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f7f5

Feedback comments for LD32

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TimestampSince previousGamef7f5's comment
Apr 21 18:53:00 The Grok's Helm Bash Nice idea, but lacks a challenge. What are the red bars for, and why the blur bar on the player if we don't drink?
Apr 22 19:00:00 24h 07m Wisp A bit psychedelic, but I liked the audio. I only got to level 4.
Apr 22 20:17:00 1h 17m Fier Swords of Time 11 [Incomplete] So time fired back at you... pity, would have like to check the mechanics...
Apr 22 20:25:00 8m 00s Brain is your weapon Runs very slowly on Firefox 37 and <backspace> navigates away (back) from the web page on chrome (I know the instructions say to use esc or enter, but it's hard to change typing habits).
Apr 22 21:43:00 1h 18m Magnetic Fields I like the idea, and it's kind of fun at the beginning, but it gets repetitive quickly once you find how to hit the AI. <br/>Some more level with tougher enemies would have been great.
Apr 23 17:40:00 19h 57m ClanFree This is tough, at least when played with keyboard controls! I lasted for 13 seconds or so in my best attempt. I liked the sound effects, though.
Apr 23 18:03:00 23m 00s Gluebie Good idea for the mechanics. My only complain is that it's too short, and that you can ignore most of the labyrinths and enemies and just run to the exit. Could make a fun mobile game if developed and polished.
Apr 23 19:05:00 1h 02m Block Trail Movement was super-cool, but you need some more control over that sliding. <br/> <br/>There were some bugs on level 4 (the 1st with the purple things, had 2 yellow squares, both on the same platform - sometimes one of them just flew off the right side and the other seemed stuck - that's how I cleared the level!) <br/> <br/>The graphics, despite having very simple shapes worked out really well! Why did you opt out of that category? <br/> <br/>And please name the zipped folder something better that "Linux" :)
Apr 23 21:25:00 2h 20m APT: Advanced Persistent Threat I really like the whole concept and setting. but... I felt like I was just clicking forward in a story - not enough different actions or paths: continue, continue, new target, takedown target, continue... and now this attack is going on for minutes and minutes and there's nothing I can do :/ <br/> <br/>Nice effect when you're losing, but a couple of bugs: I couldn't use ZeroDay -pressing Enter did nothing - and the game ended abruptly with a black screen, I couldn't understand why
Apr 23 22:06:00 41m 00s An unconventional weapon I like the setting, the visuals and the idea, but the gameplay is very unforgiving - I played several times and couldn't do more than 3 actions before dying.
Apr 23 23:13:00 1h 07m Kill it With FIRE! Too chaotic for my taste.
Apr 26 15:21:00 64h 08m Imagine i found the controls hard because it was very easy to flip gravity my mistake when I just wanted to move a bit left/right. <br/>Gameplay is simplistic and I miss having sound, but you did create a lot of levels!
Apr 26 16:20:00 59m 00s Chainsaw Katana Hey, where's the source? Kind of funny, but the gameplay needs more variety. I was jut hitting space like mad and running around.
Apr 26 17:01:00 41m 00s Unconventional Dungeon I like the way the mouse controls where you're facing, but the collision when hitting targets is a bit strange, and I don't like having the purple "doors" to move to another screen in a seemingly open space. <br/> <br/>Oh, please name your download jar something better than ld32 (the game title is a good idea) :)
Apr 28 19:55:00 50h 54m The narrator is dyxleic I just loved the mechanic and had to play till the end! <br/> <br/>On the flipside, I just finished the game and have no idea what the story was about, except that I killed cthulhu with a m****r (no spoilers)
Apr 28 20:14:00 19m 00s Miroir du Mort Loved the idea. Superb production. The game is very fluid. Some levels could be improved, as you can just hide near a side and wait until all the enemies commit suicide.
Apr 28 20:26:00 12m 00s Drunk Asteroid Nice physics and sounds. Gameplay is a bit like: let's put the gravity center here and hope the asteroid hits something
Apr 29 20:17:00 23h 51m Flavourish Sorry, it didn't run on my Linux machine (fedora 20): <br/> <br/>./FlavourishJam.bin: error while loading shared libraries: libssl.so.1.0.0: cannot open shared object file: No such file or directory
Apr 29 20:48:00 31m 00s DictionBlade I love the art and the music and sfx. The mechanics are original, but after the initial novelty, it's not that much fun, unfortunately. The typing part end up being goig to the keyboard to type 1 of 3 words, and the platforming doesn't add much. Still an excellent effort.
