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Darien

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TimestampSince previousGameDarien's comment
Aug 27 04:32:00 AGK 3000 Listening to the kid curse in German when I mess his game up is pretty great. :-) <br/> <br/>One little issue, though, is that hitting "backspace" brings you back to the title screen. Which you can find out the hard way if you type a wrong number in the BSOD game.
Aug 27 04:39:00 7m 00s Thanksgiving Hero Welcome to game development. There's always one more bog to fix. :-) <br/> <br/>Fun, silly munching game. PUNKIN PIE!
Aug 27 07:30:00 2h 51m The Vengeful Baby-Men Great idea, and interesting, but there are often tiny "hiccups" between sound segments on playback that can make them sound wrong even when they're right.
Aug 27 07:32:00 2m 00s Justify Mutant raccoon virus? Oh noes!
Aug 27 07:35:00 3m 00s Darn Clock Great fun. I love that there's no penalty for causing mayhem. The only complaint I have is that the controls for getting on to the bus can be a little fiddly; you have to hit the door fairly accurately.
Aug 27 07:49:00 14m 00s The Thief Stealer Robberies I didn't understand why sometimes I could open a door, and sometimes I would explode when I touched it.
Aug 27 07:55:00 6m 00s Time Slime Arena Pretty fun; looks great. The music is a bit out of place, though, for a game about fighting slimes in a crypt. Also: are the blue blobs immune to sword? I never managed to kill one.
Aug 27 08:01:00 6m 00s Astro Nomics I'm not sure I really get it. It would be nice to have an indicator of my remaining health, since it kind of seems like game overs happen randomly.
Aug 27 08:06:00 5m 00s Flooded Dungeons Really fun stuff here. I love how the water gradually floods in when you run out of time, instead of just being an instant-lose. It would be nice maybe if you don't automatically take the stairs whenever you step on them, since sometimes there's money on the other side. :-)
Aug 27 08:16:00 10m 00s ROBOT PLANET I will punish the Doombots! <br/> <br/>Good stuff. I love the interplay between trying to rush through the levels and dodge robots and having to veer off course to grab air bubbles. Also, the interesting moment when you have to decide if you'll lose more air running for a bubble than you'll get from it.
Aug 27 08:21:00 5m 00s Unseen Very atmospheric; the ambient soundscape while you have your eyes closed is great.
Aug 27 09:14:00 53m 00s Dungeon Deadline Oh, this is fun! Like everybody else, though, I found the final boss a bit too hard. I think one thing that would help, at least for the "fighter" character, is an autoswing rather than having to mouse at things to fight them.
Aug 27 11:25:00 2h 11m 10 Sec Away From the Earth Really fun overall, in a Lost Vikings kind of way. It might be nice if the aliens didn't despawn when reaching the exit, though, since sometimes getting one guy (usually blue) to the exit requires using one of the others as a stepping stone, and if they've already left you have no choice but to restart.
Aug 27 11:35:00 10m 00s Woodman for President Excellent presentation, but not very much connection to the theme. Also interesting the way the difficulty picks up in March, since all of a sudden all the poll points you haven't earned are now stacked on *one* opponent instead of spread around.
Aug 28 00:35:00 13h 00m A Game of Thrones Doesn't seem to work for me; I land on a splash that says "Flowkore Entertainment" and then nothing else happens.
Aug 28 00:48:00 13m 00s Sands of Chime - Troll Games Good game! Classic Zelda-like fun, and the added zaniness of the special effects every ten seconds works really well. The music's a bit too hyper, though, if you ask me, and the lava sound is REALLY loud. But otherwise excellent! <br/> <br/>Also: check-plus on your username. Bullwinkle FTW.
Aug 28 00:56:00 8m 00s Meowfinity and Beyond Very nice game! The only thing I don't like about it is the shaking effect when you're at 5 power or below. It's a bit distracting, and, at least for me, it causes some slowdown.
Aug 28 01:04:00 8m 00s 10 Seconds and The Wizard It's fun to see a new take on the theme. Well done. :-)
Aug 28 01:11:00 7m 00s Life'Short Nice Ghouls-n-Ghosts homage. I'd suggest the time shouldn't pass while a text box is up on the screen, though, since it's a bit annoying reading long dialogues while the timer is still progressing.
