Foon → Ludum Dare Explorer → LD33 → Feedback comment stats → Caspila
Feedback comments for LD33
Caspila's games and stats for all events →
| Timestamp | Since previous | Game | Caspila's comment |
|---|---|---|---|
| Aug 25 06:17:00 | All That Glitters | Took me almost 5 minutes to understand how to play the game, and once i did, it was actually neat. needs in-game instructions, it's really to hard to get it. | |
| Aug 25 06:23:00 | 6m 00s | AM I? | Some things here and there could improve, I noticed that if you go to the bottom sidewalk your body sprite is behind the cars, which makes no sense. <br/>Props for touching a real problem. |
| Aug 25 06:31:00 | 8m 00s | Car of Monster | Couldn't play on my mac. Says that the application can't be opened. |
| Aug 25 06:32:00 | 1m 00s | Groll's Revenge | All links are pointing to a Windows version if I'm not mistaken. Couldn't run on my Mac |
| Aug 25 06:40:00 | 8m 00s | Monster | When I saw a OS/X version I was expecting a .app, but it's just the web player version. <br/> <br/>I liked the character art, reminded me a bit of Don't Starve. But the way you set the collision in the trees wasn't good at all. It should be in the trunk, it ruins completely the perspective. <br/> <br/>Also there's a problem in the first "door" (the two boxes pushing part). If you push the 1st box a little bit down, it get's stuck, and you can't continue the game. <br/> <br/>Good entry overall, nice mood. |
| Aug 25 06:48:00 | 8m 00s | The Monster Agenda | hahahah I love how silly this is. Exploding the poop in the litter box and the epic "Monster Agenda Complete" music. made me laugh quite a bit. Suited the theme very well. Good job! |
| Aug 25 06:55:00 | 7m 00s | Hero Slayer | I think you had a major flaw on UI. the first button on the top is the one that doesn't help you at all. I kept trying to click it but i could not beat any of the Heroes. <br/>Afterwards I understood that I had to spend my money on the other stuff first. <br/>I didn't see any difficulty progression. I couldn't get to the point shown on the screenshot. Nice job though. Pretty cool for first game! |
| Aug 25 07:00:00 | 5m 00s | Angry Bull | hahaha i love the fact that the humans bounce against each other too. Very nice humour. Controls not that great though, felt as slippery as ice. It was fun anyways! |
| Aug 25 07:02:00 | 2m 00s | Not-So-Slender Troll | Had lots of problems running your game, I think you need some serious optimization on it. Took a really long time to download and once it got there it was barely playable, and i have an alright computer. <br/>Couldn't really play it :( |
| Aug 25 07:08:00 | 6m 00s | Massacre Monday | Really solid entry. 1st impression, GTA I as a monster and it was pretty much that. <br/>Really liked art style and the music was really good. <br/>Things ramp up a bit too quickly though. Its binary, nothing's happening to OMFG WTH? |
| Aug 25 07:22:00 | 14m 00s | The Bed Was Cold | I thought the game was loaded and clicked in the image *facepalm* <br/> <br/>The soundtrack reminded me of Chrono Trigger and that's amazing. Really solid entry. Great graphics, great mood. <br/> <br/>I was waiting to see how you'd turn the little boy into a monster and I was not disappointed. Intriguing! |
| Aug 25 07:26:00 | 4m 00s | Send them to Hell! | It was interesting but there was something that is not that good for 2d platformers. You're relying only on acceleration, so if i'm stopped and press right, i barely move horizontally while jumping. that makes the game really harder and non intuitive. <br/> <br/>Good job for a game jam! |
| Aug 25 07:36:00 | 10m 00s | Frankenbunny | Cool entry. Instead of most games, I felt empathy for the monster. <br/>Nice graphics, music a bit repetitive though. <br/>Good job! <br/> <br/>ps Hahahaha the ending was very very very unexpected |
| Aug 25 07:39:00 | 3m 00s | Monster Chips | Game looks really really good, too bad it doesn't play as good :( Couldn't really understand the camera control and it the game that looks really pretty from up above didn't look when zoomed. Good job for a game jam though! |
