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Empyrealhell

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TimestampSince previousGameEmpyrealhell's comment
Apr 28 04:10:00 It Came from Beneath the Surface of the Sea! Take that, ISPs, Uwe Boll, and Nicholas Cage! Very well done, seamless tutorial phase. Pretty good take on the classic Rampage formula, plus I got to "biff" things, that's always a plus.
Apr 28 04:19:00 9m 00s Wriggle Worm The controls were good, the worm's movements were very slick, and while simple, I did end up playing it for like 15 minutes without realizing. The white noise background was good, but the horrible noise and flashing when you take damage was more motivating than actually losing. Pretty good overall, though I don't really see the theme coming into play. Because they are worms?
Apr 28 04:57:00 38m 00s Close Your Eyes great music, and the setting was well put together. I got to a point where the only way to progress was a cross-shaped room, but it just kept repeating. I tried inspecting every square in that room and the room before it, and I even tried going back up the ladder, but I couldn't figure out what I was supposed to do.
Apr 28 05:06:00 9m 00s Mission "Tank" That was bizarre and disturbing, and it had nothing to do with the zombies. Creepy music, strange art, and a man shooting bullets out of his neck whilst holding his own head in his hands. I have no idea what I just played, but it was kinda awesome.
Apr 28 05:11:00 5m 00s Ray Hey Hey It was very visually appealing. Good response when you hit a star, nice trails from the fins, the water effects looked; overall it was very pretty. The gameplay was a bit flat though, and it was hard to tell if you were going to actually hit things some times.
Apr 28 05:24:00 13m 00s Havoc2d The magnet had a lot of potential, but it wasn't very effective. It would have been nice to be able to throw cars into eachother or pull down helicopters, so I can see where you were going with it, but as it stands, it's better to just punch and watch things flip. That part is actually really fun, and the flip noises made me go back and play a second time just to see if I could more flips on a single car.
Apr 28 05:32:00 8m 00s Suck My Dig! Not bad, though a bit short. Digging to avoid the guards was fun, and the first time I died by digging up into a wall it made me laugh.
Apr 28 05:42:00 10m 00s Cry Baby That was really hard, but not in a good way. I was constantly getting stuck on edges. Having to jump off the very edge of a platform that you roll off of or get stuck on wasn't fun.
Apr 28 06:02:00 20m 00s Divernaut Somehow I got stuck on the underside of a block on my approach to the giant crab the second time around. Up to that point it was great though. Loved the graphics, gameplay was well executed, and the sound was appropriate.
Apr 28 06:05:00 3m 00s Angelic Hearsay Throws an error when I try to start the windows version (something about failing to load mono), and the web link just prompts for a download.
Apr 28 06:10:00 5m 00s Anomaly #LD48 Too many impossible-to-overcome situations that arise from the level generation for my taste. Seems very highly dependent on luck to get past a few points.
Apr 28 06:26:00 16m 00s Captain John's Buried Treasures Not bad. It got a bit repetitive after a while, and the knockback from the cannon made digging laterally pretty irritating. Overall it was a good entry, lots of content for 48-hours.
Apr 28 06:35:00 9m 00s Beneath The Surface Of Scratch Ticket Awesome take on the theme. It was really hard, but fun, and I felt like I was getting better at scamming that poor lottery girl each time.
Apr 29 00:44:00 18h 09m Whack-a-Meme A few technical problems. The link provided in sourceless copy is invalid. It's fine, you can just browse to the exe manually, but I thought you might want to know. The game automatically went fullscreen at a very small resolution, one that my video card didn't like, so I sat at a flickering black screen for about two minutes while the music, which seemed way too loud, blared in the background. Once the game actually started, it ran way too fast. It looked like flashing heads above each cup. At one point it lagged for a second and I could see that they were supposed to be coming out one at a time, but that made the game functionally unplayable. I just mashed the hammer above one of the cups until I died.
