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Norgg

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TimestampSince previousGameNorgg's comment
Dec 17 10:21:00 Abrupt Salvation The graphics in this are lovely, I found the platforming physics to be a bit overly frustrating though. <br/> <br/>In the web version the right-click to place dynamite brings up the context menu, which then takes you away from the page if you click wrong.
Dec 17 10:51:00 30m 00s Unhappy Holidays! This is pretty good, you don't seem to have gone for the theme at all though, do you have an interpretation of it in there?
Dec 17 13:13:00 2h 22m Small Theft Auto Nice, I really liked it once it got to the point where you could actually talk to people and each one is unique, thought to start with they were just there to mug.
Dec 17 13:53:00 40m 00s social commentary Amazing take on the theme! Loved the pacing of it and the multiple endings.
Dec 17 14:34:00 41m 00s Mine Sneaker Argh! That last level is infuriating! Awesomely done.
Dec 17 14:55:00 21m 00s Lunar Frenzy Argh! Mined. Do the gold ones do more damage? I keep dieing when I seem to have one gold one and several others on me, but I'm frantically waving the mouse but not shaking off the others successfully.
Dec 17 15:55:00 1h 00m Sealed Evil Aww, really nice! Seems a little slow to get going having to repeat the same level like 10 times to get the first upgrade, but after that it gets awesome. Was playing this for a while but had to stop before I got to see what the seals upgrade track unlocks, sad that progress isn't saved. <br/> <br/>It's really cool the number of unique levels you've packed into this, each with its own soundtrack.
Dec 17 17:44:00 1h 49m In good heart Took me a while to figure out what was going on (had to go read the instructions, but managed not to have to resort to the playthrough) but was pretty interesting once I'd figured it out, enough that I completed all 3 levels anyway. <br/> <br/>I think if you labelled the bars ingame somehow and let the player know why they'd got game over it'd make it possible to learn to win without having to give up and read the instructions.
Dec 17 21:45:00 4h 01m Rectangle Robbery Pretty interesting level. I found the feeling of slipping off the edge platforms to be pretty frustrating, bit of a symptom of a few Unity based platformers I've played recently which don't tweak the physics engine enough.
Dec 18 00:35:00 2h 50m The Quite Annoying League So, the game was good but the meta-game where parts of the game are quite annoying (like back-kicker puzzle and looping the game over dialog with some small enforce pauses in), but not quite annoying enough to make you give up is goddamn genius.
Dec 18 01:50:00 1h 15m Sixxy the Puppy Nice! Loved the concept and the atmosphere and the animations and liked how it plays too.
Dec 18 02:04:00 14m 00s Bad Kitty Haha, actually surprisingly cool concept and execution. Also I think this is the only game I have ever played that I thought would benefit from some kind of farting sound.
Dec 18 12:34:00 10h 30m Heroes are so Annoying! Nice game, I enjoyed the descriptions on most of the moves, and the final boss fight brings up some painful JRPG memories.
Dec 18 12:54:00 20m 00s Monologuer I had a similar experience to EatenAlive3, the concept is good, but I found it too easy to the point where I just gave up and let them come to get me because otherwise I felt the game could just last forever.
Dec 18 13:24:00 30m 00s Blood Money Destroyed everything, left all alone forever, spending quality time with the blood roomba.
Dec 19 01:30:00 12h 06m The Secret Plan Ran fine for me, and I really liked the little cutout people. It'd be nice to see some element in there to make it a bit more challenging, currently it doesn't seem to reward accuracy and you can just click away as much as you want.
Dec 19 15:42:00 14h 12m Trois Nice! The crazy physics mixed with the crazy music works really well, but I felt like I found a bit of an exploit where you can spam all 3 up keys at once to jump into the air, and then spam the right keys to move once you've done that.
Dec 20 12:09:00 20h 27m Tale of Scale Amazing.
Dec 21 14:55:00 26h 46m Conquest Of The Mayans Really difficult game. I managed to get a second pyramid up on my third or so attempt, but then got totally swamped by many, many more rebellion events than I could possibly deal with. Not sure if I was meant to ignore those and concentrate on the really vital stuff (like keeping enough logistics saved to rescue my pyramids), but it was pretty much impossible to click through everything in time. It's be nice if there was some icon to indicate the type of event so you could focus your actions a bit better.
Dec 21 15:15:00 20m 00s Goblin Fortress A nice start to something, it becomes a bit easy once you've got a stable source of food and stone though, would be nice to have something to be fighting against. The omnomnom sound is great.
Dec 21 15:24:00 9m 00s Eaten Eep! I'm going to go with my best run being 0/30 people eaten.