| Aug 25 07:44:00 | 5m 00s | McTremson Bar | Really liked the mood and the art. <br/>Had a bit of problems interacting with stuff though. In the end I was just clicking everywhere until something happened. <br/> <br/>Good job for a jam, would love to see it more polished. |
| Aug 25 07:47:00 | 3m 00s | Dungeon Crawler -REVERSE! | The minimalistic art doesn't help you portray the theme unfortunately. Even though it's just the beginning, I'd like to see it more polished. Good job for a jam! |
| Aug 25 07:50:00 | 3m 00s | MONSTERS CARD GAME | The web isn't really web version, just another link to Windows. <br/>Couldn't play it but good job, making a card game in a jam is not easy to do. |
| Aug 25 07:55:00 | 5m 00s | Sink 'er | Really easy to cheat, just be on the water level and keep pressing space, or swim in the surface. <br/>Good job, keep making games! |
| Aug 25 07:57:00 | 2m 00s | Evil Ghost chasing | Nice spin-off of a game that we all know. Good job! |
| Aug 25 07:59:00 | 2m 00s | Hungry Beast | hahah this was fun. Liked how the tongue wobbled all over the place. Collision between tongue and flies could be better though! |
| Aug 25 08:00:00 | 1m 00s | Click Here to Become the Monster | haha you call this a game? |
| Aug 25 08:10:00 | 10m 00s | KleenEmUp | Interesting puzzle concept but I got to agree with Multiplexor, you need more juice in there. <br/>Good job, i'd like to see this concept more polished! |
| Aug 25 08:16:00 | 6m 00s | First Person Eater | it was interesting and... a bit disturbing ahaha <br/>I think the dash is a bit too fast, because the light is very dim it's really easy to lose orientation. <br/>Good job, I liked the blood voxel particles |
| Aug 25 08:22:00 | 6m 00s | de-monstration | I liked it, but i think it could be a little shorter for what it is. Good job though, I liked the art, the story and that you cam play the instrument with your creepy hands - nice touch. |
| Aug 25 08:29:00 | 7m 00s | Young Bicycler Adventurer | It's nearly impossible to look at the screen and at the bar that tells you what input to enter, made that bar should be on the top so you could see it better? <br/>The speed ramps up a bit too fast, it's really hard at the beginning. <br/>Didn't really see the connection with the theme though. <br/> <br/>Track reminded me a bit of top gear haha. Good job! |
| Aug 25 08:33:00 | 4m 00s | You are the Monster | Liked the art style and the main player animation is pretty cool. <br/>I don't know if it was intended but the minimum amount that the player can move is really high. That make's it hard to go through some passages or to control the character properly at some times. <br/>I don't know if it was design decision to make it look more like a puzzle or just poor control. <br/> <br/>Good job anyways, i liked it quite a bit! |
| Aug 25 08:41:00 | 8m 00s | DRUMSTER | huh, interesting take on the theme. wasn't expecting a monster in that sense. <br/> <br/>Thought i was gonna play for 10 seconds but went all the way to the end. Really solid entry, amazing art, animation, particles. The sound was really in sync with game notes most of the time. <br/> <br/>Good job! |
| Aug 25 08:49:00 | 8m 00s | Homecoming | Art was superb. Really solid and polished entry. Sound was also pretty good. Took me a while to understand that Z was the attack key, maybe put the controls on the description of the game? <br/> <br/>Dying is really frustrating because it takes the player back to before the dialogue. <br/> <br/>I'd like to the the gameplay more polished. Great job nonetheless! |
| Aug 25 08:53:00 | 4m 00s | Chirping Of Blood | I feel you @Cryptix! |
| Aug 25 08:59:00 | 6m 00s | Monster | You had me hooked in the beginning but then it got too slow. It was just going from one point to the other with only few lines of dialogue, <br/> <br/>I'd like to play this game with reacher story. Really liked the art style and mood overall! Good job! |
| Aug 25 09:03:00 | 4m 00s | Kidnapped | This was kinda disturbing but interesting. Didn't really understand how it matches the theme though. <br/> <br/>Solid entry, nice mood, good job! |
