Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → SmilingCat
Feedback comments for LD26
SmilingCat's games and stats for all events →
| Timestamp | Since previous | Game | SmilingCat's comment |
|---|---|---|---|
| Apr 29 15:48:00 | Funtendoid W.E.T. | The first time I tried it seemed to get stuck at the music switch dialog. I think I may have been colliding with a projectile/enemy at the time. The second time thru I was able to reach the end. <br/> <br/>Did anyone else just start shooting at the kitten thinking it was some kind of boss? | |
| Apr 29 17:06:00 | 1h 18m | You Don't Belong Here | Very nice! It gets really interesting when the red ones start charging you. I like playing matador with them. <br/> <br/>Good take on minimalist art and all of its brightly-colored squares. |
| Apr 29 17:23:00 | 17m 00s | The Minimalizer | Liked the music! |
| Apr 29 18:00:00 | 37m 00s | Timothy's Adventure | Enjoyable, reminded be a bit of the arcade game Berserk from way back in the day. |
| Apr 29 20:04:00 | 2h 04m | RPG | I found this pretty addicting. Good job. |
| Apr 30 00:15:00 | 4h 11m | TRANSFER_THEM | Very zen-like. I really liked the music, too. <br/> <br/>You may want to consider throwing this up on Kongregate or something. The only way I could play was to download the webplayer file and html from dropbox, then correct the reference in the html file to the right filename. If it's on Kong, it will be much more seamless and easier for others to rate. |
| Apr 30 00:31:00 | 16m 00s | D.RE.U | Very nice, I definitely had a couple of those "Aha" moments when I discovered things about the puzzle mechanics. |
| Apr 30 00:42:00 | 11m 00s | A Mini Adventure | I like the use of 3D objects with 2D platformer mechanics. The music is very mellow and kind of soothing. |
| Apr 30 01:35:00 | 53m 00s | Vs. | I too was confused at first, but a little persistence paid off and I was very pleased with how it evolved. |
| Apr 30 01:50:00 | 15m 00s | Dungeoneer | Good story - I managed to save Anivia, but I think I might have picked up a touch of megalomania in the process. |
| Apr 30 02:03:00 | 13m 00s | Angry Viking vs Minimalist Hipsters | This was a lot of fun, one of the most fun I've played so far. It had some good laughs. <br/> <br/>As for the complaints about the dialog, maybe replacing the offending words with viking words that start with the same letter? |
| Apr 30 02:14:00 | 11m 00s | Simple Shape Adventures | Neat little quadrathalon of minimized arcade games. |
| Apr 30 02:25:00 | 11m 00s | Hyportee | Pretty cool, I liked how I could use the attached shapes as a shield against the evil triangles. |
| Apr 30 02:39:00 | 14m 00s | Union | This partly reminded me of an old 2600 game, Planet Patrol, but with the shooting mechanic replaced with a collecting one. <br/> <br/>Nicely done! |
| Apr 30 10:27:00 | 7h 48m | Voice of Fire | Nice audio, really made me feel like I was inside the run. |
| Apr 30 10:52:00 | 25m 00s | Paddlewhite | The graphics were some of the best I've seen so far in this LD. Nice job! <br/> <br/>Agree with Xatulu that the enemy shots were hard to see due to being a similar color to the starfield. |
| Apr 30 11:04:00 | 12m 00s | Jetpack Jester | Very unique and interesting concept, I'd really like to see where this goes. Love the use of voxel graphics. |
| Apr 30 11:37:00 | 33m 00s | Stykk | Cool little minimal metroidvania! |
| Apr 30 11:45:00 | 8m 00s | Radius minigolf | Pretty cool little minigolf game. Took a minute to figure out the shooting mechanic but after that I had fun. |
| Apr 30 14:06:00 | 2h 21m | Critical Mess | Wow, everything about this game is good. The best I've played so far this LD. Love the concept. Great Job! |
