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Feedback comments for LD30
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| Timestamp | Since previous | Game | TobiasW's comment |
|---|---|---|---|
| Aug 27 21:15:00 | Solar War | I couldn't join your server ("Connecting to server… if this is taking too long..." etc), but opening my own server worked well! <br/> <br/>The gameplay itself was nice, but there I think there was something missing in the trading - maybe extra score for connecting certain planets or combinations? Right now it seems just, as wolfmother put it, "bump into as many planets as possible" - or did I miss something there? And is there an end where one player wins? <br/> <br/>Combat worked well, albeit a little basic, and the controls worked extremely well. The graphics are simple but pleasent to look at, and the audio is well chosen. <br/> <br/>Oh yeah, and good job on the online multiplayer! Apart from being able to start playing alone and no way to reset it but to let yourself be killed, it worked quite well. (I've noticed quite a bit games with online features this time, and I intend to play them all, one by one.) | |
| Sep 14 20:12:00 | 430h 57m | Spacecat Marines | I was a bit disappointed when there wasn't any Tower Defense to be done like the description promised - and the gameplay is a bit monotonous. If you could actually place the other cats (and maybe they'd have different abilities), this would probably work out better - but yeah, 48 hours, I know. <br/> <br/>Sounds und music work well though, and I liked the different levels, especially with the light changes. Also, cats! :3 |
| Sep 14 20:18:00 | 6m 00s | Galactic Bonding | While the gameplay is indeed a bit lacking (and I've done better with buttonmashing than with concentrating), the cute art and the sound effects make up for it. I like the children-drawn style! |
| Sep 14 20:29:00 | 11m 00s | Inverted | Endless Runner | Best (and luckiest) run: 41, and then a glitch killed me. Aww. I really like the pixel graphics! |
| Sep 14 20:39:00 | 10m 00s | Afterlife Dance Party | Just when I praised your comic-making skills on Twitter, I finally get to play your game and get more of that comic style :D <br/> <br/>Awesome intro, great use of theme - and above all, fun gameplay! I don't like the situations that pop up where it seems I cannot evade, but until then it's fun and I see why this is hard to avoid algorithmicly. <br/> <br/>And yup, good choice on switching to jam - the music fits perfectly. <br/> <br/>PS: I love how they call each other to dance independently, but together. So cute! |
| Sep 14 21:03:00 | 24m 00s | Galaxy Conquest 3000 | It took me a while to get into the game because I always tried to press Space to get rid of the "Navigate with..." help message - and then I lost immediately for soooooome reason. I really like that you implemented different forms of control though! (Tip for mouse-controls: Left click action, right drag movement.) <br/> <br/>Afterwards it still took me a while to understand that the enemy is playing by the same rules as I am and what works well strategy-wise, but look at me now: Ruler of all known (and unknown) space! <br/> <br/>The graphics are a bit on the simple side, but really pleasent to look at, and the sound effects work well. Pity there is no music! |
| Sep 14 21:14:00 | 11m 00s | Song of Elements | Great story! I really liked that we get to explore both sides of it :) |
| Sep 14 21:36:00 | 22m 00s | > Continue | That's really cool idea you have here - I like how the theme spawned increasingly more games with online content than normal LDs. Your concept even accounts for the asynchronous nature of LD voting participation. <br/> <br/>While I understand why showing the score of entry is a good thing, it feels a bit too guiding to me - and I always wondered how deep each path will go because I wanted to explore what's already there! <br/> <br/>I feel like this game would've worked better with some sort of creative limits like the boardgame storytelling games - words that you have to use, locations etc. But well, either I'm a bit late with voting; whatever I'd write now is unlikely to spawn many new paths, so my motivation is low there. Wish I would've had time to play this earlier! |
