Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → ciaodavinci
Feedback comments for LD31
ciaodavinci's games and stats for all events →
| Timestamp | Since previous | Game | ciaodavinci's comment |
|---|---|---|---|
| Dec 9 03:54:00 | It's SnowMazing!!! | Great job for your first game! I pressed Shift in the title screen and it crashed, and in-game it did not show the credits. <br/> <br/>It seems a bit punishing if you do not choose the right path on the first turn. I like the humour and the playfulness. | |
| Dec 9 04:04:00 | 10m 00s | Kaiser | Hey that was fun. It took me a while to find the crack but I liked trying to blow it open. Damn those kaisers are always on my face. |
| Dec 9 04:17:00 | 13m 00s | Dash Dash Die | Some great art and gameplay ideas here. Unfortunately I found its difficulty too punishing and I was always dead before the 3rd enemy. I found that my windows bar displayed on top of the game, not sure if that's an unreal thing or just me. |
| Dec 9 04:32:00 | 15m 00s | Amiss | An interesting premise, I liked always returning to my hut to type those numbers in. Unfortunately I pressed the esc button when the terminal asked me to exit and found it frustrating to start over. |
| Dec 9 04:44:00 | 12m 00s | Perceptions | it was interesting to see what each character could do! I loved the butcher enjoying a steak in a park on his way home. |
| Dec 9 04:57:00 | 13m 00s | Nanaina | Enigmatic art style. Cool game mechanic. It took me a long time to figure out that the world was changing. Double jump was tough. |
| Dec 9 05:09:00 | 12m 00s | Together In Thousands | The petri dish of mixing chemicals was fascinating and a good interpretation of the theme. I struggled understanding what each dropper did even after reading the instructions. I like the name. |
| Dec 9 05:25:00 | 16m 00s | Block Party EGOS | Interesting multiplayer concept. We played 3 players. Sharing the control of the camera among the players was confusing. Seems like some players were not able to rotate the pieces. |
| Dec 9 05:37:00 | 12m 00s | 2.5Dino Arena | I liked the world and I always love dinos. I got stuck my first time in the terrain :( Then I was kicking dino butt after I stopped using my gamepad (doh) and then dinos rained on me in thousands. good time but the perspective is difficult to understand. |
| Dec 9 05:48:00 | 11m 00s | Super Start World | Very funny! Manjual was my favorite. |
| Dec 9 05:56:00 | 8m 00s | Same Insane | Cool use of the theme! I liked the different challenges on the same terrain. A sound when you land may make it easier to time your jumps especially on level 8 (where I got stuck) |
| Dec 9 06:02:00 | 6m 00s | Screen Pong | Interesting take on the classic game, it's challenging to wrap your head around it. I like the simple style you used in the visuals. |
| Dec 9 07:05:00 | 1h 03m | CUBE Clicker | Mining operations running at maximum! We must harvest the ever-cube for all that it is worth! <br/> <br/>very satisfying game. Loved the visuals and clear UI. Wish there was sound... |
| Dec 9 07:16:00 | 11m 00s | Escape the darkness - by dearenot | I won! I liked the frantic feel and it fits well with the theme :) Didn't hear any audio. |
| Dec 9 07:18:00 | 2m 00s | ROCKROCKET | Love the visual style from the screenshots, unfortunately I'm on a mac... |
| Dec 10 04:22:00 | 21h 04m | Don't Eat The Damsel | Interesting story but the text layout was a bit hard to follow. It would be easier to read if the paragraphs were broken up more. <br/> <br/>Art was really nice and the story was lots of fun. |
| Dec 10 17:33:00 | 13h 11m | RIZUMUDEKATTO | I think it needs feedback when you press the wrong button or the right button at the wrong time. I had trouble understanding what I was doing wrong at first, maybe the button prompt should highlight when pressing it will land a hit. The hits are satisfying though! |
| Dec 10 17:47:00 | 14m 00s | Trapped | Digging the lighting effects here, creates a nice ambiance. After killing the enemies I just wandered around for awhile not sure what to do... maybe I missed something? Good job on a first submission! |