| Aug 25 09:07:00 | 4m 00s | On Monsters | Interesting concept and art style, reminds of atari games. <br/>I think that it lasts for too long since you don't introduce any new mechanic. <br/> <br/>Nice job nonetheless, liked it! |
| Aug 25 09:21:00 | 14m 00s | Monster Clicker | Can't get enough of them clickers! but it takes too long to buy stuff!!!! |
| Aug 25 09:36:00 | 15m 00s | Ork's Dungeon ( DarkDes Dungeon ) | Game looks so good, to bad i'm on a mac :( |
| Aug 25 09:36:00 | 0s | Dragon Quest | That's Tibia right there. Gameplay was a bit clunky, i hope there would be hotkeys to use each skill. <br/> <br/>Good job anyways, you certainly got the Tibia feeling there. Great job for a jam! |
| Aug 25 09:41:00 | 5m 00s | Rampaging Monster Mayhem | Wow, it got crazy really quick! <br/>I like the concept but there are a couple of things that made gameplay less enjoyable: <br/>1- there's no indication why i can't keep moving left/right. the monster suddenly stops after a certain spot <br/>2 - some shots should clearly hit the targets but they don't. the opposite also happens some times. <br/> <br/>Great job nonetheless! |
| Aug 25 09:44:00 | 3m 00s | Where am I ? | I'm sad I couldn't play, cause I'm on a mac. <br/>I watched the video though and what amazing art. Is that Unreal? It gotta be. <br/> <br/>Mood was good! Great job! |
| Aug 25 09:46:00 | 2m 00s | Super Awesome Giant Cat | Couldn't open the game on mac. |
| Aug 25 09:51:00 | 5m 00s | Rage Against The Princess | Super Meat BOOOOOY! <br/> <br/>That was fun, but the beginning is a bit unfair. You should at least count down. If it starts with the button pressed down the player doesn't run until you release the key and press it again. I guess it was a bit too hard. <br/>Also another thing that pissed me off is that it might happen that the player to go off the screen in the upper part sometimes during jump + collision. <br/>It's more frustrating the hard I'm afraid. Couldn't see how it fits the theme either. <br/>Great job for a jam nonetheless!! |
| Aug 25 09:56:00 | 5m 00s | Love Monster | Game was so pretty, but gameplay was a bit underwhelming. <br/> <br/>I would love to see that visual on more polished mechanics. Great job nonetheless! |
| Aug 25 09:59:00 | 3m 00s | Dis-Guy | Loved the art style and the theme is intriguing. Great mood. <br/>Reeeealy missed sounds! :( <br/>Nice entry, good job nonetheless! |
| Aug 25 10:05:00 | 6m 00s | Damned | Such great mood and art style! Loved the parallax effect. I wish the gameplay and controls were just a bit tighter!. <br/>Example: <br/>1 - the player doesn't move with the platform, which is really weird in game standards! <br/>2 - most of the times you dash right into another trap, though this is more level design related. <br/> <br/>Great entry nonetheless. Good job! |
| Aug 25 18:39:00 | 8h 34m | Aetri | I didn't really understand what happened there. Every time i tried to play I got crushed really hard. I also didn't get what changes when the turn ticks. <br/>Some UI would greatly improve it. The lack of story in the game doesn't help you to convey the theme of the game. <br/>Good job nonetheless! |
| Aug 25 18:41:00 | 2m 00s | Rise of Nosferacula | Don't know what happened, but I couldn't open it on my mac. Gives me error: "The application “Nosferacula_build01.app” can’t be opened." |
| Aug 25 18:48:00 | 7m 00s | They Want Your World | this was an interesting little concept that i'd love to see more polished. Art was simple but good. Had some problems going from one planet to the other sometimes, the controls invert and it's not that intuitive. <br/>I didn't really like the music, though. <br/>Good job nonetheless! :) |
| Aug 25 18:57:00 | 9m 00s | Galaxy Hop | This was fun. It's interesting how all the monsters start completely aligned, as if it were a game of chess, and then it's just mayhem. I don't really see the point of using "Move" since "Attack" is more effective in every single way. <br/>Would be nice to have a basic AI so we could play single player. <br/> <br/>Great job nonetheless, I had fun! |