| Apr 30 14:17:00 | 11m 00s | Minianimalism! | Interesting concept, awesome graphics. Cool use of the theme. Great job! |
| Apr 30 14:33:00 | 16m 00s | Expander | Very interesting concept, simple, yet engaging. This was a lot of fun to play. |
| Apr 30 14:52:00 | 19m 00s | Ballisto | Nice graphics and sound, well done. |
| Apr 30 14:58:00 | 6m 00s | The Minimisealist | Is there a browser requirement for this? In mine (Firefox, latest), I seemed to hear popups, but did not see any popups. |
| Apr 30 15:13:00 | 15m 00s | Mondrian Madness | Hmm, on my browser (Firefox, latest), the screen draws, then goes blank except for what seems like my square. Nothing seems to work after that. |
| Apr 30 15:22:00 | 9m 00s | Friendship in a Post-Apocalyptic World | Unique concept, Good job! I liked how sometimes the friends' shots helped the other. |
| Apr 30 16:40:00 | 1h 18m | Gimme back my keys | Nice, well polished feel, and a unique concept. |
| Apr 30 16:42:00 | 2m 00s | Ten Shades of Grey | Web link not working. |
| Apr 30 16:57:00 | 15m 00s | The Parasite | Liked the gameboy-style graphics. Well polished, though I must admit I didn't make it beyond level 3 at any point. |
| Apr 30 17:03:00 | 6m 00s | Nimin: A minimal sidescroll shooter | Cool graphics, especially the ship sprite. |
| Apr 30 17:15:00 | 12m 00s | mesh | Pretty interesting. Took me a moment to figure out the travel path was set. I like the music, good use of sampling. |
| Apr 30 17:59:00 | 44m 00s | Cylinder | Cool concept, love to see it fleshed out more. |
| Apr 30 18:09:00 | 10m 00s | Pivot | I liked the concept, though I couldn't quite figure out what would cause the blocks to slide closer together after a match. |
| Apr 30 18:24:00 | 15m 00s | Slope | Really simple, but a lot of fun! Needs more ramps! I found myself risking the game just to hit another ramp. |
| Apr 30 18:44:00 | 20m 00s | Bayou | Very nice artwork and sound! Really set quite a mood. I felt like a croc was going to snap my boat in half any second. |
| Apr 30 18:51:00 | 7m 00s | Game Formerly Known as BlockBuilder | I really liked it, I would have loved for it to have been longer, building more complex shapes under a tighter time constraint. Hopefully this is just the beginning for this. <br/> <br/>Great job! |
| Apr 30 19:00:00 | 9m 00s | Suprema | Very cool concept. <br/> <br/>One suggestion - if the player starts running low on shapes to use (i.e., no supremas possible), they should be able to get more shapes without sacrificing time. On that one point I felt like I was being penalized for doing well. <br/> <br/>Other than that, great job. |
| Apr 30 19:35:00 | 35m 00s | Minizator | Very nice, however, I am also having a lot of trouble with the double-jump & switch dimensions mechanic. I keep appearing inside the wall and taking damage. |
| Apr 30 19:44:00 | 9m 00s | OnlyOne | Very creative puzzle game! Nicely done. |
| Apr 30 19:54:00 | 10m 00s | Zephyr | I liked the music, though I could not understand how to play the game. |
| May 1 02:16:00 | 6h 22m | Minimalist Art Club | Very well done, awesome use of the theme. It was fun to guess what it wanted, even on the last level before finding out the big secret. It would be great if it could talk to you in an exciting, artsy voice. |
| May 1 02:29:00 | 13m 00s | Auraline | The audio was top notch, and the concept was good. I was really getting into it. <br/> <br/>For some reason, the limited viewport caused me considerable eyestrain, though, and I could not play very long. That's probably me, though, and not any fault of yours. |