Apr 29 00:56:00 12m 00s RoboCopter Bomb Squad It looked really pretty, but it ran horribly slow on my computer. I don't have a top of the line gaming machine, but it ran skyrim just fine, so not sure what's up there. Also, forced inverted controls made it essentially impossible for me to get anywhere. After about 10 minutes I managed to get into the pipe after picking up the bomb, but there was no way I was going to be able to navigate through that.
Apr 29 01:02:00 6m 00s Badass Pinguin The bridges seemed, more often than not, to cause the penguin to hard stop and immediately fall. Most of the time that equated to immediate death. It wasn't until after my 10th or so fall that I realized there were platforms under the ice, they were hard to see, and most of the time I missed them entirely and just died. This happened while spawning from time to time as well, though much less frequently. Also, it is really hard to play when the random decides to generate behind the icebergs in the foreground.
Apr 29 01:25:00 23m 00s Glassie The low ambient light meant I was leaning in to try and see what was going on, and the constant flashing combined with that to give me quite the headache. The gameplay was a little flat. I wanted to be able to go fast or do something interesting, but for the most part it was just painfully slow trial and error, hugging walls with the brakes on the whole time.
Apr 29 01:29:00 4m 00s Revenge of the Kraken Interesting concept. Controlling him was difficult, and while launching ships into the air was fun, the sluggish response made me want to be all done playing it.
Apr 29 01:33:00 4m 00s Beneath the Surface Pretty good take on a classic.
Apr 29 01:42:00 9m 00s Ant's Revenge That camera snapping was incredibly nauseating. It was especially bad when you had to do precise platforming, so much so that I had to stop playing. Up to that point it wasn't bad, though the black gem exploding into bats was a dick move.
Apr 29 01:47:00 5m 00s Nuclear Waste Zone As has been said, the wall sticking bug was incredibly obnoxious. Also, the first time I accidentally threw my rock outside of the level and after that I was just hosed.
Apr 29 02:04:00 17m 00s UNDER Not bad, a bit short though. I also didn't realize that I had to be aiming to fire, so I was all melee for the first bit.
Apr 29 02:16:00 12m 00s Another Day at Work I don't get it...
Apr 29 02:20:00 4m 00s Space Wizard It would have been nice to have more minigames, or have them be randomized. It got a bit predictable after the first few rounds.
Apr 29 02:25:00 5m 00s Elder Sub Not sure if here was more to do than just patch up the holes, but it never got more fun or interesting.
Apr 29 02:29:00 4m 00s Virus LD48 This is relaxing to play around with. I actually really enjoyed the fact that it had no defined goal.
Apr 29 02:34:00 5m 00s Digger Grave It's simple, and the graphics look rushed, but the sound was good. It would have been nice to have some sort of possible fail condition.
Apr 29 02:41:00 7m 00s Upside Down Crazy twitchy and wicked hard. I couldn't get past the second level.
Apr 29 02:47:00 6m 00s To The Depths! The whole thing locks up on me when I try to enter the ship.
Apr 29 02:59:00 12m 00s Army of Gnone That was fantastic. I liked the design of the puzzles, the mechanic was fun, the graphics were amazing. Good show.
Apr 29 03:17:00 18m 00s Virophage It took a few plays, but it's actually pretty fun. After you master killing the giant white bloodcells, it gets a bit boring though, some harder content would have been nice. And no, that score isn't untouchable: http://imgur.com/2lv1lzT
Apr 29 03:25:00 8m 00s A Bank Heist on Christmas I have no idea what I just played, but it was entertaining, and rather funny.
Apr 29 03:38:00 13m 00s Under the loch Not bad, but it would have been nice to have mouse-based controls for speed, and more detail in the environment.
Apr 29 04:29:00 51m 00s ResourceDivers One of the better entries I've played, that sucked me in and I lost track of time. It reminded me a lot of Motherlode, and the fact that you got that much in in just 48 hours is nothing short of astounding.
Apr 29 04:34:00 5m 00s Literary Diver Damn straight, I always get an 'A'. Simple, hypnotic, and just a little tense. Not bad.
Apr 29 04:42:00 8m 00s Refuge Too many impossible to avoid situations turned what would have otherwise been a great game into just a good one. The running was good, graphics were good, the controls were responsive, but there's nothing I can do about four trucks in a row...