| Aug 25 19:05:00 | 8m 00s | Nightmare on "The Cookies" street | This was pretty cool. Impressive what you did in just 72 hours! Controls could use some polishing here and there. At first I was trying to kill every single cookie, it wasn't intuitive that I had to kill just the yellow since yellow and green look pretty much the same apart from colour. <br/> <br/>Great job nonetheless! <br/> <br/>ps. this is the second time i opened a game hosted in this website and it prompted me with an annoying advertisement. use some other hosting service that doesn't do that. |
| Aug 25 19:12:00 | 7m 00s | Bloup! | This was really interesting! Reminds a lot of transformice! <br/>Game plays really well. <br/>Creating a multiplayer game is not easy in a 72 jam, good job! |
| Aug 25 19:17:00 | 5m 00s | Get Off My Lawn | I agree with other comments. The idea is quite nice but game is not that playable so far. i think it's worth to put some more work in it! |
| Aug 25 19:20:00 | 3m 00s | Swiftrunner's Wrath | I was having so much fun trying to avoid the other enemies, trying to get out of the maze only to find out that I can't, I have to kill them. The combat needs some more polishing and it wasn't as enjoyable. <br/>Great job nonetheless, had fun! |
| Aug 25 19:44:00 | 24m 00s | Your Friendly Neighborhood Monster | why no mac!! game looks so interesting! |
| Aug 25 19:51:00 | 7m 00s | The Feeding | hahahaha had lots of fun. I think that the wind changes waaaay too fast though. <br/> <br/>Really liked how cute the animals looked like. I feel so bad! <br/> <br/>Great job! |
| Aug 25 19:57:00 | 6m 00s | Dominion | This was interesting little concept. I wish everything went faster though. I'm not a fan of the music. <br/>I'd like to see this game more polished. <br/>Really liked the way you tackled the theme, good job! |
| Aug 25 20:05:00 | 8m 00s | Inky's Revenge | really neat game. liked the mood, art and audio. <br/>Camera movement is a bit clunky when i change the movement direction. At one point I pressed escape because I got stuck. Then i pressed escape again, thinking it would return to game, but it took me to the main menu. I gave up on that point. <br/> <br/>Great job nonetheless, would love to see what you could do with this game with more time. |
| Aug 25 20:09:00 | 4m 00s | I'm a Monster Rawr! | hahaha who said monsters need to be bad? <br/>Great little game, lasted just as long as it should. <br/>Nice job on art and music. Wish the gameplay was a tiny bit more complex. <br/>Great job nonetheless! Pretty good for 1st game! :) |
| Aug 25 20:17:00 | 8m 00s | Moon Base Shootout | This was pretty cool! Really liked the shooting the window thing. <br/>I wanted a funky background music loop! <br/>Art is really good, a little bit of story in the notes. <br/>One thing that I didn't really like was that you have to click on top of the thing you wanted to destroy. If you click in the same direction but farther, the bullet doesn't destroy/kill it, which is not really intuitive because it's just a bullet. This made the gameplay a bit clunky some times. <br/> <br/>Great job nonetheless! |
| Aug 25 20:28:00 | 11m 00s | HOMUNCULUS | I bet I'd have lot's of fun if I could only get what's happening there! <br/>Mood, gfx and audio are spot on. I see some people have deciphered your game but it would be nice to have instructions. At least here in the description. <br/> <br/>Good job nonetheless! |
| Aug 25 23:52:00 | 3h 24m | Cutezilla! The cute monster! | Game was really cool! 5/5 <br/>I really liked the animations of the godzilla smashing the buildings, so cool! Good job! |
| Aug 26 00:10:00 | 18m 00s | Intergalactic Love Machine | hahaha this was so much fun. love the art, story and audio. everything spot on! good job |
| Aug 26 18:35:00 | 18h 25m | DragonScriber | this was a very interesting take on the theme. I had quite a bit of fun! graphics are cool and also sound. I wished there was a bit more to gameplay because it gets tiring after a while. The beginning of each next subsequent wave is harder, but after the first crowd, it goes back to a slow paced game. <br/>It was also a very forgiving type game, we could make mistakes, no upper/lower case distinction, no spacebar. Maybe instead of adding more words, you could make them harder by adding limitations like this. <br/> <br/>Great job nonetheless. Had fun! |