Aug 28 01:13:00 2m 00s Life goes by in 10 seconds The web link isn't working for me; brings me to a Dropbox page where I can choose to download an .html page.
Aug 28 01:35:00 22m 00s Distractions The graphics are quite nice, but I'm not sure I really understand what to do here. I click on the dudes, and little !s appear above them, and then... I guess that's it?
Aug 28 23:54:00 22h 19m Ten 10-Second Seconds I like the minimalist graphics a lot. Main menu or no, I think it would be nice if the game didn't begin until it received input, since the applet didn't have focus when it first loaded and I lost my first life before I could even act. :-)
Aug 29 00:06:00 12m 00s 10 Second Crawl Pretty fun! Not sure I dig the stamina mechanic; it seems like an extra headache attached to a game that's really about running around and trying to find the stairs by the deadline.
Aug 29 00:26:00 20m 00s Seanan's Brewery Excellent! The early-game is very dull, since you're waiting two minutes for any new money to come in, but once things get rolling it's pretty fun, and it looks great. My beer needs more vespene gas!
Aug 29 00:32:00 6m 00s Sleep Consultant Reminds me of classic BBS door games like Caveman Wars and Food Fite. I also echo the complaint about the random skill rerolls rather than a predictable upgrade path, but except for that it's quite good!
Aug 29 00:44:00 12m 00s Space Janitor: Custodial Marine Really fun game! I'm impressed! I agree that the theme seems pretty tacked-on, though. Also I noticed two bugs: <br/> <br/>-- The music sometimes skips very badly, which is grating. <br/> <br/>-- In the "mainframe" area, I was able to get outside the level boundaries, and I ended up stuck and couldn't return to the field of play. <br/> <br/>Other than that, great work!
Aug 29 00:52:00 8m 00s Ten Magic Seconds It's a good basis for a jumpy-shooty; rather reminds me of Hocus Pocus, except a bit less forgiving. :-)
Aug 29 01:01:00 9m 00s Raging Clue It's a fun idea, but it could do with some greater variety of questions, to be sure. Most of them are about movies and TV, subjects I know nothing about. :-o
Aug 29 01:06:00 5m 00s Ten Second Ninja Reminds me of Yoshi's Fruit Cart a bit. Not bad! A "restart" button for when you lose would be nice to have.
Aug 29 01:11:00 5m 00s 10 Seconds Of Life It's a decent first game, and I love that there's a stat called "Freak." Still and all, my "mind" kept decreasing, and I couldn't find any actions that would restore it.
Aug 29 01:19:00 8m 00s Bloody Bob Game looks great! I really like your graphic style. Also I appreciate how, in the first level, you're a little fish eating other fish, and then suddenly you're a monster devouring the city. Kind of like E.V.O. with a surprise twist. :-)
Aug 29 01:23:00 4m 00s Macgoober Not bad for eight hours. It would be nice to be able to restart the same level if you lose instead of going all the way back to the beginning.
Aug 29 01:32:00 9m 00s Two minute mayhem I really like this! The different weapons are great fun, and I love the graphics. Good work!
Aug 29 01:37:00 5m 00s The limits of light 24.075 seconds to completion for me! It's a fun little game, though I'm not sure I'm sold on the sound you make when you hit a trap.
Aug 29 01:46:00 9m 00s Slow cowboy The hit detection seems way off; I get killed by aliens when they aren't very close to me. It would also be nice to have a visible indication of the level borders instead of just bumping into an invisible wall. But it's a good start, and I like the concept of being the slowest gun in the west. :-)
Aug 29 01:50:00 4m 00s Host Really great concept, and looks good too! The only nitpick I have is that moving with A and D is a bit of a pain for lefties, since our hands are crushed together; it would be nice to have arrow keys as an alias. But definitely really fun!
Aug 29 01:54:00 4m 00s Watch and Solve It took me a few tries to figure out what to do; the "symbols" bar on the right implies that you'll be dragging those cards onto the play field, or perhaps pressing keys to select them, and I had to play it a few times before I realised that I was supposed to click the squares in order.