Dec 21 16:27:00 1h 03m VampVille Managed to get this running, would have been nice to have a packaged version though. Quite like the concept, though some of the maps generated seem to have been extremely hard to find my way to one shelter from the other.
Dec 21 16:44:00 17m 00s Reverse_Shmup Neat. Would like to see an expanded version of this too, maybe with a time limit or ramped up difficulty. I'd suggest moving the download somewhere without a queue too, was a bit of a pain.
Dec 21 16:48:00 4m 00s Rise of Evil Totally legit comment.
Dec 21 17:18:00 30m 00s Conquering Oneself Nice! Kind of ends up being an interesting take on a memory game. The mix of skills worked really well, and I like how they end up balancing themselves out.
Dec 22 12:34:00 19h 16m Hero Must Die This is really cool, love the neural network use. <br/> <br/>I ended up finding a one tile solution to the final level too, in a way that seems to have tricked the AI, but would otherwise be really easy to solve. SPOILER HERE: http://imgur.com/6MNhy
Dec 22 12:51:00 17m 00s You are the hero Nice and clear little story, would have been nice if doing a pascifist run was recognised in some way.
Dec 25 21:38:00 80h 47m TYRANOFORCE Victory at last! The AI on the hero is done really well.
Dec 27 00:51:00 27h 13m Real Eyes Just seems to get stuck on the splash screen for me currently (the one in the main screenshot), no buttons seem to start the game.
Dec 27 01:02:00 11m 00s SITH JUST GOT SERIOUS Couldn't get past the 4th or so level where wookies go into a lower path and jedi go up a second one, seems like you've got to be really lucky to get enough powerup drops to fight off the jedi as they'll frequently avoid the traps.
Dec 27 01:08:00 6m 00s Interfection Interesting, there's a lot of depth here and the soundscape is nice, only got to level 2 just now but will be giving it another go.
Dec 27 14:00:00 12h 52m Space Restaurant Nice. Rank: Thief.
Dec 27 14:04:00 4m 00s Parkour Simulator 9001 The physics in this are really quite surreal at the moment, couldn't really understand what was going on but kind of enjoyed it anyway.
Dec 27 14:17:00 13m 00s Be the Villain Nicely executed in general, although making the item values random makes the difficulty vary wildly. The first time I tried level 2 I felt like it was completely impossible because the TVs were valued very low, the second time I passed the level on the 2 TVs alone.
Dec 27 14:42:00 25m 00s SpaceGreed Cool! I agree with caranha's dislike of the goat walls, they kind of confuse it. It took me a few runs to figure out that the ship can take a few hits before being destroyed, is that displayed anywhere? At first I thought that the hit detection wasn't working perfectly.
Dec 27 16:06:00 1h 24m Lumberjack Nicely executed game here, the mechanics feel nice and solid and satisfying and the graphics are nicely done. <br/> <br/>It does match the theme, but that feels a bit jammed in at the end, could do with a little foreshadowing earlier on.
Dec 28 14:09:00 22h 03m Escape I quite liked the start of this with the cop cars, but then some of the later modes like spikes and pileup weren't as interesting to me.
Dec 28 14:17:00 8m 00s Delve Deeply Ran for me, put some lava around the place.
Dec 28 16:47:00 2h 30m Space Liberators Nice concept, managed to figure out the healers and fighters and got to level 7 or so before falling into the trap of selecting a buy tile with no money remaining. I couldn't seem to get a mage to work, it always seemed stuck on "reloading".
Dec 28 17:08:00 21m 00s Lich Lord Managed to find the first shopping cart (SPOILER: Just southeast of the spawn point), but couldn't find any others if they exist. Found some portals to Somewhere Else which were kind of intriguing and I liked that you'd managed to get several terrain types in there. Some indication of where to find shopping carts would be really handy.
Dec 28 17:15:00 7m 00s Consumption Nice graphics, though I didn't quite understand why some of the "healthy" things to do (like the treadmill) were needed to kill the person.
Dec 28 18:22:00 1h 07m Escape of the Blob Monster Strange! I actually enjoyed the combination of the crazy physics with the crazy music and the abstract artwork, made the whole thing feel quite unique, even though the actual gameplay doesn't have much depth to it.
Dec 28 18:32:00 10m 00s Hunt yourself, or something Nice little puzzle game, I'd have liked some kind of progression here too, maybe some way to attack the villagers, felt like the werewolf was kind of tame.
Dec 30 18:49:00 48h 17m Splendorman I haven't tried the post-compo version, but I actually found the compo version to be quite well balanced. The movement was a little bit frustrating especialy if you ended up chasing the AI, but that pushed you into having to figure out tactics to catch it like hiding behind a tree until just the right moment. <br/> <br/>I really liked the little touch where the AI gets more and more frantic ever time they spot you.