| May 1 02:43:00 | 14m 00s | S | Very nice and well polished. I really like the graphics, and how each time track had its own color. Very unique gameplay. |
| May 1 02:55:00 | 12m 00s | Alien Raid | Nice minimalist RTS. I normally don't get into RTS, but I was getting into this one. Good graphics, and the music reminded me of some of the stuff Larry Fast/Synergy has done. Awesome job! |
| May 1 10:33:00 | 7h 38m | hru | Very interesting mechanic and concept, and a lot of fun to play. One of the best I've seen this compo. <br/> <br/>Great work! |
| May 1 21:32:00 | 10h 59m | Where is my Bone? | I'm apparently quite a forgetful dog, forgetting about so many things I've buried. <br/> <br/>This was pretty funny and enjoyable. |
| May 1 22:13:00 | 41m 00s | Tetriminodes | Like the game mechanics! Just the right length too, I was just about to stop and rate when it said "final level" and convinced me to see it through to the end. |
| May 1 22:22:00 | 9m 00s | tequilaJumper | Pretty solid. The game seemed to give a pretty steady progression of platforms, and even seemed to give the player a breather after a tough section, which is pretty good for a random platform generator if that was your intent. |
| May 1 22:32:00 | 10m 00s | Ping | Wow, knowing what I know of programming the 2600 hardware, this is no small feat to have done this from scratch in 48 hours. <br/> <br/>On top of that, it is actually a really cool game concept and well executed at all levels. <br/> <br/>Amazing. |
| May 2 19:37:00 | 21h 05m | Stalker | Liked the graphics, the story seemed to be good, but I got stuck after reading the letter and couldn't find anything new to click on/do. |
| May 2 19:54:00 | 17m 00s | Shrinking Contract | Interesting mechanic, at least if I'm playing it right - move, and hit space when dude is heading at the angle you want to fly. |
| May 2 20:29:00 | 35m 00s | Pete Hated Circles | This reminded me bit of the old arcade game Qix. In fact, I almost expected a bonus of some sort when I trapped 2 balls in separate boxes. I liked how it works with the theme! |
| May 2 20:46:00 | 17m 00s | Brian's School of Minimalism | Pretty fun, great use of the theme. Brian was a hoot, with all of his comments. |
| May 2 21:14:00 | 28m 00s | Funky Lincoln Saves the Day | This played really well. Very original and very well polished. |
| May 3 16:35:00 | 19h 21m | MeenoMinal | It took me a moment to figure out that the lifts can be controlled even when not on them. <br/> <br/>Overall, good job, and congrats on your first LD entry. |
| May 3 16:39:00 | 4m 00s | SUMOMIMAL | This brought a smile on my face when I played it. Loved the concept. <br/> <br/>One suggestion would be to give an indication of what way the player is facing - not being able to see that made the controls a bit difficult to handle at times. |
| May 4 11:08:00 | 18h 29m | Aranami | Great game, loved the music and the concept. <br/> <br/>Really well polished graphics, love the effect of the lines on the sand. <br/> <br/>Awesome job! |
| May 4 11:35:00 | 27m 00s | Chez Angelo | Wow, that's a lot of 3D level design for 48 hours. Good job! There was quite a mood through the whole game, but I think the creepiest part was when everyone around the stage was staring at me with those little beady eyes. <br/> <br/>Sometimes key items seemed a little difficult to interact with (the key, the second flower). I had to get fiddly with the camera and my position relative to the item to make it work. |
| May 4 11:50:00 | 15m 00s | _M_ | I think I figured out one or two things about this game, but must be missing something because I can't seem to make it past getting 3 white triangles at the bottom lit. <br/> <br/>I like the sounds and how they work together with the graphics to build a mood of eerie, futuristic suspense. Good job! |
