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Empyrealhell

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TimestampSince previousGameEmpyrealhell's comment
Aug 26 02:50:00 Love Your Pets The graphics were good for their style and had a uniform theme. I was not a fan of the control scheme, the twisting screen was a bit difficult to manage, and I got caught on edges frequently. It was well put together given the time constraint, though it was very short and little content. I couldn't get past the plasma doors in the end level so I was unable to explore that extra content. Having it open a link to your site at the end is bad form in my opinion as well.
Aug 26 04:15:00 1h 25m Ten Magic Seconds The first thing that jumped at me was the lack of transitions. It moves so fast and there's little time to react to it, a fair amount of my deaths were due to me running off a cliff or into an enemy because I was still holding right. Putting that aside, it was an ok take on the "jump & shoot" formula of the NES era, but it lacked polish.
Aug 26 04:27:00 12m 00s Every Ten Seconds A Kitten Drowns Overall it was a fun little time waster. The graphics were smooth, the cat theme was amusing and you were spot on with the music. The only thing missing on that regard would have been some poor drowning kitten sounds. The collision detection felt a bit off at times, and every time a kitten spawned inside a mine I got a little sad. Also it would have been nice to be able to see how much money I had on the shop page.
Aug 26 04:31:00 4m 00s Summer Death Olympics This is about as simple as it gets. Not a lot going on here, so not much to rate, really. The graphics lacked cohesion, there were sprites of different resolutions which really broke up the feel. I would have liked to see more from it, maybe power ups or lane changing, anything to make it more than just a button tapper.
Aug 26 04:42:00 11m 00s 10 Seconds Before the World Ends This was well put together. The collision boxes were my only real complaint, it made climbing the boulder hill next to impossible. The sound was perfect for the concept and setting, but it did get repetitive. It was fun to platform on falling objects, and it was a good take on the theme that wasn't just a 10 second game. The graphics lacked cohesion, maybe it's just me but it bugs me when things are at different resolutions. The music and the action gave it a good twilight zone feel when time was paused. Very well done.
Aug 26 04:51:00 9m 00s LEGACY I'm not a huge fan of art games, and this isn't going to tip me that way, so I didn't exactly enjoy it. That being said, you can see the quality of the work. The graphics were a bit bland, but they were cohesive and had a bit of shine to them. The music was awesome, and that working together with the mechanics made for a great feel. It was an interesting take on choosing between progress and commitment. On the one hand, if you leave the child behind you get much further, but there's nothing out there, so there's not really a point. On the other if you stay with your child you get more time, but again to what end? I would have liked to see more options than stay or leave, but it was definitely a fresh idea.
Aug 26 04:59:00 8m 00s Chrono Escape The time paradox was a neat idea, and it was executed well. I had trouble with it because of the key bindings (non-qwerty keyboard), but customization is a bit much to ask in 48 hours I suppose. For what I did play, it was solid. Cohesive graphics, appropriate sounds, actual thought put into the theme. I was a bit worried when I saw the small view area in the screenshot, but it worked pretty well. Good show.
Aug 26 05:06:00 7m 00s Sixth of a Minute Not bad in any way, but nothing about it stood out. What you have here is put together well, it's just not very fun.
Aug 26 05:18:00 12m 00s Highway Hero Fun and easy to play, though a bit too much trial and error for my tastes. It would be nice to be able to see where the enemies are on the left to help gauge, but as it stands it's still a quality piece.
Aug 26 05:26:00 8m 00s Lair Raid Making an idle game with the 10 second theme seemed like a gamble as those are notorious for having you sit through them for days, but it seems to work ok. It would have been nice to have more than 10 seconds to assemble the party though.
Aug 26 05:30:00 4m 00s 10 seconds to Disaster I don't understand what was happening at the 10 second marks. There was very little in the way of feedback, the controls were unresponsive and the collision detection caused me to get stuck on walls constantly making navigation difficult.
Aug 26 05:34:00 4m 00s Escape Base 10 Cohesive and well put together, from start to finish. It seems that you actually completed what you set out to, good on you.
Aug 26 05:39:00 5m 00s Delta Dodge The wave levels were a mess. My experience with BH games has been that they have a pattern you can learn and predict, though it may be very hard to do so. These just seemed random. Not a deal breaker by any means, but it made it much harder than I was expecting.
Aug 26 08:10:00 2h 31m Timed Strategy When I try to run it I get an error. <br/>Could not find the main class: <br/>de.zelosfan.timestrategy.DesktopStarter. Program will exti. <br/> <br/>On Windows 7 x64 running java 6.
Aug 26 08:24:00 14m 00s RUN: TEN MORE SECONDS Despite the graphics and loose controls, this is actually one of the better games I've played. It's simple, but it does what it does well, and the stages were interesting to see.
