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broknecho

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TimestampSince previousGamebroknecho's comment
Apr 21 05:43:00 The War Dog Interesting idea. Mood was fantastic albeit a little sad :) Great job!
Apr 21 05:47:00 4m 00s Carroty Wars Really neat idea. Loved the sending your minions out to eat the carrots. I agree with above though that the enemy bullets were really hard to see. Great Job!
Apr 21 05:55:00 8m 00s Pie Day Revenge Haha really satisfying herding the people into a corner and pie'ing them all. Really fun start here. Good job!
Apr 21 06:18:00 23m 00s Bacannon That was fun. Just one more wave syndrome. End boss came at a good pace. Good job!
Apr 21 06:22:00 4m 00s Sirkles Nice entry. Really complete package for such a short time. Well Done!
Apr 21 06:26:00 4m 00s Boreocracy Really great start here. Mood is fantastic. Looking good! Great job!
Apr 21 06:31:00 5m 00s Monkey Business Really great entry. Well done. Super fun and fairly tight controls. Good job!
Apr 21 06:34:00 3m 00s Kitty Wings - html5 web- Nice entry. I liked the mix between an endless runner and attacking. Good job.
Apr 21 06:39:00 5m 00s Stoned Scarecrow Graphics are super good! Neat concept. Well done!
Apr 21 06:43:00 4m 00s Banana Boomerang Really great start here. Controls need a little more work but overall great job! Art is sweet.
Apr 21 06:50:00 7m 00s 100 Dollars Unicorns Neat concept. Super hard to land but all around a really polished experience. Well Done!
Apr 21 07:04:00 14m 00s Yum Kaax Relic Great job! Lots of content there for such a short time. Fun game! Well done!
Apr 21 15:15:00 8h 11m Off to the Races Great entry! Graphics are great. Gameplay is simple and awesome. The choice of songs fit it well. Great Job!
Apr 21 15:25:00 10m 00s Catch it ! Really great start here. It was nice to see that I was getting better with the controls the more play through's I did. The catching mechanic is a neat idea although need some sort of penalty for just throwing the hammer and then dodging it on it's way back :) Great job!
Apr 21 15:36:00 11m 00s Unconventional Cowfare Haha I really liked this. Funny. Neat little strategy game. Well done!
Apr 21 15:48:00 12m 00s BIO FIGHT! That was a lot of fun. Ran into an issue where I threw one of the small guys into the bigger pill guy and the bigger guy then became un-hitable. Overall great job though. Fun gameplay!
Apr 21 15:59:00 11m 00s Glatto Boy Really nice style here. Mood is fantastic too. Great start here.
Apr 21 16:07:00 8m 00s Type Fighter Nice entry! I had a little trouble in the web version where the words would shrink down and be very difficult to read. Nice idea though and a great start!
Apr 21 16:13:00 6m 00s The Hicet: Iceburglary Really cool idea! Gameplay was pretty solid. Great job!
Apr 21 16:24:00 11m 00s Lets Go Green Neat take on the time management genre. Since all upgrades are available to you at the start, it was a little hard to find what I should upgrade. Although that usually comes later on anyways with tutorials and such. <br/> <br/>Nice concept and implementation. Well Done.
Apr 21 16:32:00 8m 00s Braids Overall a great entry. I think the movement should have been a little faster/more responsive. Neat idea and having the cooldowns on abilities is really good. Great job for your teams first game!
Apr 21 16:44:00 12m 00s Crossy Hell Hahah yeah great twist on the crossy road take. Good job on mimicking the art style! Great job!
Apr 21 17:15:00 31m 00s Robot Downfall That was really good! Really satisfying killing multiple enemies. Lots of level design there too. Great job!
Apr 21 21:56:00 4h 41m LiceCity Really awesome entry! A few pathfinding issues on the second level made me lose some infected guys. I think they got stuck behind a building so I couldn't see them :( <br/> <br/>Great job!
Apr 21 22:44:00 48m 00s Pencils and Salt I can see some good starting ideas here but they definitely need to be fleshed out a bit more. The building blocks to get places is a good start but I agree with others that switching from keyboard to mouse was a pain. <br/> <br/>Good start but needs a bit to flesh out some of the ideas.
