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TobiasW

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TimestampSince previousGameTobiasW's comment
Apr 29 14:48:00 Quantum Tunnelling Hey other Toby! So, uh, I probably just played this for far too long. It's sort of addictive because you want to know what happens next: Are there any more upgrades? Is there an end? I found a drill upgrade and I mined into the ruby section (which took me more than half an hour), but ultimately, I ran out of fuel and stopped playing. (Also, nobody ever wanted my coal :P) <br/> <br/>I think the progression is a fair bit too slow. I really could've done with more drill speed and/or more of those drill speed upgrades. Is there an end to the game? <br/> <br/>The graphics are simple, but servicable and everything was easily recognizable. I would've loved to have sound effects to make the drilling get a bit more tangible feel to it. <br/> <br/>All in all, a pretty interesting game, especially with the random generation - in 48 hours. Good job!
Apr 29 15:13:00 25m 00s Fragment Metal Atrophy's comment fits my experience pretty well: "I don't get it. I've played four times seeing if I missed something, but after the initial text fades away nothing else happens until the timer runs out and the screen reds out. On my first play, I managed to locate another small paragraph, but that's the only time." <br/> <br/>Then I checked the source code, and, uh, I have to admit that the story is too cryptic for me to understand. I do know how short 6 hours are, though, and for that it's pretty well done. <br/> <br/>PS: I miss your lovely pixels!
Apr 29 15:19:00 6m 00s Drowning in Problems As a game, this one is not very interesting to me, but it works well as a persiflage of our metrics-driven world. I like the "ending" a lot!
Apr 29 15:47:00 28m 00s Wyrmery On the first run, when Comodo Firewall was running, it opened a black window instantly and nothing reacted anymore (probably because Comodo wanted confirmation for something and I couldn't switch back). I thought my computer died :| <br/> <br/>Now after a restart Comodo is in "game mode" though, so it run smoothly. Just as smooth as a wyrm eating through soil and humans. Which in this case is very smooth! The controls felt a little bit TOO responsive to me, but apart from that, digging and jumping felt great. <br/> <br/>The sound effects fit well, and the music is a bit minimalistic for my taste, but works. <br/> <br/>I didn't read the description at first, so the first egg was a really nice surprise - as was the child roaming alongside me. <br/> <br/>I'm really missing either a lose condition - or better yet, a goal. The exploding drillers aren't working for me: After I got bored, I tried to seek death, but I failed. Also it would've been more interesting if there is either a) bit more to do on the surface or b) more reason to dig underground. <br/> <br/>All in all, a pretty cool game though! I came after seeing your GIF and I wasn't disappointed. <br/> <br/>PS: Your GIF sort of inspired the initial idea for my own game - before I took it in a *completely* different direction. Thanks for that!
Apr 29 16:12:00 25m 00s Layers Hey caranha! Another LD compo, and how could I pass up on your game :) <br/> <br/>At first I was a bit unimpressed by the straigt up QiX game mechanic clone, but then I figured out how you worked the theme into the game - super clever and surprising, I love it! The last levels with the code of the game and the credits were especially nice. And the gameplay works, so nothing to complain there. <br/> <br/>The art on the title screen looks a bit rough, but on the ingame pictures it works charmingly well - and the effect when your scissor die and respawn is very cool! <br/> <br/>All in all, great work as always. <br/> <br/>PS: While the autotracker music fits the game acceptably, you might want to give Abundant Music (a midi generator) and GXSCC (a midi to sort-of-chiptunes renderer: http://www.geocities.co.jp/SiliconValley-SanJose/8700/P/GXSCCB236/AcceptE.htm) a try. It's just so much better than autotracker!
Apr 29 16:43:00 31m 00s Bunker 29 A number balancing game - nice, been a while since I've seen one here. It took me a few tries to win the game (running out of atmosphere was my favourite apparently). There was a fair bit of waiting involved sometimes, but mostly I was busy and had fun. <br/> <br/>The art is really cute, and the GUI looks nice! <br/> <br/>The music was good at first, but got old after a while. The tick sound effects should've felt far more repetitive, but for some reason they didn't - well chosen! :) <br/> <br/>Easy to understand, a challenge and nice to look at - good work all around!
Apr 29 16:54:00 11m 00s Pool Party in Hell Just saved from drowning, right back in the pool, haha. That's how I like it. <br/> <br/>Cute graphics! And I especially love the little dance the demons do - and how it changes from two demons to three demons. <br/> <br/>It's a pity you didn't manage to finish it (especially audio-wise!), but it's playable and once can see in which direction you were going there. Good job on what you have so far! <br/> <br/>PS: The biker demons seem pretty harmless to me. I almost feel sorry for punching them!
Apr 29 17:09:00 15m 00s Heaving of the Depths A pity that you couldn't finish it - the graphics and the minimal animations look super nice!
Apr 29 18:19:00 1h 10m Manliest Man : Manly Fishing Great variety in the fish art - and while I kind of like the tricks, they didn't feel to pay of enough. Maybe a bit more score feedback would've been nice there, and audio! The swimming feels super nice until you crash into something though, and jumps felt very satisfying to pull off. Good job all around!
Apr 29 18:50:00 31m 00s I Contemplated the Sun of Limbo This was astonishingly beautiful - even better than I expected after your pictures on Twitter! The soundscape is also pretty great, although a bit spare at times - but man, those shaders. The colors! <br/> <br/>(I'm not sure I did everything I could ingame though.) <br/> <br/>PS: I am not sure I'm supposed to be here, but I like the ocean: https://i.imgur.com/W3ijVGH.jpg
Apr 29 19:34:00 44m 00s Cemetery Secretary I like it a lot! It took me a while to get the proper behaviour when a ghoul spawns right on me (run back, don't dig!), but once I did, it wasn't that hard to finish anymore. <br/> <br/>The graphics are great, especially with the neat little animations. Good choice of color. <br/> <br/>Oh, and the messages are a lovely humorous touch! :D <br/> <br/>PS: Uh, thanks for the skeleton. I have a present for you too: http://lackadaisy.foxprints.com/exhibit.php?exhibitid=368
Apr 29 22:36:00 3h 02m Dig for Unobtanium Okay, lets get the criticism out of the way first: <br/>- The first upgrade screen took me really by surprise. After a few rounds, you see that the fading light works like a timer, but in the first round you are too busy digging all those sweet materials to see that. <br/>- The unobtanium looks nearly like a freakin' diamond. Seriously? &gt;( (I even checked the source code to see if there even IS any unobtanium or if this was a prank.) <br/> <br/>That said: Solid and fun! The minimalistic graphics left me a bit unimpressed at first, but they work well (except for that damn unobtanium) - and once the upgrading started, I was totally drawn in. And boy, did it feel good to upgrade the drill and the light! And the bombs in the end - yeah, I have no idea how the drill still works after that explosion, haha. <br/> <br/>The drilling sound effect is perfect. The explosion annoyed me at first, but that lessened after a while. The music gives the whole thing an unexpectedly solemn atmosphere. <br/> <br/>All in all, pretty well made!
