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Feedback comments for LD30
kibertoad's games and stats for all events →
| Timestamp | Since previous | Game | kibertoad's comment |
|---|---|---|---|
| Aug 26 09:08:00 | Azuroj | Got stuck in the floor after a leap of faith thing. Other then that, your level design is sexy. | |
| Aug 26 11:03:00 | 1h 55m | Godshunter | Please do a Moby-Dick game. You have the right stuff to make it happen. |
| Aug 26 11:12:00 | 9m 00s | Solar System Builder | Ambitious scope and pretty to look at, but controls don't seem to do anything and menus go over screen. |
| Aug 26 11:25:00 | 13m 00s | Rage: Destroyer of worlds | Best character designs I've ever seen in a ludum 3d game. A well-made battle arena with them would be awesome. |
| Aug 26 11:34:00 | 9m 00s | Two Worlds One Life | Clever way to implement connected worlds into mechanics, but it seems it would work better on a tablet then on keyboard and mouse. Ridiculously cute animation of characters going to sleep. |
| Aug 26 12:49:00 | 1h 15m | Oasis Patrollers | Controls are weird and invisible walls are too close to the base. Got me a while to figure that I shouldn't go forward. It looks impressive, if a bit to grey. In a Mad Max-like setting you could go all over the place with extravagant vehicle design, seems like a lost opportunity. But the way it is, with fixed controls and level design it could be a solid arcade shooter. Just drop the idea of people playing it together on the same keyboard and mouse. Even if there is another person around, it's not very comfortable. |
| Aug 26 12:58:00 | 9m 00s | In The Shadows | Cool characters, but it seems to be either glitching a lot, or I just don't get how to move forward. It could use more clear level design. |
| Aug 26 13:23:00 | 25m 00s | Ports Ahoy! The Age of Trade | Nice trading game. It could use a pause function and more clear ship selection at each port. Otherwise it looks and works great. |
| Aug 26 13:28:00 | 5m 00s | Yggdrasil | Controls seem to lag horribly for me. Playing it in firefox. Is there supposed to be no animations, or it's a bug? Well written into though and pretty graphics as far as I can get. |
| Aug 26 13:48:00 | 20m 00s | The Lion's Song | I'd offer my flesh and sacrifice newborn babies to the Devil himself to write and draw like you. |
| Aug 26 13:59:00 | 11m 00s | Demi Necro | Great graphics and music, extremely solid gameplay. Nice of you to include controller support. |
| Aug 26 16:10:00 | 2h 11m | Killer White | Ok, I don't get how to solve it. But is lush ad beautiful, I can appreciate that. |
| Aug 26 16:20:00 | 10m 00s | Escape From Animal Forest | Interesting and well-done, but I don't think animals work that way. |
| Aug 26 16:30:00 | 10m 00s | Playing Knight | This is an awesomely fresh concept and your production values are amazing. Gameplay is rather confusing though. Could use more action. |
| Aug 26 16:56:00 | 26m 00s | Star Turtle 64 | It's good, but enemies just keep respawning and I'm not sure where to go. |
| Aug 26 19:18:00 | 2h 22m | We are connected by a copper wire | This is was actually a clever commentary on the nature of human relationships. Not to mention a well put together game. Congratulations. |
| Aug 26 22:02:00 | 2h 44m | Alter Axis | An interesting fresh gameplay mechanic. Wish it wasn't that unforgiving, though :). |
| Aug 26 22:05:00 | 3m 00s | Course Collision | Looked pleasant, wish it had AI to compete against. |
| Aug 26 22:07:00 | 2m 00s | Star Garden | Multiplayer aspect that actually works. Kudos for not censoring content. |
| Aug 26 22:10:00 | 3m 00s | Through The Wormhole | There was certain charm in overall animation jerkiness and graphics roughness. Discreet movement of a ship provided a surprisingly different experience to usual smooth navigation. |
| Aug 26 22:22:00 | 12m 00s | The Worldly Duke | Zooming out all the way was an unexpected surprise feature. Connected world theme implementation was somewhat heavyweight gameplay-wise, but it works. |
