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| Timestamp | Since previous | Game | ShuddaHaddaLottaFun's comment |
|---|---|---|---|
| Apr 22 05:01:00 | BodySlam!: Oil Wrestling Simulator | awesome job man. also, Wrestlemani-'Za?... yeah no... thats trying too hard. :) | |
| Apr 22 05:10:00 | 9m 00s | Hugline Miami | straight up gotta say i am very impress with the work done in 48 hours, though i wish it wasn't so much like Hotline Miami. I wish it was more "in the style of HM". your gun can shoot heart bullets, but its still a gun, ya know? |
| Apr 22 05:17:00 | 7m 00s | SHiFT | ok, I don't know if i'm impaired from being tired, but this seems to be stupidly hard. I have trouble getting very far in it, and I'm thinking it's because the controls/gravity switch are quite floated, especially when you play games of similar nature such as vvvvvvv |
| Apr 22 05:28:00 | 11m 00s | Evil Cupido: Haters gonna hate | Um,... great. Took a bit to get the hang of it, but i really enjoyed this whole thing. and the art and music are amazing |
| Apr 22 05:37:00 | 9m 00s | Blink Gun | Gahhh..... so good. this game had great "feel". both control wise and aesthetics. |
| Apr 22 05:46:00 | 9m 00s | NOPAEW | Looks amazing. little bit difficult so i may have to come back to it later. great entry, and super well done for a Compo |
| Apr 22 05:58:00 | 12m 00s | Billy McMath Solves Problems | wait.... is this Frog Fractions 2? <br/> <br/>Nobutseriously, these beans never taste right. <br/> <br/> <br/>(I think this is the first LD game that I will walk away from with quotes I'll randomly say. impressive) |
| Apr 22 14:04:00 | 8h 06m | MagDef | well put together game. pacing is a little slow at the beginning, but then again i did start with easy mode. |
| Apr 27 00:19:00 | 106h 15m | Ex-Sword-Stential Crisis | I think i killed all the animals. |
| Apr 27 00:46:00 | 27m 00s | Star Driller Ultra | i love the vfx work on this. something about the music though, it sounded like 2 songs playing at once. asides from that it's a very nice game, but it took me a bit to really grasp what was happening. |
| Apr 27 00:56:00 | 10m 00s | Beep Boop | very clever and fun. i do feel the checkpoints need to be a little more frequent, because if you solve on of the movement 'puzzles' then die on the next, you shouldn't have to redo past challenges. though that could be that i wanted to see more of the game, but was spending too much time redoing my mistakes over and over |
| Apr 27 01:04:00 | 8m 00s | HotMop | clever idea, and nice graphics. but controls are super super fast, to the point where the camera doesn't keep up, and you can't see where your player character is. Also because of this fast movement, I was able to clip through colliders and got stuck in the side of the staff room. |
| Apr 27 01:14:00 | 10m 00s | Glatto Boy | a little frustrating with platforming,but it is a beautiful looking game. I do keep thinking it says "Gelato Boy". which makes me want gelato... |
| Apr 27 01:21:00 | 7m 00s | DRILL KNIGHT | fun, reminds me a lot of those mario party/fusion frenzy mini games where you have to knock people out. wish the rate the enemies knock you back ramped up as time went on, making the beginning a little easier to get the hang of. |
| Apr 27 01:28:00 | 7m 00s | Bomb Your House | clever, though my lack of drawing ability becomes more apparent. I think it would be nice if you had muffled audio coming from the hallway of the house as potential buyers walk through. ""oh this is such a lovely and clean house" etc. That would give a greater sense of presence and pertinence to the act of drawing on the walls. |
| Apr 27 14:45:00 | 13h 17m | LightStars | i really like the idea, but the controls start to get a little cumbersome. well done on your first LD |
| Apr 29 02:51:00 | 36h 06m | Social Sass | I REALLY like some of the graphics. Fun idea. Good thing I remembered how to read for this one. |
| Apr 29 03:19:00 | 28m 00s | Victorian Era Linguistics Training Manual | Sound effects are great. The idea is amazing. wish the stages were a bit faster. |
| Apr 29 13:00:00 | 9h 41m | SNIFF | nice concept. I felt the jump controls were a little slow, but that could be me just in a hurry trying to get over the 'traps' as it were. |
| Apr 29 13:09:00 | 9m 00s | Mass-X | loved it. Im ok with there not being more stages, because after all it is a game jam game, and a compo one at that. very poilshed, looks great, controls well, A+ |