| May 4 11:59:00 | 9m 00s | DeaN | Like the Gameboy style graphics. I also ran out of enemies in Game Mode, at about 500 points, so I didn't get to play long. |
| May 4 12:12:00 | 13m 00s | Balls Balls Balls | Pretty cool, Those arrows are tough to deal with. Liked the graphics and the effects behind the balls. I felt like I was playing some sort of intergalactic polo. <br/> <br/>I lost a ball to overacceleration on level 17. Perhaps an out-of-bounds check on the balls, triggering the ball or level to reset? |
| May 4 12:17:00 | 5m 00s | Mondrian Click | Pretty cool, I like how the ripple mechanic prevents you from just camping a small area with the mouse. <br/> <br/>Good job. |
| May 4 12:37:00 | 20m 00s | Wandering Darkness | Wow, awesome music, that's a lot for 48 hours of work. <br/> <br/>I thought the game got a lot easier when the power-up items were introduced, maybe introducing them earlier and being more sparing with them later would reduce the frustration level. <br/> <br/>Overall, great job! |
| May 4 12:50:00 | 13m 00s | PRISMA | It was fun just putting together the sounds and shapes. Nothing more needed here. Great job! |
| May 4 13:00:00 | 10m 00s | Brutaliz'Art LD26 | Lol, this is one of the funniest entries I've seen. And with an intro video, even! Awesome job! |
| May 4 13:13:00 | 13m 00s | IN MALI SOMMI | Pretty well done, interesting concept. Liked the music. <br/> <br/>One idea would be to use the mouse cursor to aim the shield instead of the keyboard, this would give much more responsive and accurate control of the shield. |
| May 4 13:23:00 | 10m 00s | Steve Can't Zen | I lol'd so hard while playing this. Pretty much a button masher, but oh man, sheesh, and with the deer, and... |
| May 4 13:39:00 | 16m 00s | True treasure of Kartoffelschloss | Lol, first thing I thought when I started this game was, "I don't need all of these weapons!" I liked how the game slowly started whittling down your arsenal. |
| May 4 13:46:00 | 7m 00s | Kitten's Pixel | I liked the pixellated art, and it was fun bounding down the hills. Interesting movement mechanic. |
| May 4 16:12:00 | 2h 26m | Tower of Pixel | Pretty cool, this had an addictive quality to it. |
| May 4 16:21:00 | 9m 00s | Moonshine | Nice polished graphics. Good job! |
| May 4 16:40:00 | 19m 00s | XYZ | Pretty awesome! Great little perspective puzzle game. |
| May 4 17:02:00 | 22m 00s | Steam-Cube | I recognize the music - it is the same music that I use for the title screen of my game EARL's Warehouse, "Junk Ship Gold" by Dan-O. <br/> <br/>Unfortunately using music not created during the 48 hour compo is a no-no. <br/> <br/>Other than that little hitch, this was a good fun game to play. |
| May 4 17:09:00 | 7m 00s | Minimalist Horror Story | Wow, that was creepy. I made it down to the basement, and something killed me, not sure what. |
| May 4 17:21:00 | 12m 00s | AlterSpace | Pretty cool! Love the concept of switching between editor and gameplay. |
| May 4 17:28:00 | 7m 00s | Distradiction | Sometimes you just have to get pushy with your distractions. Good job! |
| May 4 17:41:00 | 13m 00s | You Must Escape | Wow, this was pretty inspired. One of the better survival games I've played in a while. |
| May 4 17:59:00 | 18m 00s | shon | Pretty cool, I liked the mechanics, especially how you could set up a shield of bubbles that would persist for a few seconds. |
| May 4 18:08:00 | 9m 00s | Join | Pretty cool, nice progression and pacing in introducing new concepts to the player. |
| May 4 18:13:00 | 5m 00s | 'moeba | Pretty fun. I spent most of my time chasing after new brown segments to try to get back to original size. |
