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Feedback comments for LD23
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| Timestamp | Since previous | Game | Darien's comment |
|---|---|---|---|
| Apr 23 19:27:00 | Mini-Worlds and Monocles | Good fun. Learning to play the bounces off the bad guys was interesting. And I definitely appreciated the "gentlemanly upgrades" for high scores! | |
| Apr 23 19:32:00 | 5m 00s | Robots Are Red, Violets Are Blue | I managed to get a positive score, but I ended up standing in one place for the last 20s of the game because I knew if I moved I'd break more stuff. :-) |
| Apr 23 19:48:00 | 16m 00s | Tiny Dream | Transitioning from the second sideways orange screen to the first upside-down green screen, I fell through the "floor" and had to restart. |
| Apr 23 20:11:00 | 23m 00s | Shake it up! | Very good; graphics are outstanding, though I agree with the other comments that the full-screen white flash is a bit over-the-top. Also, getting shocked on level 2 causes the large black areas to display a status code for a second; is that intentional? Level 2 also seems to think there are only three total crumbs, when (I believe) there are eight. <br/> <br/>Other than that, though, great job! |
| Apr 23 20:22:00 | 11m 00s | ACTION SCIENCE DOG | Good stuff, though I notice the world updates for several frames following a bark -- this can be a bit tricky to get used to. |
| Apr 24 20:55:00 | 24h 33m | Space Bear | It's a bit frustrating not having any idea where the trees are; the core gameplay is pretty fun, but it seems relatively random whether or not you'll survive long enough to get all the stars. |
| Apr 24 21:15:00 | 20m 00s | Nineties Holywood Hacker | There's a lot of promise here, to be sure. The basic concept of building your "hacking route" and then flying through it is quite interesting, though I found that many of the mobs take far too many shots to kill, which gets a bit dull after a few rooms. The time before the coins despawn could do with some lengthening, too; if you kill a mob at long range, it's sometimes not even possible to collect the coin even if you fly straight towards it. |
| Apr 24 21:20:00 | 5m 00s | The Last Colony | It's a good start, to be sure. |
| Apr 24 21:25:00 | 5m 00s | El Petit Messi | It's a bit hard to hit the mobs with the ball; seems more a matter of luck than anything else. Also, I don't know if this is intentional, but sometimes I just suddenly stop moving to the side. Pretty fun idea overall, though! Super Mario Strikers has nothing on you. ;-) |
| Apr 24 21:31:00 | 6m 00s | Astrosurf | Right-clicking on the web version is problematic; prefers to open the Unity properties rather than actually shoot a vine. At which point I have to start over. But I like the idea quite a bit -- it's like playing golf with the universe. :-D |
| Apr 24 21:34:00 | 3m 00s | Combat Cube | It's pretty hard, since the AI is happy to play chicken with you all day. I think the only time I managed to kill one was when he was locked fighting another dude, and so I had a free shot. :-D |
| Apr 24 21:43:00 | 9m 00s | Tiny Ranger | I love the graphics and sound, and the gameplay's off to a good start -- I ran into one Sucker, though, that kept blinking in and out of existence depending on where I was standing. Made it a bit tough to shoot. |
| Apr 24 21:47:00 | 4m 00s | Tiny Maze Speedrun | I can verify that this runs in Opera as well. It's a pretty fun game; I might suggest that the timer not start running until the player actually moves, though, since it can be a bit hard to pick out the player sprite at the beginning of the game. |
| Apr 24 21:56:00 | 9m 00s | Tiny Adventures In SPACE | The ending got a laugh, I'll admit. It's a decent start, but could do with a bit more challenge; increasing the spawn rate on the obstacles wouldn't be a bad idea by itself. |
| Apr 24 22:04:00 | 8m 00s | Petri-Dish Survival | I like it. The green eyeball-y monster reminds me a lot of "It" from Gauntlet 2. :-) |
| Apr 24 22:08:00 | 4m 00s | Invasion Of The Trivials | I like it, and it looks good; I would greatly appreciate an "invert Y-axis" option, though. |
| Apr 24 22:20:00 | 12m 00s | Rat Conquest | I concur that initial movement is too slow. Other than that, though, I liked it! |
| Apr 26 00:45:00 | 26h 25m | Escape from Minimars | I like it. Did find a bit of a bug, though -- I fell out of the level on the right side of level seven, but I didn't die. I just ended up falling out of the level and couldn't do anything but quit. |
| Apr 26 00:48:00 | 3m 00s | Tiny Epic | Couldn't get it to work; the error returned was just "unable to start application," so there wasn't even much for me to troubleshoot. |
| Apr 26 00:54:00 | 6m 00s | DEREK | A kick animation would be very helpful; I thought it just wasn't working for quite a while. Also, I couldn't get the "stun" move to work at all. |
| Apr 26 00:59:00 | 5m 00s | Delirium | Pretty fun start, though it could do without the full-screen flash whenever you collect a pill. Sadly, had to rate you down, though, since you didn't make the graphics. |
| Apr 26 01:05:00 | 6m 00s | Boundaries | I liked it! Reminds me of the "Monkey Fight" party game from the Super Monkey Ball series. It does seem to run a bit badly for me (Opera 11.62/Win32), periodically freezing for a few seconds. The impact sound is also delayed a bit. |
| Apr 26 01:15:00 | 10m 00s | I want to turn the heater on | Excellent concept! I was totally confused by the fish, since I also got the pot just by warping behind the guy, but I did it by accident -- I was all the way to the left while warping passed through that board, and suddenly had a pot in my hand. <br/> <br/>Also, does the lever / ball-and-chain room do anything? I must have missed it. |
| May 14 03:11:00 | 433h 56m | Fracuum | Fun stuff! Nothing useful to add to what others have said; just wanted to let you know I enjoyed it. :-) |