Aug 26 08:53:00 29m 00s Ab Solanum This was the first game I played to completion because I wanted to, not because I felt it necessary to judge it fairly. It is very well made, I did not encounter a single glitch or error the entire time. It was short, but you did a lot with that time, and while the core mechanics were simple, you built on them a lot. My two complaints are that the graphics are fuzzy and it was hard to tell what direction I was facing, and that the 10 second theme seemed more like an afterthought. You could take it out and have much the same experience. Overall very well done.
Aug 28 06:08:00 45h 15m Juu Byo I'm not sure why Morgan Freeman was there, but I am glad he was. I beat that by the skin of my teeth. Simple, but surprisingly fun.
Aug 28 06:23:00 15m 00s Triad Well put together. Feels much more like a game than most entries; cohesive graphics and level design with a strong adherence to your core concept really make it stand out. My only real complaint is that it's a bit punishing when you mess up. Having to suicide the other two because you mess up early on, or having to redo the same actions for two because you messed up on the third is a bit trying.
Aug 29 03:28:00 21h 05m Shoot10 I think if you had finished the interface this would have been a much better game; as it stands, it's just too confusing. It's not bad, but it does feel a bit unfinished.
Sep 1 06:48:00 75h 20m Ten Seconds To Space Fun and easy to get into, and the art style is good, but as others have said, your usage of theme was cursory at best.
Sep 1 07:16:00 28m 00s T.I.M.E The best way to earn time was very tedious, the minigames were more fun, but far less efficient; I would have preferred more combat diversity over the minigames. I'm still not sure what the different armors did, and I was hoping something special (like a win screen) would happen when I equipped the potato, but alas. Not bad, but it feels like you didn't get everything you wanted in.
Sep 1 07:36:00 20m 00s Aliens and such Reminiscent of puzzle quest, the two different gameplay modes worked together better than I would have expected.
Sep 1 07:45:00 9m 00s Terminal 10 Witty and clever from a mechanics perspective, and I got a good laugh out of the response to throwing the parachute. The graphics were cohesive, you put together a good game sir. My only complaints are that the rhythm section is hard enough without the arrows rotating, and all I get is a "success" when I finally actually did beat it.
Sep 1 08:03:00 18m 00s Zombocalypse It appears that your concept got away from you, I couldn't really tell what the intended gameplay was.
Sep 1 08:15:00 12m 00s Deja Vu Very well made. Reminds a lot of my entry. I had to look at your source to find the answer, the box kept me distracted and I had to find out what it was for.
Sep 1 08:20:00 5m 00s GridBall The controls kill it. It would be a great game otherwise, but I felt moving the ball was a bigger challenge than memorizing the paths.
Sep 1 09:17:00 57m 00s 10 Seconds A timer would have been nice, but may have made the game too easy, I dunno. As it stands, still a very good entry.
Sep 4 08:20:00 71h 03m Count To Ten The only things taking away from this game were the short duration, and the repetitive nature of the gameplay when you don't get it right on the first try. Overall a solid entry.
Sep 4 08:27:00 7m 00s Blobb has enough time It seems like it was on the way to becoming a good entry, but the finicky controls and awkward collision detection made it less fun that it could have been.
Sep 4 08:36:00 9m 00s 10 Seconds to Insanity Was it just me or were those some really long seconds?
Sep 4 08:41:00 5m 00s Marrow Wind Having to press a direction to turn before pressing the same direction to move was a bit irritating.
Sep 4 09:06:00 25m 00s Happy Edii Simple and fun, well executed. Mine crashed after I got stuck in a wall.
Sep 4 09:09:00 3m 00s Five By Five That would have been so much better with any animation. It was extremely disorienting, which would have been ok were it not for the time limit. I wanted to like it, but it was just too confusing.
Sep 4 09:18:00 9m 00s Totem Wars A very clever little game. I wasn't sure why nothing happened in the first round, I didn't realize you had to jump your totem into theirs. Good stuff.
Sep 4 09:23:00 5m 00s Keyboard Slap The controls felt a bit awkwardly laid out, there was no way I was hitting all four of those keys in rapid succession. It was a blast, though.
Sep 4 09:27:00 4m 00s Wappansai! I was randomly generated an unbeatable level, killed the flow. This was a lot of fun, given the time constraints. I could see this turning into something marketable.
Sep 8 07:28:00 94h 01m Bunny Catcher This feels like a minigame that you might inside of a larger RPG or something. It needs something else to make it really stand on its own.
Sep 8 07:39:00 11m 00s Maze of Torment You did a great job building the atmosphere despite the graphics. The difficulty could definitely stand some tuning, but other than that not bad.
