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| Timestamp | Since previous | Game | GBGames's comment |
|---|---|---|---|
| Aug 24 13:14:00 | Sex monster | I see an icon telling me to get Flash Player, but a quick test on another site shows me that I do indeed have it installed. I can't play your game. | |
| Aug 24 13:23:00 | 9m 00s | Crazy Alien | It crashed when a human killed me on the second level, but I was pleased to see that it started me on that level and that I didn't have to repeat the first. <br/> <br/>The controls were smooth, and the music was great for atmosphere. I love the little touches with the animations. Good work for your first LD game! |
| Aug 24 14:12:00 | 49m 00s | The Much Loved Monster | I found it confusing when I realized that aside from two branching paths, the game doesn't progress. You can kill your Deputy Grand Leader, but apparently he comes back as if nothing happened when you "attend to other issues". <br/> <br/>So I guess that means I found the game incomplete. <br/> <br/>But good work on the theme! It was quite chilling to see the choices I had before me. <br/> <br/>I had the game in a maximized window and saw that the monstrosity meter was missing because apparently it is too far to the right. |
| Aug 24 14:30:00 | 18m 00s | Nostromo | I wish the game let you restart it once it was over, but I love the way the ship zoomed away. <br/> <br/>I liked how you could sense humans in nearby rooms, but I couldn't see how stealth helped. Sometimes the rooms were red, but I couldn't tell if that was the alarm or just the lighting of those rooms. <br/> <br/>I died a few times before finally surviving until the end. Good work! |
| Aug 24 14:47:00 | 17m 00s | Fear me | Ohhhh, ok, I got it now. You want to be seen, but not too much. <br/> <br/>I liked how the sleeper cowered as you got closer, and if you were too noticed that she turned on the light, which made hiding important sometimes. <br/> <br/>I agree that the timer was confusing because the game otherwise feels turnbased, and I found it frustrating that the monster has to take up some of that precious time turning around. <br/> <br/>Neat concept, and good use of the theme! |
| Aug 24 15:01:00 | 14m 00s | Hungry Waters | I liked the music a lot. It made it feel lighthearted and cosmopolitan, like the monster decided to take a trip to another country and see the sights. <br/> <br/>It was hard to avoid the..brains?...of the pink people once they were in the water. It took me a few seconds to realize you aren't supposed to eat them because I thought the "Ow!" was them and not me. |
| Aug 24 15:20:00 | 19m 00s | Campaign Trail OF BODIES | The best game I've played so far. It took me awhile to realize that I had a staff to manage, so I had a bunch of idle monsters. <br/> <br/>You had an amazing variety of content. Good work! |
| Aug 25 19:34:00 | 28h 14m | Programmatic Capitalism | Ok, I had dual-screens, and when I switched to a single screen, then the fullscreen flickering stopped and I could play the game correctly. <br/> <br/>I liked the textures of the maze, as it made it futuristic and otherwordly. <br/> <br/>It wasn't until I managed to put myself directly in front of the pill's face that I could see that there is danger to being in its way, although I almost have to mess up on purpose for it to be a real concern. <br/> <br/>It is very easy to not lose, but there doesn't seem to be a way to win. I hit the pill multiple times but it seems to have infinite lives, and so do I. |
| Aug 25 19:45:00 | 11m 00s | Monster Jailbreak | I loved the way various elements are introduced through each level, and I liked how the entire level is falling to give a timer without using a visible clock. <br/> <br/>I found it confusing when I fell off the platform. Sometimes I would quickly lose health and eventually die, but sometimes it took forever to lose health, costing me time. <br/> <br/>I also found a way to cheat: if I go in the opposite direction I should go from the start of a level, when the camera finally pans back, for some reason it centers over the goal, which means once I die, I respawn right on top. <br/> <br/>The music was fun, and the sound effects were cute. |
| Aug 25 20:01:00 | 16m 00s | Glauron | Beautiful game! I love the use of simple dark shapes against a sunset. <br/> <br/>I never did understand what the white arrows did differently from black arrows. I did like the multipliers you could get for hitting multiple things in one shot, and getting multiple hearts for hitting churches/steeples seemed to always come when I needed them most. <br/> <br/>On my final attempt, I got 1588 points, and I fell right before Level 5! A great game. <br/> <br/>Was there audio? I didn't hear anything, but I see you want to be rated in it. |
| Aug 25 20:29:00 | 28m 00s | Hydra Confusion | I love the concept of this game. I used to be obsessed about hydras as a kid. <br/> <br/>I love the art. It's like my doodles of hydras brought to life. <br/> <br/>Sometimes I couldn't figure out where the hydra was going, but I like how you have to balance the needs of the different heads. It's easier once you realize that Burny needs to burn trees and specifically shouldn't burn bushes. B-) |