| Apr 29 13:17:00 | 8m 00s | Super SALT Helmet | ....resalts.... <br/> <br/>... <br/> <br/>great polish on this, looks fantastic. reminds me a lot of Starwhal |
| Apr 29 13:38:00 | 21m 00s | OPERATOR 42 | the number one thing about this is the fact that you stick to it. support line, "tell us how we're doing" the website address. brilliant. |
| Apr 30 01:22:00 | 11h 44m | Dr. U and the bottomless PIT | the art!!! love this, and all the little touches. |
| Apr 30 01:34:00 | 12m 00s | Lucid | it is really amazing you find the time to make something so wonderfully complete. lovely game. |
| Apr 30 01:55:00 | 21m 00s | Puppet Guardian | couple notes would be that I think the VO levels are a bit loud and the speed is just a tad too quick, but overall very nice. and i love the humor. I do like the vfx and particles a lot, but don't think it blends well with the rest of the art style (of course our game looks like 12 different art styles, so maybe I'm not one to judge :P ). |
| Apr 30 01:59:00 | 4m 00s | SHAMPOO PLEASE | that was certainly a thing. |
| Apr 30 02:06:00 | 7m 00s | Glasses Protector 2000 | I didn't read the description apparently, so it was really difficult until i figured out it was a rhythm game! nice game! Playing it made me think of a hard mode with an alien with 3 or more eyes. and a cyclops easy mode. |
| Apr 30 02:15:00 | 9m 00s | Graze | I really like this because it focuses on one aspect of bullet hell shoot-em-ups that I personally struggle with... dodging. i suck at dodging, so i like seeing games where that is your main tool. |
| Apr 30 13:53:00 | 11h 38m | SLICK LICKER | wow, there is a lot going on screen here, made it difficult to assess what was going on. framerate on the web version seems to be real rough, I was getting a lot of slowdown, which added to the difficulty of play. A longer more involved music loop would help as well, it's kinda the reason I stopped playing. the midi guitar is a bit harsh for me. |
| Apr 30 14:00:00 | 7m 00s | NO TIME TO EXPLAIN: GET IN THE LLAMA | that music is a headache machine. and the framerate. i do wish there was a bizarre category |
| Apr 30 14:20:00 | 20m 00s | Sivo: Trial of the Lava God | I actually like how this game looks, but I wish there was more going on with the audio. and that the "flute" sounded more like a flute, less like a dying trumpet. |
| Apr 30 14:42:00 | 22m 00s | Melter | I've learned to actively seek out your game jam games because I love how they look and sound, and this is no exception. it is a bit difficult, and it's frustrating not to be able to choose to melt or build, but the invert aim was very helpful. Now i'm going to reopen the game so i can sit in the title screen and listen to the music some more. Seriously, I would love to learn how you make everything. Now excuse me while I go stalk your tumblr. |
| May 1 13:25:00 | 22h 43m | Bubble Trubble | i think this looks good, sounds good and is a pretty great puzzler idea. physics and controls can use some work. I would frequently get stuck on the steps, because the force to jump was being dampened by the side wall. also you can get too much velocity. I think it was when I created a bubble on an enemy, he floated to the top. I was underneath and created a bubble around me, and the speed of his fall pushed me through the floor. Also some levels have no ceiling, so you can float forever. which does sounds peaceful actually. |
| May 1 13:43:00 | 18m 00s | Cheeseburger (in Paradise) | Ok, so I'm cool with an interactive music video, but there's really should be more going on to make me actually want to move around in the scene. there really wasn't anything to visual different with me involved, I can just stand there and experience the same thing. as far as fitting the theme? well you're stretching that out thinner then a white castle burger. |
| May 1 13:53:00 | 10m 00s | Ageless Machine: Cup of Tea | I love the mood that you created, but the monochrome look makes things a little difficult to know what I'm looking at. Im not sure how much this actually fits the theme of the jam, unless the unconventional weapon is all the keys and levers used to destroy the locks on the gates. |
| May 1 13:59:00 | 6m 00s | ICE CREAM | well clearly the most amazing part about this is the art and animation. |