Apr 30 01:10:00 20h 28m Neath It's clear that you spent the majority of your time working on the graphics, sound, and general feel of the game, and it paid off. Those parts are excellent, and even though the gameplay suffers as a result and is overly simple, it's still a fantastic game.
Apr 30 01:16:00 6m 00s Finna Interesting twist on the classic snake game. Some of those money bags were devilishly hard to get, and I died on the last level twice. Overall it's a solid entry.
Apr 30 01:41:00 25m 00s Relica The clipping issues and the lag made it less fun than it could have been, but it was still engaging enough for me to play through to the end. I like the control mechanic, and it definitely felt good to slide right between the hazards and grab the (what the hell were those things, anyway?). The level design was good too, a nice difficulty curve and easy ways to figure out what could kill you without having to be far into a level.
Apr 30 01:48:00 7m 00s You Must SMASH! I would have preferred if all of the art had the same base resolution, mismatching pixel sizes kind of bugs me. The lights, or whatever those white square things were, were a pain in the ass to hit, but it definitely kept it from feeling monotonous. It reminded me of old-school arcade games, where who cares just smash it. It's a fun little time waster, and the mechanics/controls did a good job supporting the frenetic feeling that the clock wanted me to have.
Apr 30 02:48:00 1h 00m Space Driller I made it pretty far, but I got lost and going back over some of those incredibly unforgiving jumps was too much for me. Until that point I really liked it. After getting the second upgrade, I got to a room that was full of ghosts I still couldn't hurt, so I assumed I missed an upgrade. There was one area I couldn't jump to, and I figured it was just me being bad at platforming, and that's where the upgrade was. The level design was incredibly well done, the enemies were just annoying enough before you could hit them that it felt satisfying to tear into them once you got the right upgrade.
Apr 30 03:03:00 15m 00s Cap'n Dragon It was pretty boring, to be honest. There wasn't much to do. However, you can click on a node while the enemies are attacking and make them fight eachother. However, if after changing their target you click cancel, it crashes the game.
Apr 30 03:07:00 4m 00s the vole beneath I like your interpretation of the theme. Instead of simply being beneath the surface, you made being beneath the surface a gameplay element. Also, your graphics are top notch.
Apr 30 03:14:00 7m 00s Anterraria The controls didn't seem to work for me. Sometimes I could dig, sometimes I couldn't. At no point was I able to get it to actually place any blocks. I tried with the build tool selected, with workers selected or not, lmb just never did anything. I did dig myself into a hole though, so there's that.
Apr 30 03:23:00 9m 00s Shanghai I don't think I played this game correctly, because sometimes the flags would just disappear. Sometimes they would take a long time and just sit there counting down. I couldn't tell what caused this, but I am colorblind, so I'm guessing it had something to do with that. That being said, it was an amusing game, though I guess if you can tell what's going on it, it might be less funny and more serious. <br/> <br/>The concept was good though, I liked your interpretation of the theme, thank you for not taking it literally. It was well put together, and I can appreciate the quality, but I couldn't play it for very long, color games and I tend not to get along very well.
Apr 30 03:28:00 5m 00s sunken Fun little memory game, but some of those chains were way to long for me to memorize in 10 seconds. The graphics were good, especially the water. The theme tie-in seemed pretty tenuous though.
Apr 30 03:35:00 7m 00s Siren Song That was awesome. I'm sad I am not good enough to summon Charybdis, but man did I want to. It got a little hectic around 15 points, the cannon balls seemed unavoidable, but that didn't stop me from restarting a dozen times just to rip sailor bones out. Great graphics, great fun, and good use of humor.
Apr 30 03:41:00 6m 00s ants It seems more like a 3d, monochromatic version of MS paint than a game. I made an elbow joint...
Apr 30 03:53:00 12m 00s Splash Europa A little too hard for my tastes. It was too easy to get into an unrecoverable situation based on information you didn't have when you made the jump. That led to playing levels by rote, memorizing small bits at a time. The mechanic was fun though, but I couldn't make it past more than a few levels before getting annoyed with it. <br/> <br/>Good take on the theme, tight controls, good graphics, overall it wasn't bad, it just had a steep learning curve.
