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Dietrich Epp's games and stats for all events →
| Timestamp | Since previous | Game | Dietrich Epp's comment |
|---|---|---|---|
| Apr 22 13:28:00 | Gravitas | It's cool, but it takes a while to figure out the controls and things. | |
| Apr 22 13:34:00 | 6m 00s | Wooly Defender | I found it a little difficult to get used to the controls, since there are separate controls for aiming and looking around. But it's a lovely game. |
| Apr 22 13:48:00 | 14m 00s | Flight 417 | Nice! I feel like my patience playing this game was rewarded! |
| Apr 22 13:55:00 | 7m 00s | Cocktail Ninja | It's a bit frustrating that you can't dodge anything. I do like that you can score headshots, that's a nice mechanic. |
| Apr 23 18:28:00 | 28h 33m | Sidekick | Wow, what a great game! Simple & sweet! |
| Apr 23 18:46:00 | 18m 00s | Florist vs Plant | Cool game, great graphics and music! I wasn't entirely sure what my objective was, and when I hit "melee attack" it seemed like something weird would happen every time... like it would attack a plant across the room, or something like that. |
| Apr 23 18:55:00 | 9m 00s | USB Hero | Cool concept, For the life of me, I could not figure out which computers to hack. The first one was blue, and I eventually figured that one out, but when I tried one with a gray screen nothing happened... even though it was obviously different from the other computers nearby. |
| Apr 23 20:20:00 | 1h 25m | A Nuclear Crossroads | Nice! I couldn't figure out what to do with the wrench, or how to remove the "removable" button. |
| Apr 23 20:37:00 | 17m 00s | TETRATOR | I love it! But I find it really frustrating that the up arrow key doesn't rotate the tetramino, because I'm so used to it being that way. |
| Apr 24 11:18:00 | 14h 41m | Trojan Horse Simulator: The Art of Subterfuge | Very fun, but there is definitely a difficulty problem with this game. With the chance of randomly generating an impossible jump, 500 cubits is just way too far. I was also baffled that the horse would tip *forwards* when I was going up a steep incline! Still fun, though. |
| Apr 24 11:26:00 | 8m 00s | Sylvam Opacam | I also couldn't ever get a ship to lanch. I'd run out of resources first. I did figure out how to avoid instability, though. |
| Apr 24 11:40:00 | 14m 00s | MagDef | I was surprised that green shields didn't repel green rocks (like repels like) and the progression was a bit slow. I had a hard time getting past Mars. But it's very polished, except for the balance/difficulty issues. |
| Apr 24 11:47:00 | 7m 00s | Mosquito attack | Sweet entry! It's a bit tough, but that's okay, since it's funny. Sometimes the cursor would lose focus. |
| Apr 25 00:46:00 | 12h 59m | Collapse | Nice! I love the simplicity of it, and the mechanic is a great touch. I also love how the people will start moving faster when you try to crush them, so you have to take that into account. I want to hear sound effects when you crush things, though! |
| Apr 25 00:53:00 | 7m 00s | Nuclear Arms | It was fun but I couldn't get very far. I wish there was more feedback when you got hit. |
| Apr 25 01:02:00 | 9m 00s | T.U.W.O.M.D. | Aww, I was really hoping that I could affect the results by changing how I played the game! The second time, I never harvested any trees, or killed fish, or anything at all, but everything looked the same at the end. I do love the concept, and it is a bit of lovely fun playing all of those minigames. The text between levels was a bit hard on the eyes, though. |
| Apr 25 01:18:00 | 16m 00s | Ninja Swapper | I love the game, and it has a fantastic mechanic. However, there desperately needs to be a small delay between when enemies notice you and when they attack you. As it is, my reflexes simply aren't fast enough. On the first screen, I tried jumping over and over again until I finally made it, because I didn't know about the swapping. To fix that in level design, you could have put a couple rooms before this one, maybe one where you can jump over the enemy and one where you can't jump so you're forced to learn about swapping. Later on, there was an area that I couldn't make through because it was so long without a save point, and I felt the timing was a bit too precise, especially when I was about to swap next to a ranged enemy that was off screen! <br/> <br/>Other than these difficulty issues, it's a fantastic game. |