| Aug 26 22:37:00 | 15m 00s | Crisis Culture | That was quirky, beautiful and overall pretty enjoyable, even if gameplay was (understandably due to jam constraints) pretty limited. |
| Aug 26 22:48:00 | 11m 00s | Tubular Trader | Solid entry with gameplay that works. |
| Aug 26 23:39:00 | 51m 00s | What Would You Do with a Quantum Computer? | It's well-written, if a bit condescending. It was fun to find a theme reference. Pretty sure that hacking is at 5 instead of 6. |
| Aug 26 23:42:00 | 3m 00s | The Stitcher | Just get it out in whatever state it is. Trust me, it will feel better. |
| Aug 27 11:14:00 | 11h 32m | Protect The Portal | It seems like it would be cooler as a straightforward platformer or arena survival, since the most logical tactic atm is spamming second element while standing in the middle of portal. Fire is difficult to use and to slow, ground spikes are useless anywhere else. Otherwise it looks very good, but desperately needs more responsive controls and variety in gameplay. |
| Aug 27 11:44:00 | 30m 00s | Generation Ship | Well thought-out and with a great sense of exploration. Good job with the voice-over, it's no GLaDOS, but it has it's moments. Cool sci-fi thriller, kinda reminded me of Leviathan Wakes. I wonder why. |
| Aug 28 14:42:00 | 26h 58m | Seminecata | Actually, the way it's drawn is more then appropriate. Expected more from the ending, but visually it might be one of my favorites. Puzzles are simple, but fun to solve. Also good job with animating the main character. |
| Aug 28 14:53:00 | 11m 00s | No Name | Work on your scope management and it could be a nice melee platformer. Dudes in armor make me feel nostalgic about days spend running around in a suite made of ill-fitting metal plates, getting crushed by guys in shining steel. Standing up, and flying through the air from a hit with the shield. Good old days of pain and sweat. |
| Aug 28 15:36:00 | 43m 00s | Diorama | Pretty and fun to figure out. Great writing. |
| Aug 28 16:31:00 | 55m 00s | Hero of Elements | Controls are too sensitive and platforms move in a weirdly unpredictable fashion. But that bear falling to pieces after I waved my hands at it for a while freaked the hell out of me. So it works well as a horror game. |
| Aug 28 16:37:00 | 6m 00s | Layer | The idea is interesting and it looks really original, but as a game it desperately needs more polish and balancing. |
| Aug 30 00:25:00 | 31h 48m | Out of the Office | it's an interesting concept, and a crazy ambitious idea for a jam game, but it clearly needs a lot more stuff to be fleshed out enough to truly work. |
| Aug 30 10:04:00 | 9h 39m | The Old One | It would be a lot better with the right music, but even now it's crazy original and cool. |
| Aug 30 12:31:00 | 2h 27m | VRtist | It's cute, but hit detection between player and blocks is too floaty. Also not sure how well the vr will work with divided screen, since it's already distracting in the web version. Or it might just be just my brain damage talking. |
| Aug 30 13:01:00 | 30m 00s | The Never Ending Cycle | Great job working magic with rpg-maker limitations, and it is easier to understand with previous dark souls knowledge. Good level design, with enough exploration to keep things interesting. Just not much originality here. Would be cooler if you've made something in your own setting with these skills. Large part of what made DS 1/2 so special was skill-based combat, being forced to compare them through direct references with your game only makes me miss it. Which never works in a favor of rpg-maker projects. |
| Aug 30 14:09:00 | 1h 08m | Effraction | Wow. Just wow. The way you integrate cyberspace in a cyberpunk-themed game is elegant, simple and so freaking cool. |
| Aug 30 14:20:00 | 11m 00s | Blink | With a bit more polish and less confusing perspective it could be a great casual game. Art-style is nice, but seems unfinished. |