| Aug 26 18:44:00 | 9m 00s | Cliff von Monster | huh... that was a bit disturbing, hahaha. it's impressive how similar and completely different our games are at the same time. <br/>i wish there was a bit more of gameplay to it, also I do not understand why all the babies clump up in a specific position of the map. <br/>I had fun, good job :) |
| Aug 26 18:51:00 | 7m 00s | uZombie | Nice intro, got me in the mood straight away. Nice music and art, although I experienced a lot of flickering on some sprites. Also liked how you tackled the theme, you're a monster to both zombies and humans. <br/>I wish the combat would be a little bit less button mashing. I had to hit each zombies like 5 or more times. Also I don't see the point of opening the door with X and then Down to enter, why not just Down to open and enter? <br/> <br/>I was sad when I saw there was no more game after you become a zombie :( <br/> <br/>Good job, liked the game and had fun! |
| Aug 26 19:34:00 | 43m 00s | Dungeon Hunter | Nice game design concept there, I really liked it. One thing that annoyed me was that the walls don't block the cone of vision of the adventurers which makes the game a bit harder to play. <br/> <br/>I'd love to see this game more polished. Great job :) |
| Sep 3 05:03:00 | 177h 29m | The Vacuum of Space | interesting concept! i liked how you control the abducted people. I had a bug where it told me there was 1 human left though there was none. <br/>One problem that I had is that the helicopter doesn't look threatening at all. I thought it would just help me kill the humans, but it actually killed me. Apart from that, really good job. I'd love to see that concept applied in a bigger game. |
| Sep 3 05:12:00 | 9m 00s | Urd Monster | Interesting concept but lots to improve there. What's the point in changing characters? If there's one it wasn't very clear. <br/>The game was way too dark (apart from the guards flashlights, which was way too bright). The light model that you used for the flashlight didn't really match the art style. The movement of the NPCs felt a bit wrong, I can't really tell why. <br/>Good job nonetheless. Stealth games are really hard to pull off. Keep polishing it! |
| Sep 3 05:16:00 | 4m 00s | Ninja Cockroach | Interesting take on the theme. The gameplay was also pretty cool, making your opponents kill themselves. I don't really get why you need to press the SHIFT key to run faster though since there's no stamina bar/cooldown. It's just annoying to hold it at all times. <br/> <br/>Neat little game! Good job! |
| Sep 3 05:21:00 | 5m 00s | Where My Eggs At!? | It looks like the game is procedurally generated which explains why it get's so hard so quick. It's pretty hard to pull off a balanced difficulty progression in the span of a jam. I really liked the tiny cops. The way they run away from you reminds me a bit of Jetpack Joyride. <br/> <br/>Nice idea, needs more polishing, particularly on the difficulty ramping. Good job! |
| Sep 3 05:29:00 | 8m 00s | Monster Hotel | Oh man, you certainly made me remember the good old Lemmings day. Pretty cool little game, the monsters are related to the effect that they cause, which was nice. One thing that annoyed me was that the monsters bounce against each other which make things take longer than needed. Apart from that, job well done. |
| Sep 3 05:33:00 | 4m 00s | Dragon Defense | That was a neat little game. I liked the art and the concept. I also enjoyed how you tackled the jam's theme. One thing that really frustrated me was that pressing right moves the dragon left arm to the right. it was complete mindf****. Good job! |
| Sep 3 05:39:00 | 6m 00s | The Cauldron of Humanity | Neat little game! The concept is really cool and I'd love to play it after you polish it a little more. The only thing I'd change is to give the player some points as reward when he goes to another wave. Great job nonetheless! |