| Aug 26 11:49:00 | 15h 20m | Grow | Very creepy graphics! <br/> <br/>I liked the idea that it costs you something to grow them, but you have to wait for them to start getting bigger before consuming them. It gets pretty frantic at the end since you are losing health constantly and yet need to wait before you can gain it. |
| Aug 26 11:56:00 | 7m 00s | Night of the Monster | Wall jumping is neat, except when I didn't intend for it to happen, which meant I jumped away from where I wanted to go more than a few times. <br/> <br/>The music is great for an action game. |
| Aug 26 12:04:00 | 8m 00s | You are the Monst-hair | I can't find the game. The link takes me to the Kongregate homepage. Has it been taken down? |
| Aug 26 12:07:00 | 3m 00s | Dreadwolf | I can't play it in the browser, and when I click on the Linux link, it says I need to request access. Is it not publicly available? |
| Aug 26 12:10:00 | 3m 00s | Looks Dead | I am using Firefox 40.0 on Ubuntu 14.04 64-bit. It seems like the mouse cursor won't actually follow my mouse, so I couldn't play the game. |
| Aug 26 12:41:00 | 31m 00s | Sewer Glue | I couldn't run it: <br/> <br/>$ ldd sewerglue <br/> linux-vdso.so.1 => (0x00007ffda83f3000) <br/> libsfml-graphics.so.2.3 => not found <br/> libsfml-audio.so.2.3 => not found <br/> libsfml-window.so.2.3 => not found <br/> libsfml-system.so.2.3 => not found <br/> <br/>And when I tried to install the libraries, my Ubuntu 14.04 64-bit system had libsfml-graphics2/window2/system2, which seems different enough to be a problem. |
| Aug 26 13:18:00 | 37m 00s | Rebellion of the Slimes | I played this game way longer than I anticipated. I think the balance is off. It took too long to build the first set of spikes, and by the time it is easier, I find I need the mana to escape the hordes. <br/> <br/>I think the slimes looked adorable, as if they aren't being menacing but just doing what everyone else is doing. |
| Aug 26 13:53:00 | 35m 00s | Hero's Quest | Oh, my heart broke when I heard the squeek and saw the tearful faces of the blue slimes! <br/> <br/>I liked how you introduced each of the different slimes in their own area before combining them. It wasn't clear that they got stronger, and so I died when I didn't expect the red slime to survive the attack. <br/> <br/>The controls were a bit clunky in that attacking never felt right, but otherwise it was smooth. <br/> <br/>The theme was a bit on the nose, although from many other comments, apparently it is still too hard to tell that there's a question of who the real monster is even though it is telegraphed from the intro and the "good ending?" screen, and it definitely shows in the "bad ending?" screen. <br/> <br/>Good work! |
| Aug 27 03:29:00 | 13h 36m | Vampire Hugs | For some reason, I'm seeing 3 fps which makes the game very unplayable. I won't rate it because the screenshot seems to indicate that I should be seeing a more reasonable framerate and I don't think it would be fair. |
| Aug 27 03:31:00 | 2m 00s | Dolphin Meat | I tried to get the Linux version but I can't seem to extract it: <br/> <br/>$ unzip -t DolphinMeat-Linux.zip <br/>Archive: DolphinMeat-Linux.zip <br/> End-of-central-directory signature not found. Either this file is not <br/> a zipfile, or it constitutes one disk of a multi-part archive. In the <br/> latter case the central directory and zipfile comment will be found on <br/> the last disk(s) of this archive. <br/>unzip: cannot find zipfile directory in one of DolphinMeat-Linux.zip or <br/> DolphinMeat-Linux.zip.zip, and cannot find DolphinMeat-Linux.zip.ZIP, period. |
| Aug 27 03:46:00 | 15m 00s | Monstrous | Split-screen action! Unfortunately, it means needing a second player, but I can see how going head-to-head in this simple game can actually be a lot of fun. Next challenge: 4-player split-screen! <br/> <br/>I can see it being more fun if there was more variety and challenge, such as dangerous victims or the ability to push each other out of the way to steal victims or something like that. Also, when it was down to two victims left, I spent a long time hunting them down. Perhaps a minimap would help? <br/> <br/>I like how creepy the music is. It's repetitive, but creepy. |
| Aug 27 04:03:00 | 17m 00s | Sefydlogiad | It was fairly easy to get to the chicken tenders. I purposefully lost and laughed at how my disturbance level got to over 9000. <br/> <br/>A very bizarre game with very similar controls to a roguelike. |
| Aug 27 14:41:00 | 10h 38m | Monster is a Mommy | Cute! I like the faces on the magnet tanks, as if they don't enjoy their jobs but they have to do it. <br/> <br/>I found that touching the tanks doesn't hurt, so you can stand off to the side and aim slight over the eggs and hit missiles and tanks relatively easily. <br/> <br/>The roar is nice and echo-y, as if the mother epically failed her young. |
