FoonLudum Dare ExplorerLD37 → Robot Retreat!

Robot Retreat!

By barkergames

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CategoryRankScoreCount
Fun1833.62
Overall3643.45
Humor4272.63
Graphics5033.36
Mood6083.00
Innovation6102.82
Coolness89346

Comments

ariake81 2016-12-13 23:41

great music and explosions!

zkenshin 2016-12-15 02:23

The controls felt a little stiff, but it was pretty good overall. Nice job!

s3outbreak 2016-12-15 02:45

I enjoyed it. The controls could have been a bit more responsive, but overall, I thought it was great. It had a super meat bot feeling to it! Well done.

johnasebok 2016-12-15 02:53

I can sum what I like about this game up in one word - "Details". I liked the extra effort of having the roller ball spin when you would travel on the ground. Although this game is 2D - the size, placement of objects, and even the color palette seemed to give a weight to the objects. When you are buzzing about the screen you never feel like you are moving a 2d sprite but that you are propelling around this hefty iron orb. Well done.

antishow 2016-12-20 01:11

Well designed game with a nice difficulty curve!

phoenix1987 2016-12-20 01:15

That was really fun to play, learning curve was good, great use of sound effects.
Well done

hoqjed 2016-12-20 01:35

Great graphics and audio. The controls felt waaaaay too heavy like others have mentioned which makes controlling the ship not very interesting, and it gets on the verge of unfair with level 3 when you're asked to go through a corridor of spikes and you have little control over your momentum.

Still a great entry, nice work.

kaiseangames 2016-12-20 03:14

Nice entry. I liked that you couldn't change direction mid-air with the wheel (some physics reality). I get frustrated easily with such games if I get stuck on the same level, but it's not made too hard, so it's ok.

Very well done.

romandtom 2016-12-24 11:36

lol at the R sign created after your explosion

multiplexor 2016-12-28 00:23

Great! At first I thought that controls where a bit meh, but when i got to the harder levels (4th or 5th i think) I realized that they were intentionally this way! The levels are very well designed, and some of them pretty challenging, I found myself doing more and more tries just to beat some part of the maps!

Oh, also, the music stopped looping at some point!

Great game! Keep up the good work!

cmlsc 2016-12-28 03:09

I like the way you move around, but it felt a bit clunky and slow. If the pace of the game were faster, it would be way better. Otherwise, it's a great game. :P

ijzm 2016-12-28 06:18

The game is pretty laggy in the later levels. The momentum seems a bit extreme at times and it's difficult to control the air movement when needed. At least, it seems you can control your air movement with the thrusters. I'm not really digging the graphics; they clash too much with the backgrounds. The movement is a bit on the sluggish side for a fast paced game. An instant respawn would have been a lot better, or at least mapping the restart key to a key that you would normally use to play the game, such as the spacebar.

The choice of music was alright; I thought the sound effects were pretty good. The music also doesn't loop, as mentioned a couple comments above. But overall, I had fun for the first few levels.

dusho 2016-12-28 09:03

took some time to get use to controls.. didn't manage to make that 2nd large jump..
also music was a bit loud..

pietro-ferrantelli 2016-12-30 13:44

Nice entry you made there, the concept is efficient and well executed, I liked the levels design, diversity and it works well with the "advancing wall of doom" mechanic. The jump SFX is funny and the death FX is really cool. Was really fun, I enjoyed my playthrough.