Apr 30 18:42:00 21h 54m Sidekick I played on Android and got 27 points on my best try. The dragging was really slick (although when I accidentally dropped my weapon in my bag while dragging, it would fall behind all other objects). Graphics and sound are very good and polished. I like simplicity, but I do think it lacks a bit of depth in terms of gameplay, (for a full mobile phone game, and for my taste) - something to consider if you plan to cotinue the development of this idea.
Apr 30 19:12:00 30m 00s Green and Blue Really fun. Looked rather simplistic during the first levels, but when I got to the point of having to hit platforms, ships, balls, moving, jumping, aiming and shooting carefully at the same time, it got more chaotic than a piano lesson. Good job.
Apr 30 20:00:00 48m 00s LIGHT Great mood! At first I wasn't convinced by the mechanics, but then I just couldn't stop playing :-P
May 1 20:52:00 24h 52m Vampire Slayer Deluxe I tried the Linux dl, but in the end I got the following error: <br/> <br/>./LD32: error while loading shared libraries: libxcb-image.so.0: cannot open shared object file: No such file or directory
May 1 21:02:00 10m 00s Legend of the Barber Linux build works great. Could use a bit more challenge: defeated all enemies at the first attempt, making sure to attack who was causing more damage, not using even half the potions. Not sure Unity is the best tool for a text based game.
May 1 21:33:00 31m 00s Ding Dang Doom Great production. But the gameplay is not too deep: I ended up just doing charge bomb + bomb + light repeatedly. Needs some way of forcing the play to plan their attacks.
May 2 08:53:00 11h 20m Candy Factory Simulator 2015 Gameplay was a bit odd - as soon as I bought some fat, clients would start to decrease and I could never recover and game was inevitably over after a bit.
May 2 11:18:00 2h 25m WHISTLE COMMAND Brilliant concept! I got a 10 as my best before the endless mode. The graphics could be improved but I don't care. Even though I'm an awful whistler I had a lot of fun!
May 2 15:17:00 3h 59m bloodshot This bloody addictive :/ Well done. I guess the only penalty for leaving civilians low on blood to die, and save only those you can get to quickly in order to give them as few blood as possible is that you lose time and difficulty increases with time?
May 3 12:11:00 20h 54m Do as I say I love the idea: it's quite refreshing. Movement works well. It's a little bit hard to time your "shots", but I guess that's part of the challenge. Excellent execution for a 48hr game. Well done!
May 6 19:48:00 79h 37m TriLowBit Hmmm... where's the weapon? You should have provided a tutorial or better instructions. After I learned by trial and error it was actually an interesting puzzle game.
May 7 18:53:00 23h 05m N/a nice picture
May 7 18:55:00 2m 00s Cluster Mine core dump un Linux 64 bits (fedora 20) :(
May 7 19:42:00 47m 00s dis I liked the mood of the story and the use of colours, but I'd prefer to have more agency - this is, after all, a game compo. The LD reference inside the entry was cool.
May 7 19:45:00 3m 00s Brain Massage I gave up when I say the FB login...
May 8 01:53:00 6h 08m God's Going to Cut Em Down I don't know. I like the visuals, and would certainly check the full work - if you ever develop this universe past this short story... but for a LD entry I'd prefer something more on the game side. The choices just seem to add some flavour, with no real impact on the action.
May 8 16:43:00 14h 50m Evil Nightwasps versus Flashlight I like the stick-figure animation. The idea is interesting but the novelty wears off quickly. Being able to save battery somehow would be a good improvement.
May 8 17:09:00 26m 00s Super Cupid Ahahaha, great idea. Loved the audio as well.
May 8 20:54:00 3h 45m "The Hard Rock Riffs" Weapon I love the visuals and the audio. The idea is fun, but gameplay is disapponting: just keep doing the combos in sequence - I was not even looking at the screen most of the time...
May 9 22:45:00 25h 51m PALBOT The tutorial was great and the game feels very fluid. Great art style, and the sound adds to the mood. The story a bit silly, but who cares, anyway.