| Aug 30 14:25:00 | 5m 00s | Shit Ahead | Can't get out of controls screen. When I press the arrow or any of the keys nothing happens except for explosion sounds. Win 8. |
| Aug 30 14:52:00 | 27m 00s | Alice Anxiety | Interesting idea, but not much development to it. And as a vn it takes too much time to get to the interesting stuff. Reading more about the feelings of the girl would be interesting. |
| Aug 30 14:55:00 | 3m 00s | Spirit Shift | Reminds me of Robot Unicorn Attack, but with a nice gimmick. Well done. |
| Aug 31 13:00:00 | 22h 05m | Contraband | Well-made and has the right feeling needed of Papers Please type of game. |
| Aug 31 13:10:00 | 10m 00s | Connected Worlds | For a ludum privateer it's extremely pretty and works remarkably well. Controls are grate, but it feels kinda weird to ram a spaceship into planets for profit. With better polished combat system and something to spend money on this could be great. |
| Aug 31 13:18:00 | 8m 00s | City Hero | I liked the blood effect. Graphics could be really nice if it had bigger monsters. Because everything is better with giant monsters. |
| Aug 31 13:21:00 | 3m 00s | The Futurist | Level design is more confusing then fun. And not in a good way. |
| Aug 31 14:05:00 | 44m 00s | A Frog's Task of Life | Tried to tackle the challenge of overrunning and overjumping the cars, but it doesn't seems to be possible. Tunnel shortcut obviously helped. <br/> <br/>I enjoyed music and especially art of the game, it had pretty distinct feel to it. |
| Aug 31 14:12:00 | 7m 00s | Post Apocalyptic Postman | Intro was amusing, wish gameplay was more complex than a simple edutainment game :). |
| Aug 31 14:16:00 | 4m 00s | Shattered Worlds | Game wouldn't launch, looks like you have forgotten to include game assets. |
| Aug 31 14:23:00 | 7m 00s | Afterlife Dance Party | Great art, music and premise, satisfyingly working gameplay. Good job! |
| Aug 31 14:29:00 | 6m 00s | Colonized worlds | Window of opportunity to shoot down asteroids feels to be too short, you can't really build and protect at the same. Also wish building had their names and stats in-game somewhere. Overall a decent game that has lots of potential for improvement, hopefully there will be a post-LD follow-up. |
| Aug 31 14:32:00 | 3m 00s | Zombie Miner | Impressive from a technical standpoint, entirely disconnected from theme, could be expanded in a complete fleshed-out game. Plays quite well. |
| Aug 31 14:37:00 | 5m 00s | World Champions | Nice traditional grind management game, could be lots of fun with more polish. Art was pretty good. |
| Aug 31 14:41:00 | 4m 00s | Who cares Connected Worlds? | Gameplay was too fast and hectic for my liking, but you get huge bonus points for creativity and bringing something new to the table. Please keep making games. |
| Aug 31 14:54:00 | 13m 00s | Planetary Marriage Counseling | Ahahahahaha, that was great. |
| Aug 31 15:23:00 | 29m 00s | Cult Quest | It's a bit too fast-paced, but an interesting idea. |
| Aug 31 17:33:00 | 2h 10m | Final Ultimate Boss: Across Realms | With a proper combat system and slightly more varied boss attacks this could be ridiculously cool. Also it would be great to have some overarching thematic connection between worlds. |
| Aug 31 17:45:00 | 12m 00s | Repo | It takes a while to figure out what the hell is going on, but in this case it only makes it funnier. |
| Aug 31 21:41:00 | 3h 56m | A letter for God | Great artwork and presentation, but you would really benefit from approaching your topic with a tad more subtlety. Also might be a good idea to find a native speaker of english to edit your texts. |
| Aug 31 21:47:00 | 6m 00s | Corrected Words | Funny idea, more then proper presentation. The timing on a jump is kinda too hard to figure out to be intuitive, but that may be just me. |
| Sep 1 10:21:00 | 12h 34m | Dream Witch Erika | Huh.. Have you killed repository? Links aren't working anymore. |
| Sep 1 12:36:00 | 2h 15m | Telefragger | Unreal Engine looks really impressive, as usual. |