Apr 22 00:50:00 2h 06m Crazy Farmer Pretty solid start here. Simple but effective especially for 3 hours of work :)
Apr 22 02:24:00 1h 34m Uprooted - a carrot simulator I loved this idea. well executed. One suggestion would be to have the camera zoom out based on your height from the ground so you can still keep track of a target to spear. <br/> <br/>Well done!
Apr 22 03:07:00 43m 00s The Magical Hat of Usefulness Hahah funny idea. I liked how the different weapons were so different. BUT that leads to some balancing issues. Also being able to move in diagonals (all 8 directions in the construct behavior) would have helped the control. <br/> <br/>Solid entry. Well done.
Apr 22 03:15:00 8m 00s ERR Solid start here. The hit boxes on the little robots is devilishly small though :P Hard to click. <br/> <br/>Good job!
Apr 22 03:23:00 8m 00s A Gun That Shoots Bees Overall a great game. Lots of polish. Well thought out. Great entry!
Apr 22 03:34:00 11m 00s Curved Curse Super interesting concept. The bullets felt a little too random for being skill shot projectiles but super solid idea. Polish was excellent! Well done!
Apr 22 04:31:00 57m 00s Dischord I really loved this concept. Very well executed. Guitar samples were fantastic. Some quirks registering when going fast with some of the patterns though. Love how it rewarded you by memorizing the patterns. <br/> <br/>Great job! Top notch!
Apr 22 05:51:00 1h 20m SWATCH I think you have a good idea here but I believe the implementation needs a little work. The color system I think is intriguing as a design direction. Take a look at a game called Color Zen. You might be able to get some inspiration there to apply to your platformer.
Apr 22 20:09:00 14h 18m Mechanical Defender Cool Idea. The lane mechanic works pretty well in real-time although it took time running across the screen when wave was complete. Solid idea. Nice execution.
Apr 22 20:17:00 8m 00s Unconventional Earth Neat concept. I think some cooldown indicators on the attacks would help a bit. I think there were some visual bugs with the aiming reticles. <br/> <br/>Solid idea and decent implementation. Well done!
Apr 23 02:21:00 6h 04m Latvian Milk Incredibly polished and tight control. Very fun game. Cool mechanic using the guns to actually help you dodge around. Well Done!
Apr 23 02:35:00 14m 00s Democracy This was pretty cool! The difficulty does ramp up as you said it's hard to balance but was really fun. Very well done! Great entry!
Apr 23 03:32:00 57m 00s Zombie Revenge Party Really nice entry! the different weapons were fun and it was great to have a unique feel for all of them. <br/> <br/>Not being able to jump through the platforms (except in those little holes) was a little hard but for a single screen, you only have so much room. Well Done!
Apr 23 03:39:00 7m 00s The morning type Well Done! I really like Typing of the dead like games. Solid entry for a weekends work! <br/> <br/>Good job!
Apr 23 05:06:00 1h 27m Glorch's Great Escape Amazingly solid entry. Some tiny aiming angle might help a little to see the general starting direction of the grenade. And then some feedback if the grenade is being blocked by the radar things. <br/> <br/>Overall amazing job! Great work!
Apr 23 15:34:00 10h 28m Curiosity Nice entry for rushing an entry! Well done. Was a lot of fun!
Apr 23 15:52:00 18m 00s EXECUTION Neat idea an an interactive art piece. Mood was 6 stars. Well done.
Apr 23 16:04:00 12m 00s Harvest You have a really great start here! I'm a huge fan of farming strategy games like this! Given that this wasn't your first idea and you still managed to get this done is awesome! <br/> <br/>Well done!
Apr 23 16:27:00 23m 00s Weapon Quest Given a demo on your stream! Some really cool elements and cool use of worker placement. <br/> <br/>Well done for 48 hours!
Apr 23 17:31:00 1h 04m BED✰HOGG Definitely one of the best entries! Amazingly polished Compo game. Great job!
Apr 23 21:11:00 3h 40m High Fiverer Really unique idea. Just like others, I had a little issue jumping in on the camera but I see what you were going for. I managed to spam click the next red circle to jump around instead of learning the sequence but that is a good skill to learn :) <br/> <br/>Solid particles and feedback. Good job!
Apr 23 21:48:00 37m 00s bloodshot Solid entry! Liked the concept. Was a little tough getting the aiming as it was a little off from the mouse depending on the angle you're facing. <br/> <br/>Really well done! Good Job!