| Apr 25 01:31:00 | 13m 00s | TANKED | Viscerally satisfying. I had no idea at first that it was a rails shooter, I tried to steer. A little bit of texture on the ground would have cleared that up rather quickly. |
| Apr 25 05:05:00 | 3h 34m | Xecute | Great concept... the falling blocks seem a bit weird in how they work, and I had a very hard time funneling the sentry robots to attack. Nice puzzles, and I'm impressed with the enemy agent's programming. |
| Apr 25 05:11:00 | 6m 00s | Blabblelogue | I'm not sure what impact, if any, my decision to talk had on the environment. |
| Apr 25 05:15:00 | 4m 00s | Dim Sum Fusion Assassin | Cool! It could use an introduction level where you play without poisoning, just to get the hang of things. |
| Apr 25 20:34:00 | 15h 19m | the dispatcher | I wasn't sure what the symbols above the character types at the top meant, and when I saw numbers appear like "01x03" I had no idea what those meant either. I can tell there's an interesting concept underneath it all, however. |
| Apr 25 20:42:00 | 8m 00s | Plan.IT | There's a lot of polish on the first part... maybe next time you take the time you spent polishing and spend it on gameplay? It is pretty. The camera is a bit slow, however. |
| Apr 25 20:44:00 | 2m 00s | Kiss 'em all?! | The game would open and close. When I ran it in a terminal window, I got the following exception: <br/> <br/>Exception in thread "LWJGL Application" com.badlogic.gdx.utils.SerializationException: Error parsing file: /tilesets/example.tmx <br/> at com.badlogic.gdx.utils.XmlReader.parse(XmlReader.java:83) <br/> at com.badlogic.gdx.maps.tiled.TmxMapLoader.load(TmxMapLoader.java:77) <br/> at com.badlogic.gdx.maps.tiled.TmxMapLoader.load(TmxMapLoader.java:65) <br/> at de.ludumDare_DT.ludumDare_DT_2015.game.Game.create(Game.java:96) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:143) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120) <br/>Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: \tilesets\example.tmx (Internal) <br/> at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:136) <br/> at com.badlogic.gdx.files.FileHandle.reader(FileHandle.java:163) <br/> at com.badlogic.gdx.utils.XmlReader.parse(XmlReader.java:81) <br/> ... 5 more |
| Apr 25 21:01:00 | 17m 00s | Bad Service Cafe | Doesn't seem like there's any feedback for what I'm doing in combat. |
| Apr 25 21:07:00 | 6m 00s | Color Backfire | Cool game! I couldn't get past the level with multiple colors, unfortunately. |
| Apr 25 21:12:00 | 5m 00s | You are being ambushed! | It's a bit unforgiving: you take one hit and die, but the enemies take multiple hits. There could stand to be more contrast in the level: the walls are large gray bricks, the floors are small gray bricks, and the enemies are metallic gray squares. Mostly the same shade of gray, too. It does look cool, though. |
| Apr 25 21:21:00 | 9m 00s | Glorch's Great Escape | Impressive! I like the puzzles, but the control of the telenades can be a bit frustrating (I wish there was a way to canncel a telenade) and I couldn't get past the first level with jammers. |
| Apr 25 21:45:00 | 24m 00s | Garden of Strife | Lovely! I couldn't figure out how to get the last orb in the southeast, but I had a blast playing it. |
| Apr 26 03:30:00 | 5h 45m | PROTOCOL ON BLINDING LASER WEAPONS 20XX | Cool! I wish there was more feedback when you hit other cars with the laser, and I wish that your car was towards the bottom half of the screen instead of the top half. I also liked Tenkosei Roboto, keep up the good work! |
| Apr 26 03:38:00 | 8m 00s | Orb of Power | There were two big problems with control. First, it was hard to tell where the ball was aimed. Maybe adding an arrow or making the cursor visible would fix that. The other problem was that the cursor wasn't grabbed... I was constantly clicking outside the game window. I'm glad you posted the game, though. It's a great concept. |
