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Davikin92

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TimestampSince previousGameDavikin92's comment
Apr 21 01:00:00 Letter Spray I really liked the theme! I found the controls hard to understand, especially the Space and Backspace but it is fun to play! The all brushed up art makes it resemble somehow the graffiti theme. Liked the music!
Apr 21 01:09:00 9m 00s Night Harvest Aiming with the mouse becomes a little hard overtime because it stops mapping the aim right. The theme is pretty interesting. The graphics and audio are great! When I ran short on ammo, the scarecrows started flickering a lot after being shot.
Apr 21 01:17:00 8m 00s Space Wizard Text adventure + Action game, I like the concept! I like the music and graphics. At some point I didn't understand if the attack I had typed had been casted or not. Was your idea to make the more powerful attacks longer to type? If you did, it's a great idea for balance.
Apr 21 01:41:00 24m 00s Pie Day Revenge No wonder why you didn't chose to be rated on graphics, altough it's nice programmer art. I like the different settings you placed for chasing the people (rooms, labyrinth...), and the SFX you recorded with your voice (I laughed with the "swooooooooosh" when you charge your pie launch).
Apr 21 01:48:00 7m 00s Modern Cave Warefare I don't see how this fits the theme. I died very unexpectedly. However, nice graphics. Shooting those cute red blobs made me laugh
Apr 21 02:23:00 35m 00s Knight Time Day Time I really like how you you use the toothbrush
Apr 21 02:29:00 6m 00s MonuMENTAL ?????
Apr 21 02:52:00 23m 00s Hat Attack batman aproves it
Apr 21 04:02:00 1h 10m Crump Rush very funny
Apr 21 04:44:00 42m 00s Ginosaji - The Game I could not play it
Apr 21 06:47:00 2h 03m Kid Kannon I have seen many entries that have really funny weapons, and this is one of them. I laughed for a minute when seeing the kid being tossed back and forth, especially because the defender said "I will protect you". <br/> <br/>Your concept resembles The Legend of Zelda a lot, you could have done it more original with rooms that were not squared, shaping the dungeon differently maybe. <br/> <br/>Many participants used the "throw people" concept, but I don't blame you for it because many of us have thought how funny it would be to toss your friends into enemies. <br/> <br/>Great job!
Apr 21 06:59:00 12m 00s Davis and the Helmet It's fun, but I don't think you addressed the theme very well because, yes, it's a helmet, an unusual weapon, but it shoots lasers, a quite usual weapon. You could have given the helment a better use, like filling it with water to kills the aliens (or whatever substance would do), bashing them with it, cutting them... there are plenty of possibilities. Graphics are good but I felt like there were very few levels, or they were too short.
Apr 21 07:07:00 8m 00s SpaceBabyShooter I got killed by an asteroid right after starting the game. I kept retrying over and over to see if I ever got a Baby Bomb (they are the green babies, right?) to throw it and see how it exploded. I like how you made the graphics look like childlike drawings, suits your concept perfectly!
Apr 21 07:20:00 13m 00s Hug Cult Hugs! Hugs! Thanks! Hehe, I'll remember those words all day, they keep sounding in my head! The sound effects work really tightly with the concept, and will make your game hard to forget. You can make the levels more detailed graphically so it looks even more appealing. <br/> <br/>Like many others, you used the "throw people" concept, but doing it with love and hugs is what makes it pretty original.
Apr 23 06:05:00 46h 45m You Can Shave the Baby I played it like 10 times, it's kinda addictive and made me laugh. I can't still figure out how to avoid spooking the bird! Anyone?
Apr 23 06:13:00 8m 00s SoulShift I wasn't able to run it
Apr 23 06:22:00 9m 00s Square Sprint I liked it! I enjoyed the sound effects, especially the one for the warps, it does really sound like what I think a warp would be. <br/> <br/>I could nearly hear an announcer's voice challenging me to finish the levels as quickly as possible, that would make it even more compelling. Thought of a time attack mode?
Apr 23 06:26:00 4m 00s Magnetic Pirate I would like to see it completed! It would be fun to see how the victims get struck (or pierced?) by the coins. Eventually your magnetic power could rise to attract bigger stuff like cars, traffic signals... and wreak havoc!