Sep 8 07:47:00 8m 00s 10.00s...10.00s...10.00s... I got to the "trust yourself" level and gave up. It wasn't that it was hard, but it got really boring having to wait all the time. A restart button would be nice so that if you mess up early you don't have to sit around for the remainder of the time.
Sep 8 07:55:00 8m 00s Mission Luna It would have been nice to be able to see what the controls did while in flight.
Sep 8 08:02:00 7m 00s Speed Interrogating I had to play it a few times to tell whether I was winning or not (if you haven't lost, the win screen is a bit confusing). This was crazy fun, and I loved everything about it
Sep 8 08:14:00 12m 00s The Chaos Sisters I liked the "RPG as a board game" mechanic. It was pretty fun, but it would have been to have even a tangential use of the theme.
Sep 8 08:17:00 3m 00s Red alert Not sure why, but Avira thinks this game is a virus and won't let me run it.
Sep 8 08:27:00 10m 00s MOONTRIP Where was the theme?
Sep 8 08:36:00 9m 00s Dragon Rescue The music was great, but I had to turn my sound off because of the non-stop boomerang noises from the people in the starting town. A faster movement speed would have been nice as well.
Sep 8 10:14:00 1h 38m The only one That was incredibly well put together.
Sep 8 10:19:00 5m 00s Jack and the Alarm Clock The jumping felt a bit weird and took some time to get used to, but it was fun.
Sep 8 19:40:00 9h 21m Sleep Well After a few attempts it started to click. It's pretty entertaining once you get the hang of it.
Sep 10 02:30:00 30h 50m Korrod My biggest complaint was the spawning behavior. Too often when the level changes did I find myself isolated from at least some of the enemies. One time I even spawned inside of a wall and had to wait for a new level. Outside of that, it was a fun arcade shooter.
Sep 10 02:35:00 5m 00s Flying Trojan Horse Top notch graphics, but I didn't find the gameplay very interesting.
Sep 10 03:43:00 1h 08m 10 Second Dragon Feeder The controls really killed it, they were unresponsive and frequently got stuck. At one point I had to restart because the play button was stuck disabled.
Sep 10 08:19:00 4h 36m Silver I don't know why I didn't just close the window when I saw the final event, I knew I didn't want to do it. It turned out ok though, good stuff.
Sep 10 08:25:00 6m 00s 10 seconds Fun, which I wasn't expecting based on the first level. I'm glad I played it to the end.
Sep 11 05:55:00 21h 30m Red/Blue I have to admit that after reading your description I had pretty low expectations, but aside from missing a real interface that was a pretty complete game. While it was very simple in terms of gameplay the controls were tight and it was actually fun.
Sep 11 06:00:00 5m 00s Restless I was not able to complete it, it got too hard for me, but I did like what I played. It wasn't exactly "fun" in the classic sense, but it was engaging. I don't know why I was burning those bushes, or what effect being in the dark had, but with some dialog/scenes in between and a few more levels I could see this as a good artsy game.
Sep 11 06:06:00 6m 00s Zombie Pop! It definitely felt more like a click fest than a puzzle, I think the theme worked against you there. I also feel like some sort of feedback besides the timer, like sounds or screen flashing or something would help it feel less button-mashy. While the circle sizes were easy enough to distinguish by looking, some other distinction (color shape) would help get that information with a quick scan and add to the puzzle game feel. There's an idea at the core here that's worth exploring a little more though.
Sep 11 08:46:00 2h 40m Jetpack Jacob in The Quest for Time I feel your pain, I really do, but the difficulty here is simply offputting. I toyed around with it for about 10 minutes and never made it very far, all of that death and reset repetition was not fun. I finally gave up when I took a hit from an enemy I couldn't see and died from full (I may have had one heart lost already actually, I don't remember) in one hit. If the gameplay was really engaging I wouldn't mind as much, but the fun wasn't there to justify it. I feel bad marking you down for difficulty, especially when my own entry has a similar issue, but it really just ruined the experience for me.
Sep 11 08:53:00 7m 00s Survive I feel lied to by the image on the entry. Not a bad start given your time budget, hopefully next time you have some more hours to throw at it.
Sep 11 09:16:00 23m 00s THE WHiTE ROOM I apologize in advance if English is not your first language. If you are going to make a game that heavy on dialog, please run it through a spell checker and have someone proofread it for you. <br/> <br/>It was tolerable at the beginning when it had a poetic feel to it, but when the dialog started, it really started to bother me. I read through for a while, and after the first interaction I decided to try and skip to the gameplay that was referenced in some of the other comments. The skip button didn't seem to work and I got bored of click-spamming before it came up. <br/> <br/>I'm hesitant to review a game that I haven't actually "played", but here it feels more like rating a game I'm not good enough to beat. I understand the desire to tell a story, I try to do that with my games as a general rule, but this was a bit heavy handed with the exposition.