Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → Norgg
Feedback comments for LD27
Norgg's games and stats for all events →
| Timestamp | Since previous | Game | Norgg's comment |
|---|---|---|---|
| Aug 26 14:10:00 | multiplayer mini games | Awesome! Played this last night just after voting, was a bit confused by the score tracking, but loved the games. The volleyball was great. | |
| Aug 26 15:36:00 | 1h 26m | Decim Dungeons | Interesting idea for a puzzler, although the Q and W items seemed a bit similar in that you just have to time them right to stall the dungeoneer for a second. I'd definitely play a few more levels with a bit more complexity in. |
| Aug 26 16:48:00 | 1h 12m | Chronored | Got through it, was tough but didn't have to repeat anything more than 4 or 5 times at most. That hard mode though! <br/> <br/>Impressed by the use of emscripten. |
| Aug 26 16:58:00 | 10m 00s | Yea | Yea. |
| Aug 27 00:01:00 | 7h 03m | Game of Throws | Fun! The networking sometimes caused the ball to pass through people which could be frustrating when you then blow up, but overall it's a simple idea executed well. |
| Aug 27 00:08:00 | 7m 00s | glitchme.exe | Wheeee, the source for this is so cute. |
| Aug 27 10:25:00 | 10h 17m | Time Flies Straight | Carl Sagankyou. |
| Aug 27 12:37:00 | 2h 12m | Maximilian Lambda Caster | Funky and a really cool idea! But oh god my brain. <br/> <br/>It's really hard to keep track of which functions are in effect and which you still need to collect to win, I think symbols and function notation along the bottom would actually have made that easier, or at least having it display "override(shottype)" instead of just "override" when selecting an item at the bottom. I also had trouble quickly identifying the enemy types just based on colour to know which function to select to be the parameter when I shoot them. |
| Aug 27 14:14:00 | 1h 37m | Puzzle Dash! | Fun and frantic, took me a few tries to get further than the first couple clicks of the button. <br/> <br/>On some runs on the PC the mouse pointer detection seemed to be off by half a block, so clicking on the lower half of a block would select the one below it. Will give it a go on Android. |
| Aug 27 14:21:00 | 7m 00s | Get Out! | I liked the slow pace of this, though I didn't really find the ghost that scary, especially when it showed up tauntingly and I could just walk through it. It did make me jump a little first time it appeared though. <br/> <br/>Found the fireplace, which it's been hinted has some secret behind it, but couldn't figure out how to get through it, then got killed by the ghost even though I could still see by the light of the fire. |
| Aug 27 14:48:00 | 27m 00s | MegaPunch | So awesome, played it for ages with a couple other people on. Love that you can bring up the help menu and make yourself flash in-game as a bit of a taunt. <br/> <br/>Where's the server located? I felt like I had quite a lot of lag on there connected from the UK, punches were taking like half a second to hit. <br/> <br/>The controls felt really nice, responsive and smooth though and the bombs set up some awesome moments, especially the ones where I blew myself up by mistake. |
| Aug 28 01:17:00 | 10h 29m | DogRocket | Just awesome. The pressure of having to try and place things both accurately and quickly is tuned so well, loved the art style and been playing it loads, my favourite I've seen so far. |
| Aug 28 12:11:00 | 10h 54m | Space Demolition by Suese | Nice! Impressively polished and really fun. <br/> <br/>I found myself doing most of the fighting by going close to an enemy spawner, then reversing and shooting them a they fly towards me, the controls do make the game seem fast, but that fighting in reverse all the time does feel a bit strange. <br/> <br/>One small bug: if you plant the bomb and let it explode (because, say, you wanted to see some fireworks even if it's the last thing you do), when your next ship spawns the bomb is still "planted" and you can't pick it up again, so you can no longer win that game. <br/> <br/>I flew off into deep space for a while to see if anything might be out there, but just got hopelessly lost. Allowing you to get hopelessly lost is one of my favourite features in a game, but having some other stuff out there would make this even cooler. |
| Aug 28 14:32:00 | 2h 21m | Biform | Interesting idea and smooth implementation, but found the difficulty ramp to be a bit too slow, it's interesting once you need to start carefully planning where you place platforms, but that only starts to happen slightly around the 20k mark or so. I got to around 40k, but the pre-placed platforms were still frequent enough that I didn't really need to worry much if I went slowly. <br/> <br/>The music is okay, but starts to get annoying after a little while. |
| Aug 28 14:55:00 | 23m 00s | Defense of Your Craft | Pretty fun but feels unbeatable solo, managed to get up to level 8, but don't have pads available to try it out multiplayer. It probably needs to scale down in difficulty for single player. |
| Aug 28 15:39:00 | 44m 00s | The Grassfires of Veldstar | I liked how magical the crystals are. |
| Aug 28 20:30:00 | 4h 51m | Unreliable Robots | Utah Teapot nostalgia. |
| Aug 28 22:08:00 | 1h 38m | Usain Bolt's Super Shopping Sprint | Nice, played it through several times until I hit the big bucks. It ends up being mostly down to being lucky with what items spawn but it's still really fun. |
| Aug 29 00:14:00 | 2h 06m | Triad | Really nice use of the theme, tight level design, interesting concept and well polished. |
| Aug 29 12:23:00 | 12h 09m | Intensive Care | Whoa, really thick atmosphere to this, captures that sort of creepy calm of people waiting to die you can get in certain parts of hospitals, as well as that feeling off doctors just fighting off the inevitable as long as possible. The calm music with a slightly creepy edge to it just adds to this. <br/> <br/>The urgency of the gameplay against the calmness of the presentation fits really well too. |
| Aug 29 13:02:00 | 39m 00s | Boyfriend Simulator: Feed My Boyfriend | Brilliant. My thoughts as I played through this: <br/> <br/>"Why won't it ever stop?" <br/>"Oh, because life. :(" <br/> <br/>Tactics for later rounds: wait until the last second and then stuff as much food in at once as possible. <br/> <br/>Alternative tactic: just keep your money for yourself and ignore him. |
| Aug 29 15:36:00 | 2h 34m | 10 | Tenacious. |