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SimonHutchinson

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TimestampSince previousGameSimonHutchinson's comment
Aug 28 19:12:00 Humble Beginnings Very cool!
Aug 28 19:19:00 7m 00s Gravity Very cool concept and implementation!
Aug 28 19:23:00 4m 00s Past Live Super cool idea.
Aug 28 20:36:00 1h 13m Tribal Termination Nice. Reminds me of hunting in "Oregon Trail" combined with a rougelike!
Aug 28 20:37:00 1m 00s Chariot Arena Battle Someone come play with me! <br/> <br/>Awesome to have created an online multiplayer game over the weekend.
Aug 28 20:39:00 2m 00s Pigeons In Battle This looks beautiful, and I wish I could read Chinese characters!
Aug 28 20:40:00 1m 00s Pyramid Raider Fun. Very cool music. It's definitely the appropriate vibe.
Aug 28 20:45:00 5m 00s The Human Drive For Innovation In The Realm Of Science These graphics make me so happy.
Aug 28 20:49:00 4m 00s Ancient SpaceTech™ Corporation® Nice vibe. <br/> <br/>Way too hard for me though, but that's on me.
Aug 28 20:53:00 4m 00s Dino Hipster Survival Whoa. Super fun. Very visually appealing especially in merging the different art styles.
Aug 28 20:58:00 5m 00s Revolution Wheel Fun. A nice twist on the infinite runner. <br/> <br/>Those poor caveman.
Aug 28 21:00:00 2m 00s Xolotl Wow. Great. I'm always blown away by these things with simple mechanic and innovative problems.
Aug 28 21:13:00 13m 00s Trickery of the Kings Nice. Super smooth graphics and sound. <br/> <br/>Platformers stress me out, but the Super-Meat Boy style of instant respawn makes it a much better experience.
Aug 28 21:21:00 8m 00s Pen and paper I love this! <br/> <br/>Really refreshing look, and makes me think I should build my visual style from the ground up every time I start anew. <br/> <br/>I hadn't played the (analog version of this) game before, so it took me a few times to figure out what was going on.
Aug 28 21:43:00 22m 00s THE BOX Super slick looking graphics, and, I have to say, sliding puzzles are a secret pleasure of mine (something nostalgic about them). <br/> <br/>Perhaps a double meaning of "Ancient Technology!"
Aug 28 21:48:00 5m 00s The Switch - Worker Cool. I second the comment about this working well as a mobile game. <br/> <br/>It brings me back to the old days of patching synthesizers. <br/> <br/>That would be an awesome bonus stage!
Aug 28 21:49:00 1m 00s WaveTrade 404 for me too.
Aug 28 21:53:00 4m 00s Ice, Fire, Сodfish and Sheeps Nice survival game. <br/> <br/>I think I need some more instructions (on where to click, etc).
Aug 28 23:49:00 1h 56m Nile Ale Oh man. I love homebrew, Pico-8, and ancient Egypt, so this is a total perfect storm. <br/> <br/>I wish there were some hints about the ratios. It's a little daunting for me jumping right in. Any chance a "getting started" FAQ might be in the works?
Aug 29 00:03:00 14m 00s RUNE Cool! Beautiful Pico-8 visuals, especially the rune *smash* <br/> <br/>I'm not sure I get it--my score is going up as time goes on?
Aug 29 00:18:00 15m 00s Stoneheart Fantastic! <br/> <br/>Once again my Pico-8 tile-making skills have been put to shame. <br/> <br/>I also really like how it's one continuous level, rather than loading for each individual puzzle. It really gives this the old-school-graphics-with-new-school-feel combination.
Aug 29 00:28:00 10m 00s Call of the Ancients Ok, that's an awesome idea. <br/> <br/>Later on, I'd love to hear/read about your thoughts and process in putting this together. <br/> <br/>You should check out an audio piece by Mark Wingate called "Welcome to Medicare!" <br/> <br/>You can listen here: http://www.cs.lewisu.edu/artofmemory/data/spring2010Pages/s2010_13.php
Aug 29 00:36:00 8m 00s Happy Hunting Ground I love this art style, but I can't hit anything for the life of me! <br/> <br/>...Oh! I got one. <br/> <br/>I'd love to play an Okami-style game with this art style-- less shooting, more just riding with the buffalo.
Aug 29 00:50:00 14m 00s A little tower. I really like this game! Tower defense plus hand of god. <br/> <br/>I can only play on web-player, though, so I wish those little guys were a bit bigger.
Aug 29 00:55:00 5m 00s Clockwork man Very cool, if a little disturbing. <br/> <br/>I didn't figure out I could shoot the little rings until I had gone through once. Perhaps a little note about that would help. <br/> <br/>Keep up the good work!
Aug 29 00:58:00 3m 00s Egypt Saves The World Cool idea! <br/> <br/>I wish this had been what the movie "Stargate" was about...
Aug 29 02:05:00 1h 07m The Language of the Gods Super cool art style and music. <br/> <br/>I think this might certainly be worth pursuing after the jam to see where it might go. <br/> <br/>I definitely got one of the patterns wrong and was still able to progress, though.
Aug 29 12:21:00 10h 16m No Man Has Gone Before Very nice overall aesthetic. Maybe a simple little computer terminal hum is all the game needs for audio. <br/> <br/>I really dig the sort of CRT retro-future design. This reminds me of Ridley Scott's Alien.
Aug 29 12:27:00 6m 00s CANOE & SPEAR Oh man, I like this. It took me a second to remember how to paddle a canoe. That's a really fun control mechanic. <br/> <br/>Of course nice, bright, energetic overall look too.
