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| Timestamp | Since previous | Game | Will Edwards's comment |
|---|---|---|---|
| Aug 26 00:07:00 | A (dis)connected world... | Very funny, was fun to play the sneak previews as you developed it too! <br/> <br/>Really came together in the end and feels polished and complete. Its easy to underestimate the effort and code and artwork behind it all. <br/> <br/>Super :D | |
| Aug 26 06:12:00 | 6h 05m | Connected We Run | Like the minimalist aesthetic. <br/> <br/>It would be nice if it got faster and faster. I stayed alive a while, but it didn't seem to speed up? |
| Aug 26 06:40:00 | 28m 00s | Multidimensional Bull Slaughter | I suspect you preferred the day and night theme from the voting eh? <br/> <br/>Damn this is actually difficult! But strangely compelling... sweet! |
| Aug 26 06:45:00 | 5m 00s | Stellar | Looks good, sounds good, but I really couldn't work out how to get anything to move at all! Perhaps drag is broken on mac touchpads? <br/> <br/>I could get some firing and shields happening, but where's the instructions about them? I haven't worked out *how* I managed to get my planet to fire, it just happened. |
| Aug 26 06:52:00 | 7m 00s | Proxy Plex | At first I was a bit underwelmed by the artwork but I very quickly became appreciative of it. Perhaps if the splash animated so it was clear there was more life in it? |
| Aug 26 07:07:00 | 15m 00s | ConnectTheWorlds | Soon worked it out :) <br/> <br/>Would be nice if the planets had custom artwork. |
| Aug 26 07:19:00 | 12m 00s | Sharded | I wandered around, got very lost, got very wet. Is there a run button? |
| Aug 26 09:10:00 | 1h 51m | Fight those Pirates | Looks great, sounds great, but damn is it fast! Very hard to play just because of the speed. <br/> <br/>And I have a pretty big laptop but it was slightly taller than my browser window. This didn't really impede me much though. <br/> <br/>And the theme felt a bit tacked on. <br/> <br/>But the looks and audio and feel is really going to stick with me though :) Excellent! |
| Aug 26 09:19:00 | 9m 00s | Equal But Opposite | Short, simple and sweet.. love it! :) <br/> <br/>A good implementation of a simple concept. |
| Aug 26 09:23:00 | 4m 00s | Save the Earth | A nice start, but a bit unfinished. You can still fire in the start screen, and I replayed a few times and never once failed to save the earth by just holding down one arrow key and the fire button so I spun around spewing bullets. <br/> <br/>Spinning around spewing bullets is always fun though :) |
| Aug 26 09:41:00 | 18m 00s | Little Jimmy and the Great Imagination Machine | Great gameplay! Admit graphics didn't set my expectations high, and I love to be proved wrong ;) <br/> <br/>There's a gem in this game and the way the two worlds work. Game could do a lot of polish re movement and animation etc, but like the mechanic where things can die in one world but give life in the other etc. |
| Aug 26 09:46:00 | 5m 00s | They Took Ghost Cat's Donut | Beautiful use of light. And love seeing a bit of cloth too. <br/> <br/>I couldn't get very far, somehow hard to sight on those pesky whatever they ares. Can you have a 3rd person camera so you can be behind ghost cat perhaps? |
| Aug 26 10:09:00 | 23m 00s | Nexxuz | Absolutely love the graphics. <br/> <br/>I really struggled with the iso not giving me an understanding of height, and I couldn't find these bomb things. I loved the 2D graphics with the 3D engine, and the way the physics work for the bouncing bananas and other technical details that us coders pick up on ;) <br/> <br/>Got a not-quite-finished feel, but still got a *wonderful* feel. Top marks! |
| Aug 26 10:21:00 | 12m 00s | The Two that Should Not Have Been | Really exceptionally good! Love to see a proper game. <br/> <br/>If you take this further, you may want to draw with face culling so the walls that face away from you are not drawn, then draw a second time with the winding flag swapped CW to CCW or whatever and with a semi-transparent colour. That would look really nice. |
