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Feedback comments for LD26
Norgg's games and stats for all events →
| Timestamp | Since previous | Game | Norgg's comment |
|---|---|---|---|
| Apr 29 10:19:00 | Spacus | Nice graphical style and the music is catchy. The movement felt a bit too floaty for the kind of accurate movement required here though and the huge amount of health an armour felt like it dragged things on. | |
| Apr 29 10:26:00 | 7m 00s | Line | Cute! Nice and simple and I liked the rate of acceleration, just about right to stop it getting boring. <br/> <br/>Totally minor point, but there's a couple places where shapes weren't actually connected to the line (like the floating heart on the chest of drawers and the TV screens) which feel like they slightly break the aesthetic of it. |
| Apr 29 10:57:00 | 31m 00s | Bug Hunting | Cool! Got to 2,928,650 on stage 7. <br/> <br/>The movement started off feeling kind of clumsy, but then it really grew on me and I got into it. I like the feel of this in general and the drag between fighting off the enemies and destroying the square. <br/> <br/>I think it could do with some more urgency though, currently you can just dodge and fight off the bugs getting infinite health and points indefinitely, while gradually killing off the square. If you could only get health back from killing firewall blocks or if there was a timelimit on rounds it'd give a bit more incentive to target the square at more risk to your own health. In the end I just let myself get destroyed. |
| Apr 29 11:08:00 | 11m 00s | Pete Hated Circles | Really nice connection between the theme and the gameplay. Was hoping at the end it'd zoom all the way out and show the fractal mess you'd created. |
| Apr 29 11:21:00 | 13m 00s | Press Z | Cool. Good, satisfying feeling when you stomp on the poor rectangles who just seem to get through their daily commute without being stomped. |
| Apr 29 11:51:00 | 30m 00s | Lumiere | Pretty! <br/> <br/>Would love to play something like a parkour/jetpack game set in this world. |
| Apr 29 14:13:00 | 2h 22m | Dream Fishing | <3 <br/> <br/>Reminds me strongly of the awesome bits of Animal Crossing while being entirely its own thing. |
| Apr 29 14:54:00 | 41m 00s | THE POTATO GAME | The real objective is feeding the potato monster as many potatoes as you can. |
| Apr 29 15:07:00 | 13m 00s | Citsilaminim | The jar works for me now. I like the graphical style and the touches like the block physics. I found the way you stick to walls to be pretty frustrating in a couple places, especially the bit where there's several platforms blinking in and out and sticking to the walls throws your timing off. |
| Apr 29 15:47:00 | 40m 00s | Minia | Haven't played any of the so-called "real" levels, but really enjoyed this. |
| Apr 29 21:52:00 | 6h 05m | Plex | Nice game with some good puzzles. I think it explores most of the possible levels for this mechanic short of adding something new. Personally I really liked the violin. |
| Apr 29 23:22:00 | 1h 30m | ++Pet; | Nice! Hope someone was taking better care of you during your flu than I did of my ++pet. Also I hope no one kills you just to find out how old you are. (It was 21. :( ) |
| Apr 29 23:37:00 | 15m 00s | PuzzleBot | Fun game. Nice snappy feel to the interactions. Not usually a fan of match-3s but quite enjoyed this. |
| Apr 30 00:19:00 | 42m 00s | Block Disco | Argh! So close! Nice game. |
| Apr 30 00:34:00 | 15m 00s | XYZ | Awesome game and really good use of the theme. The way you just somehow flow through most of the puzzles paces it really well and frames the ones you have to stop and think about nicely. |
| Apr 30 23:45:00 | 23h 11m | soundscape | yes Yes YEs YES YES. |
| May 1 13:12:00 | 13h 27m | minobi | Cool! Nice set of puzzles and satisfying movement. Definitely left me wanting more. |
| May 1 14:25:00 | 1h 13m | Tower of Pixel | Cute! Cool idea and it looks lovely. <br/> <br/>I found the way you auto-dig a bit annoying sometimes though, it's very easy to walk into a block and pick it up by mistake, which can sometimes force you to backtrack your tower loads. |
| May 1 18:57:00 | 4h 32m | BLM | Nice! Soooo many particles. Q and E were a bit awkward to get to while using WASD and my right hand wasn't really doing much other than pressing space, being able to rebind those or having them on the right side of the keyboard would be nice. <br/> <br/>I got to level 40 without really using bombs, then they became very, very necessary. |
| May 1 20:04:00 | 1h 07m | Tana | Woked. |
| May 1 20:12:00 | 8m 00s | Shape of magic | If you want a more intense experience you can play it in single button mode: http://imgur.com/6XWj6E0 |
| May 1 20:45:00 | 33m 00s | UltraPew | Awesome! It's good to see real-time networked stuff here! Totally impressive that you got the networking, graphics, sound effects and everything together, even for a Jam game. <br/> <br/>Hit a couple bugs while playing with you but bugs are gonna bug. |