Apr 24 15:40:00 17h 52m My Dear Pencil Really neat start here. Given that it's a sort of trial an error, I think it's a cool concept. Trial and error can be frustrating but because death has no consequence, that works in it's favor. <br/> <br/>Nice entry! Well done!
Apr 24 15:54:00 14m 00s Roll Initiative So I really liked this concept. The execution was really well done. My only gripe with it is the randomness worked against you a lot. Sometimes I would re-roll a die and it would get the same number as the previous. This ended up just looking unresponsive as the number didn't change in the background. Accidentally rolling past the number you wanted hurt you a lot. <br/> <br/>Also, I had it times where the number of the enemy just didn't show up so that enemy got across the screen. Nothing I could do about that. <br/> <br/>I think this is a really cool interpretation of the theme. The presentation was 6 stars top notch. <br/> <br/>I almost think the dice should just be used to add to an attack instead of being the whole attack with exact numbers. <br/> <br/>But none the less great job!!
Apr 24 16:04:00 10m 00s Area Weapon Domination Pretty good start here! I think the controls need to be tightened up a little bit. Maybe allow you to move with the arrows might speed up the experience. Neat concept on the area control for your damage. <br/> <br/>Good start! Keep at it!
Apr 24 16:24:00 20m 00s TypeFighter Really cool idea and use of the theme. Super hard game. Not being able to reuse the words is insanely difficult but cool idea. Well Done!
Apr 24 16:38:00 14m 00s DAGDROM Wow this was cool. Platforming controls could possibly be a little tighter but overall great entry. <br/> <br/>Great job for 48 hours!!
Apr 28 00:50:00 80h 12m Star Driller Ultra The targeting system made this feel like a rail shooter in open space! That is really cool. Neat execution. <br/> <br/>Control felt really good too. Hard to see bullets coming in from behind you but overall everything felt really tight. <br/> <br/>Great Job!
Apr 28 01:46:00 56m 00s Wok Overall a really solid entry! I had some issues with my xbox controller where I ended up playing with both the controller and my mouse. The unity launcher set all the controls to the controller but you couldn't aim with the controller. <br/> <br/>Music and graphics were awesome. Well Done!
Apr 28 21:13:00 19h 27m Rude Bear Raid This is a really cool concept for multiplayer. The words on the traps got a little muddled as they overlapped. <br/> <br/>The platforming felt really good! Good solid base here and the async idea is really good. Well Done!
Apr 28 22:39:00 1h 26m Flappy Shrimp Ninja Blob VS Blue Water Saussage ! I had a lot of fun with the game. Cool concept. Made me want to just keep going. Controls were not too bad and I got better at them the more I played. That shows some skill gained in the controls. <br/> <br/>Great job!
Apr 28 22:49:00 10m 00s Sleep Tight Really great start here! Taking on an online MP game over a weekend is no easy chore! Even though that part wasn't complete, it's still a cool concept for a co-op game. <br/> <br/>The assets (music and graphics were really solid. Well done! <br/> <br/>I would recommend quite a bit more feedback like ammo pickups, stats boosts. Just make those more clear when and what was happening. Also the Ammo count needs to be more prevalent and/or have an audible *click* when you can't shoot anymore. More feedback when you take damage too. <br/> <br/>Well Done!
Apr 30 01:03:00 26h 14m drone-a-pult Super neat idea here. Had big problems visually figuring out when to release the blocks but you only have little time to tighten that up. <br/> <br/>Cool idea for a physics puzzler here. Well done!
May 5 03:28:00 122h 25m Dim Sum Fusion Assassin I really like this premise. Kinda has a cool puzzle game feel to it. If you were to give a little more feedback to how long they are eating for, the player could then line up a few more combos. Combo's being the timing on getting food to the customers. Could even do a more open floor plan kinda like Diner Dash and make a neat puzzler out of it. <br/> <br/>Great start!
May 7 03:19:00 47h 51m Billy McMath Solves Problems This was great! Amazing job for 48 hours! Great job! Voices were incredible! Deeper love story than Twilight.
May 9 02:11:00 46h 52m Static Charge 'Cleaner' 5000 Not too bad of a start here for the time put in! The dynamic levels kept it fresh even though the collision had a few issues. <br/> <br/>Also I got a good chuckle from the "Constructing" text....because this was made with Construct :) ......i think i am too tired..... <br/> <br/>Good Job!