| Aug 26 10:26:00 | 5m 00s | Robbin' Hoods | I couldn't actually spot what I was supposed to be stealing, but I enjoyed wandering around the blocks try to avoid the fuzz. <br/> <br/>"also its fun to steal." eh say what? |
| Aug 26 10:31:00 | 5m 00s | Constelation Builder. | I particularly liked how you zoom out with speed. Nice touch! |
| Aug 26 10:40:00 | 9m 00s | Closure | Excellent overall. Enjoyed a nice simple platformer with world map. |
| Aug 26 11:04:00 | 24m 00s | Summoner | Thanks for putting up even in the state its in. |
| Aug 26 12:09:00 | 1h 05m | Sinister | The bad is the theme; I am suspicious that you looked at the top-three theme candidates before the competition and tried to think up something that covered the day night already dead meta-theme. <br/> <br/>The shame: that its not longer! <br/> <br/>The FANTASTIC: everything else! Art, atmosphere, mechanics, art, audio, mood, art, everything!! |
| Aug 26 12:33:00 | 24m 00s | Conversation | Excellent concept, a bit hard to control. |
| Aug 26 12:46:00 | 13m 00s | Parallel worlds | Really really hard! But that's not a bad thing. <br/> <br/>I was playing the web version and I had a bit of trouble with the controls and focus. |
| Aug 26 13:26:00 | 40m 00s | Heart Star | Absolutely fantastic! Nice polish, and really nice level design and balance. Very pro. |
| Aug 26 13:29:00 | 3m 00s | 99 LuftWaffels | Lovely level design. I'm not into micro management but once I worked out how to route zeppelins I got quite a busy little network going and I sat back and watched them fly about in a pleasing pattern. |
| Aug 26 18:58:00 | 5h 29m | Interplanetary Bridge Builder | A very strong puzzle with the charm and playability of 2048 perhaps! I could easily imagine the smartphone app to play when commuting, for example. <br/> <br/>(And its a bonus you're in Iceland as I want to expose that part of the map in my game, so thanks for that service too!) |
| Aug 26 20:32:00 | 1h 34m | Find my Sun | Certainly different world physics :) <br/> <br/>I had real difficulty getting through the early levels, so either I'm super bad at this kind of physics or there's a glitch somewhere. |
| Aug 26 20:43:00 | 11m 00s | Trappy Tomb | Super sweet :) <br/> <br/>I admit I sometimes died on purpose just for the chance to leave a note to eternity :) |
| Aug 26 21:25:00 | 42m 00s | Cyperspace Connect | I could really imagine this turning into a 3D pacman :) <br/> <br/>I managed to somehow wedge myself at interconnects some times and couldn't move. <br/> <br/>The music was a bit trance like and made concentrating that bit more challenging. <br/> <br/>The graphics are gorgeous. |
| Aug 27 13:53:00 | 16h 28m | Derrick McSlick | At first I wasn't expecting much, but the game is really fun in a way many prettier games aren't! <br/> <br/>What a pro tip you've taught me: rollerskates are a really great way to avoid drawing leg animations :) |
| Aug 27 14:00:00 | 7m 00s | World Remix | + innovation, + theme |
| Aug 27 14:09:00 | 9m 00s | OlymPlanets | Played a bit slow, lots of waiting around, but fun with excellent graphics and mood :) |
| Aug 27 14:23:00 | 14m 00s | Melody's Long Ladder Home | Without jump its a bit linear; there's only one way forward. Controls were a bit wonky. <br/> <br/>I liked the art, even if it has some rough joins, and the voice-over was superb. |
| Aug 28 07:59:00 | 17h 36m | Shattered Worlds | Really exceptionally well thought out and polished little game. Despite it being quite a hard game, the hint system didn't leave you wondering what to do. |