Apr 23 06:40:00 14m 00s RL I liked how music encourages you to tap the living **** out of your WASD keys. I was able to pass through the ghosts a couple times. <br/> <br/>My longest run: 5 levels, I know there are not many different ones but running away from the monsters makes it hard to recall the layouts of the levels, good job there!
Apr 23 06:54:00 14m 00s Can You Reach the Sun? I loved the Zelda/Final Fantasy town-style theme. It makes me feel that this peaceful start is going to lead to some dark environments or epic battles. You should make the ledge grab controls a little simpler, by just holding down Space and releasing it when the kite is in position.
Apr 23 07:08:00 14m 00s Rage the Stage ROCK THE STAGE! <br/>ROCK THE CREDITS! <br/>HOW TO ROCK! (this is what I expected) <br/> <br/>You can't rock quickly enough to push the fans off stage, I think difficulty goes up too quickly.
Apr 23 07:50:00 42m 00s In the eyes of babies It's funny! I think you are going to do way better in the next jam! The first step is to make your game playable and to have rules, then polish the sound and graphics. Congratulations for achieving it!
Apr 23 08:21:00 31m 00s FireStarter What were the goblins intended to do originally? Would they start more fires or do something special with those which are already started?
Apr 23 08:43:00 22m 00s Strike Dungeon Please! Develop this game further! With really bowling-based puzzles! I like the Zelda Game Boy style. Make the enemies drop hearts. Encourage the player to toss balls around like crazy by placing hidden passages. The sound is great, I find the "hurt enemy" and "ball bounce" ones really compelling, they remind me of Kirby Super Star. Awesome!
Apr 23 09:03:00 20m 00s Bomb bringer I got bored at the very first level, and I challenged myself to the lowest altitude... Crashed 2 seconds later and lost all health in a single rock I got stuck in. <br/> <br/>I like how you managed the physics so that the ship spins depending on which side it got hit from. The occlusion effect is cool too, good resource that makes it not very necessary to include color, however color would help the player see the rocks a lot.
Apr 24 02:22:00 17h 19m RELIC I thought that the robot would become my worst enemy, like in 2001: Space Odyssey which you clearly got inspired on. I was afraid that a colorful trip would start after I collected "the bed" hahaha. <br/> <br/>Great humor and graphics! Good job making the robot's voice out from a voice from text software!
Apr 24 03:39:00 1h 17m Sugar Lake Chronicles I got lost a couple times and once I was able to get out of the bounds of the map. You should make the beasts a little slower because it's too hard to outrun theme. Music is good and the theme is funny. Good job!
Apr 24 03:56:00 17m 00s Unconventional Odds For just a few seconds I got to push and pull one of the thugs. You should reduce how often the thugs shoot so you don't find it so hard to push them to the saws and spikes.
Apr 24 04:08:00 12m 00s Global Warning The idea sounds interesting but I couldn't run it.
Apr 25 00:44:00 20h 36m Get the Game! Good job guys! On my third try I was saying "Come on granny, we gotta get trhat freakin game!" Won with only one copy left. The story is really funny and the weapon's unconventionality is one of the best I have seen.
Apr 25 01:14:00 30m 00s Craneo Loco Nice graphics. You should polish the controls and improve a lot your level design by intentionally placing the candles, kiosks and gravestones as pathways to guide the player to all the ghosts scattered around. <br/> <br/>Make paths of candles, place ghosts under kiosks, align the gravestones in a more regular way.
Apr 25 01:27:00 13m 00s Time Speed Good idea. It's really frustrating to be shot and not knowing from where it came. Aside from the music, you could use other resources to clear out that time has been slowed down or accelerated, maybe changing the visuals. It would be cool if the bullets were a little slower so I get time to slow down and dodge them.
Apr 25 02:30:00 1h 03m Card Maniac I laughed because the guy is almost naked for no apparent reason. Maybe the ghosts stole his clothes too? <br/> <br/>I tried catching a tossed card on the air, it would be cool if that was possible too to outsmart the ghosts on the ground.
Apr 25 02:57:00 27m 00s Specter Snap I like the Kirby-like graphics! You should add more zoom levels and maybe dim the lights to make it harder for you to take pictures.