| Sep 14 21:46:00 | 10m 00s | Mushroom connects | I have to admit that I wasn't too much into the "puzzle" section in the weird world. The flat character is cool though! |
| Sep 14 22:27:00 | 41m 00s | ConnectTheWorlds | The gameplay is a bit on the simple side, but still fun - and I really like that the highest setting isn't always best, but you have to mix and match a bit! The graphics (especially the color choices) feel a bit retro for some reason. The flavor texts are great! I wish I could've seen more of it, but the gameplay got really frustrating after picking up the virus - which was an interesting idea (a negative power-up, so to speak), but I feel that it ramps the difficulty up too much. |
| Sep 14 22:38:00 | 11m 00s | Planet Wanderer | Well-done graphics and sfx and cool music! I like the fact that it had boss battles - not many LD games do that. I wish it had a bit more variety of enemies - everything before the boss is really easy. Those little critters latching to you are unintendedly adorable though, haha. |
| Sep 14 23:15:00 | 37m 00s | This Way! | The graphics, sound and music are awesome! It just looks and feels good - and really polished on top of it. While I like the idea of the gameplay, currently it feels too random to me: The tiles I get are mostly useless to me, but I still must place them; and I have nowhere productive to go, but I still must move. I feel like the concept has more potential if you manage to tackle that. <br/> <br/>PS: The player characters are super cute. |
| Sep 14 23:45:00 | 30m 00s | Ludum Galaxy 64 | You made a space trader with a shooter component in 72 hours? Not bad! :D <br/> <br/>The art looks great and sound and music are cool too. As it is, the trading is a bit basic, but like the fighting it works well - and shows a lot of promise. I think with more variety in the trading (not necessarily more goods - just not always 100% profit or 50% loss) and upgrades it would be even more fun! <br/> <br/>PS: Why would I want to buy a planet if I can have a POTATO_SALAD that looks like a cherry? :D |
| Sep 15 00:09:00 | 24m 00s | Connected Cultures | A cool concept - I'm not sure that it needs much challenge, but maybe more plot instead? Nonviolence and rude people changing their opinions, just what I needed at the moment :) <br/> <br/>(Except that brown guard. One moment he thanks me for helping his grandfather, then I help another brown person with the newspaper, and suddenly he doesn't "talk to people like me" anymore. Tsk!) <br/> <br/>The graphics are simple, but work well (and the colors are well chosen), and the music is great! |
| Sep 15 00:22:00 | 13m 00s | Hanspaul Holes | Interesting mechanic! It looks like you ran out of time making levels though? I like how you slowly introduce new mechanics, but I would've wished for more levels that use them. And fluid movement and a little bit of sfx/music would've gone a long way too. Either way, it might be short, but it's fun. Well done! |
| Sep 15 00:43:00 | 21m 00s | They Took Ghost Cat's Donut | Aw, that ghost cat is ADORABLE! I like how she just has sort of a veil that comes off sometimes, haha. The gameplay is a bit on the simple side, but it's still fun. I can't believe you made the laser look amazing, but less effective though :P <br/> <br/>Oh, and I really like the graphics - the stylized low-poly look works really well. I'm still waiting for you to make a game with beatboxing music though! And I'm sorry: By the time you are reading this sentence, I have stolen and eaten your donut. It was delicious. |
| Sep 15 00:55:00 | 12m 00s | Fuga | Woah, I really like the polish that you've put into the moving planets. The art is a bit on the simple side, but works well and I like the music. The gameplay - well, it works, but you're quickly doing the same things over and over. I think it might've worked better if there was less micromanagment, but hey, 48 hours and all, not everything can be perfect. Overall, good job! |
| Sep 15 01:22:00 | 27m 00s | Killbot's Last Adventure | "It's a Riven/Myst-type of deal" <3 <br/>It didn't feel tooo much like that though - more like a point&click adventure than an exploration/puzzle game. Not that that's a bad thing, I quite enjoyed it! The graphics and music are cool and I like the characters. <br/> <br/>PS: I don't remember Myst/Riven featuring a killbot, but they sure were missing out! <br/>PPS: I killed all the right things! |