| Aug 28 10:08:00 | 2h 09m | The Hoverator | + innovation, + fun, + mood <br/> <br/>I had a few usability problems on the mac: <br/>1) I don't have an INS key <br/>2) pressing ctrl and arrow key at the same time makes OSX swap desktop to widgets ... lethal in a fight with bullets flying <br/> <br/>I also had a bit of problem seeing through scenery that was between me and the player; you could do some neat tricks with face culling and stencil buffers to overcome that next time. <br/> <br/>I saw past these issues when rating ;) Excellent hover feeling :) |
| Aug 29 06:11:00 | 20h 03m | BOND | +theme +graphics +potential <br/> <br/>Real shame you couldn't finish more. Loved the style and feel. The crates and the way keys end up in the world below was a great idea; I've seen a lot of games in LD30 where things that die in one parallel level miraculously appear in the other, but this is the first time such a simple and effective dropping is used. <br/> <br/>In the post-comp version, I couldn't get past the second level; no amount of jumping could reach the key, which was in the same place on both levels. And there were none of those crates to stand on or anything :( |
| Aug 29 06:21:00 | 10m 00s | Low Battery 2: Electric Boogaloo | A really outstanding entry! Really outstanding! <br/> <br/>I admit I was hopeless at it, its far to fast paced for me. But I can appreciate a thing of beauty. <br/> <br/>And a thing that feels finished :) So now I just have to read your post about the sequel and hope there's a video ;) |
| Aug 29 06:34:00 | 13m 00s | juxtapose | +mood <br/> <br/>Completely didn't understand what I was doing, but it felt involving and I seemed to irrationally care for the blighters even if I was completely perplexed by the goals ;) |
| Aug 29 06:45:00 | 11m 00s | GET Connected | A really really exceptional entry! <br/> <br/>The time-limit was a bit imposing, and I'd have enjoyed being able to slowly plod my way through; sometimes I was just clicking in desperation and got a bit lost in my wanderings... <br/> <br/>But what an excellent polished finished little game :) |
| Aug 29 06:50:00 | 5m 00s | NOODLE FEELING | +fun! Have no idea of the goal, but after stringing together all the whatevers I couldn't work out how to progress. <br/> <br/>But lovely physics, and the sound basis for a semen simulator next LD! |
| Aug 29 07:06:00 | 16m 00s | Any Moment | +mood <br/> <br/>Weird how it really felt like you were talking to me, as it were. It when the depression reared its head it was that sinking dreading feeling you get when trapped at a mingle with the drunk ;) <br/> <br/>I was expecting an interruption at any time, or some chink of double standards, but it never came :) |
| Aug 29 07:26:00 | 20m 00s | Parallel Rift | +overall <br/> <br/>One of the better ghosts games :) <br/> <br/>Its a one-level game but you could imagine ways to build upon it to make the different selfs interact more interestingly and solve puzzles and progress over a bigger world? <br/> <br/>The double jump took a while to find. Doh, standard stuff. <br/> <br/>I have a big laptop screen but I still couldn't see the whole of the canvas. Oh well. |
| Aug 29 07:46:00 | 20m 00s | Ethernet Quest | +humour <br/> <br/>simple +fun :) |
| Aug 29 08:48:00 | 1h 02m | Ennaffa | It looks so inviting, and as a coder I'm really appreciative of the technique in it, so I'd really love a web version I could try! |
| Aug 29 09:15:00 | 27m 00s | Yonumbo | A really sweet little puzzle game :) <br/> <br/>Will be playing this on long train journeys |
| Aug 29 09:18:00 | 3m 00s | Sleepy Time | Damn difficult dodging those tarts :) <br/> <br/>The dark theme coupled with harmless objects is super creepy - much creepier than if you'd tried to have horror and blood and stuff :) |
| Aug 29 09:26:00 | 8m 00s | Notes from a Mad Mage | +fun! <br/> <br/>Really mad mayhem! <br/> <br/>The soundtrack was absolutely perfect! Piano really sets the mood :) <br/> <br/>Impossible tempo, got to the point where I couldn't actually see the wizard I was controlling due to all the clutter! But I loved every crazy minute of it :D |