Apr 29 23:00:00 24m 00s Baum "You are a tree. Use your roots to grab as many bones as possible without touching the spiders." <br/>*looks at the image below* <br/>*looks at the description again* <br/>Hu. <br/> <br/>Weird, creepy, slightly funny and stylish at the same time - I like it! The silent film (well, actually silent - pity there is no music!) look is pretty well executed. <br/> <br/>The gameplay is fun, but I think a goal or fail condition would've enhanced it - like a timer, for example. <br/> <br/>All in all, pretty cool and well done!
Apr 29 23:31:00 31m 00s Beneath the Surface / Warm Well, that was a great experience! It sounds like you've taken a lot from the original story, but converting it into interactive fiction format probably still took a lot of work. It felt a bit too much guided though - I guess that's the price you pay when you take a linear story as a source. <br/> <br/>Thanks a lot for sharing this!
Apr 29 23:56:00 25m 00s The Sadness of Rocky Barbato Well, that was pretty cool! Well-written and humorous, with a few really surprising scenes (especially heaven and hell). And the best thing: Great execution! I don't think I've ever seen a Twine game that had so many changes in style - and all of them fit well here. Really good job!
Apr 30 01:19:00 1h 23m Beneath the well Your pixel art is lovely as always, and the music and sound effects are great! The navigating in darkness after you walked with a light through a part once was pretty clever the first time I encountered it - it got a bit old after a while though. In the end, I managed to finish the game. <br/> <br/>PS: I miss your writing in this one. You write so well!
Apr 30 02:58:00 1h 39m Inside Look Activity Book Haha - I like it. It's certainly not very fun to play on a computer, but I have no idea how I'd do it otherwise, so who am I to criticize that? The child-book like look and feel is well executed either way. <br/> <br/>While it wasn't fun to *play*, it certainly was a lot fun to see all the different unexpected images and the things that happened. <br/> <br/>I'd love to have the same with music (maybe something inappropriately upbeat?) - and in a non-random order. Especially not with things repeating before I've seen everything. <br/> <br/>Apart from that: I quite enjoyed it. Thanks a lot!
May 1 01:25:00 22h 27m Greed for Gems The good parts first! The art is lovely (the beard flying when the dwarf jumps is just adorable). The lighting is awesome and the GUI looks good too. The sfx works really and fit the character. The random generation (I assume it is randomly generated?) produces really interesting results. And the gameplay is pretty solid and would probably be fun, but... <br/> <br/>...the economy and the feedback loops are so punishing. Please correct me if I'm wrong, I've got the impression that when you die: <br/>- You lose half of your equipment <br/>- You lose half of your money <br/>- All gems collected are still gone <br/> <br/>So when you die, you have less resources and less resources are available in the world, which will make you more likely to die and less likely to succeed - a pretty negative feedback loop. Considering that you need ladders to reach most gems, it's really really easy for a beginner (like myself) to get into a situation where you can't do anything anymore and you have to restart the whole game to get a new map. This might not have been a problem if the game wasn't so slow at the same time. <br/> <br/>The controls could've been easier too. Instead of having: <br/>- One button switching what do build <br/>- One button build, buy, collect <br/>- One button attack <br/> <br/>...this would've been much easier (less doing the wrong thing by accident, less keystrokes in total): <br/>- One button building latters <br/>- One button building torches <br/>- One button attack, buy <br/>- Gems are automatically collected <br/> <br/>I'm sorry if my criticism sounds harsh! I don't blame you, it's super easy to lose track of difficulty in such a short timeframe. I fell for a similar trap with my game and you did a lot more there than me in 48 hours. But since I've read that you wanted to do expand this prototype, I thought it would be only fair if I tell you my unfiltered thoughts about it :)
May 1 02:33:00 1h 08m Mini Metro Subway Tycoon In the end, I played 4 rounds: <br/>- 1st time: Lost with 14 average load. I blame the city design! <br/>- 2nd time: Won with 2 stations and ~$3000 to spare. <br/>- 3rd time: Barely won with ~$300 and 1 station to spare :D <br/>- 4th time: Lost with 13 average load :( <br/> <br/>...and now I'll stop because I want to play other games too, haha. Now let's start with the mini-review though! <br/> <br/>I watched your tutorial video before I started playing, so I don't know how self-explainatory it would've been - but I had no problems with the controls after a few seconds of trying. At first I thought "If you have to do a tutorial video, I wonder if the complexity of learning it is worth playing - after all, this was made in only 48 hours, right?" - but soon I was drawn in. Take my doubts as a compliment: You've made a polished and complete game that is complex AND works well! <br/> <br/>The graphics are cute to servicable/nice to look at. Definitely getting a Sim City vibe from this, which might've been what you went for. After the tutorial video, the UI was really easy to understand too. <br/> <br/>Also a good use of the theme with all those mining and ocean games around. <br/> <br/>All in all: Great, great job, especially considering the time frame!
May 1 02:58:00 25m 00s Room Cleaning Simulator 2014 Haha, wow - I had to watch the video for the full experience. Well hidden! Apart from being one of the few entries with a 5 star theme (and now I wish there were 6 stars, 'cause this is really above and beyond): Great art style and a lovely sense of humor. I especially liked the description. I always wanted to roll around the floor like an idiot. <br/> <br/>(Also: Super secret bonus points for braveness, as you deliberately made something that most people won't get!)