| May 4 19:16:00 | 1h 03m | Gods Will Be Watching | It's a sci-fi Oregon Trail! Loved it! That fire is a real pain, though. |
| May 4 20:13:00 | 57m 00s | The Quest for Minimalism | Pretty cool, I liked how you could confound the monsters by walking over top of them. |
| May 4 20:56:00 | 43m 00s | cGame | Very original, though it gets tough pretty quick with all the added graduations of color. |
| May 5 01:49:00 | 4h 53m | Cube Colors | Pretty cool key system with the color mixing. Good job! |
| May 5 01:57:00 | 8m 00s | Monoboy | Really cool, I like how you have to mix the colors to get the second-order platforms to appear. |
| May 5 02:06:00 | 9m 00s | Lumber Rumble | Pretty cute and fun little game. Great job! |
| May 5 02:18:00 | 12m 00s | Mininal Risk | Pretty cool, like the minimal take on the board game classic. |
| May 6 00:50:00 | 22h 32m | Controlled State | Pretty cool, I managed to get 3 different endings. <br/> <br/>Good job on the environment models! |
| May 6 01:03:00 | 13m 00s | RGB | I liked the piano music, and it was a pretty cool concept, but very short! I hope you expand it in the future. |
| May 6 01:31:00 | 28m 00s | Bug Hunting | Link appears to be down at the moment... |
| May 6 01:40:00 | 9m 00s | Don't Hit The Core | Nice concept, will be really cool once the kinks are worked out. Good job! |
| May 6 01:45:00 | 5m 00s | Less than Shadows | Liked the concept, though the movement felt a little bit touchy. Overall, good job! |
| May 6 02:01:00 | 16m 00s | Spellbox | Took me a while to realize I could slide rows/columns of letters, once I discovered that it was much better. <br/> <br/>I immediately turned to my wife and called it an "Infinite Boggle where you can slide stuff around", and that got her very interested as well. <br/> <br/>Great job! |
| May 6 02:14:00 | 13m 00s | MNML | Very nice! I thought I had it all figured, and then, boom, the rotation reverses on me. <br/> <br/>Very cool concept. |
| May 6 02:26:00 | 12m 00s | Abduction - finally... | Love the concept, cool gameplay. <br/> <br/>I'm not very good at it, though. I don't seem to be able to last very long. I think my best was around 170 abductions. |
| May 6 02:32:00 | 6m 00s | Save the potato! | Interesting, congrats on your first LD entry. Good job! |
| May 6 02:51:00 | 19m 00s | Pillar | This was pretty cool, especially the music. I seemed to keep running into a glitch where I would randomly teleport to an edge of the map, though. |
| May 6 03:02:00 | 11m 00s | Tessitron | Pretty cool rhythm game. I liked the pieces that were tied together and thus were trickier to destroy. <br/> <br/>Good job! |
| May 6 03:23:00 | 21m 00s | Bridge Crosser | Well, at first I thought, "Wow, this is easy." Then the bridge started flying apart and I peed myself a little. Then after I had gotten used to that, angry meteors arrived! <br/> <br/>Great job! |
| May 6 03:28:00 | 5m 00s | Highway 00101 | Loved the graphics and the soundtrack! |
| May 6 03:42:00 | 14m 00s | Milton | Great use of the theme! Unique concept, and the graphics were very well done. <br/> <br/>Awesome job! |
| May 6 16:36:00 | 12h 54m | Essense | The light beams were a good hint for when landing on a platform changed the layout. <br/> <br/>Good job! |
| May 6 16:41:00 | 5m 00s | MINUS | Almost... maybe with some balancing and some polish this could be decent. |
| May 6 17:02:00 | 21m 00s | OptiWars | Pretty cool, though I agree that it needs some balance in regards to the missile launcher. I was able to score 24 by using just 3 missile launchers to take the whole map. |