| Dec 10 17:59:00 | 12m 00s | One Screen Story | Neat game! good use of the theme to create an interesting world to explore. I found the controls difficult to get used to, why not have each arrow button take you in that direction instead of turning. Also I had the inventory panel open without realizing it and kept thinking I was walking off the side of the map because the panel and the background are both black. Music and subtle wind sound sets a great mood. |
| Dec 10 20:05:00 | 2h 06m | Entire Screen of One Game | Mind expanding! well done! |
| Dec 11 01:12:00 | 5h 07m | Toy workshop | Interesting ideas here, unfortunately it crashed after building my first toy :( |
| Dec 11 01:23:00 | 11m 00s | Neon Killer | Hey! thanks it was fun jumping around the levels, i found it a bit hard to see tell where i could stand though. |
| Dec 11 01:51:00 | 28m 00s | 0x2603 | I managed to get to the second level, i like the wall grip! i found it hard to find any successful strategy for the turrets on level 1 other than getting lucky, though. I like the attention paid to the presentation between rounds, but once i'm in control i found it was a lot less clear. I also find the walking/jumping feels a bit raw, and could use more attention. |
| Dec 11 02:28:00 | 37m 00s | Bionic Bliss | Everything looks super polished and I enjoyed the startup screen a lot. I felt like I was looking for some deeper meaning to the dialog that never fully realized. I ended up just saying what would make them happy. |
| Dec 11 02:43:00 | 15m 00s | Dugeon Loop | Very cool, I was able to play from start to finish :D <br/> <br/>At first i had trouble finding my character and knowing who i was controlling, his hair being the same colour as the skulls made it harder. <br/> <br/>I tried to find a reliable way to avoid damage and was able to mostly, but sometimes when i sworded the enemy they got knocked into me as well. I eventually managed to defeat the boss, but i felt like i restarted too many times to feel like it was an achievement. <br/> <br/>I also didn't realize at first that I had to buy something before i'd be able to use magic. |
| Dec 11 02:55:00 | 12m 00s | Super George | Hey, good job! |
| Dec 11 03:05:00 | 10m 00s | Ab Intra | It was short and intense! I found the text really hard to read, though, especially since the game didn't display full-screen at my tv's resolution. |
| Dec 11 03:18:00 | 13m 00s | Creep Arena | Cool! it was a lot of fun to run/jump around, though not having control of the height of my jump made it hard to avoid hitting enemies sometimes. <br/> <br/>It seems that if you put a mine on the bottom floor and hide behind the spawners there's no way for them to get to you. <br/> <br/>I'd also love for the text to be bigger, it took me a while to figure out how much everything cost. |
| Dec 11 03:30:00 | 12m 00s | The Shelter | I liked that the zombies had independent behaviour! i found the aiming a bit inconsistent, but it's hard to explain why. |
| Dec 11 06:14:00 | 2h 44m | No-Face Man | I had fun with this! The generated levels are nice and I liked the haunted masks that hunted me. I enjoyed the procedural levels created over larger displays. |
| Dec 11 06:38:00 | 24m 00s | SCREEN HEAD | Clever and funny idea. The graphics and audio really sold the absurdity of it all. great job! |
| Dec 11 06:51:00 | 13m 00s | Swarmed | Hey good job. I liked how you can jump right back into the fight with a new robot and how the AI's moves can be learned to beat them. If you are updating things maybe make the text on the main page stand out more because it is hard to read when overtop of objects. |
| Dec 11 06:55:00 | 4m 00s | Pail & Shovel | Looks like an interesting game but I could not get the web player version running at an acceptable speed. Will try the windows version if I get a chance. |
| Dec 11 07:02:00 | 7m 00s | Save The Cities | I liked that sunset graphic in the background. The game was fun but difficult, maybe the challenge could be ramped up over a longer time. |