| May 1 14:05:00 | 6m 00s | Velo-City | visually reminds me a lot of Race the Sun. doesn't fit the theme though. the mood is great, but it was game over for me without me knowing what happened. was it because the music was over? I didn't hit anything. I was a little lost as to why I lost. |
| May 1 14:10:00 | 5m 00s | Mable: The Journey | art is fantastic, and I think it is a clever mechanic with the sword. |
| May 1 14:25:00 | 15m 00s | Natural Weapon | I think you have a nice style, and you manage to set a mood still with that short demo. |
| May 1 14:35:00 | 10m 00s | Ridiculous Bird Hunting | visually looks good, and the millennium falcon gave me a chuckle. could use more variety, but its a compo entry, so thats ok |
| May 1 14:50:00 | 15m 00s | DAGDROM | ok. its my favorite. <br/> <br/>beautiful design, graphically and gameplay. and I want to drive around to that music. <br/> <br/>so good. <br/> <br/> <br/> <br/>so good. |
| May 2 01:55:00 | 11h 05m | walkin' talkin' | I think this has great style, but it is a bit tough to figure out what to say to people. it does become a bit of try everything to see if anything works. |
| May 2 01:58:00 | 3m 00s | Etsuq | it seems very strange that there are GUI controls to move the camera and player, but then you can move the player using WASD, causing you to go off screen. I ended out not spending a lot of time with this because I wasn't sure what I was doing, and when it said "tap to attack" or whatever, I kept click without it doing anything. the when it finally did something it said i died. i felt i didn't have feedback as to what i did wrong. |
| May 2 02:02:00 | 4m 00s | BlockLD | I think you have an idea with health being tied to ammo, because that can open up a lot of strategy of conservative vs gung-ho. of course you would need to develop on this more. |
| May 2 02:14:00 | 12m 00s | Nail Gun Hero | there is just not enough opening in the beginning to get a feel for controls before you die. |
| May 2 02:23:00 | 9m 00s | Chef Bandit | I think there is a nice bit of polish on this game, but controls and collisions are a bit wonky and make the game difficult. |
| May 2 02:35:00 | 12m 00s | Space Deuce | there is something interesting with turning space harrier into a weird tennis game, i will say that |
| May 2 02:54:00 | 19m 00s | Eggs vs Knights | i think this is a very interesting mechanic, but it is a bit difficult. its a weird challenge trying to get the eggs lined up right. but thats part of what makes it so interesting, that and the visual style |
| May 2 15:01:00 | 12h 07m | Pillow Fiiight | I pillow fought through the nothingness. I definitely think you were going in a good direction. |
| May 2 15:10:00 | 9m 00s | Skyblade | the slow mo was awkward, and took a bit for me to realize it wasn't broken. its just too much a difference in continuity that it was hard to read as slow mo. |
| May 2 15:15:00 | 5m 00s | the name of the game is grab | This is a pretty good little game and i had a lot of fun playing it. |
| May 2 15:18:00 | 3m 00s | Disco Icecave Laser Death Tag | very clever. it was difficult but really fun to play. it wa a struggle to get past 2 caves |
| May 3 21:55:00 | 30h 37m | Where Is Your Gun Now, Mr. Chekhov? | This was so much fun! The idea is great. The music fits perfectly and the entire mood is spot on. I only wish we could see some of the unconventional deaths. that might be too far but it is what I need!!!. Really great job! |
| May 3 22:43:00 | 48m 00s | Deadly rain | the game is a little frustrating, but looks good and well put together |
| May 3 22:54:00 | 11m 00s | Miyu | simply beautiful. |
| May 4 00:53:00 | 1h 59m | The War Dog | While I approve of the message, i couldn't hear any audio, and the gameplay lead me to beat it very quickly, which reduced the impact of the message. I would like to see more of a build up to the message so that it hits harder |
| May 5 01:17:00 | 24h 24m | Quiver of Claws | I loved the slow mo, but it sorta made the good music annoying to me. it was just the stop/starting of it. this game is really fun to play, and as everyone is saying has a lot of polish to it. |
| May 5 01:28:00 | 11m 00s | Ring Retorter | i like it. simple but silly, wish there was a bit more audio, the beginning was silent. |
| May 5 01:44:00 | 16m 00s | Minotaur | very clever game! |
| May 5 01:50:00 | 6m 00s | Saber Disk | ok, so I think this is a great looking game, but the html5 build is tiny in size and its hard to see anything. it made it hard to play with a lot of visual stuff going on with the screen at once, plus the weird 2.5d play field, and the tiny screen. I want to love this one, i do, but i need a fullscreen version, or something. |
