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Feedback comments for LD26
mortus's games and stats for all events →
| Timestamp | Since previous | Game | mortus's comment |
|---|---|---|---|
| Apr 29 06:02:00 | Adventures of Mrs Minimalist | Web version stucks sometimes (Firefox), I think when I click during unskippable dialogs. | |
| Apr 29 06:13:00 | 11m 00s | Bounce | Too bad you have to wait for the right platforms position sometimes for too long, but nice game. |
| Apr 29 06:21:00 | 8m 00s | Complexity | Nice game, but I've struggled for some time with controls. |
| Apr 29 06:27:00 | 6m 00s | GRAViTRON | I liked the feel of the game, fresh approach to classic mechanic. |
| Apr 29 06:31:00 | 4m 00s | GridRunner (Provisional Name) | I like the concept, but it's waaaay too long to wait for the next move. |
| Apr 29 06:36:00 | 5m 00s | Illumination | Moody but annoying, couldn't complete it as I got bored after few falls. |
| Apr 29 06:41:00 | 5m 00s | MNML | Is it supposed to change directions suddenly? Happened to me only once and it was the only time (except the first) when I lose. |
| Apr 29 06:47:00 | 6m 00s | sn | Minimalistic! |
| Apr 29 07:07:00 | 20m 00s | Ants | A bit glitchy and laggy right now, but a great potential! |
| Apr 29 07:17:00 | 10m 00s | essentia | Great graphics! Sadly, there seems to be few bugs that make game hard to play. Moving playform in cave left without me and I can't find it again. And restart won't help, only starting from the beginning. |
| Apr 29 07:22:00 | 5m 00s | Friggin Lazors | Very clevel puzzle, complex and fun. Pushing objects is pain indeed. |
| Apr 29 07:24:00 | 2m 00s | Inside Art | Fun, but hard and unintuitive. |
| Apr 29 07:30:00 | 6m 00s | Minimalist Multiplayer | Can I play if I am that weird kind of psycho without social networks account? |
| Apr 29 07:38:00 | 8m 00s | MinimalRPG | Nice and funny game. Minimalistic not only in implementation. |
| Apr 29 07:47:00 | 9m 00s | nadir | Nice idea, but would be cool if there were checkpoints so you don't need to start from the beginning. I skipped few lines also, because of how space works. Would be better if it just skipped one current line when pressed. |
| Apr 29 07:53:00 | 6m 00s | OnlyOne | Great idea, I liked it. First game so far that I'm sad has ended so fast (though I played not so much yet). |
| Apr 29 07:56:00 | 3m 00s | Pivot | Works in FF. I didn't get the mechanics though, so couldn't complete later levels. |
| Apr 29 07:59:00 | 3m 00s | PseudoGame 2 | Could be a very fun game, you should finish it. |
| Apr 29 08:05:00 | 6m 00s | Starhook | Nice idea, too bad it lags like hell on FF. I've noticed some collision detection problems too. |
| Apr 29 09:09:00 | 1h 04m | Synesthesis | I really enjoyed this game. Great work! |
| Apr 29 09:14:00 | 5m 00s | The Quest for Minimalism | Very nice idea, I think this could be a good game with some more work put into it. |
| Apr 29 09:20:00 | 6m 00s | Time for Ascension! | Nice game mechanics, unfortunately, I wish there was a timer for queued events. |
| Apr 29 09:29:00 | 9m 00s | A simple world | Fun concept and pleasant music, but it would be much better if text was shown entirely before skipped - most people can read much faster than it appears. |
| Apr 29 09:43:00 | 14m 00s | Box's World | I don't think it gets more minimal than this. At least while it's still playable. And don't get me wrong, that's a compliment! |
| Apr 29 09:52:00 | 9m 00s | Cutris | A solid implementation and pleasant graphics, sounds are too loud. |
| Apr 29 10:05:00 | 13m 00s | COLORFORM | Fun game, got to 11k+ points and after that inevitability of tutorial got me. |
| Apr 29 10:17:00 | 12m 00s | Ming Imah Lism the Wizard ! | The fact that fireballs launch from the top makes it specific, but I don't think it's impossible. I liked the idea of meditating in order to gather mana. <br/>At some point I entered the next screen and ran back from where I came almost instantly and previous screen didn't load, instead I was running outside the screen and there goblins killed me. <br/>But that's fine, my son will probable avenge me. |
| Apr 29 10:20:00 | 3m 00s | Cylinder | I like the idea and graphics are very pleasant. It would be much better if controls were 'q' and 'e' instead of 'r' and 't'. <br/> <br/>There's one thing that's bothering me though. Who are you playing as? A cow? :D |
| Apr 29 10:23:00 | 3m 00s | Dodge | Fun and minimalistic game indeed. Sounds hurt my ears though. |
| Apr 29 10:29:00 | 6m 00s | i | First time i give so high graphics score to a game with minimalistic graphics. I love it, it's very simple yet very good looking. |