Dec 30 19:24:00 35m 00s The Legacy I walked for a while in the direction the path leads but never found any people, only trees which eventually ran out and just left me in a featureless white emptiness...
Dec 30 19:36:00 12m 00s Villain from Nooblord band As mentioned by others, the balance here seems to be pretty off, I felt like I'd never be able to afford the shop items and was just hoping to randomly get through levels without many fights to survive.
Dec 31 20:21:00 24h 45m A Reason for Vengeance Nice, liked the storyline here, becoming as powerful as you want to be, played through killing everything, and played through again stopping as soon as I could (although kind of sad that you're forced to kill the first demon), definitely felt that just quitting as early as possible was the "right" choice.
Jan 4 01:12:00 76h 51m Mister Misbehave Nice! I do like the random misbehaviours here, it'd be nice to be able to read them all once you're dead though, pretty hard to keep up with them while you're alive. <br/> <br/>This seems to be semi-turn based, did it start out completely turn based to start with? Having time to think between moves might make for an interesting alternative way to play this.
Jan 5 21:16:00 44h 04m Onus Right, this was okay, and I liked the stab at mindless game tutorials, but: <br/> <br/>What does the car add to the game? Having it there made me want to try to get past it, but even if you manage to get past it before it "hits" you, you still die. <br/> <br/>I'm not really a fan of this genre of troll game, where following the instructions gets you killed. The jumbled up "press [x] to Take" as a clue wasn't really necessary, it was more effort to decode that than do a playthrough, grumble at the lesson that taking things from people makes you too heavy and start over. <br/> <br/>I agree that games which hold your hand every time and teach you to use WASD to move are a plague, but I don't feel this style of game is the solution.
Jan 5 21:29:00 13m 00s Micro Mob This was pretty fun and solidly tied together, but I completed it on the first attempt and it felt very random, are the battles just a coin flip currently?
Jan 5 23:34:00 2h 05m Royal Reptile Rampage Okay, I actually really like this and think you packed a lot into this in the 48 hours. <br/> <br/>The controls did feel quite clunky, and being held in place to perform one action at a time breaks the flow of what could otherwise have been really interesting combat. Things like being able to breath fire while flying or taking a running jump into flight would have been great. I agree with awppy's suggestion of running along with a claw outstretched to grab people to eat too. <br/> <br/>I didn't quite understand what ducking did. The ingame text said it "reflected arrows", but I never saw them bounce back, and boulders still hit me. <br/> <br/>The hitpoint system combined with just instantly respawning nearby when you died made death seem pretty meaningless here, just a very minor setback.
Jan 5 23:59:00 25m 00s Battle Bots! First playthrough: Click instructions, game crashes. <br/> <br/>Second playthrough: What is going on? Oh, I guess I'm the guy at the bottom and I can buy extra units, I'll try clicking on a unit on the right, why isn't anything happening? I'll try clicking on the board somewhere, oh a guy turned up in that field. Oh, my opponent has a guy who I can't seem to touch who is killing me. <br/> <br/>Third playthrough: Buy the cheapest guy and send him down the same lane repeatedly until I win. <br/> <br/>The more expensive units seem insanely priced and unlikely to come into play here unless you played for a really long time from what I've figured out so far. <br/> <br/>I don't really understand how this fits the theme.
Jan 6 00:12:00 13m 00s Swann's Game Okay! I couldn't figure out how to get this into qwerty mode (what did you mean by using alt+shift to switch? It didn't seem to do anything), but this is actually a really cool game, the core mechanic here is really imaginative, having to keep track of what you've had to do with your mouse so as to dodge it afterwards. I hope you carry on with this.
Jan 6 00:29:00 17m 00s Mechanical Menace Interesting mechanic and a generally fun and innovative game, felt a bit unfair when one enemy tank was able to shoot 4 or 5 of my tanks within a fraction of a second before I could react at all.
Jan 7 17:42:00 41h 13m Thievery Nice and fun minimalistic sneaky game! I'd have kind of liked some way to shake a guard without killing them, especially since you are able to outrun them or get them stuck on the other side of a building from you.
Jan 7 21:41:00 3h 59m Infect the World Found this to be fun but a bit too easy myself, the immune system doesn't seem to keep up with your evolution much and I never really felt threatened.
Jan 7 22:06:00 25m 00s None Shall Pass Nice graphics, but the hit detection seems kind of off, I often seemed to have my sword sticking through another knight without hurting them.
Jan 7 22:11:00 5m 00s City Rat Nice artwork on here, loved the scared people especially.
Jan 7 23:15:00 1h 04m Spy Trouble Yes.