| May 5 01:54:00 | 4m 00s | Grand Piano Zombie MMO | unfortunately there was no one else playing when I was, so it made the game a "press the 'lid' button simulator". Potentially interesting, but quickly boring. |
| May 5 01:59:00 | 5m 00s | Type Commander | Makes me want to play Typing of the Dead again. Fun game, and nice style too. Would have like to see more variety with the words, but I understand you were trying to create a theme with the different enemy types. |
| May 5 02:08:00 | 9m 00s | Spacecat Meowpatrol | art is amazing, and audio is amazing. this game has great feels. I do feel like audio triggers were a bit off, unless it was intentional, the music didn't seem to kick in until well into beating up my first dude. wish there was a little more going on with the button-mashing/difficulty of the game, just so it felt more in like with the classic beat-em-ups from my youth. |
| May 5 13:08:00 | 11h 00m | Rules of Paradox | I think this has a neat look to it, but controls are difficult, and there are some collision issues throughout the level. I fell through the floor at some point, and I was able to walk around the bridge at the beginning instead of over it. |
| May 5 13:15:00 | 7m 00s | Space Worder | its a nifty idea. hope you keep working on it |
| May 5 13:34:00 | 19m 00s | The Rock the Paper and the Scissors | I think this looks and sounds great, but I had trouble playing. When I got to Rocky I couldn't get him past two points, and my inputs seemed to be lagging to the actual action. maybe the os/x build would be better for me. |
| May 6 13:25:00 | 23h 51m | The Jonbar Point | Ok, there there is a lot of dialogue at the beginning, which is good because it should you put a lot of time thinking about the backstory, but I started to feel hammered by text. especially the one where there is so much text in the chat dialogue that the font becomes super small. I don't know if its a translation issue, but sometimes saying less is saying more. |
| May 6 13:34:00 | 9m 00s | Confess-O-Matic | interesting game. gets to be a little boring, and the music doesn't seem to fit for me. but definitely nothing wrong with this entry and i did enjoy playing through to the confession. I think though it would be good to have a randomized silly confession text box when you win, as a reward for playing... it is the confess-o-magic after all. |
| May 6 13:40:00 | 6m 00s | Mein Sheep | i like the concept. music is hella annoying, and I like polka. it would have been nice to have other sfx going on. a sheep game without sheep noises feels, well like it's missing something. |
| May 6 19:44:00 | 6h 04m | Udom Nebdon | looks cool, and very fitting of the AitD homage, but the controls are a little too much like that era. Some less clunky controls and a run key would bring me back to this. When I died the second time is when I stopped, because I didn't want to do all that awkward walking again. |
| May 6 21:05:00 | 1h 21m | Spinnicus | pretty great game, well put together. wish i was better at knowing when to let go to hit the big crowd |
| May 6 21:12:00 | 7m 00s | Gravity | I think this is a great idea, and has great style, but the difficultly curve is a bit harsh. There should also be more feedback to when you get shot. I didn't know what was happening the first few times I died, because I just got pushed off the platform, I didn't know if i hit a bug or something. |
| May 6 21:22:00 | 10m 00s | Doctor Dropper | ok, so i like the look, and I think its a funny idea, but the audio is harsh. the volume on the pacman walk sfx is too high, and with only one audio clip when the pianos crash, it quickly becomes annoying to keep dropping them. I do like the style, and the effect of the piano destroying is great, but another pass on the audio would be wonders. And I do find that it takes quite a bit of time to kill an enemy. |
| May 8 14:54:00 | 41h 32m | Nuclear Autumn | Solid. I love it. I don't really think it took advantage of the them, but Everything was so well done, and the controls so tight, and everything polished.... definitely an A+ |
| May 8 22:40:00 | 7h 46m | Star seal | I have no idea what is going on in this game. i was making rainbows and jumping around in space. controls need some work, and more audio could be added too. |