May 1 15:58:00 13h 00m June 20th Oh wow, that was cool. I don't think I ever rated any game mood 5 without any sound, but the writing in your game nailed it! Interesting monolog and dialog sprinkled with lots of little bits of humor and a sense of discovery - I like it. <br/> <br/>The only thing I could really criticize is that I've clicked away auto-appearing dialog once I enter a screen MULTIPLE times by accident. <br/> <br/>Also, you're a monster. <br/> <br/>PS: Is http://oujevipo.fr yours? If so, you left a really cool review for Catcher there - thanks a lot! Google Translate had problems with some of the more poetic phrasings, but I think I understood most of it :D
May 1 16:28:00 30m 00s Any ship can be a MINESWEEPER... Once. Hahaha, the smile when you win... C: <br/> <br/>The sound and visual effects are awesome! Also, that probably wasn't intended, but after I first lost, the "In the Navy" song carried over to the game. And that was PERFECT. I don't care if it was accidential, you get five humor stars for this. (Is that you singing?) <br/> <br/>All in all, pretty cool if somewhat hard game. Good job!
May 1 17:18:00 50m 00s Kill or Kill Lovely black humor! I especially liked how it seems that he doesn't want to kill anything, but he just wants to carry out the wills of all those everyday things. <br/> <br/>PS: No, YOU'RE a monster! :'(
May 1 18:11:00 53m 00s The Stanley Enigma I came for the title and stayed for the writing. Woah. This is a great, great entry, and even though I don't feel like I'm any closer to solving the Stanley Enigma, I enjoyed my three runs so far a lot. (Or was it four? Might be four. I lost track a bit.) <br/> <br/>At first I thought that the map with its lack of landmarks and labels and houses which are all in the same grey would confuse me, but I got the hang of the layout surprisingly quickly. Moving this way gets old after a while though when you know where you want to go - quick movement between the houses you can reach would've been awesome! <br/> <br/>The ambience sounds are a great way of setting the mood. My favourite so far are the wolves in the forst! <br/> <br/>All in all, this is a superb entry! <br/> <br/>PS: Your game reminds me of another one I've played once - sadly I don't remember the name. You're dying and getting weaker each day, but you can still walk around and talk to people, which will lead to different outcomes. Maybe you know which game I'm talking about?
May 1 18:38:00 27m 00s Alien Lobotomy It took me a few seconds to figure the game out, but after that, it was rather easy. (I don't think it should let you continue until you beat the tutorial though - and more feedback there what you are doing wrong!) <br/> <br/>While I think the gameplay idea is really innovative, it was far too easy for me: I just connected everything to the highest/lowest number until I was in the right area, and then balanced. I'm not sure how you could fix that though. <br/> <br/>The abstract graphics work well, and the sound effects and the ambience are great. <br/> <br/>All in all, pretty cool entry! Good job!
May 1 19:09:00 31m 00s Planet Corp. Well, that was a lot of fun. Mercury was hard and I stopped after a few tries of Venus, but with an entry like mine, I can hardly complain about difficulty level, can I? <br/> <br/>The audio effects are perfect (although some a little bit jarring) and the opening title music is great, so - why is there no music ingame? :( <br/> <br/>Some notes: <br/>- Should be able to skip sections of the cutscenes with a click instead of the whole thing. Sometimes people just want th hear things FASTER instead of skipping totally. <br/>- I'd have loved to have some feedback when the explosions happened: How many points? How much of this did I collect? And also: Do I still have a chance of winning this level? <br/> <br/>All in all, fantastic entry with an amazing level of polish!
May 1 19:31:00 22m 00s The Surface. Yo, Teejay! Cool to see another game of yours, I missed you in the LD 28! And yeah, graphics and humor up to the usual level! The gameplay was a bit hard to control this time though - even playing alone against an unmoving enemy, it took me forever to kill it... <br/> <br/>PS: Please, beat box sound effects oder music in the next entry, haha. I like that opening!
May 1 20:33:00 1h 02m Rosa Neurosa Oh wow. Since you can't watch me play your game like you did, here's a list of my unordered observations: <br/>- That title screen. "A digging psycho-analytical improv game." What? Haha :D <br/>- The sounds are great! The only thing that's a little bit off for me is the jumping sound, but everything else, great! My favourite: Drilling on stone. <br/>- I love how she casually strolls through the memories, wielding this ridiculous drill. <br/>- At first I thought that those lamp enemies weren't a good idea because they don't contribute to the core idea, but after a few minutes I changed my mind: They are fun to outsmart and add a sense of urgency. <br/>- I thought that at the end I'd just get a text of the things I wrote, but I actually get a link for the whole ending to share? Awesome! <br/>- The art is really great all around! The minimal animations in the opening add to the feel, and everything ingame looks really pleasent. <br/>- Visual effects are nice! The screen shake, the dirt particles and the lights - yeah, polish! <br/>- I liked the music a lot too. It underlined everything well. <br/> <br/>I'm most impressed with how you pulled of a digital one player improv game though! It was a very fun experience. Here, have ALL my stars! <br/> <br/>My endings: <br/>- http://tinyurl.com/kfmmhnb <br/>- http://tinyurl.com/kr4759q (This was hard. I clicked accidentally on the telephone, haha. Also this patient must've really enjoyed his experience with me, a doctor.)
May 1 23:28:00 2h 55m Helevenium Ha! I live, and you die! Where are your gods now, stupid boss monsters? <br/>https://i.imgur.com/ZXhGsgx.jpg <br/> <br/>Okay, negative sides first: <br/>- Your game is really hard. <br/>- Your game is really, really, really hard! <br/>- The "sword ready again" sound effect doesn't communicate "sword is ready again" to me. I know that it's probably a sword being drawn, but to me it sounds more like an attack. <br/>- The sword attack feels slightly delayed. (I wish you had uploaded the source, I would've loved to check.) <br/>- The enemy movements are hard to predict. <br/>- Your main screenshot up there looks really boring. Make a screenshot with trails and action, your game looks MUCH better ingame. <br/> <br/>Now for the positive! <br/>- Restart is really fast. <br/>- Your enemies are interesting to fight. <br/>- The sounds except "sword ready again" feel really satisfying. <br/>- Chain-killing enemies is awesome! <br/>- The minimalistic graphics work extremely well. <br/>- ...as does the atmospheric ambiance. <br/> <br/>It might seem like there's more negative up there than positive, but I've just played your game for 45 minutes, so - it was super hard, yeah, but it was also fun! <br/> <br/>PS: But seriously, as a penance for making such a hard game, you have to beat the 4th level in mine. No buts!