| Apr 29 10:34:00 | 5m 00s | Free | I liked that way of moving around. It's a little bit boring and not very fast (or I wasn't doing it right), but it's original. |
| Apr 29 10:40:00 | 6m 00s | KiraKiraRetro | So many mechanics I already knew but in such an insane mix that it becames entirely new game which is very fun to play. Graphics are minimalistic but very nice. |
| Apr 29 10:50:00 | 10m 00s | Null Wars | Screenshot and description looks promising, but the game is stuck on 'connecting to server' for more than 10 minutes. How much does it load? <br/>I'll try it later on a computer with faster internet connection, maybe it's the problem. |
| Apr 29 10:53:00 | 3m 00s | Rollin' it | I was disappointed with the theme too. <br/> <br/>I guess people who think they can code but can't draw thought that minimalism would be a great excuse for their games to look simple. The same with people who can make art but not code. |
| Apr 29 11:01:00 | 8m 00s | TNAFT | I couldn't stop until I was first in the top scores. Good game and a fun method of figuring out how unique you are (at least in color perception area). |
| Apr 29 11:08:00 | 7m 00s | Tundra King | Too bad you dpn't have all the planned features implemented. I liked the idea very much, but I haven't noticed strong feedback from other... people? And without it you can just run and spam E and win eventually. |
| Apr 29 11:45:00 | 37m 00s | Aenigma | Web version don't show all details (Firefox), I couldn't complete second level because of that, had a place for one more detail. |
| Apr 29 11:49:00 | 4m 00s | Ascenion | Maybe I don't get it, is there a way to affect one's destiny or can we just watch and hope? |
| Apr 29 11:58:00 | 9m 00s | COLORUS | I like the graphics, very minimalistic, but pleasant. Gameplay is unusual and fun too. |
| Apr 29 12:30:00 | 32m 00s | Round Box | Very nice idea, and indeed, much harder than you think first (at least if you try to collect bonuses). |
| Apr 29 12:37:00 | 7m 00s | Sightless | There are few other echolocation games in this compo, but I like this one the most so far. It represents echolocating much better than ones where you cannot see walls even when some sound is played. And it's much more playable. <br/> <br/>Too bad amount of light is independend of the sound type and volume (or too little dependend so I didn't notice). |
| Apr 29 12:46:00 | 9m 00s | The Sentient Cube | I really like an idea, but controls could be better. At some point (pretty early) I've started flying around and jumping incontrollably and just couldn't do anything to stop it. |
| Apr 29 16:33:00 | 3h 47m | Nod | Oh. I was distracted IRL and just pushed the button while I was not looking at the monitor so he just nods (hey, that works in real life!), and it was working just fine, but when I looked back at the monitor he was already telling her she's silly (that happens in real life too). Oh, okay. |
| Apr 29 16:42:00 | 9m 00s | Bee Trip | I must say, that's best 3d graphics I've seen in this compo so far. Simple and nice-looking. |
| Apr 29 17:10:00 | 28m 00s | Cleaner Bot | Nice! Worked in FF by the way. |
| Apr 29 17:44:00 | 34m 00s | Factory Consultant | I love that kind of games, reminds me of Tile Factory, but much simplier. For some reason the level with belts was very hard for me. |
| Apr 29 17:55:00 | 11m 00s | Fallen Outside | I liked portals the most. <br/>And music still don't stop when you close the game. |
| Apr 29 17:59:00 | 4m 00s | Fortuitous | It was very hard and uncomfortable at first, but when you get the hang of controls it turns out to be a fun game! |
| Apr 29 18:04:00 | 5m 00s | Lemmings 3d: Yellow Edition | Interesting concept, it would be much better if there was a grid on the floor. |
| Apr 29 18:30:00 | 26m 00s | This is not a minimalist game | Great idea. I was thinking about something like that, but ended up with quite the opposite game idea. |
| Apr 30 14:54:00 | 20h 24m | Astral Offset | Are most enemies invincible? Or I just can't aim. |
| Apr 30 15:19:00 | 25m 00s | Micro Pigment | It's a bit frustrating but quite fun when you understand how to play. When you press and release A you end up being different size every time, is that intentional? |
| Apr 30 15:27:00 | 8m 00s | Minimalist Dungeon | Horrible, horrible music! Though I rated audio very high. I guess it's horribly beautiful! :D |
| Apr 30 15:49:00 | 22m 00s | Where therefore we go | It's perfect. I just don't have anything else to say. Fade ins and outs are fine, controls are brilliant, you don't need to change them. Black border wasn't confusing a bit to me also. The only thing that 'disappointed' me just a little bit was the fact that at the end the W didn't appear on the background and game didn't restart in such a way, i kinda expected that, though it wasn't logical in terms of story. |