| Aug 27 15:32:00 | 51m 00s | Monster Trader | Oh, I finished the game! <br/> <br/>I found it easy to trade when the other party is selling low and buying high. B-) <br/> <br/>I like the graphics, although I was thrown off by how washed out it all seemed at first. The colors blend in together too much, and it took me a few seconds to recognize I was the dragon among the trees. <br/> <br/>The music was very bard-like, but the sound effects were very loud in comparison. <br/> <br/>I rarely had to resort to fighting, and so for a long time I didn't know what health was for. If occasionally you get attacked by bandits (and then had a way to heal back up), it might make it feel like health is more integrated. <br/> <br/>As it is, I only lost health if I attacked or tried to flee, and since trading seems to always be safe, I might as well trade. <br/> <br/>Good work! |
| Aug 27 16:19:00 | 47m 00s | Monster Mash | I like the concept. It's simple, and I can see it being developed into a neat mobile game. <br/> <br/>Unfortunately, when you lose a battle, the game is impossible. You have no bones to heal, and there's no way to quit. <br/> <br/>I also found it impossible to get anywhere. If I ignore healing, I lose limbs before I can gain enough bones to upgrade. If I heal, then I lose limbs against a really tough opponent I can't fight against. |
| Aug 27 18:47:00 | 2h 28m | Manhattan Monstrosity | It was frantic at times, and the lasers and beeps helped with it, but I managed to finally hit the city. <br/> <br/>And I did it without using the cheat I discovered: if you fly up and to the left, you can fly over the mountain range there and then go underneath the world. Then you can fly all the way to the end without threat...until the end. You then have to contend with missiles as you fly up and over the mountain range and backtrack to the city. I came close twice doing it this way, but I always missed the city, and I'm glad I managed to do it legitimately. |
| Aug 27 18:54:00 | 7m 00s | Trickers | Ok, it's like Dance Dance Revolution: Halloween Scare Edition. I had trouble, but I managed to scare the old man on the first try. Then I purposefully tried to lose to see what happens. <br/> <br/>I like how the faces changed based on how well you're doing, but it was subtle and I didn't notice it at first. I'm concentrating on the arrows, so I need something a bit visibly "louder" to let me know how things are going. <br/> <br/>Control- wise, I think it felt super responsive. I never felt like I missed when I should have gotten a hit. |
| Aug 27 19:17:00 | 23m 00s | Goloumo | I really liked the click & drag mechanics. I wondered why the elevator didn't move, but then I remembered what the game has taught me so far. I didn't understand the exploding flower at the beginning, but that's fine. The entire game world was something fun to explore. <br/> <br/>It wasn't clear to me that that I needed the key to go back to the wooden structure that glowed near the sign that said how to sprint. <br/> <br/>Good work! |
| Aug 27 19:25:00 | 8m 00s | Cucumis Love | Downloaded the Linux version. Both the 32-bit and 64-bit versions had a problem with the controls. I could press one of the WASD keys, but after that, the game never paid attention to my keypresses. Clicking and shooting worked, but I was stuck standing at whatever wall I ran into. Maybe a problem with the port? I didn't vote as a result. |
| Aug 27 19:58:00 | 33m 00s | Poopie the Flying Monster | I don't think you can ever say that a political message isn't intended, but you especially can't when you have political leaders involved in a game. <br/> <br/>I laughed when the police car flew into the air after me. <br/> <br/>It is too slow to start, but once the upgrades come, then the game picks up speed and becomes very enjoyable. |
| Aug 27 20:09:00 | 11m 00s | Bombercat | I wasn't sure why the bomb was knocking me out of the arena, but the comments seem to indicate that things were being drawn in the wrong place. <br/> <br/>I wasn't clear why I would do anything other than bat the enemies. |
| Aug 27 20:56:00 | 47m 00s | Sirens | It crashed at one point. <br/> <br/>The audio was ridiculous, especially the singing and the sound effects of the crashing ships. B-) <br/> <br/>I like how your weapons are also your defense. It took me a long time to build up to 200 GP, and I wonder if the balance is off. |
| Aug 27 21:08:00 | 12m 00s | Monster Training Simulator 2015 | Heh, I laughed at the drill sergeant. <br/> <br/>Typing games! It seems that it dealt only with a subset of keys, and I wonder why. <br/> <br/>It took me a few tries to understand why I had failed in the last challenge. <br/> <br/>The graphics were very cohesive, although the sound effects were rough. |
| Aug 27 21:23:00 | 15m 00s | Dungeons Deep | I like it. It's like a turn-based Portal. <br/> <br/>I wasn't sure if I had reached an end or if the last room had some secret way to escape that I didn't see. If it is the end, I wish the game would say so instead of letting me continue to play. If it isn't, well, I've failed to figure it out. <br/> <br/>Beautiful aesthetics. |
