>This reminds me of Factorio. <br/> <br/>Well done! <br/> <br/>I like puzzle games. (I made one myself for this LD) |
| Jan 1 16:38:00 | 76h 17m | These greedy children belong to you | I was expecting to see some ending depending on my choices, but I guess that the end to the sheer greed of "my kids" was enough of a reward :) |
| Jan 1 17:17:00 | 39m 00s | Waiter Simulator 2017!1! | Pretty much the same as oelsons commented. The controls are difficult. Constant need to switch from mouse to keyboard. |
| Jan 5 14:12:00 | 92h 55m | Walkie Talkie | Shut up and take my money. :) |