| Apr 30 15:51:00 | 2m 00s | X = 3 - 1 | Meh. Too easy. I beat the game in only third try. |
| May 1 11:18:00 | 19h 27m | IMBARINTH | Fun game, but walls color is too similar to floor color, it makes you think that sometimes you just can't walk. |
| May 1 11:26:00 | 8m 00s | Mag | Quite fun, though I couldn't see much happening on the screen, just was looking at where the new cannons are most of the time. Levels 1-4 are not too different from each other in means of difficulty, but level 5 is instantly much harder, couldn't beat it. |
| May 1 11:48:00 | 22m 00s | ProductionVille | Great game, and I almost thought it's mostly undone (should have read the description first as you suggest. Once you figure out how to play it's quite fun. |
| May 1 16:08:00 | 4h 20m | Minimalistic PotatoPeople | Great idea. Too bad you had too little time for it. It could be a beautiful and fun game with more work. |
| May 1 17:15:00 | 1h 07m | The Rules Are Simple... | Great final touch with that drawing screen, adds much to the game. |
| May 2 18:31:00 | 25h 16m | The Parasite | Great game, it was hard only first three levels, and then became challenging (which is good). Could be harder to be honest. ;D |
| May 2 18:45:00 | 14m 00s | YLBIN | Great fun and innovative game! I didn't figure it out first but levels weren't fitting on my screen for some reason (web link), so I couldn't beat level 10 i think. Figured it out only when closed the game and looked at screenshots. |
| May 8 07:10:00 | 132h 25m | Writer's Block | Great game. I actually think mine's pretty deep and probably about massive industrialization: <br/>AGRICULTURE FADE <br/>COLD LANGUAGE NAME LOCATION <br/>SHINE GOOD IRON WEAR |
| May 8 08:34:00 | 1h 24m | dodge the atom | Very nice little game, but faaaar too easy. |
| May 8 08:47:00 | 13m 00s | Glow | Nice game, I liked it! Great thing for me was that I've invented it (with slight difference - only one starting point) many years ago and played it on a sheet of paper with my friends. It's fun to discover a nice looking video version of it now. (and it costs you one star for innovation from me, sorry :D) |
| May 8 10:08:00 | 1h 21m | MinimalismRPG | I liked it overall, but it doesn't seem to be too stable for me. First time I tried it gave me a human fighter despite I chose otherwise. First dungeon level was unbeatable (exit was blocked by a wall). And sometimes you can't see walls that you should be able to see theoretically. If you are to improve this game, I recommend you to show only floor tiles like you do now, and then show all walls adjacent to visible floor tiles. That should look much better IMO. |
| May 14 08:00:00 | 141h 52m | Mind the Gap | Great game even now, I can't even fathom how incredibly great it could become after few improvements! <br/> <br/>As some people mentioned, circular lines and obstacles would be lots of fun. <br/> <br/>Another thing I really miss is proper display of how many and which lines are going between two stations. I was very disappointed when I saw that even in post compo version you still see only one color between stations, no matter how many lines you have there. |
| May 17 06:22:00 | 70h 22m | TOOM | At first I was like: WOAH, cool graphics! Then I was like: meh, what a boring game. And then I finished it and laughed like 10 minutes straight! Great job guys! |
| May 17 07:47:00 | 1h 25m | Minianimalism! | Great game and pretty fun too! Most of the parts are useless though (except for the hilarious effects), I've completed all levels except one with the one single configuration, which I never edited (only added eyes once for each level to read and then removed again) - just ass and legs, and I even forgot that you can rotate parts, so maybe I could have completed that one level without mouth if I rotated the ass. |
| May 17 12:04:00 | 4h 17m | Atom That Matters | Very nice looking game, couldn't finish it though. I had a form, I guess, stuck with me and no matter what I did it just won't go. Music reminded me of EVE Online, I think there was a similar track, nice space music. |
| May 17 12:14:00 | 10m 00s | You Don't Belong Here | I think it really fits the theme, so simple and yet so complex. I loved different enemies and how you handle the sound. |
| May 17 13:12:00 | 58m 00s | Labyrinth Run | Nice little game. I wonder if labyrinth generation algorithm was challenging to code. |
| May 20 18:20:00 | 77h 08m | Load Time | It's a bit frustrating (and instructions screen didn't help me much), but when you get the hang of it, it's quite cool. |