May 2 00:14:00 46m 00s The Valley Rule Thoughts while playing: <br/>- The music is BEAUTIFUL. I want the OST, pretty please? <br/>- The sounds are cool, but the jumping sounds more like paper ripping than jumping. <br/>- The pixel art and the colors are perfect. <br/>- The first box puzzle on the left where you have to use a box as a jumping platform is clever. Deceptively easy! <br/>- Oh god, the climbing is adorable. <br/>- Everything looks so polished. Those little dust particles! And I just realized she's blinking :D <br/>- I'm getting such a Knytt Stories vibe from this. That's a VERY good thing! <br/>- This vertical climbing level. I take back everything I said. I hate you guys. It also seems that the double jumping sometimes doesn't work there. (Okay, it only doesn't work when I continue holding direction keys. If I always let go of them and press them at the same time as the jumping, it works.) <br/> <br/>...and this is where I'll stop for now. Damn, what a pity. I really could've done without the section. Maybe I'll come back later... :( <br/> <br/>Apart from that, before that section: Magnificent game! It's been a while since I've seen such a polished and beautiful entry - you've done so much in 48 hours that it looks more like a week! I had a lot of fun playing it. Thanks! :) <br/> <br/>PS: I know I really can't complain about difficulty after what I've done in my entry, haha.
May 2 00:26:00 12m 00s our god lives underground Oh, cool! I was hoping you'd make another entry this time :) <br/> <br/>There isn't much (or any) gameplay, but the atmosphere definitely makes up for that. I could've done without those big grains, but the perspective (I don't think I've seen any 3d game with that much perspective in top down yet) and the shadows were really awesome! My favourite part were those little critters and how they shyly retreated from my light.
May 2 01:13:00 47m 00s You Don't Want That A Ludum Dare creepypasta as a game? Neat - and pretty well written on top of it! Sadly it's a bit hard to me: I found out the first cheat code by reading the comments here, and I found out why death is useful, but now I just feel like a failure. And I don't want that. <br/> <br/>I also found out how to restart the game without deleting my cookies, but I don't want that.
May 2 18:15:00 17h 02m Thought Police Great art and an enjoyable story with interesting twists! And I really like your choice of music - often music from Kevin MacLeod is easily recognizable, but in this case I even had to look up where it's from. All in all, good job!
May 2 18:49:00 34m 00s Sprites.CSV: Cute,Snuggly,Versatile I had two problems: <br/>- The number keys change the window size, but with the instant mouse lock I couldn't move the window properly. The mouse lock acted up sometimes ingame too. <br/>- You know what people sometimes use to close ingame menues? Right, Escape - the same key that closes your game without confirmation :( <br/> <br/>Apart from that (and those weren't big problems) it was quite enjoyable and a very cool concept! And I really like games that allow for user-created creative humor - there are never enough of those. Great job!
May 2 19:46:00 57m 00s In Hiding After watching this game a few times on streams, I had to try it myself. And wow - this was an incredibly tense experience, and after that, the words of my husband actually filled me with relief. <br/> <br/>The minimalistic audio worked really well to convoy what was happening, although I could've done with a bit more. On the other hand, the visual audio cues were PERFECT. I've never quite seen anything like that. <br/> <br/>I also quite like the serious topic the game is alluding too - something that's really hard to tackle in 48 hours. <br/> <br/>Gameplay-wise, it was a bit too simple for me (maybe because I've seen people play it before, although I never watched anyone beat it), but as an experience it still worked out really well. <br/> <br/>So, all in all: Fantastic job! <br/> <br/>PS: I love your logo.
May 2 20:18:00 32m 00s Generic Adventure Game Okay, the criticism first: <br/>- The music is nice - for the first few loops. It was getting on my nerves soon, because the loop is so short. <br/>- Sloooooow dialog without the option to skip it? Ugh. <br/>- Why do I have to HOLD the Shift key? <br/> <br/>Apart from that: Charming and witty, with lovely art - I enjoyed it a lot!
May 2 21:57:00 1h 39m The Sea Has No Claim It's quite cool - and not at all confusing. I had no problems at all, as the descriptions and sample screens were extremely helpful. <br/> <br/>I'm doubly excited by the game play. Years ago, I made a prototype similar to your Sonic Buoys (http://dragonlab.de/projects/ghosthunter). I intended to make a game out of it, but it just didn't click for me - and now I see a game with a similar core idea and it actually works and is fun! And that makes me very happy :D <br/> <br/>I haven't played the post-compo version, but there were a few things that bugged me: <br/>- The equipment placement minigame seemed a bit superfluous and disconnected from the main gameplay - and I always had to do it again when I restart. <br/>- Even when I placed everything, I still had to wait for time to run out if I didn't find all the wrecks. <br/>- For the bigger maps, the allowed error is so tiny - but I can't zoom in to be more accurate. <br/> <br/>Apart from those, I quite enjoyed the experience and the ever expanding inventory. Great job!
May 2 22:11:00 14m 00s Focus Shift I didn't get very far myself, but I watched Wertle play it much more easily than me - and I really love the concept and level design! <br/> <br/>Three pointers how the game would've been more accessible for me: <br/>- Being allowed to still jump if I pressed the shift buttons a few milliseconds before the jump key. <br/>- No inertia. <br/>- Using for example Space or X to jump - it's not really "up" in the opposite world. I can grasp the concept of jumping/falling in mirrored directions, but pressing up to go down is of a discrepancy.