Apr 30 04:11:00 18m 00s Robot Digger 3000 I may be biased, because I'm a programmer, but that was wicked fun. I couldn't get the last level under 5 instructions though. I felt like there was a more elegant solution, but alas I couldn't find it.
Apr 30 04:16:00 5m 00s Mystic Castle That was really well done. Cohesive graphics (though a bit sparse) and a fun and interesting mechanic really brought this one to life.
Apr 30 04:20:00 4m 00s Sprites.CSV: Cute,Snuggly,Versatile I couldn't play this one. I have a non-qwerty keyboard, and while normally I would just use the qwerty IME, that didn't work on this one, it wouldn't let me switch.
Apr 30 04:31:00 11m 00s tell my story That moved painfully slow. I played for about three minutes, but I didn't see anything interesting, I was just watching the character animate while rocks moved up alongside me. Was there supposed to be something happening?
Apr 30 04:39:00 8m 00s What Lurks Beneath It was a bit repetitive, but overall not bad. It would have been nice to have something to do other than move back and forth pressing f.
May 1 00:42:00 20h 03m Sopora It was good, but there were a few problems that held it back. Namely, the fact that often times there is no possibility of escape based on the spawn criteria, and other times you have items that make things so easy that it's not interesting. Very interesting, and a refreshing take on the theme, and the audio was awesome the first few times, it just didn't hold up past a couple minutes.
May 1 00:59:00 17m 00s Treasure Below The controls were good and platforming was easy and consistent. However the music became very grating over time, and after entering the store it seems to create a second copy of your character and you can never enter the store again whether you buy something or not. Did the items do anything?
May 1 01:11:00 12m 00s Operation Nereids While the game seems technically well made, it lacks real gameplay. With only two types of obstacles each only used in one way, there's nothing to engage the player. The music was good though, and the bubble effect looked nice.
May 1 01:15:00 4m 00s Maze Sweeper Death by hitting the walls was obnoxious. It would have been nice if it simply didn't let you go where you hadn't revealed and made the walls stop you.
May 1 01:22:00 7m 00s Rewire That was seriously impressive. Very clever use of the theme for the mechanics, fun to play. I hope you take this farther after the competition.
May 1 01:36:00 14m 00s The Crevice There was no reason for that game to be that hard. Having to start over, cutscenes and all, after three hits, especially when trial-and-error gameplay is involved, is far too punishing.
May 1 01:42:00 6m 00s Crushing Depth Just a black screen for me. I can see the gauges, and I can interact with them, but the middle of the screen is solid black. On Windows 7 x64, java 1.7. I have a Radeon video card that's about five years old, my best guess is itas a shader compatibility issue.
May 1 01:50:00 8m 00s Caeruleo That was hard to play. There wasn't enough time at all to get started, and at least for me, having to switch input modes to something that WSAD works for, meant I lost the first 1/4 of the time anyway. The idea of a platformer in the dark is kind of cool, but the rest of the design really held it back.
May 1 02:02:00 12m 00s Masquerade I like the concept, though after getting all four endings, I'm still not sure which one I was initially looking for. Good writing though, great music and visuals.
May 1 02:11:00 9m 00s Drill Diver Bad controls killed this one. Jumps are unresponsive, the dash doesn't consistently work, and there's not enough feedback to tell you what you can actually do.
May 1 02:15:00 4m 00s DeepUnder The left door on the third level spawns you inside of a block and forces you to restart completely.
May 1 02:24:00 9m 00s Shells Awesome game. I liked the switching mechanic, and you explored it in interesting ways. The music was awesome, and I love the interpretation of the theme.
May 1 02:31:00 7m 00s Escape the Terror It took me a while to figure out what was going on. The first time I was being attacked I didn't know how or why, in my wild flailing of the mouse I never saw the eyes. The graphics were outstanding, good music and an appropriately creepy sound effect let me know I was being killed by something.