| Aug 27 21:34:00 | 11m 00s | Plothole | Well done for what is there, and I wish more was there. I like the direction you were taking it. |
| Aug 27 22:02:00 | 28m 00s | Delivery! | I had a lot of fun driving this thing around! It took me some time to get used to the controls, which meant I didn't collect the package for some time, but it was fun hitting ramps and testing the suspension. <br/> <br/>The only thing missing was audio so I could do this: http://www.liveleak.com/view?i=673_1425223597 |
| Aug 29 20:34:00 | 46h 32m | I Hunger | I managed to make it through a few of the endings. I liked how my choices impacted the fate of Man, and how depending on those choices, Man can survive my punishments and I can keep playing. |
| Aug 29 21:05:00 | 31m 00s | Treasure Keeper | I like this twist on Tower Defense. A bit slow, but kind of cute. <br/> <br/>I wish there was a way to kill the guys who run to the top. Also, the guys who set the traps were obnoxiously hard to get to, and it got tedious. I wasn't sure if there was an ending because I stopped trying after a certain point. <br/> <br/>The sound effects were harsh, but I like the mood set by the music. |
| Aug 31 11:29:00 | 38h 24m | Emm... Boo! | I really like the idea behind this one. <br/> <br/>The roar sound was great. The music was subtle. <br/> <br/>I found the tutorial to be more interesting than the actual game, unfortunately. The game was very difficult and seemed to have a lack of progression. I can scare some kids or not, and the result is the same. |
| Sep 2 10:01:00 | 46h 32m | Blobs are stupid | I liked the context-sensitive controls. It felt surprisingly polished even though the graphics were inconsistent and rough. |
| Sep 2 10:21:00 | 20m 00s | Crop Circles 2015 | I like the concept, but I had a lot of trouble with the controls. Even once I got the hang of it, I was frustrated. It seems that if I am going too fast up or down, I can't change my speed left or right, which was unintuitive. <br/> <br/>I finally made it to the 2nd level, but now it seems that I can't control my speed as easily as I go too fast even though I'm not pressing and holding the keys any longer than I did on the first level. <br/> <br/>There was only one bonus level even though the menu indicates there will be multiple. I liked it, but it also had strange controls. Why the ship moves to the right immediately is bizarre to me, and it seems that it goes so fast that I can't easily control it. <br/> <br/>The sandbox menu item didn't work for me. |
| Sep 2 10:53:00 | 32m 00s | Killer Fish | It took me a few minutes to get used to the controls. I was confused by the tutorial telling me about a time limit because the tutorial has no time limit. <br/> <br/>I liked being able to shoot body parts at enemies, and the regrowth made for a natural-looking cooldown period between attacks. I found it really difficult to control when I was out of the water, and while I expected it to be more difficult, it felt really unintuitive. Sometimes I would bounce to the left, and sometimes I would bounce to the right, and it felt random to me. <br/> <br/>I found one guy's torso fishing on the surface of the water without a visible boat. <br/> <br/>The music felt very Jaws-ish without being too much of an homage. <br/> <br/>Good work! |
| Sep 2 11:13:00 | 20m 00s | Hydro Carbon | I liked how well this game is put together. Everything seemed to balance well. The more oil spilled, the harder it is to protect your "investment" from hippies. <br/> <br/>On the other hand, it felt really slow when I wasn't using my precious oil to speed along, and once you had a lot of coverage out there, it seemed animals wouldn't show up as often. <br/> <br/>The music was good, and the sound effects worked well. |
| Sep 2 11:23:00 | 10m 00s | Sea Monster | It's a neat concept. I liked the laid-back music as it reminded me of a relaxing beach scene, and the splishy-splashy of the sound effects were nice. <br/> <br/>Good use of minimalistic graphics. The shadow of the monster underwater is clever, but I didn't understand the point of the hexagon grid. The different boat colors didn't seem to signify any game play purpose, but that's fine. <br/> <br/>Unfortunately, I found it too easy since there was no timing necessary and all I had to do was hang out on the island. There was no challenge to worry about. |
| Sep 4 12:26:00 | 49h 03m | Blue Helmet Beatdown | I made it to wave 29 with 2,277,840 points. I kept getting pleasantly surprised by the different bosses. <br/> <br/>At some point I felt like I was invincible and at the end I felt like I couldn't help but lose. I don't know if it was fatigue or if the difficulty ramped up or what. <br/> <br/>I loved how so much was flying on the screen creating chaos, especially when the scrolling sped up. <br/> <br/>I find the UN an odd choice to demonize in this game, but it provided a great collection of names to modify for the boss battles. <br/> <br/>A solid game. |