| Sep 15 01:36:00 | 14m 00s | Connected Worlds: The Game. A Morality Play | And here I thought that the puzzles in my last LD game were hard... phew. This is a really cool and innovative take on Sokoban! And I also like the self-deprecated writing :P |
| Sep 15 02:44:00 | 1h 08m | Dominions'n'dominoes | Damn, I'm really impressed. You wrote that you entered the jam because you were missing time - so you still did all of this alone? Everything looks gorgeous, and as a fan of board games I can say: This is fun and works really well! It obviously doesn't feel the same when you're playing alone like I'm doing right now, but I can still appreciate and enjoy the mechanics. I think I played for nearly an hour :) <br/> <br/>There's only one thing I don't like: That I have to point at planets to see what they produce/need. That's such a vital information, there's really no need to hide it. |
| Sep 15 03:13:00 | 29m 00s | Warp Paint | No, thank YOU for making the game. And yes, I enjoyed it a LOT. The minimalistic pixel graphic works well, the music is cool (gotta look into cgMusic) and the sound effects work well too. But the real meat is in the gameplay, and damn, there's a lot of it. Every time I thought that you'd be done, a new unexpected mechanic pops up that nevertheless fits well into what you already know. There was only one moment where I was really stuck for a minute (where I had to figure out that I can throw balls into portals - and they can fly into other portals in turn), but apart from that, it was really smooth, but never boring. Near-perfect pacing, innovative mechanics and a lot of fun! |
| Sep 15 03:45:00 | 32m 00s | Interstellar, Inc. | It took me a bit to figure out that this is not a turn-based game - I *was* wondering why it took so long until a turn finishes, haha. I like the concept! It was fun, but it felt a bit lonesome - apart from the connections, I had no idea what (and how well) the computer was doing. <br/> <br/>I think what could really improve the game: <br/>- Show what the computer is doing. <br/>- Be able to queue actions. <br/> <br/>...and obviously balancing, more actions and something for my ears, but I guess that's self-explanatory. <br/> <br/>PS: Oooh, now that I've clicked at the lower screenshots, there's text on them! It's so tiny that you can barely see it in the thumbnail. And I was wondering what you meant by "explanatory images" when you didn't link any, haha. Well, in the end I figured everything out myself! |
| Sep 15 04:21:00 | 36m 00s | Enduring Atlas | Strong mood, great (if somewhat heavy and depressing, but hey, that fits!) music/sfx and the art fits well too! I'm a bit partial about the gameplay: There is a first-move advantage even if there would be stacking OR tearing inside, and you have both. Is that a statement about the power of darkness? :P <br/> <br/>Apart from that, I'm not sure what the optimal strategy is - it isn't as clear cut as I thought it would be, but I'm pretty sure it's related to stacking a single node. Not sure how to get constantly the best tearing though? <br/> <br/>Currently I'm considering 5-1 to be the best first black move: It stacks and tears light connections - 75% chance for at least one, 25% chance for a second one. I don't see how light is coming back from that. Sure, light can go 5-1 too and possibly do the same, but even if at best case (dark teared nothing, light teared all) it's only darkness 46%, light 54% - and darkness has the next move. Note that that's the best move with a 12.5% chance, and ALL other cases are bad for light. |
| Sep 15 15:44:00 | 11h 23m | A Galaxy United | I have to echo ZYXer - lower world doesn't work and the controls are a bit off. And my poor Foo got stuck in the brown center area in the last level :( <br/> <br/>I like the idea and the robot designs though! |
| Sep 15 18:31:00 | 2h 47m | Jet Runner | Yours is a nice idea too! Pretty hard though. |
| Sep 15 19:28:00 | 57m 00s | Trappy Tomb | Okay, so, this type of punishing gameplay is totally not my thing and I suck at it. I still love your game though - because it's the game I would've loved to make for this Ludum Dare. It's just a perfect use of an online feature in a contest where people rate and play asynchronously, and very amusing too. Extremely well done! :D |