Aug 29 13:27:00 1h 00m Pyramid Dissemble This is a lot of fun (but makes me a little dizzy, as I just circled the pyramid). <br/> <br/>I really like all the original 3d art.
Aug 29 13:31:00 4m 00s Tomb Robbers Hahahaha. This makes me super-happy. <br/> <br/>I love the idea of turning the whole Tomb-Raiding thing on its head and playing as the one being raided. <br/> <br/>One of the robbers should have a whip and an Indiana Jones hat!
Aug 29 13:35:00 4m 00s aRCANE I love the lilting aesthetic of the combined music, graphics, and gameplay. <br/> <br/>I only had a few minutes to sit down and play, so I wasn't able to get enough materials to do anything, but I could see myself zoning out to this as a little escapist casual game.
Aug 29 21:17:00 7h 42m CAVEMAN Cool. I love this 2D/3D hybrid (like Proteus except third person). <br/> <br/>That said, I'm really terrible at getting the rabbits... despite the fact that my caveman has a mean pitching arm.
Aug 29 21:26:00 9m 00s S**ON I win! The king lives! <br/> <br/>Great music and original graphics.
Aug 29 21:27:00 1m 00s Shi Cool! The lighting is really nice. I'm completely sure what I'm doing though. What are your controls? I got direction arrows, mouse, and space for jump, but is there an interact?
Aug 29 21:30:00 3m 00s Cooking Caveman Awesome! Great graphics (and the monochrome was an excellent touch) with the cheesy 1960s background music (because, hey, it's ancient. <br/> <br/>Smooth controls too.
Aug 29 21:34:00 4m 00s Double puzzle dungeon Cool graphics and controls (I love the old keyboard navigation over the newfangled mouse+wasd). <br/> <br/>If I found the cat, did I win?
Aug 29 21:44:00 10m 00s Nothing is Silent Super cool! This is like Swords and Sworcery meets Electroplanton. <br/> <br/>Nice work on aesthetically unified, meditative experience (something not easy to accomplish in the rush to complete something in 48 hours...)
Aug 29 21:54:00 10m 00s Isaac's Descent Cool! Yeah, nice game mechanic and implementation of the Pico-8's limited interface options (i.e. arrows and two buttons). <br/> <br/>The puzzle-platforming got a bit tough for me, but I'm a chump at this stuff anyway.
Aug 30 00:47:00 2h 53m Caveman Noir Ha! Very cool. Now I feel like all of those hours I spent playing LA Noire weren't wasted. <br/> <br/>Nice writing and concept in line with the theme.
Aug 30 02:01:00 1h 14m Restonerant Cute game! Too hard for me, but I got a few of those recipes out in time. <br/> <br/>Really nice sound, graphics, and overall aesthetic.
Aug 30 13:56:00 11h 55m Hieroglyph Cool! This is pretty fun, and I love the way the game teaches you how to play as it goes. <br/> <br/>Perhaps a countdown timer to increase the tension a little bit?
Aug 31 00:40:00 10h 44m Aqueduct Architect Neat! I don't have a mousewheel, just my Mac touchpad gestures, so the sensitivity on rotating stuff was a bit manic (again, a nice clicking scrollwheel would be different). Of course I read later that you can also use Z and C....
Aug 31 00:51:00 11m 00s No Mario's Sky Aweome idea. Running on OSX I seemed to have some bugginess, especially when flying the spaceship, but a little post-LD clean up and this can be an amazing experience. <br/> <br/>Quadrillions of worlds to discover....
Aug 31 21:20:00 20h 29m Sassy Salesman Simulator Cute and funny. I really like the graphics, music, and the writing. Pretty much the whole package. <br/> <br/>It kind of feels like a bit of a crapshoot which option I should select at any time. Perhaps I just haven't figured out the hints yet. <br/> <br/>By the way, the web player version took a looooooong time to load. I'm not sure if that's anything you can fix though.
Sep 1 01:20:00 4h 00m Plague Doctor I win. Hooray! <br/> <br/>Very fun. Great feel and graphics. Also great engagement with the theme. <br/> <br/>I'd love to see this expanded somehow. Everyone loves upgrades!
Sep 2 00:08:00 22h 48m Pottery Match Oh man, this is a cool idea, but SUPER hard. I wonder if there's a way to simplify a bit. Perhaps the time limit is a bit much <br/> <br/>That said, I did get 90% with an attempt that I don't think was very successful, so at least your grading is fairly generous.
Sep 2 00:18:00 10m 00s A Funeral with no Departed and Attendee Cool. I had fun cleaning and packing the objects. (Should I say that you put the "fun" in "funeral?"). <br/> <br/>For the time limit, there's a lot of reading. I have to admit I just skipped it...
Sep 2 00:39:00 21m 00s Ancient Contact Whoa. Very nice work. The controls feel great, and it's just a lot of fun. Really satisfying. <br/> <br/>Great job.
Sep 2 00:46:00 7m 00s History Through Battles Fun game, neat controls! <br/> <br/>It's pretty hard off the bat! I'm more a casual gamer, admittedly, but my preference would be to have a level or two to help me get used to things before ramping up.
Sep 2 00:58:00 12m 00s Bullet Reality Cool! Very cool and cute art, and I love shooting stars any chance I can get.
Sep 3 21:35:00 44h 37m Ancient Treasures Cool! Awesome that you were able to put this together over a weekend. Nice graphics and level design. <br/> <br/>The sword swing feels a little sluggish in comparison with the super-reactive jump. I wonder if there's a way to balance out that feel a little bit as you move forward with revisions.