| May 8 22:48:00 | 8m 00s | ScarKrow | The art and effects on this game are great. fun to play, though i was using a trackpad, so a little hard to play in my case. would be nice to be able to take more then one hit, some of my deaths were so quick i didn't know which guy got me. |
| May 8 22:53:00 | 5m 00s | Megane Fever | Art good and this is pretty fun to play. the sequencer music does get pretty annoying after a little bit. |
| May 8 22:57:00 | 4m 00s | Power of Djent | I like the sprites a lot, and the metal theme. but the way the enemies are I could not play this for too long. way too difficult to get past some stuff. great idea though |
| May 8 23:01:00 | 4m 00s | Hula Fighter | not super fun, but definitely funny. definitely a lot of charm. |
| May 8 23:27:00 | 26m 00s | Iridescent | its a good idea, but having to go pick up my shots is not too fun. so i felt like i was making the game harder and more tedious for myself by mis-aiming and not hitting anything |
| May 8 23:33:00 | 6m 00s | Love Worm | should be added to Sportfriends! loved how this game played. don't see the theme fit, but its a hell of a game none the less. great job. |
| May 8 23:46:00 | 13m 00s | Zolita Mansion | I love the style and theme, and think this is a really clever idea. would like to see it expanded on, with some audio (i didn't play the post jam version) |
| May 8 23:56:00 | 10m 00s | Flappy Shrimp Ninja Blob VS Blue Water Saussage ! | all hail the flappy shrimp! |
| May 9 00:09:00 | 13m 00s | DUPE | amazing job for a compo entry. great look, polish and plays super nice. |
| May 10 22:26:00 | 46h 17m | The Great Debate | I didn't get it. I played for a while, and got 0 points. There is no heads up to even attempt to discover the rules. |
| May 10 22:36:00 | 10m 00s | Rock Paper Scissors ATTACK! | nice twist on rock paper scissors, and i dig the enemy animations |
| May 10 22:42:00 | 6m 00s | Gravity | challenging, but super clever, and the atmosphere is great. |
| May 10 23:01:00 | 19m 00s | Dumb & Number | I love the look, though I didn't find the game to fit the theme at all. I do like the humor though |
| May 10 23:27:00 | 26m 00s | U-Boat | it was a little cumbersome to jump in and play, but overall i think you did a good job with this |
| May 11 00:19:00 | 52m 00s | RELIC | you've got some collision problems with the moving platforms, I think this game looks very cool, but the pacing at the beginning is very very slow, and it was hard to keep my attention. |
| May 11 00:31:00 | 12m 00s | Nuke Whaling | love the look, music is a bit repetitive, and its a little confusing at what to do. Took me a few tries to grasp what was happening. |
| May 11 00:36:00 | 5m 00s | BOOMerang! | I think this game could be a lot of fun, but it needs a catch button! dying because you missed a throw is a bit rough |
| May 11 00:44:00 | 8m 00s | Flail Rider | really fun game, and great looking. my two cents are the vehicle should be brighter/more vibrant in order to stand out a bit better, kinda hard see. also i would love to be able to take more then one hit, a damage meter would be awesome. |
| May 11 01:28:00 | 44m 00s | Truly magical cat | this game has a very good look, but there is some stickiness to the controls/jumping that made it difficult to play. jumping sometimes just didn't want to jump (when doing the jump to the balcony). |
| May 11 01:41:00 | 13m 00s | You Can Shave the Baby | love it. doesn't fit the theme, but love it. |
| May 11 01:53:00 | 12m 00s | Blanket Girl | i find it a little difficult, but i like the combination of 2d and 3d, it looks really sharp. |
| May 11 02:04:00 | 11m 00s | HUGO THE LASERCAT KING | lovely animation in this! it's very humorous, but i'd like to see the cats that follow the laser to be more of a puzzle solving element. Like you use them to press buttons and open up pathways. |
| May 11 02:08:00 | 4m 00s | Dare To Juice | simple, but kind of fun. it felt good to play control wise. |
| May 11 02:13:00 | 5m 00s | The morning type | is this the sequel to Typing of the Bed? ... see what I did there? |
| May 12 00:55:00 | 22h 42m | Soulseeker | Love the teleport and them look of the game. It is pretty laggy though. I played this game a lot longer than a lot of the others. Great job. |
| May 12 01:02:00 | 7m 00s | Cheesy Defender | Great idea and game play. Would have really liked if the shoot button was another button other than mouse. Really like the graphics. |