| May 1 21:21:00 | 36m 00s | BLOBGLOBS | Enjoyed pacifist mode. |
| May 1 21:28:00 | 7m 00s | People | A (somewhat twisted) interpretation: <br/> <br/>1: Oh no, everyone hates me, they're all running away. <br/>2: Yay, there are other people like me out there after all. <br/>3: But they're all finding partners... with the people who don't like me and going off to live their lives. <br/>Eventually: All my friends have left to go be with their partners and live in isolation. Guess I better get together with the last person left, even though at first they showed me nothing but scorn. <3 <br/> <br/>I liked it. |
| May 2 09:59:00 | 12h 31m | Mammoth | A work of post-something. Or perhaps post-post-something. I suspect that it may even be infinitely recursively post. <br/> <br/>I give it post/post. |
| May 2 10:22:00 | 23m 00s | beTween | Nice! Good use of minimal mechanics, and meta-use of the theme with everything just being code. Rage-inducing in a (mostly) good way. |
| May 2 10:29:00 | 7m 00s | Heart Attack | I can see how this would be really cool hooked up to a heart monitor for each player, it doesn't work so well with a keyboard though. Keyboard repeat seems to break the mechanics of it too as you can just hold down A or M to shoot right to the top. |
| May 2 11:36:00 | 1h 07m | A Minimal Conflict | Kind of mini-MOBAy. Not being able to aim your shots and knowing that they're going to miss because they don't auto-lead was a bit frustrating in places, but it does work as a game. |
| May 2 13:24:00 | 1h 48m | Fiyahfawl | A really good start to something with the deformable generated landscape, but it's soooo grindy at the moment and could do with more variation as you move away from home to make that grind feel worth it. The combat starts out really easy too, even with the starting pistol and nothing else I never felt at risk of dying. |
| May 2 14:19:00 | 55m 00s | hunter hungry | Really nice! The mechanics, story and artwork all fit the theme well. Seeing a highlighted block and discovering you could grapple onto it made me grin. |
| May 2 14:43:00 | 24m 00s | Spread | Pretty and soothing! I love what you've made here, really satisfying to just plant some stuff and have it grow. |
| May 2 21:24:00 | 6h 41m | They Explode | Looks great! The enemies that shoot as fast as you do were really hard to fight against without taking massive damage though, I only managed to get one token. |
| May 2 22:57:00 | 1h 33m | This is not a game. | Dammit you 58%. Really? |
| May 2 23:39:00 | 42m 00s | Tendril | Beautifully put together game with the sounds, mechanics and graphics all combining smoothly. There was one level in the middle which was much harder than those around it which made the pacing feel slightly off, but that doesn't really detract that much from the game being awesome. |
| May 3 00:04:00 | 25m 00s | Dragon Drop | Despite having realised that it wasn't the point I had to go complete the solitaire game anyway. So awesome. |
| May 3 10:30:00 | 10h 26m | Minimalistic Dota Clone (+ Osmos) | Well done getting something multiplayer going! I got this running locally after a couple attempts (defaulting the listen port for the client to 8889 would probably be a good idea since most people will be running both the server and client on the same machine). <br/> <br/>I only played through it on my own, but it's definitely a minimalistic MOBA. If you were able to run a public server for people to connect to it'd really simplify trying it out. |
| May 3 11:21:00 | 51m 00s | Color Treason | My colourblindness makes it really hard to tell between the green and yellow blocks here, so the easiest way for me to play this game is just find a path through the plain blocks if I can. |
| May 3 11:39:00 | 18m 00s | Ant Commander | Yay, another ant game! |
| May 3 13:13:00 | 1h 34m | Geneva Convection | So, so good. |
| May 3 14:47:00 | 1h 34m | You are the Minimalist | Cool concept and use of the theme, having to clear up the mess you make fighting enemies is nice. I got to level 5 but then hit a crash. In some levels there seemed to be solutions avoiding spawning enemies even though I felt like I was meant to. |
| May 3 16:28:00 | 1h 41m | TunnelVision | Shiny and wubby! I cheated my way through horribly, refusing to jump through hoops, but it looks and sounds awesome. |
| May 3 21:11:00 | 4h 43m | stairs | Fun and surprisingly challenging for such a simple mechanic until you've had time for the muscle memory to sink in. <br/> <br/>Some kind of hint at there being an ending would be good, having got to the end I think a totally explicit progress percentage would defeat the point of it though. <br/> <br/>The music was okay, though I think some kind of sound effect of footsteps echoing in the void would have given it a better atmosphere and I was kind of put off by wanting to step in time to the rhythm. <br/> <br/>Overall: cool! |