| Aug 29 09:31:00 | 5m 00s | Colour Worlds Whatever | A really sweet little puzzle game. <br/> <br/>Boy did the difficulty suddenly ramp up though! What started almost too simple quickly became perplexing :) |
| Aug 29 09:37:00 | 6m 00s | Linker | +overall +graphics <br/> <br/>Starts simple, quickly ramps up into instant death difficulty :) <br/> <br/>Very good polished finished game :) |
| Aug 29 10:12:00 | 35m 00s | Starpiercer | +fun +graphics <br/> <br/>I really really really liked the graphics. I kind of imagined the snake growing segments as it collects stuff and find it inspiring and making me think of other games ideas building on it. <br/> <br/>Pace was fun. It got a bit samey in the end, but will leave a lasting artistic impression :) |
| Aug 29 10:16:00 | 4m 00s | Provider Bob | +graphics <br/> <br/>Gorgeous. <br/> <br/>The theme seemed a bit tagged-on though, as though this was a game you'd make whatever the theme! <br/> <br/>Very very racy pace though :) |
| Aug 29 10:55:00 | 39m 00s | World Lord | Liked the graphics. <br/> <br/>If you'd coloured the trees subtly different hues it'd have been much easier on the maze sections. |
| Aug 29 10:58:00 | 3m 00s | Salvation | Sorry, I have a big screen macbook but I could only see the top-left corner of your game and couldn't even find any kind of button to click to start :( |
| Aug 29 11:00:00 | 2m 00s | Columbus Close the Door of Your Seas | The web link doesn't link to a web game, it seems to link to a bunch of windows exes? :( |
| Aug 29 11:20:00 | 20m 00s | The Beginning | +mood +graphics (yes, I really liked the minimalist style!) <br/> <br/>There is nothing stronger than the bond between a woman and child ... except that between gamer and keyboard! <br/> <br/>Damn difficult! |
| Aug 29 12:29:00 | 1h 09m | H.O.C.M.A. | -volume! <br/> <br/>I really really tried to work out what to do but didn't manage it :( |
| Aug 29 12:36:00 | 7m 00s | Super Alien Bro | Loved the beat man :) <br/> <br/>Putting a reversing-direction-swirl and an up-arrow on the same place is just mean :) <br/> <br/>I hadn't really reflected on this before, but making it so you can't change direction when jumping is not so fun. Interesting. |
| Aug 29 12:43:00 | 7m 00s | R-elink: A link between worlds | +innovation +theme! <br/> <br/>Really liked that the world through the phone was somehow more nature than the world outside it too. Its kind of flipped from how we think about things. <br/> <br/>I had a few gripes about control on touchpads but I think I can see past these things for what must have been a super-busy overproductive weekend :) |
| Sep 1 05:54:00 | 65h 11m | Data-Man | Really weird, I've been imagining a 3D pacman but I haven't imagined it like this :) Super super fun, nicely executed. <br/> <br/>The connected worlds thing feels a bit bolted-on, but I'll forgive that; I love it! |
| Sep 1 06:04:00 | 10m 00s | Matters of Perspective | A really really really good entry :) <br/> <br/>The art has a very aseptic aesthetic but ... that's really really excellent mood. It also hints that you focused on game mechanics and level design, which is why the game is so fun to actually play too! <br/> <br/>You could imagine a full game based on the mechanic but with more machines, cogs, rolling balls etc. Could definitely feel very portal-ish :) |
| Sep 1 06:38:00 | 34m 00s | Gravitous | Gravity worked very well; the concept is excellent and fun. It could be developed a lot further. <br/> <br/>I always think these asteroid games are easier when the player is always centered and pointing up. |
| Sep 1 06:43:00 | 5m 00s | Dear Kitty | +theme +graphics +mood <br/> <br/>Very good mood. <br/> <br/>The character animation is not so much there, but it works. <br/> <br/>Its not obvious which direction you planned to take this in, or how you might have intended the cat and the girl interact to solve puzzles and such. |