Aug 29 08:38:00 6h 44m RUZH Always nice to see more Flashpunks! :-) <br/> <br/>Fun stuff; I like bullet hells, and you've done a pretty good job of balancing increasing firepower with increasing enemies. It runs just fine in Opera, though I echo the people who said it would be nice if it were a bit larger.
Aug 29 08:43:00 5m 00s I HATE AIRCON The theme isn't that strongly represented here, but the graphics are very nice, and the interface is well-made -- even a volume control!
Aug 29 08:55:00 12m 00s 10 Seciond Patriot Decent silly fun. The ending is pretty weird. Also: I'm Brock, right? I should be able to send my Geodude after that guy.
Aug 29 08:59:00 4m 00s Legend of DerpElf : Quest for the Banana of Time I really like the backgrounds here. Very charming!
Aug 29 09:58:00 59m 00s Time Surge Excellent overall, though I agree that the constant running back and forth gets tedious. Also, I don't know if you intended it, but I found an alternate (and much easier) solution to the final Pipe Dream: (spoilers, obviously) http://www.perfectlydarien.com/personal/altsolution.png
Aug 29 10:09:00 11m 00s Ten Second Takeoff I agree with the above that WASD-only is not a good control choice, especially for a platformer. It's also a bit odd how the entities don't reset when you die; it means a few wasted deaths while they line up properly for another attempt on the harder levels. <br/> <br/>That said, you have a good beginning here. Your music is pretty catchy, and the whales are brilliant.
Aug 29 10:25:00 16m 00s Ten Seconds To Home Excellent use of the theme! I really like your idea of ten discrete seconds rather than a single ten-second period. A bit of Chrono Trigger here, yes? <br/> <br/>The very first puzzle -- the Roman bit you allude to in an earlier comment -- is by far the hardest in the game. Once you're through that, it's pretty straightforward.
Aug 29 10:27:00 2m 00s 40 in 10 Would be more fun if it were a bit more complex; a one-question personality test wears thin pretty quickly.
Aug 29 10:33:00 6m 00s Regular Dungeon I couldn't get this game to work at all. I tried it in both Opera and Chrome, and the applet would load correctly, but clicking on the "play" button did nothing at all.
Aug 29 10:38:00 5m 00s Antipodist This is surprisingly addictive until you get to that point where, as you say, it becomes too easy. But it's pretty fun learning how to juggle the urns! And a great, unusual concept, too.
Aug 29 10:45:00 7m 00s North Exit Excellent look and feel. It's possible to clip through some of the environment, though, which is strange.
Aug 29 10:48:00 3m 00s 10 Second Spike Quite tense, what with the creepy music, but it ran rather poorly on my system, which detracted from the experience.
Aug 29 11:51:00 1h 03m A Step The graphics and sound are nice, but there isn't very much game here; there's only one moment of interaction at all.
Aug 29 11:56:00 5m 00s Fuse I really like the cumulative timer. It's an interesting twist, having to go back to old levels and optimise them to get more time for the later levels.
Aug 29 12:02:00 6m 00s ESC: The Game, the Experience I gotta be honest with you: I kind of liked it. Reminded me a bit of the old favourite Montezuma's Revenge on the C64.
Aug 29 12:12:00 10m 00s T.I.M.E I really like the idea, but the execution needs a bit of work. It's basically a ton of grinding and not much else.
Aug 29 12:17:00 5m 00s Clean Getaway Love the concept. The lasers seem really random as they are, since the laser-detect power is rather... unuseful. Also fun is that you can walk right into a guard and not get caught as long as you're not in his light beam. :-)
Aug 29 12:37:00 20m 00s Talking Is A Free Action This is quite fun! It has a bit of a problem with movement sometimes not firing when I press the key, though, which is a BIG problem in the last level (where you have to move quite quickly).
Aug 29 12:41:00 4m 00s One Slice Too Many Wow, that noise at the end of the game is... loud.
Aug 29 12:56:00 15m 00s Time and Time Again Probably I'm just a dope, but I got absolutely *nowhere.* Lack of an "invert Y axis" option doesn't help; since time is so sharply limited, mousing the wrong way gets extra frustrating. <br/> <br/>Also: your .zip file contains the executable with a .txt extension. Is that by design?