May 2 23:44:00 1h 33m Drill18: The Mars Project Since this game seemed cool and I wanted to provide a running commentary (which is hard to do in text with only one monitor, haha) I decided to record myself playing your game! I'm not used to do that, hence the crappy commentary, but maybe you'll still enjoy watching somebody play your game. (I also accidentally didn't record system audio, which is why you can't hear your music/sfx. Grr.) <br/> <br/>http://youtu.be/glfwk6FkTGE <br/> <br/>I don't sound very passionate when I'm concentrating, but I really liked your game! It feels extremely polished. The graphics are a bit on the simple side, but work well and are still pleasent to look at. The music is fantasic, as are the sound effects! And multiple difficulty levels are really perfect for the LD. <br/> <br/>You did a great job there, and all that in 48 hours! :D
May 3 00:20:00 36m 00s The Westport Independent Running text commentary: <br/> <br/>First try - government side! <br/>- Ingame tutorial actually as ingame text? Very cool. Took me a while to drop it back, though. <br/>- The art and the music are absolutely wonderful, and the sound effects fit well. <br/>- The dragging was kind of hard sometimes. Like: Where can I start to drag this? Oh, I have to click again now? <br/>- Sometimes I didn't understand why one or the other meter went up, but I guess that's to be expected. <br/>- Aw, I was dismantled anyway? I hoped that they'd like me so much that they'd let me stay. Okay, another try! <br/> <br/>Second try - publish ALL THE THINGS without looking, just for the sake of it! <br/>- Well, that went well for week one! <br/>- Not as good for week two though... <br/>- Pretty great in week three! <br/>- As in week four! Status: Rebel meter nearly maxed out, suspicion meter a bit over half. <br/>- Uuuh, week five was bad. Rebel maxed out, but suspicion nearly too. <br/>- Week six: Oh, that went surprisingly well. Rebel plus, suspicion minus? I'll take it :D <br/>- Hu. I "won". I didn't expect that to go so well. <br/> <br/>Third try - let's see what happens if I lose. <br/>- Hum. I am not sure I *was* terminated in the end or if it was only planned, but I still feel like a hero! Ha! :) <br/> <br/>So, uh, apart from "winning" (yeah, I know that I can decide my affiliation myself, but doing good sounds more like winning to me) when just publishing all, this was a fantastic game! Great atmosphere, good writing and it was on a serious topic while still being fun. You guys did a great job there!
May 4 00:28:00 24h 08m Orlok's Ordeal Wonderful, absolutely wonderful! The music, the sound design, the intro, the writing, the ingame art, everything is perfect! The gameplay itself is a little bit bland, but the puzzly aspect is still interesting and the audio hotspots make the world come alive. (I love the paintings.) <br/> <br/>Great job, all of you!
May 4 01:02:00 34m 00s Dig Hard Is it innovative? Hmm. Does it fit the theme? Well, it's beneath the surface I guess? Does it feel freaking amazing to play and is incredibly fun? HELL YES IT IS! <br/> <br/>Seriously, guys, I think that was the most fun I've had this LD with any game so far. It's so juicy, fruits can't compare! Everything works so well and every weapon feels so good to use, especially the laser (WOOOOOOSH) and the grenade launcher (peng peng peng peng peng go back and watch the explosions!). And I love how he enters the scene, like he was beamed there :D <br/> <br/>Fantastic job, you guys! (And with only two people on top of it, woah.)
May 4 01:35:00 33m 00s Ripple Runner Wow. Wow! I was prepared for the awesome music - after all, I'm still sometimes listening to the Hyper Furball soundtrack. I was NOT prepared for this perfect blend of gameplay and music. The endless runner genre is sometimes a bit stale, but your mirroring mechanics work well, and the additional mechanic in level 3 adds a lot more difficulty. Oh, and regarding difficulty: Well paced, I liked the steady increase, although some some parts could've had more checkpoints in my opinion. Add to this: Stellar sound design and simple graphics with an adorable main character, and you get this game. Amazing job, really well done!
May 4 02:04:00 29m 00s Space to go Dom dom DOOOM DOOOOOM! <br/> <br/>This was absolutely stellar. The text together with the music really created a special feeling for the text that I've never quite seen/heard like this before. And the writing fit perfectly. Clever, really well done!
May 4 03:26:00 1h 22m Underworld Evolution So - I just played this almost for an hour. This is officially the longest time I ever played ANY Ludum Dare entry EVER. The first time I won, it was with 10 mutations, the second time with 6. <br/> <br/>The game explained itself rather well, which is surprising, considering its inherit complexity. Apart from a few roadbumps (mainly "Welp, they like each other, but they don't like digging too much." and "Oh right, I don't want the interval to be HIGHER, guess it's time for a restart..."), this was a really smooth experience. <br/> <br/>And what an experience it was! It was fun watching the little critters dig, the music is perfectly fitting and relaxing, the sound effects sound pleasent as are the minimalistic graphics. The symbols are a nice (and useful) touch. And haha, I like the mail in the beginning - it totally breaks with the style of the game, but since I wasn't immersed yet anyway, it was fun to read. <br/> <br/>Things on my wish list: <br/>- I want to whitelist/blacklist Evos while they are digging so I have an easier time sorting them later. <br/>- I want to be able to few the evos in a table, remove some, switch them around, sort them etc. <br/> <br/>This is really, really well done, *especially* for the short compo timeframe! <br/> <br/>PS: I found a bug. When I tried the game a second time after winning, anybody who enters heaven will vanish, but not get counted. <br/> <br/>PPS: I just checked the source and found out that you used music by Kevin MacLeod. That's only allowed in the jam, not in the compo, so I can't give you a high audio score. The music was really well chosen though! <br/> <br/>PPPS: Heat Resistant? Ice Resistant? Poison? Seems like you planned a lot more fun stuff that never made it inside!