Apr 25 03:03:00 6m 00s Bouncy Ball of Death You should point out when you have finished the level and definitely make the bullets hurt you, because risk is something that makes a game like yours fun to play.
Apr 25 03:17:00 14m 00s Math Mania! Final score: 2313. The idea is interesting but controls are laggy and don't respond as soon as one would expect.
Apr 25 03:35:00 18m 00s Smileraser I really liked this game, but the spiral level was too damn hard! It's interesting that the eraser is a double-edged sword which can affect the smileface too, makes it more challenging. Nice audio and simulation of the eraser crumbs falling all over the paper
Apr 25 03:44:00 9m 00s Agents of YIELD I laughed a lot when I read the description. It takes too many shots to take down an enemy, so many that I preferred to run around them and away. A lot of difficulty polishing.
Apr 25 03:53:00 9m 00s Playtime Difficulty raises too quickly. Nice weapon! Many of us have had the misfortune of stepping on a LEGO block... painful as hell. I like the baby's laugh when a zombie steps on a mine, reminds me of my little sister's mischief as a baby.
Apr 25 05:52:00 1h 59m Avenging My Gran, the Famed Botanist One of the best games I have seen in the whole jam! The levels are so smartly designed that they are challenging to figure out, yet understandable. Please develop it further and include more levels and, why not, new mechanics?
Apr 25 06:17:00 25m 00s Bassic I found the timing very difficult while walking and defeating the monsters. Maybe it's because I am no multitask person.
Apr 25 08:59:00 2h 42m Jump Gun Very interesting idea! I thought the orange square was an enemy and I shot it many times.
Apr 25 09:09:00 10m 00s Cheeseburger (in Paradise) Where is the game?
Apr 26 04:33:00 19h 24m Orb of Power I like the Adventure of Link-ish theme! This is the second Zelda-like game I have seen in LD32 where you use a ball. The physics are pretty neat and the dungeon is challenging and fun!
Apr 26 04:45:00 12m 00s Aquatic Regia Polish the randomly generated caves, I am getting done collecting treasure in a zone but warp unexpectedly to somewhere I don't know. The idea is good. You should disable damage taken from the fish when they just got "bubbled".
Apr 26 04:57:00 12m 00s Death By Pointer Increase the difficulty overtime. Add more possible actions that you could do with the pointer (lasso, marquee, click, right click...)
Apr 26 05:09:00 12m 00s KNIGHT Nice graphics and interesting mechanic/idea. I don't know why my cloned monster can't attack as quickly (or even more quickly) than the original one, it's a little frustrating.
Apr 26 05:24:00 15m 00s Crystal Chords Pretty interesting idea. As playing the piano is one of my hobbies, I would prefer to use the upper number keys rather than the numpad because of the way they are aligned. I feel the numpad is much finger twisting.
Apr 26 05:51:00 27m 00s StomachAlla The controls for attacks are very slow. It needs audio or flashes or any signal else than pushing the enemies to make clear that they have been damaged. They come at you too quickly, polish the difficulty ramp. <br/> <br/>Anyways, nice theme: an unconventional hero who serves as an unconventional weapon! :)
Apr 26 06:11:00 20m 00s Quiver of Claws I am definitely seeing the further advance you have done in this game! Suggestion: if there is exactly one type of arrow available make the choice automatically switch to that one, it makes the gameplay even smoother. <br/> <br/>During my third try in level 2, I kept shooting rhino arrows at the enemies but they stayed small. I thought I could use the rhino as a platform to go further, ever thought about including that? Choosing between using the arrows stabbed on the walls as platforms or retrieving theme would be interesting, maybe a puzzle mode where you need to use arrows wisely?
Apr 26 06:24:00 13m 00s Panash & Plume Hunting! In the LD32 games I have reviewed, this is the first one that uses that theme! Fantastic and original! <br/> <br/>I wish Panash could do more. This game reminded me a little of Journey, I love the graphics in both as well as the music :)
Apr 26 06:30:00 6m 00s Wisp I never managed to stop the bomb on time. It's really confusing.
Apr 26 06:37:00 7m 00s Space Force "Shift" key doesn't work. Interesting idea! I liked that the ships can't only crash with the asteroids but with each other too.