Aug 29 13:05:00 9m 00s Knight Time The hit detection on attacking enemies seems a bit off; sometimes I swear I'm hitting them, but I end up getting bounced way back anyhow.
Aug 29 13:14:00 9m 00s Can you count to 10? I really liked this! So creepy and disorienting. And the ending is brilliantly weird.
Aug 29 13:24:00 10m 00s Panda Starvation Lots of promise here, but the field is so big and the fruit distribution so random that far too often there's just no chance of reaching enough fruit in time.
Aug 29 13:52:00 28m 00s The Wrong Door Wow! This is really good! I'm really impressed you guys got this done in 72 hours. If you post the English script as a single file somewhere so I don't have to tease it out of the game, I'd be happy to edit it a bit for you, though I think you should leave the voiceovers as they are -- they're great!
Aug 29 14:02:00 10m 00s Quickly, Onwards It's a neat idea. Sadly, the theme is definitely detrimental to the game; requiring each choice to be made within ten seconds forces the player to rush through the dialogue.
Aug 29 14:09:00 7m 00s Operation Big Bang "Why take apart bombs when you can blow stuff up!?" My kind of game! :-D <br/> <br/>It's a great concept, but in practice it often seems like I'm just hitting buttons at random. I think a longer time limit could really do wonders.
Aug 29 14:12:00 3m 00s Second Legend I get the error "could not find the main class" when I try to run it. Couldn't get the web or local version to work.
Aug 29 14:17:00 5m 00s Mocap Guy Good base here, and I really enjoyed the core mechanics, but the controls were difficult. RFV-UJM requires twisting at least one hand around in a really weird position. Maybe a more horizontal layout would be good; something like QWE-POI?
Aug 29 14:27:00 10m 00s Bear Pong I have no idea why this is so great. But it is! BEAR TIME! <br/> <br/>Only trouble is that, after bear time, the pong game is pretty much totally broken. The other paddle stops moving, maybe the ball stops moving -- pretty much doesn't work anymore. But I can't remember the last time I laughed that hard at a game.
Aug 29 14:31:00 4m 00s Trigger Warning What's here seems to work more or less as advertised, but it's not much.
Aug 29 14:38:00 7m 00s I only need ten more seconds Super, super hard. Fun idea, though! I think it might be better if, instead of having to spam-click on the student to raise the grade, that took place automatically and the player could focus on distracting the teacher.
Aug 29 14:46:00 8m 00s Elevator Pitch I like the idea, but it all kind of comes to nothing in the end. It would be nice at least to have a total of money made/lost on the various investments.
Aug 29 14:48:00 2m 00s Go For Gold It's a cute joke, but that's about it, yeah?
Aug 29 14:52:00 4m 00s Once upon a flight I've downloaded the .jar, but it seems neither to run nor to return any error at all.
Aug 29 15:00:00 8m 00s Time Frame I don't know what I was doing wrong, but the game would let me strafe left and right but not move forward and backward.
Aug 29 15:06:00 6m 00s Like a Lamb Graphics are fantastic! I love the combination of 3D world and hand-drawn models.
Aug 29 15:09:00 3m 00s Everybody Loves the Fluffy Mania Definitely doesn't seem to be working right. Did you hard-code a resolution?
Aug 29 15:23:00 14m 00s Ten Second Evasion It's a great base for a puzzle game. It would be a huge help if there were some clear indicator of which pieces had already been placed; there are already boxes there, maybe just place checks or dots in them to show they're used.
Aug 29 15:31:00 8m 00s Exocolony I love the idea. If you develop this further, you could have something really remarkable!
Aug 29 15:48:00 17m 00s Chicken Philosophy Great idea; Frogger + chicken jokes + weirdy-beardy philosophy. Trouble is the hit detection is really strange; Sometimes I get bonuses or get killed without seemingly being anywhere near anything to collide with.
Aug 29 15:51:00 3m 00s Robots vs. Evil Zombie Birds It almost requires three hands to play, since the keyboard buttons are so far apart, and you need the mouse to attack. If you'd alias jump to the up arrow / W, you'd gain a ton in playability.