May 4 14:17:00 10h 51m NOPE I think this video describes the game pretty well: https://www.youtube.com/watch?v=FGK8IC-bGnU <br/> <br/>Gosh, that was funny. And while everybody keeps saying how "random" it is, the transitions are extremely well made and that's something you seldom see for this kind of game. <br/> <br/>Great job! If I make one of my "best of" lists this time (and I plan to), this'll definitely get a place there :D
May 4 14:50:00 33m 00s IO - Reflection/Puzzler Oh. The timer vanishes when I finish the game :( <br/>I *think* it was something around 280 though, but then again, I accidently restarted the game once by pressing R. <br/> <br/>As I already told you in Crefossus' stream: Pretty cool level design, and even though I still remember some of the solutions, it was fun to play. And at first I thought your music was a bit repetitive, but then I came to like it more and more. There is really no need for that dubstep version. The graphics work well too. I especially like the bomb explosion! <br/> <br/>Good job, both of you! <br/> <br/>PS: A "red herring" is something that is placed to distract instead of having a "real" function. In this case, it means that there are level elements that aren't needed in the solution at all, and Scruffylooking liked that. I like it too! <br/> <br/>PPS: Are you sure that http://orane.tk is your website? It always redirects me to a different advertisement/scam.
May 4 15:31:00 41m 00s Read Between the Tropes " But beware! The TV Tropes web site is quite possibly the biggest time sink in the history of the internet. You are warned." <br/> <br/>Yeah, I know, and I'm not going there. Luckily you haven't linked the tropes at the end, some would've been really hard to resist clicking :D <br/> <br/>So, two games in one? I like it. Tropes are a interesting nice use of the theme (although I feel there could've been done more than just using them in the story and naming them in the end), and the stories itself were well written and fun to read. <br/> <br/>Great job!
May 4 17:52:00 2h 21m Save Us Criticism first: It's a pity I have to use the mouse to restart and the keyboard to move, as I had to restart quite a lot at the beginning. I would've also loved to play this on my Android tablet (or at least with the mouse) - I think that would've been more intutive. <br/> <br/>It's a really interesting concept and quite a unique take on timing puzzles. I like how blocks are obstacles and helping tools, sometimes at the same time. Oh, and the explosion at the end is really cool!
May 4 18:12:00 20m 00s Colony 31 Hey Crazi! Finally I got to play your game myself after seeing it on so many streams :) <br/> <br/>I've seen the puzzles being solved a few times obviously by now, but I still like the level design a lot - and I really like how you mixed in the bits of storytelling inbetween the levels. With voice over on top of it! Neat! Also the music was pretty great. The tiles could've needed a bit more variety, but apart from that, the graphics are sweet too, espacially the character/mech design!
May 5 18:36:00 24h 24m Drilling Enthusiast After all those 2d mining games, this was very welcome - because wow, does it feel different to be in the mining device yourself. And I like that you went one step further there, not "controlling the drill" but "controlling a person inside the drill". Some monitors might be a bit hard to reach, but overall, the controls worked out well. The sounds and ambience is cool too - a little bit of music would've been great, though. Still, a lot of atmosphere. The graphics are nice and simple, and visual effects like the shaking help a lot to feel like you're inside the drill. <br/> <br/>Currently I find the gameplay a bit lacking - for one side inside the drill where I can't control enough (maybe different directions and a map?), on the other side the caverns, that feel nice, but kind of empty. I also like the night vision effect a lot, but I feel like the caverns would look more interesting with more diverse ligt sources - algea, maybe an electric torch that you are holding, stuff like that. <br/> <br/>All in all, despite the simple gameplay, an interesting atmospheric experience. Thanks a lot!
May 5 20:55:00 2h 19m Infection Great graphics - and I adore the lighting and the color choice! The shooting gameplay was fun, although it sometimes felt like the aim was off which made it a bit more frustrating. I like that you added the tower defense aspect there, but aaah - why can't the time stop when I place towers? Sometimes I just died when I tried to place one, haha. Also for some reason (probably because everything is so glowy) I totally forgot to collect the little cells at the beginning! Apart from those troubles though, I had a lot of fun playing this game. Great job!
May 5 21:28:00 33m 00s Project Isla Haha. Well, that was unexpected after my initial impression upon entering the island, but then again - the theme IS "Beneath the surface" after all! <br/> <br/>The sound effects were generelly good, but the sound effect for the appearing arrows - it didn't fit, is hard on the ears and it was too loud at the same time. I like the ambiance the waves generate! A little bit of ambiant music would've been nice. <br/> <br/>And now excuse me please, I have to consume some more art.
May 5 22:12:00 44m 00s Seven Souls Observations while playing, might be out of any kind of order: <br/>- It took me a while to understand that I am the little character down there and I can actually move! It looked so much like it was just part of the scene, and I thought I could play this game just by clicking at people - and then I only noticed there were dialog options down there a few minutes later. <br/>- It might help to have some sort of gui element indicating that I can talk to somebody. <br/>- The sounds accompanying the dialogue are absolutely wonderful. Especially the kid! <br/>- The "accent" of the creature is great, haha. <br/>- Pressed Escape to close the current dialog menu. It closed the game instead without confirmation. Great. Restarting :/ (Also there doesn't seem to be a way to close the dialog menu.) <br/>- So, I got it down to the three people on the left, but now I don't know how to go on anymore - no new dialogue options. Did I miss something earlier than I can't do anymore now? Reading the description it's probably just the current end? <br/> <br/>That was just great! Interesting dialogue with good writing, a very clean art style that's incredibly pleasing to look at and great sound effects/music. Great job! I'm looking forward to the post compo version! <br/> <br/>(An nau, if ya jus cam daun into the watr, I'd giff ya a gud rating fer shure!)
May 5 23:41:00 1h 29m Landmine Wars I didn't get an opponent - which probably doesn't surprise anybody at this point in the voting phase. Should've probably played on the first day, damn :( <br/> <br/>I'm not too sure I like the gameplay too much - what I've seen in practice mode seemed a bit clunky and too much micro-management to me, especially concerning the harvesters. What I might've worked better is setting paths/area for automatic harvesting and minesweeping. But then again, 48 hours and all, and like I said, I didn't get to play the actual game versus a human. <br/> <br/>Gameplay critism apart though - you finished a working RTS online multiplayer game in 48 hours though, and that's no easy feat! And looking at the other comments, I seem to be pretty alone with my complaints, but maybe they could still help you if you ever want to improve on this game.