| Sep 1 14:10:00 | 1h 34m | Looking for the Hacanap ! | Got to the ending. It's is funny, but kinda anticlimactic. I mean, couldn't you include drunken sex with a dragon or something for the ending? Nice overall presentation, easy and fun to read and that music track is really fitting. You kill the player too often and too easy, but it seems to be the point. Also, the forest-wandering part is frustrating and unnecessary, since choices give no result and I was starting to think that the game has glitched. Still, one of the nicer vn's at this ludum. Great job. |
| Sep 1 16:50:00 | 2h 40m | Sol | Ok, this was probably the single most unreasonably cruel game I've ever played in my life. In a good way. Great entry, would definitely benefit from a full-screen mode. Also, bigger numbers. Billions are generally more fun to burn then hundreds and thousands. |
| Sep 1 16:56:00 | 6m 00s | Beyond the Rift | Well-made movement, interesting main attack, nice art style. You have all the makings of a good platformer. |
| Sep 1 20:10:00 | 3h 14m | Plantocalypse | Extremely well-made ludum strategy, nice and polished gameplay, great interface and enough variety in graphics to keep things interesting. The only thing I didn't get is the endgame. Is there some sort of goal that needs to be reached? I made it through 60 turns, filled all the tiles and it just gave me "game over" screen. Did I win or did I lose? |
| Sep 1 20:18:00 | 8m 00s | Pluto or Bust | Is it me, or is the ship often flying in the random direction? Probably I just don't quite understand the rules, despite going to a third or fourth level. It looks really nice, the idea is interesting, an I would probably play it on my phone. |
| Sep 1 21:05:00 | 47m 00s | Nature Trial | Clever use of the theme, but isometric perspective really is extremely frustrating for these kind of puzzles. On the other hand, it looks really good. |
| Sep 2 00:03:00 | 2h 58m | YOLA | You Only Live Ant | We hardly ever managed to make animations in our games, so it's not my place to blame you. But then again, we never made a ridiculously cute adventure game with this strong of a concept, that is literally only hindered by the lack of said animation. <br/>Also you've made an unreal engine 4 jam game that is not about aimless wandering through empty space. <br/>Respect. |
| Sep 2 07:15:00 | 7h 12m | Morpheus | The creepiest thing about this game is that the guy doesn't have a toilet in his cell, not even a bucket. That's nasty. <br/>Good overall presentation, nice music and fluid animation. The amount of repeating rooms you used is clearly too much. Getting the same cutscene>endgame screen afterwards was anticlimactic. |
| Sep 2 12:54:00 | 5h 39m | Starpiercer | It looks and sounds beautiful. Controls are tight as a virgin ass. The only thing that's missing is either a more complex level design, or some enemies to shoot/some guns to shoot them with. |
| Sep 2 17:05:00 | 4h 11m | Star LORD | Devilishly handsome platformer with charm. The only problem I had with it were those tiny floating platforms. Too easy to slide off. |
| Sep 2 19:40:00 | 2h 35m | Spacecat Marines | Incredibly impressive for 48 hour game. Wasn't exactly balanced or content-packed, which was understandable. If you keep polishing it, would be a game I'd like to play. |
| Sep 2 19:44:00 | 4m 00s | Super Galactic Space Bus Driver | Most fun game of LD so far. Great work! |
| Sep 2 19:55:00 | 11m 00s | Lady Lyla | Very atmospheric experience. Thank you. |
| Sep 2 19:59:00 | 4m 00s | Planetary Devourers | You win the internets for finding the perfect theme for this classical puzzle form. |
| Sep 2 20:05:00 | 6m 00s | Time Warps Inc. | Nice music and cute art, controls weren't most comfortable to use, though. |
| Sep 5 13:05:00 | 65h 00m | Killbot's Last Adventure | It was confusing, but definitely original. Excellent presentation. |
| Sep 5 20:09:00 | 7h 04m | People Manipulation Sim | Great idea, but it could really use a better interface. Hope you postjam the hell out of it. |