| May 6 17:13:00 | 11m 00s | SSSS : Super Simple Smart Shooter | Pretty cool, liked the ammo mechanic at first, though after the first 30 seconds I felt like I was always out of ammo, and couldn't make any headway against the increasing number of enemies. Maybe boosting number of ammo given by pickups? |
| May 6 17:47:00 | 34m 00s | Zrist | Seem to be having an issue on the web version where it sometimes generates walls too high to jump over? <br/> <br/>When I don't get levels that start like that, it's a lot of fun. |
| May 6 18:14:00 | 27m 00s | SQUARE TRIANGLE CIRCLE | Very cool, I like the whole dropping mechanic. |
| May 6 19:04:00 | 50m 00s | Whatever Game | Very nice! Good game mechanics, and excellent use of the theme. |
| May 6 20:44:00 | 1h 40m | Panzers | Loved the fail screen. Great job! |
| May 6 20:56:00 | 12m 00s | Karate Alien Color Attack | I liked how the background color changed as you picked up the bars. Great job! |
| May 6 22:40:00 | 1h 44m | Enneadeca | Interesting concept. Might be easier if I spent some time with the six-way controls. |
| May 6 22:50:00 | 10m 00s | SDFJKL | Very unique controls! Took a while to get the hang of it, but it was a lot of fun. Great job! |
| May 6 22:59:00 | 9m 00s | Ellipse Madness | I have never been motion sick before in my life, until now. <br/> <br/>I did think it was a really interesting game mechanic. I'd play this more if the screen didn't move around so much. |
| May 6 23:11:00 | 12m 00s | No Color Allowed | Pretty good for 2 hours of work. I'd love to see it fleshed out some more. |
| May 6 23:21:00 | 10m 00s | One Blocky Room | Lol, I thought I had died when I reached the green particles, like maybe they were poison or something. Then I realized the game had just gone sideways on me. |
| May 6 23:23:00 | 2m 00s | The Cave | Hmm, it's been stuck at "Loading, please wait" for about the past 5 minutes... will try to come back to this one. |
| May 6 23:28:00 | 5m 00s | A | I liked how when I got frustrated, I could just bang on the keyboard and the game would make a lot of noise back. <br/> <br/>Good job! |
| May 7 00:12:00 | 44m 00s | Hyperdimensional Gorofu Shot Champion | Pretty cool, I think this could be evolved into a fully-fledged space golf game. <br/> <br/>Great job! |
| May 7 00:19:00 | 7m 00s | Pulcino | Pretty cute little game, liked the multiple endings. |
| May 7 00:54:00 | 35m 00s | Scout Droid Bravo 325 Jr | Really awesome! Great puzzle mechanics, and some pretty funny dialog. |
| May 7 01:32:00 | 38m 00s | Linemalism | Very cool. Great use of the theme, and I loved the music. |
| May 7 01:44:00 | 12m 00s | Potato Station | Pretty cool retro graphics and sound. Poor pink creatures are going to die of starvation, at least the ones that weren't dissected. <br/> <br/>Great job! |
| May 7 01:54:00 | 10m 00s | SHAPE-X | Very nice, a very different kind of shooter. Great job! <br/> <br/>Though this should be a jam entry if your friend created the song for it. |
| May 7 02:10:00 | 16m 00s | Atrakt 4096 | Very nice! Interesting, with the safe and danger zones, and the mechanic of kicking the bombs into place. <br/> <br/>Great job! |
| May 7 02:31:00 | 21m 00s | Pew pew! | Wow, those formations are beautiful, if deadly. Great job! |
| May 7 02:33:00 | 2m 00s | Potatoroids | Adding gravity to your basic asteroids game makes it a bit more interesting. Good job! |
| May 7 02:49:00 | 16m 00s | the pretentious apple | Very beautifully done! Both the graphics and the music are gorgeous. Love how you rotate a single piece of the puzzle at a time. <br/> <br/>Excellent work! |
| May 7 02:55:00 | 6m 00s | X PRESS | Beautiful graphics, I wanted to stop and admire the skyline. <br/> <br/>Good job! |