May 5 23:52:00 11m 00s Amongst the Sand & Spice The double view is a really interesting idea - the upper being more useful to hunt down, the lower more useful to locate and evade. Good job!
May 6 00:15:00 23m 00s Please Come Back This was amazing. I love what you did there with the controls - clicking with the finger you'd need to stay afloat, and not only does the mouse wheel scrolling relate to swimming up, it's something you ACTUALLY get tired of in a short timeframe. Often people do that with button mashing games which are just about speed (because people can mash buttons so fast) and I get annoyed of it extremely quickly - but not here, I actually struggled, but sank before the boat game back. Great mood and relationship between player and avatar with such simple means.
May 6 00:49:00 34m 00s C=AVERUNNER I read the description, but I'm a man with short memory - when the game started and a lot of mushrooms came, I thought I had to jump over them, haha. I was very confused that they made a sound (that I believed to be "crashing") even when I clearly jumped over them - and then I suddenly died without any mushroom in sight! Once I finally concentrated on the stalactites/stalagmites, everything got a lot easier. Good job on combining visual and audio elements!
May 6 01:02:00 13m 00s Under a rock sky I'm not really sure why you didn't make running standard if I can run all the time - I never stopped holding the S key. Apart from that: Pretty cool game. I liked the scripted boulders - especially the one in level 2 that came out of the wall behind me was great!
May 6 01:23:00 21m 00s Escape to the Surface Oh, a grappling hook! There aren't enough games of those, I tell ya. And I like how it feels too and would love to experiment a bit, but... <br/> <br/>With a game like mine I probably lost any right to complain about a game being to difficult - but MAN, your game is hard! An easy way to make it more beginner-friendly would be to make the lava rise slowly in the beginning and to get faster over time. Tweaked correctly, that would make *finishing* the game just as hard as it is now, but *beginning* the game would be a lot easier. <br/> <br/>Another suggestion: If you use the mouse to aim, you might also want to use the mouse to "shoot" - or in this case, grapple. <br/> <br/>I've watched your gameplay video now - that looks incredibly elegant! <br/> <br/>So in the end your game is far too hard for me, but I really like what you have going on. All in all, good job! <br/> <br/>PS: Also your game has lava. All the best games have lava obviously.
May 8 14:18:00 60h 55m PlanetoLution Like others said, it was impossible to manage multiple planets even for a short while. An idea for improving this: Have planets lava grow at different rates, and change that over time (maybe only in short bursts), so that people have to pay attention to different planets at different times. <br/> <br/>I liked the intro a lot!
May 8 14:28:00 10m 00s Kalahari Babysitter The description and intro is priceless, haha. And I love the look and feel of the gameplay! And with a game like mine I'm probably not allowed to complain about difficulty, but damn, this game is hard considering that you don't only have to be exactly under a vulture, but that position also has to be under a tunnel. <br/> <br/>I lose pretty quickly, but it's still fun for me and feels great. Good job! <br/> <br/>PS: I love how he's still active in the ending sequence, getting points for everything that hits him, haha.
May 8 14:49:00 21m 00s The Money Beneath Our Ground I played until two chickens and a piggy. I like how you're getting a flow over time there, constantly using the tools to process the ground. It feels a bit samey over time though, especially considering that only tomatoes are worth your time and the cauldron is to slow to warrant the second irrigator. It was fun while it lasted though, and I like the art a lot! <br/> <br/>PS: A tip for the "tutorial" screen! It was great to choose colors to differentate - maybe the text lines could have the same colors as their element too instead of being white.
May 8 16:04:00 1h 15m ReD Secrets in Ludum Dare games a pretty cool - and especially fit this theme well! In the end, I found 6 memory cores, but the end boss took too long for me too finish and I gave up after a few tries. (Then I read the comments and used the exploit. Still took me a while!) <br/> <br/>The art was lovely as always! I just wish it was a bit bigger on my 15.6" TrueHD laptop screen: http://puu.sh/8E9yR/abf79d7fee.jpg - maybe think about allowing bigger resolutions next time. <br/> <br/>All in all, great work - and secrets are always a bold thing to do in the LD compo, haha. <br/> <br/>PS: While closing the game, I realized I started the game again with full cubes. There isn't a second different playthrough I just missed, is there? :|
May 8 16:33:00 29m 00s 0x1D I finished it! I like the concept a lot - probably also because I did something similar in the past. I think you might enjoy this: http://blog.dragonlab.de/2013/06/starcoder
May 9 20:08:00 27h 35m Down The art and color choices are great - everything looks so clean and crisp! And the moody music and the flickering light effects create a heavy atmosphere. I don't think I understand the meaning completely, but I still enjoyed the experience. <br/> <br/>PS: Congratulations on beating SnakeFormer! There aren't many who did :D
May 9 20:24:00 16m 00s Deep Dome And interesting combination of genres, but it doesn't work too well for me - on my first try I got 1 1/2 laps by just racing, and on my second try I tried shooting, but got killed pretty quickly. The art and sound on the other hand are pretty good!
May 9 20:54:00 30m 00s Mind your Body I'll be frank: This was a bit frustrating for me. The text vanishes so fast, and especially at the beginning I was missing clear feedback about whether what I did worked or not. It would've probably helped a lot if you had different levels of difficulty for people who don't have your typing speed - or, well, who are just beginners in your game.
May 9 22:16:00 1h 22m FishCopter Interesting controls - I feel like games like this are usually controlled by keyboard, but the mouse worked really well! The whole thing felt strangely physical, I like it. Great job!
May 9 22:31:00 15m 00s Daisy's dog is dead I... won, I guess? :D <br/> <br/>Sweet game, although *coping* might've been a less dubious goal, haha. I love the hand-drawn minimal animations. My favourite part are the restart/level won transitions though - they fit so well and are a really nice touch of polish!
May 10 10:57:00 12h 26m They Lurk Beneath I really like the graphics, and the music and sound effects work well enough (although I would've liked them a bit darker for such a game). I'm not sure if the game played on the right speed for me! If it did, it was a LOT too fast - the red things didn't even take two seconds to appear and completely pull a ship under, and I have to get in position first to protect it and hit two of those puny missles.