| May 3 22:57:00 | 1h 46m | Minimalistic PotatoPeople | Nice cellular automata! Playing around I found that potatoes consisting almost entirely of leaves, with a top layer of shooters worked pretty well. Being able to save/load/share rules would be awesome. |
| May 6 10:28:00 | 59h 31m | Dot | Very nice use of the theme, enjoyed figuring out how each interaction works. |
| May 6 15:05:00 | 4h 37m | Almost Nothing | A couple of the puzzles near the end seemed to require luck for the spark to go down the right path unless I missed something, otherwise a really solid puzzler. |
| May 6 15:10:00 | 5m 00s | Angry Reviewer | Allowing repeats kind of breaks this. |
| May 7 10:34:00 | 19h 24m | MUBIC | I don't find this kind of game very enjoyable in general, but this version if it is really nicely done. The mixing of audio and visual cues with spacial responses is awesome. |
| May 7 10:36:00 | 2m 00s | The Parasite | Nice game, really polished. The movement feels really satisfying and responsive. |
| May 7 14:30:00 | 3h 54m | Gravity Worm | So, this is really awesome. I think there's a lot of multiplayer potential in there too, where you each play one worm and shout at each other to get into the right place. |
| May 7 15:08:00 | 38m 00s | Rebellion: Resistance of Complacency | Ow ow ow ow. |
| May 8 10:18:00 | 19h 10m | OggOrbis | This gets frustrating pretty quickly with the difficulty of levels being fairly high and the control being extremely luck based. If there was just a single projectile which you had more control over it'd be more interesting to me. |
| May 8 10:34:00 | 16m 00s | Nano | The graphics and physics and theme here are all really cool. The controls were a bit tricky, some way to slow down or go backwards would have been nice, and the mouse didn't seem to be used other than clicking, so it could just have been entirely keyboard. |
| May 10 22:51:00 | 60h 17m | Sisyphus | This is the only game I have ever given an N/A for fun. Many points everywhere else. |
| May 11 11:58:00 | 13h 07m | The Voice Of Fire | Ran really slowly on my machine for no apparent reason, which made it hard to play too. Interesting concept though. |
| May 11 12:06:00 | 8m 00s | Run | I liked the blobby, perlin-noise terrain, it was nice and varied and fairly well spaced. <br/> <br/>After the first run I found this quite easy, there didn't seem to be any real progression to it though or anything to be running to or from. Even just showing how far you'd run when you die would have helped with some feeling of progress. <br/> <br/>The physics were a bit glitchy in places, jumping up into something from underneath would often leave you slightly embedded in it, and from there or the side you could move off and jump again. |
| May 13 21:36:00 | 57h 30m | Simple Difficulties | Pretty fun, but the levels lasted longer than they needed to. I'd have found it more exciting if there was some danger too, I spent the first couple minutes desperately avoiding the walls assuming they'd kill me. |
| May 13 21:42:00 | 6m 00s | alphashove | The download link seems to have broken. |
| May 13 21:49:00 | 7m 00s | make a binky | Haha, I think *technically* using a painting by your niece is against the rules, but it's adorable enough to get away with it. <br/> <br/>This was really cool, really minimalist interpretation of the trade-off between being fast and requiring accuracy. |
| May 13 21:54:00 | 5m 00s | Skater Sketcher | Cute! One random idea: Give the user a random noun to draw, display an online gallery of the attempts. |
| May 15 12:56:00 | 39h 02m | Other Space | Really nice art and atmosphere and the game had a lot of interesting ideas in it like the death toll and the layer teleportation, the platforming felt a bit floaty though, as if the gravity was really low. |
| May 20 09:48:00 | 116h 52m | Enlighten the night | Nice and pretty little game. The best tactic I found was to just stay still and spam bullets in random directions as much as possible, got up to 8618 before my finger to tired of that. |
| May 20 10:02:00 | 14m 00s | Depth | Really interesting mechanic, but gets pretty frustrating if you don't happen to randomly come across the exit, gave up around level 9 because I couldn't keep a grasp of where I'd travelled already, may come back to it some time with pen and paper. |
| May 20 10:14:00 | 12m 00s | Ascent | Runs fine for me on Windows 8, 64bit. The level design was pretty good, but the mechanic rubs me up the wrong way, making things seem needlessly frustrating, especially with the occasional movement glitch in there. |
| May 20 20:13:00 | 9h 59m | SeedLife | Love the music and the atmosphere. Had to go dig in the source to figure out what everything was meant to be, probably just my colourblindness, but rock, vines and bushes all look like slightly different shades of grey (with maybe a hint of green?) to me. |
| Apr 10 22:42:00 | 7802h 29m | Anthead RPG | Still a classic. |