May 1 02:34:00 3m 00s The Guy Who Fights Underground Monsters At one point I went into hyper mode, running around crazy fast and only able to face left. Not sure if that was intentional, but it was kinda fun. It seemed to lack substance though, not a lot too do, and the theme tie-in seemed pretty tenuous.
May 1 02:38:00 4m 00s Going Down The voices sounded like cleaning glass, that scrubbing sound when it gets a bit too dry and sorta sticks. It would have been nice to something more than enter the exact same room and then leave over and over again. Even if it wasn't platforming, just something more to do.
May 1 02:40:00 2m 00s The Mole Hole I love the idea of playing the mole. It seemed a little difficult though, not a lot of strategy, just timing. It would be interesting to see this with several moles to more closely feel like playing on the wrong side of a game of whack-a-mole.
May 1 02:53:00 13m 00s Underground City Defender I ran out of resources pretty early on, from that point I pretty much just sat and waited until I died on wave 5. It would have been nice to have more to work with.
May 1 03:01:00 8m 00s Firefly Interesting game. The controls were a bit unwieldy, and with nothing other than the color to tell them apart, it turned into a guessing game for me (colorblind). A small particle effect on the mate fly or something would have been a huge help.
May 1 03:09:00 8m 00s Airport Security Screener I had a problem with the stop button occasionally having to be clicked twice to actually stop the belt. Other than that it was a pretty fun game. There was something that looked like a line that would show up in bags some times that was hard to tell apart from the needle.
May 1 18:34:00 15h 25m Beyond our World Like you said, it's more of a sandbox than a traditional goal-oriented game. The atmosphere you created was superb, but without something to strive for I couldn't get lost in it like I wanted to.
May 1 18:48:00 14m 00s LLOYD Yeah, far too much sitting around and fishing. Knowing that I just had to keep doing it to find the thing from the second bottle, I started spamming and stopped reading. I understand what you were going for, but frustration and annoyance broke the atmosphere entirely.
May 1 18:51:00 3m 00s Deepsea Frenzy A little too flat on the gameplay side. It's not really engaging, all the fish behave the same, and while the torpedo is a nice touch, I just wish there was more to do.
May 1 19:01:00 10m 00s Deep Sea Joyride It was far too slow in the beginning, I almost just closed it and moved on out of boredom, but I stuck it out. After about 120m it goes from far too easy to literally impossible to complete each wave without taking some damage, and the air tanks don't restore as much as you lose, making it just a matter of attrition. If it's random, you really need to make sure there is a way through, top to bottom delta-pattern fish isn't really a game...
May 1 20:07:00 1h 06m Dig Up! Simply fantastic.
May 1 20:45:00 38m 00s Zombie 3000 That was incredibly fun. A bit of click and wait towards the end, but still fun nonetheless.
May 1 20:49:00 4m 00s GLUCKAUF TROLL It looks amazing, but the arrangement of the obstacles, combined with single-hit death and a somewhat unresponsive jump make it not very fun. There are a lot of scenarios that are unbeatable, or require such precision that it just kind of ruins it.
May 1 21:13:00 24m 00s this is kevin Not bad, but you really needed a longer sound loop. The character moved too slow and the puzzles took to long to execute once you figured them out. I was curious about the second ending, but after how long it took to get the first, I didn't really have the drive. <br/> <br/>I see what you were going for with the theme, but I don't think it worked how you wanted it to. I see the mirror to bipolar with the hell world, but it felt like it was sort of tacked on for shock value more than a real exploration of the illness.
May 1 21:26:00 13m 00s Ice Treasure Not bad. It's a bit overly simple, but at least you can beat it with raw strategy and no reliance on luck.
May 1 21:35:00 9m 00s City Beneath the Surface As many others have said, the controls aren't fun. They do a fantastic job of replicating the feeling of moving around underwater. There's a reason that everyone hates water levels though.
May 1 21:50:00 15m 00s Cases Not bad, my biggest complaint is how slow the text shows up. This game would really benefit from the ability to force all of the text to show at once, especially on subsequent playthroughs.