May 10 11:26:00 29m 00s Behind Mirror I have to admit that I didn't get very far because I had problems doing the low jump. Is it intended that controlling low jumps is so hard? If not - this might be a good way to do it: http://meyermike.com/wp/wp-content/uploads/2010/10/SuperMeatBoyJumpGraph.png <br/> <br/>Apart from the difficulty (which I really can't complain about with my game, haha) - this game looks absoutely gorgeous with that pixel neon vector style. The music and sound effects work well enough, especially knowing that you only spent 1 1/2 hours on it! And the cutscene in the beginning was great to set the mood. <br/> <br/>All in all, disregarding my low jump issues, everything felt really polished and works well. Great job! <br/> <br/>PS: I'm not sure if that was intended, but I thought the intro cutscene was hilarious. For some reason, I imagined the characters to be totally deadpan-dramatic about it. :D
May 10 11:57:00 31m 00s Order of the Mind &gt; "No give command (sorry girl)" <br/>Aww. I was wondering about that. <br/> <br/>Also, why doesn't the spaceship have any exits? I did't have any cuerlium fuel, but I don't see why I can't leave it anymore. <br/> <br/>&gt; END OF GAME: Reaching the spaceship room (you cannot get the fuel). <br/>Oh. Okay. Gotcha. That's why. <br/> <br/>It's a pity that this is unfinished! It looks promising to me. I liked the little map showing the exits, and the delve/reveal past commands seem to be interesting, albeit at the moment a little limited. <br/> <br/>A tip for future texture adventures: Shortcuts make everything more bearable. "r 1" would've been much nicer to type repeatedly instead of "reveal past 1"...
May 10 12:11:00 14m 00s DIG! DIG! DIG! Simple but fun gameplay with nice graphics - and I really like the digging sound effect. I don't know why, but it gives the game a humorous touch. <br/> <br/>The rotating zoom at the end is golden, haha. Also your game has lava, which is pretty much a hallmark of all the best games!
May 10 12:48:00 37m 00s Yellow Submarine Treasure Hunt The hook mechanics are pretty cool, although I often grabbed a stone that was lying right next to the chests/crates. Great atmosphere!
May 11 19:15:00 30h 27m FoxyTank Ah, the 24 hours explain a lot, your games are usually much bigger. Where is the upgrade screen, haha :D <br/> <br/>The gameplay works nicely, but I think that something is missing. Maybe a bit of progression? <br/> <br/>PS: Now, where did I leave my ship again... <br/>PPS: I was promised foxes!
May 11 19:23:00 8m 00s Ramen Master Was it intended that it's hard to grab/drop things at the right position? I often had the feeling that it should've been put into the pot, but missed it anyway. <br/> <br/>Apart from that, the gameplay was easy enough to understand and fun. The graphics work fine and the sounds are great. <br/> <br/>A bit more feedback would've been nice - I was suddenly game over, which came as a surprise to me. <br/> <br/>Here, have some votiness and commentings! <br/> <br/>PS: We are not a fast food restaurant! Damn youngsters always in a hurry!
May 11 19:44:00 21m 00s Glassie Unusual and interesting gameplay - and I like the glowy neon visuals!
May 12 02:01:00 6h 17m Extinction Your texts are nearly impossible to read in chrome (center) and hard in Firefox (left). Guess I'll actually use Internet Explorer (right) for this one... http://puu.sh/8ISri/486d121e4d.png <br/> <br/>I have to admit that I'm not really sure what I was doing. I started digging and mining stuff, but there is no indicator of how much I have or need, and I just build some of everything, and for a while that worked out until it didn't. I'm sure you had a lot of cool stuff planned there, it's a pity you didn't finish it! <br/> <br/>I also like your setting a lot! I wish there was actually a separate panel where I have to vote on things! :D
May 12 02:12:00 11m 00s It Came from Beneath the Surface of the Sea! Ha! Take that, Zungo Corp! RAWR! I'm a freakin' underwater dinosaur! My favourite part of this game is probably its adorable slapping motion, demonstrating that he doesn't even need FORCE to destroy those buildings, haha.
May 12 02:40:00 28m 00s Pressure I did manage to finish the game with 2 crew members barely alive - but I didn't have any idea what I was doing the whole time. Seriously. I kind of like the complexity and I'm sure I'd have fun with it once I figure out how everything works, but I don't know how. <br/> <br/>What I did gather from it though: The mood is intense, and I really like the log terminal and how my team members tried to give me tips. The art and sound fits well too - all this creaking and tearing got me really anxious once I was near the end (of either my crew or my trip, haha). <br/> <br/>A tip for future jams: If you make a game that is too complicated to be easily understood ingame, make a tutorial video after the jam and link it next to the "Web" link! It's not hard to do and it'll make the game much more accessible.
May 12 03:32:00 52m 00s The fight beneath the surface That voice acting. I am not sure what to say. It's terrible, but extremely funny at the same time. Some parts sound like you made them up while you're drunken :P <br/> <br/>The only problem that I had with it is that sometimes you were rambling on a *bit* too long. <br/> <br/>PS: I'm content with my role in fire and destruction and war.
May 19 21:31:00 185h 59m Animal Party My favourite animal in the game was the lesser mouse-deer. Seriously, not enough games feature one!
May 19 23:38:00 2h 07m The Leeway Brothers' Bohemian Debut Of A Lifetime Hm! Being entirely unmusical (I couldn't even play on a triangle to save my life), it was a bit hard for me to enjoy the game. I'm not very good at finding and holding tact, so it kind of became a typing game for me. <br/> <br/>I like the characters a lot and sadly I missed some parts that they said because I was concentrating on my, uh, audience. (That is the people that have yet to flee in disgust.) <br/> <br/>A hint for the signs over the audience members: Those should probably be higher/lower when two become to near so they don't obscure each other. Also it might be helpful to be able to switch to a QWERTZ/AZERTY layout, but hey, that's obviously nothing you think of while jamming. <br/> <br/>Pity you didn't get to finish it. I'll check out the post-compo version if you finish it! Sorry I couldn't provide any hints on how to make it a better musical game, it's something I have absolutely no knowledge about...