| Apr 26 03:45:00 | 7m 00s | Aquatic Regia | The controls seemed a bit snappy for an underwater scene, but the fish moved faster which made sense. I'd really like a counter for the number of treasure boxes you have left to collect. I also didn't figure out that there was a weapon until I came back here to rate the game... but I had enough fun just running away and collecting treasure as I could get it. Keep up the good work! |
| Apr 26 04:08:00 | 23m 00s | Mined the 'roids! | Loads of fun, once you got into it! One mess was that it could be hard to select a ship, if you had a pile of full miners converting their haul to cash and a few empty ones you wanted to send out. Even with four miners it could get hard to pick them out. The AI balance is also excellent: I got schooled the first time, but I was figuring out what was going on, so I beat the AI during my second game. Besides the problem with stacked miners, the UI was pretty impressive. I especially liked that you could tell what all the units were doing at a glance, even if you couldn't stop an incoming asteroid. Keep up the good work! |
| Apr 26 04:27:00 | 19m 00s | Vintage Defense | Sorry, it asks for UAC elevation and that is simply never going to happen. |
| Apr 26 04:54:00 | 27m 00s | In Air | Solid game! I had tons of deaths on the last level (117 total). There were some issues: the platforming was surprisingly difficult, I fell into the water a lot when I should be home free. The middle button on the last level was a bit temperamental, since the plane would usually come in at a slight downward angle, and there's very little you can do about that without shooting in the middle of a jump (although the platforming across the right side of that level might have been even more challenging). At the start of the level, when the planes drop down so you can use them, sometimes I've already moved, and the planes fall into the water. Just extra plane would make a huge difference on the last level. Also, sometimes it's easy to double-tap R and this counts against your deaths. <br/> <br/>Solid concept, good execution, could use a few tweaks. |
| Apr 26 04:56:00 | 2m 00s | Peon Pusher | If you alt-tab out, very bad things seem to happen :-( :-( it would be nice if windowed mode were default. |
| Apr 26 05:22:00 | 26m 00s | Strike Dungeon | Amazing game, and the random dungeon gives it a lot of replay value. My only complaint is that sometimes the enemies would spawn right next to the entrance, and sometimes they'd even push you back out the way you came before you can react. |
| May 7 23:21:00 | 281h 59m | Sss | This proves the statement someone made that the best game jam games can all be made with colored rectangles. Audio would make this a lot better. |
| May 7 23:27:00 | 6m 00s | Polysseum - LD Edition | The game was rather buggy in the web player. Worst of all, the size of the game in the window was slightly larger than my computer's native resolution (2560x1600 @2x). I liked the game concept when it was working. |
| May 7 23:29:00 | 2m 00s | Night Harvest | I can't figure out how to play the game through the web link. |
| May 7 23:30:00 | 1m 00s | Pipselwars | Server's down. FYI, you can get fairly cheap DNS hosting these days. |
| May 8 00:12:00 | 42m 00s | Raimundo's Rampage | I got frustrated on the second level, until I got back to this page and learned that you could pick up the tombstones. An in-game tip would be helpful, or (better yet) a simple puzzle that you can't solve without picking up a tombstone. It felt like the player walked slowly but jumped quickly, which is kind of weird. The fourth level is rather large, and you can't see where you're going. <br/> <br/>Lovely concept. |
| May 8 00:15:00 | 3m 00s | Hotel Rainbow | Me too, not loading. :-( |
| May 8 01:46:00 | 1h 31m | ERR | 190 seconds! I think "overflow" is not quite powerful enough. |
| May 8 09:36:00 | 7h 50m | Chromos | I won, yay! |