| Sep 1 07:02:00 | 19m 00s | I Think I Broke Something | +graphics <br/> <br/>Pretty, but pretty small and pretty damn difficult! |
| Sep 1 12:20:00 | 5h 18m | Close Your Eyes | What a lovely little puzzle game :) |
| Sep 2 18:41:00 | 30h 21m | Warrior and the Thief | +overall +innovation +theme +graphics ++potential! <br/> <br/>One of the better theme interpretations in my book :) <br/> <br/>What is there is working very slickly and showing plenty of promise. |
| Sep 3 06:02:00 | 11h 21m | Omnis | +overall +graphics <br/> <br/>Damn blighters are damn hard to kill! I always got whacked by fireballs in the end anyway. <br/> <br/>I found the mouse to fight and keys to move a bit hard going; would be nice if there was an action key on the keyboard, but I couldn't find one. <br/> <br/>A simple third-person camera would be cool. <br/> <br/>Fantastic graphics :) |
| Sep 3 08:01:00 | 1h 59m | Gimbal Fighter | +Overall +Graphics +Fun <br/> <br/>Really really liked this! <br/> <br/>I think it would have been easier to control if you'd used both arrow keys as well as WASD controls, not unlike I tried in my LD28 and LD24 entries. <br/> <br/>This really is the kind of game I was trying to make in LD28 and 24 actually :) <br/> <br/>Super gorgeous. +Potential :) |
| Sep 3 08:24:00 | 23m 00s | The Veiled World | Lovely entry, very promising, loved the humour, but couldn't work out how to right-click on my mac's touchpad. Ctrl-click and Cmd-click didn't do it :( |
| Sep 3 08:34:00 | 10m 00s | A Cold Night | +Overall +Graphics +Tech :) <br/> <br/>I've tried my hand at making RTS before, so can appreciate some of the finer problems you tackled with finesse. <br/> <br/>Very impressive :) |
| Sep 3 08:40:00 | 6m 00s | Spy On Me | A really nice approach to the map. It could also have worked well as an London-Underground-style tube-map. <br/> <br/>I clicked around fairly randomly and ended up with a flashing orange point and then the game restarted; I assume I captured them? |
| Sep 3 08:45:00 | 5m 00s | Homeworld Defender | Actually gets top-marks from me on graphics :) I really really liked the Elite-esque artwork. <br/> <br/>The actual game was *hard* as the enemy planets spawned relentlessly and I kept getting zapped by a planet spawning behind me. <br/> <br/>The laser pulse actually worked really well, and reminded me of my laser shots in LD24 entry. <br/> <br/>Would a laser fired in space make a sound? :) |
| Sep 3 11:20:00 | 2h 35m | Mansion on the Hill | I know how to hammer! <br/> <br/>Really really strong story, and actually good mechanics, gameplay, even art style. For example, despite the blocky art, you have a modern art thing going in the mansion in the hill. <br/> <br/>Could have come straight out of a book, the story is that good! |
| Sep 3 18:21:00 | 7h 01m | Siphon - Ent Garr Fon Kull | A really great entry! Great theme interpretation too! <br/> <br/>A really detailed virtual world with lots of classic things to get players to stick at it farmville-style. <br/> <br/>Its really difficult to make a multiplayer game for LD; I suffered problems getting people to play in LD24 myself. <br/> <br/>Loved the graphics, loved the game's depth, loved the tech behind it all, wanted to see the kind of missile systems you blogged on the main page, but didn't really seem to have anyone to play with :( |
| Sep 4 06:15:00 | 11h 54m | PRISM | Really brilliant idea and execution! <br/> <br/>If I had one gripe its the lack of taking damage; on the hundredth attempt (yeah my keyboard skills suck) I was glad I restarted the level and not the whole game but still it was frustrating and would have been nice if I could have taken damage instead of instant death. |
| Sep 4 12:03:00 | 5h 48m | Dwarf Wars | Nice polished-feeling little game. Could use lots of complicated levels etc, with lots of potential, but what you have built feels well built. |