May 1 21:54:00 4m 00s 2Metersbeneath It would be nice if there was some sort of goal or feedback loop, as it stands it doesn't really feel like a game. There's no goal to strive for.
May 1 22:01:00 7m 00s Yellow Submarine Treasure Hunt On the web version, right click keeps bringing up the context menu. It's also really hard to see what, if anything, I have grabbed until I pull it to me, especially when the gold is buried amidst rocks.
May 1 22:08:00 7m 00s Somalia The graphics are exquisite, the music and sounds are great, the gameplay is just a little flat.
May 1 22:12:00 4m 00s Into the Earth It ran very slow for me, and the controls were unresponsive. It looked interesting, but it was too frustrating to use to get anywhere.
May 1 22:24:00 12m 00s Fellow Mole versus Raccoons Thieves Crashes on when I hit enter, running windows 7 x64. No error, just a dialog from windows saying the program has crashed.
May 1 22:31:00 7m 00s Berserker That was ridiculously fun. I discovered that using the swords as divining rods of death worked better than swinging them, but that was equally fun, especially when going backwards.
May 1 22:39:00 8m 00s Breaking The Waves The poor quality of the writing really killed it. Surfing combat was an amusing idea, but it was downright difficult to read that text. If you are going to make a dialog-driven game, you really need to make sure it's free of errors.
May 2 00:19:00 1h 40m Focus Shift Awesome. I really liked the core mechanic and the level design was spot-on. The controls were a little slippery, and there was no background music. Really, those are the only drawbacks; it was a marvelous game.
May 3 04:17:00 27h 58m Woodcutter's Folly The controls were off. A little too slippery with too floaty-feeling jumps. Not bad outside of that.
May 3 16:52:00 12h 35m Lumberjack of souls The text at the end faded too fast, couldn't read it all. Where was the soul residue? Not a ton of enemies, but good controls/collision. Overall, not half bad.
May 3 16:54:00 2m 00s Naked Digging Cowboys Doesn't run. I can see the character select screen, but nothing I press does anything.
May 3 17:06:00 12m 00s Hell Jumper Not bad, I could see that becoming a full-length game with some better level design a whole heap of polish.
May 3 17:07:00 1m 00s Awesome Game with Faygo Fix your link, nobody can download your game, and it sounds awesome.
May 3 17:13:00 6m 00s What's beneath the surface ? While the game within a game concept is clever, I can't help but feel you're shooting yourself in the foot with it, as the first "game" lacks any sort of polish or anything to make me want to click through to the end.
May 3 17:17:00 4m 00s MineDown Movement is still slowing down exponentially over time. Also, you can drill out the side and fall to your death.
May 3 17:33:00 16m 00s Me, You, and Hue The collision detection was a bit janky, and the controls were more difficult than they needed to be. The concept was cool, but I didn't really see how it tied in with the theme.
May 3 20:44:00 3h 11m Seed Too dark in the beginning, I can't really see what I'm doing until just before surfacing. Somewhat disappointing, as that part is really good, I just wish I could see the rest of it.
May 3 22:04:00 1h 20m Enderscope's Game I never found any tumors, or if I didn't I couldn't tell them apart from the healthy tissue. The controls made it annoying to try and aim at anything, so I just flew around shooting holes in some poor dude's colon until I got bored.
May 3 22:16:00 12m 00s Under a Martial Artist's Skin It's kind of irritating that you can't attack fast enough to get in between some of the rhythm combos. If I tried to go any faster, it wouldn't switch modes and I'd end up damaging myself. Also, white on yellow is impossible to read, I only figured that one out through trial and error.
May 3 22:22:00 6m 00s Membrane Interesting, kinda cool, way hard to actually play. The concept was neat, but often times the force of me trying to get to something before something cut the membrane would rip it open. It's cool, just needs some better pacing/polish.
May 3 22:33:00 11m 00s The Last Dwarf I played about four times, never managed to find the stairs. On the last play I discovered that running was the best option, but then it turned into "comb this large room looking one specific tile." It would be nice if there was more structure to the room, or something to use as a point of reference to make it easier to know where I've been before.