Aug 29 16:18:00 27m 00s Daisy The music is a bit loud. Other than that, you have a pretty fun platformer here, with shades of A Boy and His Blob; after I cleared the first area, though, it returned a "fatal content error" and just stopped.
Aug 30 08:56:00 16h 38m 10" to rise A bit Civilization-y; seems to be lacking a goal, though. You expand for a while, but then that's about it, yes?
Aug 30 09:06:00 10m 00s Escape From The Temple of Eternal Dooom The interface is a bit cumbersome, but it's a neat game with a really unusual premise.
Aug 30 09:17:00 11m 00s 10 seconds I liked your graphics and sound a lot, but the duels themselves run a bit too long, especially in the earlygame when your stats are low.
Aug 30 09:19:00 2m 00s Quick! Crook Faster! Awesome title. "Crook" should be used as a verb more often! Looking forward to seeing where you go with this, since it's a really neat idea.
Aug 30 09:25:00 6m 00s 10 Second Berserker The physics are fun, but the car moves a bit too slowly for a ten-second time limit. It seems my time is half up before I've even touched the ball.
Aug 30 09:28:00 3m 00s Blind Feed I couldn't get this to work; it fails with the rather unhelpful Java error "the application failed to run."
Aug 30 09:37:00 9m 00s Hiccup 2 Fun platformer! Especially appreciate the awesome dinosaurs.
Aug 30 09:43:00 6m 00s Ten Zero-Zero I'm not sure this was working right for me; it seemed like, no matter what I did, my dude just wandered off the left side of the screen and never came back.
Aug 30 09:53:00 10m 00s Big City Goat Adventure Solstice-y. The controls are a bit odd, but the concept is nice and the graphics are surprisingly effective.
Aug 30 10:11:00 18m 00s Blinking I really like this! It starts out almost insultingly easy, but you really put the mechanics to good use by the end. Reminds me a bit of the timed flip-panel levels in Super Mario Galaxy. <br/> <br/>The only trouble is that, in the bigger levels, I would get noticeable stutter; this made the last level basically unplayable, since you have to go so fast and hit such small targets.
Aug 31 11:26:00 25h 15m Subject 127 At first, this game seems like it'll be a Blackthorne update, but then later it turns into Super Meat Boy. Only trouble is the controls aren't all there; the fiddly jumping later in the game gets *really* frustrating. Also would be nice if you'd alias "retry" to space, since my hands are nowhere near the R key.
Aug 31 11:36:00 10m 00s 10 Second Army Pretty fun little game; there's a King Arthur game on the SNES this reminds me of somewhat. I love the mouth wind effect! <br/> <br/>I don't understand why sometimes all my units except the one in the front stop advancing, though.
Aug 31 11:37:00 1m 00s 10 seconds til Midnight Your "web" link appears to point to a .zip file.
Sep 8 08:02:00 188h 25m Speed Interrogating I absolutely love the concept. Please develop this more! In practice, I found it really really confusing, but with a bit of work I think it would be a really great game.
Sep 12 09:34:00 97h 32m Antidote Good stuff! Not too hard just to get through it, but the added aspect of chasing high scores is a good plus. Only nitpick I have is that I wish movement were aliased to arrow keys also; I'm not very adept at WASD, and since I'm a lefty-mouser I really have to crunch my hands up. Other than that, great!
Sep 12 09:44:00 10m 00s Zzzecret Agent Seems a bit buggy; am I right that the mobs turn 90 degrees left whenever they come in contact with anything? Occasionally I've had them turn at other times and completely spoil my hiding spot. Great concept, though!
Sep 12 09:52:00 8m 00s Alcheminion Lots of promise here for sure. As others have said, the later levels are a bit too trial-and-error grind-y, and there's no real attempt to incorporate the theme, but you have a great base for a clever puzzler here!
Sep 12 09:56:00 4m 00s Space Time The theme seems sort of like an afterthought here, but the core mechanics of grab-and-fling are fun. I don't really understand why the dudes sometimes bounce off the edges of the screen instead of flying out, though.
Sep 12 10:16:00 20m 00s WindBuilder Graphics and sound are top-notch, but I found the controls frustrating.