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Caspila

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TimestampSince previousGameCaspila's comment
Dec 15 04:52:00 MILK TEETH but but but.. why? I could feel his pain. <br/>2 little things: <br/>1- ears look weird because they disconnect from body when pulling teeth <br/>2- pressing down when pincer is on the bottom row, it's inverted. <br/> <br/> <br/>I find it weird to vote on this. Does giving good scores mean I like torturing? haha. Good job!
Dec 15 05:27:00 35m 00s Enliven That was incredible. Great work on every aspect of the game. It's an impressive feat for a game jam. Great use of the theme. 10/10 certainly.
Dec 15 05:38:00 11m 00s Island Defence Looks like the links are broken!
Dec 15 05:46:00 8m 00s HamsterX This was such a fun concept. Great job, I had a lot of fun, though I must admit that I suck at your game. Kind of a Kerbal Space Program feeling to it. Really liked the particle effects as well
Dec 15 05:51:00 5m 00s Spirit-uality It took me quite some time to understand what was going on. I'm not sure the "Press up" "Press down" is enough. Once I understood the concept I found it really interesting. I'd like to see a post-jam version of it. Good job!
Dec 15 05:58:00 7m 00s Hillary vs Donald - America's Greates Battle I really tried/wanted to understand the game but it was just way too much information at first. Games like this need a bit of on-boarding which can be really challenging for a game jam.
Dec 15 06:16:00 18m 00s Guardian Really nice concept. I enjoyed playing the game quite a bit and found it quite challenging sometimes. The whole guardian thing at first and then knowing that your protege must also get some hits in order for both of you to succeed is really cool. I wish enemies animations were a bit fast though. Controls could also get better.
Dec 15 06:25:00 9m 00s SHOOT'N GROW I think I can't play anything else after your game. It was visually stressful, particularly the main screen. Beware epileptics! <br/>About the game itself, the shop randomized upgrade is a really interesting idea. I'd like to see that concept explorer on a post-jam, more polished game.
Dec 15 06:32:00 7m 00s Deblight Neat little game! There's a little problem with the difficulty ramping though. it goes from 0 to 100 in a split second. Great job, really like the audio and art style.
Dec 15 06:38:00 6m 00s American Excess Oh my oh my. I think my brain melted after this one. Using the arrow keys to move in different directions than the usual is mind***ing. I'm not going to say I disliked it or the other way around, but I think it was a nice experiment. I'd definitely reduce the colliders size, it's a bit too unforgiving in my opinion. <br/>Good job on the art and game concept!
Dec 16 04:21:00 21h 43m GET IT OUT!!! Great humor and mood. I really enjoyed the story and the whole silliness of it. The only thing that put me off is that there's so much popping in the looping audio track. It might be just on my computer though it's unlikely. <br/> <br/>Anyways, great great entry!
Dec 16 04:26:00 5m 00s Rooter I think you needed at least to trigger game over when the root tries to cross itself.
Dec 16 04:29:00 3m 00s Please Mamma Does not work on Mac OS 10.10
Dec 16 04:35:00 6m 00s Arkanika Really liked the mash up between breakout/pong. Nice concept. But there's something really really annoying. The physics is not reliable and sometimes the ball bounces in a completely random way. Good character art and music.
Dec 16 04:41:00 6m 00s Cipolletti Interesting concept, though I think that the power bar takes way too long too charge. I'd like to see a post-jam version of it!
Dec 16 04:57:00 16m 00s Complete Control I'm assuming you're not coming from a game development background because the UI/UX is far from ideal. <br/> <br/>Currently the game is: <br/> <br/>1- spend 1 minute buying/waiting for resources <br/>2- declare war on smallest empire, repeat. <br/> <br/>Maybe that could be solved with an AI that reacts faster than the current, I'm not sure.
Dec 16 05:11:00 14m 00s Bad Doggie Great job on your first Ludum Dare game, may it be the first of many. The one thing that looked a bit off was the looping once you get to the "end" of the scene it goes back again. It looks a bit weird. Also, the can colliders are very unforgiving, you might want to decrease them a bit.
Dec 16 05:17:00 6m 00s Aloft Absolutely loved the pixel art and 8-bit music. The one thing that felt awkward is that when you hit a bird it doesn't fall, instead it stops moving completely! Great job anyways.
Dec 16 05:23:00 6m 00s Battle Rose Oh man, you won me on the flies with chainsaw. hahaha. it was fun
Dec 16 05:26:00 3m 00s newton 2b I must agree with DugelStudios, I have no Idea what happened there.
Dec 16 05:33:00 7m 00s Nia in Mushroom World Really wanted to give it a try but doesn't work on Mac OS 10.10