| Dec 11 07:15:00 | 13m 00s | Razor Dodgor ( Razer Dodger) | Hey good job. At first I thought there was no way to predict the razors but then I developed some techniques that got me to 30 seconds. |
| Dec 11 07:26:00 | 11m 00s | Fireman vs Fire vs Snowman | Interesting concepts here but I'm not sure exactly what I need to do or who's side I'm on. |
| Dec 11 07:32:00 | 6m 00s | Creative Defense | The audio mute button in the top left didn't seem to affect the audio of the game. |
| Dec 11 21:04:00 | 13h 32m | Galaxia | Fantastic game. Really intruiging use of recursive factories, and there's some thought provoking implications concerning the score. <br/> <br/>Score stopped recording after 9.something%, but I did snag this shot of my score: http://i.imgur.com/wmYRLcC.png <br/> <br/>I'd try and make more use of science in the later stages of the game. (Unless you're making a statement about the limits of scientific epistemology, in which case, kudos!) <br/> <br/>Great work! |
| Dec 12 01:25:00 | 4h 21m | Scan Lines | Hey interesting concept and great execution. I found it hard to understand why I was dying at the beginning (especially when it was because the scanline had destroyed the pellet). I found the controls a bit slide-y and the jump seemed somehow delayed. |
| Dec 12 01:36:00 | 11m 00s | MoonStar | Hey great job getting this together! I enjoyed the enemies and their animations. It was sometimes hard to differentiate between foreground and background elements which became a problem when you need to avoid enemies. If the background was lighter it may improve the problem. |
| Dec 12 01:46:00 | 10m 00s | Buttfacę the Snowball Warrior: Winter Invasion | Misleading title, but great game nonetheless. <br/>I'd like to be able to change direction while I charge a snowball. <br/>Also, the ai wasn't keen on going for the flag. |
| Dec 12 01:54:00 | 8m 00s | Colosseum Brawl | Great animations! The game happens very far down the screen, you could use more of the screen-space. <br/>I wanted more depth from the gameplay <br/>Small note: the high score didn't update with my score on the first death. |
| Dec 12 02:05:00 | 11m 00s | Deicide | The artwork is really cool, and each boss has a really cool atmosphere. <br/>It feels like direction is tied to momentum. It'd be nice if you could change direction immediately (or at least quicker). |
| Dec 12 03:51:00 | 1h 46m | Mobius Dungeon | Wow an interesting mechanic that is well explored with the different abilities you pick up. The presentation is nice and I appreciate the explanations in the game. Liked the animations for the fire and boomerang. Health doesn't feel necessary and dying is very punishing to have to start over. |
| Dec 12 04:12:00 | 21m 00s | Hockey Slash | Hey had fun playing this with 4 players. It was fun being chased by the monsters while teammates tried to take them down. It was hard to see the blue player on the blue background and reviving dead players was kind of unclear. |
| Dec 12 04:26:00 | 14m 00s | Red Repair | That voice acting is impressive! The game was appealing but I never quite figured out how my choices were affecting the outcome, at the end I was putting everyone on sigma one and he vanquished the enemy. |
| Dec 12 21:18:00 | 16h 52m | Cycle | Hey good job, the game has a nice feel and I like the graphics! |
| Dec 12 21:25:00 | 7m 00s | Attack with Stealth | Hey you've got some good stuff working here. I feel like it could benefit from more feedback when you are getting getting hit or hitting enemies. The stealth is an interesting twist but you need to see some indication of where you are. |
| Dec 13 21:44:00 | 24h 19m | Bench Press Jerry | Voice acting was awesome. You should add some visual feedback for the higher weights. <br/>Could think about changing it up with different weights, and adding some kind of balancing mechanism to encourage changing it up. <br/>Keep it up! |
