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Feedback comments for LD34
f7f5's games and stats for all events →
| Timestamp | Since previous | Game | f7f5's comment |
|---|---|---|---|
| Dec 14 21:31:00 | Bankk! Be a Better Bank | It's a refreshing take on the theme, and it stands out from what you usually see in this compo. <br/> <br/>The gameplay lacks a bit of depth, as others have pointed out, which is understandable given this was made in 48hrs. | |
| Dec 14 21:43:00 | 12m 00s | Gravity Glutton | Nice twist on the "entity absorb entity to grow" genre. <br/> <br/>It becomes too easy after you grow large enough - just keep the button pressed and you kill everything. Audio would be awesome for the mood. <br/> <br/>I like the shooting effect. |
| Dec 14 22:04:00 | 21m 00s | Balloon Cat | This is awesome, had a blast playing it. Found myself blowing at the screen to try to get some left-facing wind after I collected everything and missed the end(start) point just by a bit. <br/> <br/>Nice inflate/deflate sound effects and great mood! |
| Dec 15 21:37:00 | 23h 33m | Office Fireman | The physics look good, but the mood suffers from lack of audio. |
| Dec 15 21:52:00 | 15m 00s | zx | Fun little game. Got to level 10. I would prefer levels a little less based on simple memorization. <br/> <br/>Movement is smooth and I liked the way you move left to access the options and info. <br/> <br/>I didn't hear any audio, though? |
| Dec 15 22:03:00 | 11m 00s | Chess | Hmmm... what does this have to do with the theme? Castling doesn't seem to be implemented... |
| Dec 15 22:46:00 | 43m 00s | Subject Is Compliant, Subject Is Defiant | Cool. I like the take on the subject and the game world. I got 3 different endings. |
| Dec 19 19:58:00 | 93h 12m | Momentum | I only get a black window/screen on Fedora 20 64bits (music is cool though) |
| Dec 19 20:04:00 | 6m 00s | Find the turkey | Error compiling: <br/>$ make <br/>Scanning dependencies of target shelduck <br/>[ 4%] Building CXX object lib/CMakeFiles/shelduck.dir/src/SoundEngine.cpp.o <br/>c++: error: unrecognized command line option ‘-std=c++14’ <br/>make[2]: *** [lib/CMakeFiles/shelduck.dir/src/SoundEngine.cpp.o] Error 1 <br/>make[1]: *** [lib/CMakeFiles/shelduck.dir/all] Error 2 <br/>make: *** [all] Error 2 <br/> <br/> <br/>Error running the binary: <br/>$ ./game/FindTheTurkey <br/>./game/FindTheTurkey: error while loading shared libraries: libsfml-graphics.so.2.3: cannot open shared object file: No such file or directory <br/> <br/>Fedora 20 64bits |
| Dec 19 20:12:00 | 8m 00s | Space Pilot | I like the sprites and the shield mechanics, but it badly needs audio. |
| Dec 19 20:32:00 | 20m 00s | Growvolution | I really liked the generated world and the graphics, but I found the gameplay was lacking some pace. Maybe you move too slow, or the world is too big (in my 1st attempt I died of thirst because I couldn't find any lakes), or maybe it takes too long to grow... |
| Dec 19 20:41:00 | 9m 00s | Pig Game | It needs some better defined goal, IMHO - some score (points per pig or even how long you can keep the total number of pigs under some value), or a level mechanism. <br/> <br/>I like the graphics. |
| Dec 19 21:17:00 | 36m 00s | Super Lefty Garden Fighty | This is stunning, visually. And the music builds up a great mood. My only complaint is that the game play gets a bit repetitive too quickly. |
| Dec 19 23:04:00 | 1h 47m | Let's Poke | Silly little game (in a good way) but a bit hard to control (the hand gets off-screen very often) <br/> <br/>For some reason it crashed the first time I launched it but worked fine afterwards, |
| Dec 20 12:54:00 | 13h 50m | Grow and Regrow | Cool concept. I got to the level with the 7 seeds |
| Dec 20 18:25:00 | 5h 31m | Rumble | Ok, I played this on the web and by myself... and I was too confused by the controls. |
| Dec 20 20:17:00 | 1h 52m | Lettervore | Sorry, on Fedora 20 I get the following error: <br/> <br/>$ ./game <br/>./game: /lib64/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by ./game) |
| Dec 20 21:00:00 | 43m 00s | MutiVeg Labs | Really funny. I wanted more combinations! On the downside, audio seemed mono (right side only) and too low. |
| Dec 20 21:10:00 | 10m 00s | Cucumbersome | It gets a bit boring too soon unfortunately |
| Dec 20 22:35:00 | 1h 25m | Soup | Great production values! The only downside is that gameplay seems a bit random, at least I won against the AI more than once without following a solid strategy |