| Sep 4 12:39:00 | 36m 00s | Mammoth Monkey Mole | Absolutely completely stunningly excellent! <br/> <br/>I had great difficultly understanding the keys; prominent on-screen help would have been really appreciated. <br/> <br/>Absolutely completely brilliant! Have all my stars!!! |
| Sep 5 06:29:00 | 17h 50m | Catalyst | Beautiful art :) <br/> <br/>(Slight glitch on the parallax when moving back and forth exactly where you start; for a moment it seems to move the wrong way) |
| Sep 6 19:45:00 | 37h 16m | Rift Knight | Absolutely brilliant game! <br/> <br/>Really really fun, really really Commander Keen somehow. <br/> <br/>I must be singularly hopeless, but the easy respawn kept me persevering. <br/> <br/>The mechanics were really really good, and well implemented. Triple jump, wall clinging, rapid attack etc... fantastic! <br/> <br/>Even graphics were clean, the animation especially jumping beautifully simple somehow, and audio were acceptable. <br/> <br/>Have all my stars! |
| Sep 8 20:22:00 | 48h 37m | Little Beetle Saves The World | A charming idea. Would have been nice with smooth movement; at the moment its rather jerky and distractingly flashing. <br/> <br/>Took me a while to work out the way the colours worked and how to go from gray to brown tiles. |
| Sep 10 09:34:00 | 37h 12m | Bipolar World | Really nice polished little platformer. <br/> <br/>I feel a bit uncomfortable with the subject mater; the treatment feels superficial. <br/> <br/>That aside, super good mechanic. |
| Sep 10 12:20:00 | 2h 46m | Connected Worlds : New world | Nelson won by breaking the line of battle... |
| Sep 10 12:29:00 | 9m 00s | Bird Simulator - Worlds Connected by Poo | I was scared it'd be Flappy Bird 3D, but it was something altogether more juvenile :) <br/> <br/>It took a while to work out that those red things flying at me weren't missiles. <br/> <br/>If you sit on a world, you poop, trees grow and then their fruit throws itself at you and you poop some more and you just rack up eh points. A kind of vicious circle really :) |
| Sep 11 08:08:00 | 19h 39m | Waterfly Octus | Crikey Octus is *sooo* vulnerable! Really needs a hitpoint system ;) <br/> <br/>Nice little platform puzzle game. Really fun to be floating. |
| Sep 12 06:41:00 | 22h 33m | This Little Piggy... | +overall +fun +theme +audio +humour +potato-salad +everything! Have all my stars! <br/> <br/>I knew things weren't what they seemed when potatoes grew above ground, but there I was wandering around noticing the lack of collision detection on trees and trying to chop down trees and other stuff and suddenly ... your screenshots here don't show the 'suddenly' :D <br/> <br/>Absolutely fantastic! |
| Sep 12 11:16:00 | 4h 35m | Universal Gravitation | Interesting mechanic. Needs a lot of finishing, but has great potential. |
| Sep 12 11:27:00 | 11m 00s | Alma | Really good to have some features; not often we get entries with NPCs and stuff :) So on your first outing you eclipse many other less-adventurous Darers; but you've got a lot of little polishing to do. I found it hard to get immersed :( |
| Sep 13 21:20:00 | 33h 53m | Lucid | +graphics +audio +mood +unfathomable ;) <br/> <br/>Really glad you got a web version out in time :) <br/> <br/>Found it really hard to control the dash, and took some figuring out. Couldn't work out how to get that right angle you show in the screenshots. <br/> <br/>The graphics and the immersive audio work really really well together; its almost easy to not nice a rocket strapped to a blue bird :) |
| Sep 13 22:09:00 | 49m 00s | Computer, Open That Door! | Damn those critters take some killing! Don't they begin to wonder where everyone else is? <br/> <br/>Love the character animations, both walking and dying, the subtle touches like star trek uniforms and character shadows. <br/> <br/>Really hard to work out how to do it at first, but by the end I'm watching and waiting and biding my time like only a manic computer can :) <br/> <br/>Love it! Great game! Have all my stars! |