| Dec 14 01:53:00 | 4h 09m | Shadow of the Shotgun | Hey that was a great use of the theme. I love switching between drone & soldier to find my enemies. I found it hard to get the drop on enemies even when I knew where they were because they would start shooting instantly upon detection. |
| Dec 14 02:11:00 | 18m 00s | Life Goes On | Your concept was interesting and I liked trying to understand the relationship between the choices given and the number of coloured characters nearby. I can't help but wish that the choices were more meaningful in some way. Maybe that frustration is the point you were trying to make. |
| Dec 14 02:15:00 | 4m 00s | fisheyeroids | That effect is quite interesting and used well. I do wish there was a reset after being destroyed. |
| Dec 14 02:28:00 | 13m 00s | Peter Padder Pauleypop | A very complete experience. The way you used artwork and text is really nice, I liked the life of contemplation this eyeball lives in. |
| Dec 14 02:45:00 | 17m 00s | Spiral Wings | That was a beautiful experience and I enjoyed the dragons movement. Hope you continue to flesh it out. |
| Dec 14 02:51:00 | 6m 00s | Beat Bop Delicious | This is cool. I liked the varied controls you got working. |
| Dec 14 03:00:00 | 9m 00s | Erik Martin | hey this is a solid start. Could use some more feedback when getting hit. Taking the graphics in some new directions could help the mood and I wasn't hearing any audio on my version. |
| Dec 14 03:13:00 | 13m 00s | GhostRing | I wasn't able to launch the mac version of the game, I would double click the app and it would expand but nothing would happen. <br/> <br/>Then I played the web version and it was amazing. Loved how multiplayer worked on one keyboard and could include so many people. The sound and art really carried the experience. |
| Dec 14 03:22:00 | 9m 00s | SHOOT SOME ASTEROIDS MAN | I liked its frantic nature but found it difficult to control well and hard to find myself on the edges. I liked how you can use firing to propel yourself when the fuel runs out. |
| Dec 14 03:38:00 | 16m 00s | Horde Mode(s) | Hey I liked the concept and that starter screen that lets you choose a maze. I found it hard to survive for very long because of the slow rate of fire. |
| Dec 14 04:19:00 | 41m 00s | Drillguy 0F-8 | Good job! I would have a liked a little bit more feedback for how fast I was going. Also, more speed powerups would have been nice. <br/>Some more varied sound effects would have spiced it up a bit too. <br/>Good start! |
| Dec 14 04:27:00 | 8m 00s | Snow Problem | Nice entry! I liked how you broke up the two worlds into two drastically different art styles. Pretty hilarious. |
| Dec 14 04:45:00 | 18m 00s | Bar Orders of Magnitude | Really cool concept, but the belch-scream was waaaaaay too loud. You've got some really cool ideas here, but I feel like having to go back to serve the patrons prohibits me from really exploring the other games. <br/>Good work. |
| Dec 14 05:46:00 | 1h 01m | Blauber | Great job for 24 hours. I liked filling the screen with waves of shots but the shooting audio became a bit oppressive. |
| Dec 14 06:02:00 | 16m 00s | Two Hearts | A nicely executed concept. I like how the levels reforms itself after every stage. |
| Dec 14 15:24:00 | 9h 22m | Sheep enchanter | Nice idea! I found the wolves near impossible to escape and would eat up my entire flock. I couldn't quite understand the motives of the yellow or multi-colour sheep - they just seemed to run off and get eaten. Maybe I'm not cool enough :) |
| Dec 14 15:33:00 | 9m 00s | R | Seems like there is a problem with the OS/X version where only a quarter of the screen is shown and you have to press R with the mouse in that space to work. I liked the gameplay and smooth animations though. Shooting through a central reticle was interesting. |
| Dec 14 17:35:00 | 2h 02m | The Greenening | Hey I had a lot of fun with this. Loved the different stages of play that came out of it. I never fully understood what the green seeds are all about - were you supposed to avoid them? Also not sure how I kept getting hit with the purple lightning - it was painful to watch my beautiful trees get munched while I was in stasis |