| Dec 21 20:50:00 | 22h 15m | REACH | All the value of this game lies in the final twist. But it's worth it. |
| Dec 21 20:56:00 | 6m 00s | Money Tree | Really chaotic (and, it seems to me, random). But I like the original take on the theme. |
| Dec 21 21:14:00 | 18m 00s | Grow Stuff | I need a walkthrough - I couldn't reach the 10th plant while carrying water :( <br/> <br/>-1 for the jump sound effect, and the inertia can be tricky. |
| Dec 21 21:28:00 | 14m 00s | Retro Racer | It's just too empty/slow, I'm afraid... I dozed off at the wheel and drove almost in a straight line until I hit something and still got into the high score table... |
| Dec 22 21:07:00 | 23h 39m | Cat Scratch Fever | I get a lot of decodeAudioData errors on Firefox (linux 64 bits). Works fine on chrome. <br/> <br/>I was playing with speakers, not an headset, so I thought the audio was ok. I just didn't find the gameplay that much fun... |
| Dec 22 21:21:00 | 14m 00s | Human Invasion | My best was 2262. <br/> <br/>This seemed too simplistic at first sight but then you realize there's a cool strategic mechanic behind it with the obstacles and having to control the speed of the soldier using the parallax scrolling lanes. <br/> <br/>Loved the art. Well done. |
| Dec 22 21:42:00 | 21m 00s | Apple Juice Tycoon | It's cool how everything - food, drink, goods - come from a single raw material. <br/> <br/>However once you build a small (so you can manage the feeding) team that gets into cruise speed making money, the game seems to lack a clear goal, direction or challenge. |
| Dec 23 14:17:00 | 16h 35m | Left-leaning | Linux executable please! |
| Dec 23 14:25:00 | 8m 00s | Spaceman 34 | The movement is a bit slippery and not easy to be precise when you need, so it's easy to run into enemies. I also found a bug where you can jump across a wall and fall into oblivion forcing you to close the window and restart the game. <br/> <br/>Love the graphics though - some animation they would have benn even more awesome. |
| Dec 23 15:04:00 | 39m 00s | Grow a Tree Roguelike | Really cool. I just had to keep playing until I got the hang of the mechanics. Would love to see this expanded into a full game. |
| Dec 24 19:45:00 | 28h 41m | Vine | Although in the core this is a simple Snake game, it's just beautifuly executed. I love the graphics and the audio (background sound and butterfly flight) and having to tap the buttons instead of pressing them gives the whole thing a weird subtle or sensitve mood. <br/> <br/>But please have a "quit" option next time - I had to kill the task to leave the game. |
| Dec 27 18:54:00 | 71h 09m | Cubyrinth | This is a cool concept and the VR looks OK, but I just fell kind of lost and couldn't get anywhere, even with the directions provided. |
| Dec 27 19:18:00 | 24m 00s | 2 Scale | It's more of a walking simulator / experience. but actually it worked really well. Graphics were lovely and the movement didn't cause me nausea. |
| Dec 28 21:39:00 | 26h 21m | WIP55 | Nice to see a python entry. |
| Dec 28 21:48:00 | 9m 00s | Lightreach | I like it! I finished all the levels and wanted more. <br/> <br/>Very good level design - which is not an easy task in 48 hours - and difficulty progression. Congratulations. |
| Dec 28 21:52:00 | 4m 00s | Skyway | The Linux exe gives: <br/> <br/>$ ./start.sh <br/>Traceback (most recent call last): <br/> File "/usr/local/lib/python2.7/dist-packages/cx_Freeze/initscripts/Console.py", line 27, in <module> <br/> File "Skyway.py", line 37, in <module> <br/>pygame.error: File is not a Windows BMP file <br/> <br/>and I tried running the source but it didn't work: <br/> <br/>$ python Skyway_source.py <br/>Traceback (most recent call last): <br/> File "Skyway_source.py", line 37, in <module> <br/> background = pygame.image.load('Background.png') <br/>pygame.error: Couldn't open Background.png |
| Dec 28 22:14:00 | 22m 00s | Elevation | Strange entry. Initially I wasn't hooked on the visuals (sometimes they looked a bit confusing), it seemed to have a few boring moments, having to wait for the robot to slowly follow its path to a platform, and specially the lack of audio also put me down. <br/> <br/>But the gameplay and puzzles got me hooked and I had to clear all 10 levels! In the end, that's what I want in a game. <br/> <br/>Btw, level 10 could use a "restart" key, for when you screw up and realize your robot's going to die. |