FoonLudum Dare ExplorerLD27 → Wappansai!

Wappansai!

By 5outh

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CategoryRankScoreCount
Fun4763.00
Audio6342.40
Graphics6362.76
Theme6663.06
Innovation8672.53
Overall8992.69
Coolness167226

Comments

cbear_wallis 2013-08-25 19:34

fun! ^_^

jordans 2013-08-26 16:28

Very impressed with this. Much more fun than I thought it would be. I enjoyed it more than binding of isaac. I hope you continue to develop this!

lo-x 2013-08-26 16:49

There's an idea that deserved to be developed.
A found attacking a bit weird, it took time before I know for sure how it work

5outh 2013-08-26 17:12

@jordans and @Lo-X, thank you both so much! Attacking is definitely one of the things that I felt didn't work correctly, so if I do continue to work on this, that'll get fixed quickly.

5outh 2013-08-26 17:12

Oh, and @cbear_wallis, of course, thank you as well!

feysoura 2013-08-27 01:51

Didn't know what to do. Then suddenly crashed.

grooveman 2013-08-27 01:56

Once you get going, having to make split decisions to clear rooms is pretty fun. The process of getting going, though? Felt rather slow and opaque. Free movement often felt more like a hindrance than a help, as it was easy to overstep when walking up to a foe. The start of something really cool, though!

umu 2013-08-27 02:01

There isn't any any key...

That was neat. Obviously still wants a lot of development.

Is that supposed to be Commander Video after an all-month pie eating binge?

vile-smile 2013-08-27 02:02

Pretty good. Some items would spawn on enemies and pitfalls. The attacking was a bit awkward.

5outh 2013-08-27 18:38

I don't know if any of you will actually see this again, but I just want to say thanks for all of the constructive criticism and suggestions, I appreciate it!

triforcespark 2013-08-28 04:15

Good game, but attacking feels weird, probably the sound effect isn't coordinated with the animation.

pighead10 2013-08-28 18:35

Some random deaths and crashes are frustrating, and some rooms seem impossible, but otherwise a fun game.

peace 2013-08-30 08:40

The red enemies could have some kind of simple movement maybe,
and the attack range was too short, otherwise, very nice work!

empyrealhell 2013-09-04 09:27

I was randomly generated an unbeatable level, killed the flow. This was a lot of fun, given the time constraints. I could see this turning into something marketable.

liannethy 2013-09-12 03:07

Would love to see this developed further - I totally agree that attacking needs refining, but you've said this is your first LD and you've done a solid job on your entry so well done :) I hope the experience inspired you to take part in future LDs!